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authorEduardo Quezada D'Ottone <eduardo602002@gmail.com>2021-11-01 18:36:35 -0300
committerEduardo Quezada D'Ottone <eduardo602002@gmail.com>2021-11-01 18:36:35 -0300
commitf3013d8ee923472e89fe01fdbc3d386bb5006cec (patch)
treec73fe8e8ea76001c7f40b2e77f22841e6d441c3f /data
parent54a70ca4d4ac701b8d97c7c29687e3a824fb191e (diff)
Standarized Solarbeam into Solar Beam
Diffstat (limited to 'data')
-rw-r--r--data/battle_ai_scripts.s4
-rw-r--r--data/battle_anim_scripts.s66
-rw-r--r--data/battle_scripts_1.s14
3 files changed, 42 insertions, 42 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s
index 0d4c85771..d856b926a 100644
--- a/data/battle_ai_scripts.s
+++ b/data/battle_ai_scripts.s
@@ -735,7 +735,7 @@ AI_CheckViability:
if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp
if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
- if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
+ if_effect EFFECT_SOLAR_BEAM, AI_CV_ChargeUpMove
if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
if_effect EFFECT_SOFTBOILED, AI_CV_Heal
if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
@@ -3051,7 +3051,7 @@ AI_HPAware_DiscouragedEffectsWhenLowHP:
.byte EFFECT_BELLY_DRUM
.byte EFFECT_PSYCH_UP
.byte EFFECT_MIRROR_COAT
- .byte EFFECT_SOLARBEAM
+ .byte EFFECT_SOLAR_BEAM
.byte EFFECT_ERUPTION
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 45cf17c34..2c5c9ba04 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -5474,45 +5474,45 @@ SolarBeamAbsorbEffect:
delay 2
return
SolarBeamUnleash:
- call SetSolarbeamBg
+ call SetSolarBeamBg
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
+ createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(25, 31, 0)
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SolarBeamUnleash1
call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(25, 31, 0)
- call UnsetSolarbeamBg
+ call UnsetSolarBeamBg
goto SolarBeamEnd
SolarBeamUnleash1:
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
+ createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
@@ -10189,26 +10189,26 @@ UnsetSkyBg:
waitbgfadein
return
-SetSolarbeamBg:
+SetSolarBeamBg:
createvisualtask AnimTask_IsContest, 2
- jumprettrue SetSolarbeamBgContest
+ jumprettrue SetSolarBeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2
- jumpretfalse SetSolarbeamBgOpponent
- goto SetSolarbeamBgPlayer
-SetSolarbeamBgContinue:
+ jumpretfalse SetSolarBeamBgOpponent
+ goto SetSolarBeamBgPlayer
+SetSolarBeamBgContinue:
waitbgfadein
return
-SetSolarbeamBgContest:
- fadetobg BG_SOLARBEAM_CONTESTS
- goto SetSolarbeamBgContinue
-SetSolarbeamBgPlayer:
- fadetobg BG_SOLARBEAM_PLAYER
- goto SetSolarbeamBgContinue
-SetSolarbeamBgOpponent:
- fadetobg BG_SOLARBEAM_OPPONENT
- goto SetSolarbeamBgContinue
-
-UnsetSolarbeamBg:
+SetSolarBeamBgContest:
+ fadetobg BG_SOLAR_BEAM_CONTESTS
+ goto SetSolarBeamBgContinue
+SetSolarBeamBgPlayer:
+ fadetobg BG_SOLAR_BEAM_PLAYER
+ goto SetSolarBeamBgContinue
+SetSolarBeamBgOpponent:
+ fadetobg BG_SOLAR_BEAM_OPPONENT
+ goto SetSolarBeamBgContinue
+
+UnsetSolarBeamBg:
restorebg
waitbgfadein
return
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index eecb3d08d..e3408a3a7 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -168,7 +168,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT
.4byte BattleScript_EffectGust @ EFFECT_GUST
.4byte BattleScript_EffectStomp @ EFFECT_FLINCH_MINIMIZE_HIT
- .4byte BattleScript_EffectSolarbeam @ EFFECT_SOLARBEAM
+ .4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM
.4byte BattleScript_EffectThunder @ EFFECT_THUNDER
.4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT
.4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP
@@ -1898,17 +1898,17 @@ BattleScript_EffectStomp::
setbyte sDMG_MULTIPLIER, 2
goto BattleScript_FlinchEffect
-BattleScript_EffectSolarbeam::
- jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
- jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
- jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN, BattleScript_SolarbeamOnFirstTurn
-BattleScript_SolarbeamDecideTurn::
+BattleScript_EffectSolarBeam::
+ jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarBeamDecideTurn
+ jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarBeamDecideTurn
+ jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn
+BattleScript_SolarBeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
-BattleScript_SolarbeamOnFirstTurn::
+BattleScript_SolarBeamOnFirstTurn::
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary