diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2019-09-08 21:07:54 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2019-09-08 21:07:54 -0400 |
commit | 306ce048ad07d62bed2028bfc8f30c03f5bc8db7 (patch) | |
tree | 09dada0db49517542634aaf4058a613b350c9feb /gflib/sprite.c | |
parent | 95b805a425844175663f7f10b1b92df690a8b2c0 (diff) |
Move gflib srcs and headers to gflib subdir
Diffstat (limited to 'gflib/sprite.c')
-rw-r--r-- | gflib/sprite.c | 1758 |
1 files changed, 1758 insertions, 0 deletions
diff --git a/gflib/sprite.c b/gflib/sprite.c new file mode 100644 index 000000000..e25eac62e --- /dev/null +++ b/gflib/sprite.c @@ -0,0 +1,1758 @@ +#include "global.h" +#include "sprite.h" +#include "main.h" +#include "palette.h" + +#define MAX_SPRITE_COPY_REQUESTS 64 + +#define OAM_MATRIX_COUNT 32 + +#define SET_SPRITE_TILE_RANGE(index, start, count) \ +{ \ + sSpriteTileRanges[index * 2] = start; \ + (sSpriteTileRanges + 1)[index * 2] = count; \ +} + +#define ALLOC_SPRITE_TILE(n) \ +{ \ + sSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \ +} + +#define FREE_SPRITE_TILE(n) \ +{ \ + sSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \ +} + +#define SPRITE_TILE_IS_ALLOCATED(n) ((sSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1) + + +struct SpriteCopyRequest +{ + const u8 *src; + u8 *dest; + u16 size; +}; + +struct OamDimensions +{ + s8 width; + s8 height; +}; + +static void UpdateOamCoords(void); +static void BuildSpritePriorities(void); +static void SortSprites(void); +static void CopyMatricesToOamBuffer(void); +static void AddSpritesToOamBuffer(void); +static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); +static void ResetOamMatrices(void); +static void ResetSprite(struct Sprite *sprite); +static s16 AllocSpriteTiles(u16 tileCount); +static void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images); +static void ResetAllSprites(void); +static void BeginAnim(struct Sprite *sprite); +static void ContinueAnim(struct Sprite *sprite); +static void AnimCmd_frame(struct Sprite *sprite); +static void AnimCmd_end(struct Sprite *sprite); +static void AnimCmd_jump(struct Sprite *sprite); +static void AnimCmd_loop(struct Sprite *sprite); +static void BeginAnimLoop(struct Sprite *sprite); +static void ContinueAnimLoop(struct Sprite *sprite); +static void JumpToTopOfAnimLoop(struct Sprite *sprite); +static void BeginAffineAnim(struct Sprite *sprite); +static void ContinueAffineAnim(struct Sprite *sprite); +static void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite); +static void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite); +static void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); +static void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); +static void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); +static void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite); +static void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite); +static void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite); +static void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix); +static u8 GetSpriteMatrixNum(struct Sprite *sprite); +static void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip); +static void AffineAnimStateRestartAnim(u8 matrixNum); +static void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum); +static void AffineAnimStateReset(u8 matrixNum); +static void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); +static void DecrementAnimDelayCounter(struct Sprite *sprite); +static bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum); +static void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); +static s16 ConvertScaleParam(s16 scale); +static void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd); +static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); +static u8 IndexOfSpriteTileTag(u16 tag); +static void AllocSpriteTileRange(u16 tag, u16 start, u16 count); +static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset); +static void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2); + +typedef void (*AnimFunc)(struct Sprite *); +typedef void (*AnimCmdFunc)(struct Sprite *); +typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *); + +#define DUMMY_OAM_DATA \ +{ \ + .y = 160, \ + .affineMode = 0, \ + .objMode = 0, \ + .mosaic = 0, \ + .bpp = 0, \ + .shape = SPRITE_SHAPE(8x8), \ + .x = 304, \ + .matrixNum = 0, \ + .size = SPRITE_SIZE(8x8), \ + .tileNum = 0, \ + .priority = 3, /* lowest priority */ \ + .paletteNum = 0, \ + .affineParam = 0 \ +} + +#define ANIM_END 0xFFFF +#define AFFINE_ANIM_END 0x7FFF + +// forward declarations +const union AnimCmd * const gDummySpriteAnimTable[]; +const union AffineAnimCmd * const gDummySpriteAffineAnimTable[]; +const struct SpriteTemplate gDummySpriteTemplate; + +// Unreferenced data. Also unreferenced in R/S. +static const u8 sUnknownData[24] = +{ + 0x01, 0x04, 0x10, 0x40, + 0x02, 0x04, 0x08, 0x20, + 0x02, 0x04, 0x08, 0x20, + 0x01, 0x04, 0x10, 0x40, + 0x02, 0x04, 0x08, 0x20, + 0x02, 0x04, 0x08, 0x20, +}; + +static const u8 sCenterToCornerVecTable[3][4][2] = +{ + { // square + { -4, -4 }, + { -8, -8 }, + { -16, -16 }, + { -32, -32 }, + }, + { // horizontal rectangle + { -8, -4 }, + { -16, -4 }, + { -16, -8 }, + { -32, -16 }, + }, + { // vertical rectangle + { -4, -8 }, + { -4, -16 }, + { -8, -16 }, + { -16, -32 }, + }, +}; + +static const struct Sprite sDummySprite = +{ + .oam = DUMMY_OAM_DATA, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .template = &gDummySpriteTemplate, + .subspriteTables = NULL, + .callback = SpriteCallbackDummy, + .pos1 = { 304, 160 }, + .pos2 = { 0, 0 }, + .centerToCornerVecX = 0, + .centerToCornerVecY = 0, + .animNum = 0, + .animCmdIndex = 0, + .animDelayCounter = 0, + .animPaused = 0, + .affineAnimPaused = 0, + .animLoopCounter = 0, + .data = {0, 0, 0, 0, 0, 0, 0}, + .inUse = 0, + .coordOffsetEnabled = 0, + .invisible = FALSE, + .flags_3 = 0, + .flags_4 = 0, + .flags_5 = 0, + .flags_6 = 0, + .flags_7 = 0, + .hFlip = 0, + .vFlip = 0, + .animBeginning = 0, + .affineAnimBeginning = 0, + .animEnded = 0, + .affineAnimEnded = 0, + .usingSheet = 0, + .flags_f = 0, + .sheetTileStart = 0, + .subspriteTableNum = 0, + .subspriteMode = 0, + .subpriority = 0xFF +}; + +const struct OamData gDummyOamData = DUMMY_OAM_DATA; + +static const union AnimCmd sDummyAnim = { ANIM_END }; + +const union AnimCmd * const gDummySpriteAnimTable[] = { &sDummyAnim }; + +static const union AffineAnimCmd sDummyAffineAnim = { AFFINE_ANIM_END }; + +const union AffineAnimCmd * const gDummySpriteAffineAnimTable[] = { &sDummyAffineAnim }; + +const struct SpriteTemplate gDummySpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0xFFFF, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy +}; + +static const AnimFunc sAnimFuncs[] = +{ + ContinueAnim, + BeginAnim, +}; + +static const AnimFunc sAffineAnimFuncs[] = +{ + ContinueAffineAnim, + BeginAffineAnim, +}; + +static const AnimCmdFunc sAnimCmdFuncs[] = +{ + AnimCmd_loop, + AnimCmd_jump, + AnimCmd_end, + AnimCmd_frame, +}; + +static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] = +{ + AffineAnimCmd_loop, + AffineAnimCmd_jump, + AffineAnimCmd_end, + AffineAnimCmd_frame, +}; + +static const s32 sUnknown_082EC6F4[3][4][2] = +{ + { + {8, 8}, + {0x10, 0x10}, + {0x20, 0x20}, + {0x40, 0x40}, + }, + { + {0x10, 8}, + {0x20, 8}, + {0x20, 0x10}, + {0x40, 0x20}, + }, + { + {8, 0x10}, + {8, 0x20}, + {0x10, 0x20}, + {0x20, 0x40}, + }, +}; + +static const struct OamDimensions sOamDimensions[3][4] = +{ + { // square + { 8, 8 }, + { 16, 16 }, + { 32, 32 }, + { 64, 64 }, + }, + { // horizontal rectangle + { 16, 8 }, + { 32, 8 }, + { 32, 16 }, + { 64, 32 }, + }, + { // vertical rectangle + { 8, 16 }, + { 8, 32 }, + { 16, 32 }, + { 32, 64 }, + }, +}; + +// iwram bss +static u16 sSpriteTileRangeTags[MAX_SPRITES]; +static u16 sSpriteTileRanges[MAX_SPRITES * 2]; +static struct AffineAnimState sAffineAnimStates[OAM_MATRIX_COUNT]; +static u16 sSpritePaletteTags[16]; + +// iwram common +u32 gOamMatrixAllocBitmap; +u8 gReservedSpritePaletteCount; + +EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0}; +EWRAM_DATA static u16 sSpritePriorities[MAX_SPRITES] = {0}; +EWRAM_DATA static u8 sSpriteOrder[MAX_SPRITES] = {0}; +EWRAM_DATA static bool8 sShouldProcessSpriteCopyRequests = 0; +EWRAM_DATA static u8 sSpriteCopyRequestCount = 0; +EWRAM_DATA static struct SpriteCopyRequest sSpriteCopyRequests[MAX_SPRITES] = {0}; +EWRAM_DATA u8 gOamLimit = 0; +EWRAM_DATA u16 gReservedSpriteTileCount = 0; +EWRAM_DATA static u8 sSpriteTileAllocBitmap[128] = {0}; +EWRAM_DATA s16 gSpriteCoordOffsetX = 0; +EWRAM_DATA s16 gSpriteCoordOffsetY = 0; +EWRAM_DATA struct OamMatrix gOamMatrices[OAM_MATRIX_COUNT] = {0}; +EWRAM_DATA bool8 gAffineAnimsDisabled = FALSE; + +void ResetSpriteData(void) +{ + ResetOamRange(0, 128); + ResetAllSprites(); + ClearSpriteCopyRequests(); + ResetAffineAnimData(); + FreeSpriteTileRanges(); + gOamLimit = 64; + gReservedSpriteTileCount = 0; + AllocSpriteTiles(0); + gSpriteCoordOffsetX = 0; + gSpriteCoordOffsetY = 0; +} + +void AnimateSprites(void) +{ + u8 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + + if (sprite->inUse) + { + sprite->callback(sprite); + + if (sprite->inUse) + AnimateSprite(sprite); + } + } +} + +void BuildOamBuffer(void) +{ + u8 temp; + UpdateOamCoords(); + BuildSpritePriorities(); + SortSprites(); + temp = gMain.oamLoadDisabled; + gMain.oamLoadDisabled = TRUE; + AddSpritesToOamBuffer(); + CopyMatricesToOamBuffer(); + gMain.oamLoadDisabled = temp; + sShouldProcessSpriteCopyRequests = TRUE; +} + +void UpdateOamCoords(void) +{ + u8 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && !sprite->invisible) + { + if (sprite->coordOffsetEnabled) + { + sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + sprite->oam.x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + sprite->oam.y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + } + } +} + +void BuildSpritePriorities(void) +{ + u16 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + u16 priority = sprite->subpriority | (sprite->oam.priority << 8); + sSpritePriorities[i] = priority; + } +} + +void SortSprites(void) +{ + u8 i; + for (i = 1; i < MAX_SPRITES; i++) + { + u8 j = i; + struct Sprite *sprite1 = &gSprites[sSpriteOrder[i - 1]]; + struct Sprite *sprite2 = &gSprites[sSpriteOrder[i]]; + u16 sprite1Priority = sSpritePriorities[sSpriteOrder[i - 1]]; + u16 sprite2Priority = sSpritePriorities[sSpriteOrder[i]]; + s16 sprite1Y = sprite1->oam.y; + s16 sprite2Y = sprite2->oam.y; + + if (sprite1Y >= DISPLAY_HEIGHT) + sprite1Y = sprite1Y - 256; + + if (sprite2Y >= DISPLAY_HEIGHT) + sprite2Y = sprite2Y - 256; + + if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE + && sprite1->oam.size == 3) + { + u32 shape = sprite1->oam.shape; + if (shape == ST_OAM_SQUARE || shape == 2) + { + if (sprite1Y > 128) + sprite1Y = sprite1Y - 256; + } + } + + if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE + && sprite2->oam.size == 3) + { + u32 shape = sprite2->oam.shape; + if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE) + { + if (sprite2Y > 128) + sprite2Y = sprite2Y - 256; + } + } + + while (j > 0 + && ((sprite1Priority > sprite2Priority) + || (sprite1Priority == sprite2Priority && sprite1Y < sprite2Y))) + { + u8 temp = sSpriteOrder[j]; + sSpriteOrder[j] = sSpriteOrder[j - 1]; + sSpriteOrder[j - 1] = temp; + + // UB: If j equals 1, then j-- makes j equal 0. + // Then, sSpriteOrder[-1] gets accessed below. + // Although this doesn't result in a bug in the ROM, + // the behavior is undefined. + j--; + + sprite1 = &gSprites[sSpriteOrder[j - 1]]; + sprite2 = &gSprites[sSpriteOrder[j]]; + sprite1Priority = sSpritePriorities[sSpriteOrder[j - 1]]; + sprite2Priority = sSpritePriorities[sSpriteOrder[j]]; + sprite1Y = sprite1->oam.y; + sprite2Y = sprite2->oam.y; + + if (sprite1Y >= DISPLAY_HEIGHT) + sprite1Y = sprite1Y - 256; + + if (sprite2Y >= DISPLAY_HEIGHT) + sprite2Y = sprite2Y - 256; + + if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE + && sprite1->oam.size == 3) + { + u32 shape = sprite1->oam.shape; + if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE) + { + if (sprite1Y > 128) + sprite1Y = sprite1Y - 256; + } + } + + if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE + && sprite2->oam.size == 3) + { + u32 shape = sprite2->oam.shape; + if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE) + { + if (sprite2Y > 128) + sprite2Y = sprite2Y - 256; + } + } + } + } +} + +void CopyMatricesToOamBuffer(void) +{ + u8 i; + for (i = 0; i < OAM_MATRIX_COUNT; i++) + { + u32 base = 4 * i; + gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a; + gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b; + gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c; + gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d; + } +} + +void AddSpritesToOamBuffer(void) +{ + u8 i = 0; + u8 oamIndex = 0; + + while (i < MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[sSpriteOrder[i]]; + if (sprite->inUse && !sprite->invisible && AddSpriteToOamBuffer(sprite, &oamIndex)) + return; + i++; + } + + while (oamIndex < gOamLimit) + { + gMain.oamBuffer[oamIndex] = gDummyOamData; + oamIndex++; + } +} + +u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + if (!gSprites[i].inUse) + return CreateSpriteAt(i, template, x, y, subpriority); + + return MAX_SPRITES; +} + +u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) +{ + s16 i; + + for (i = MAX_SPRITES - 1; i > -1; i--) + if (!gSprites[i].inUse) + return CreateSpriteAt(i, template, x, y, subpriority); + + return MAX_SPRITES; +} + +u8 CreateInvisibleSprite(void (*callback)(struct Sprite *)) +{ + u8 index = CreateSprite(&gDummySpriteTemplate, 0, 0, 31); + + if (index == MAX_SPRITES) + { + return MAX_SPRITES; + } + else + { + gSprites[index].invisible = TRUE; + gSprites[index].callback = callback; + return index; + } +} + +u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) +{ + struct Sprite *sprite = &gSprites[index]; + + ResetSprite(sprite); + + sprite->inUse = TRUE; + sprite->animBeginning = TRUE; + sprite->affineAnimBeginning = TRUE; + sprite->usingSheet = TRUE; + + sprite->subpriority = subpriority; + sprite->oam = *template->oam; + sprite->anims = template->anims; + sprite->affineAnims = template->affineAnims; + sprite->template = template; + sprite->callback = template->callback; + sprite->pos1.x = x; + sprite->pos1.y = y; + + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + + if (template->tileTag == 0xFFFF) + { + s16 tileNum; + sprite->images = template->images; + tileNum = AllocSpriteTiles((u8)(sprite->images->size / TILE_SIZE_4BPP)); + if (tileNum == -1) + { + ResetSprite(sprite); + return MAX_SPRITES; + } + sprite->oam.tileNum = tileNum; + sprite->usingSheet = FALSE; + sprite->sheetTileStart = 0; + } + else + { + sprite->sheetTileStart = GetSpriteTileStartByTag(template->tileTag); + SetSpriteSheetFrameTileNum(sprite); + } + + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + InitSpriteAffineAnim(sprite); + + if (template->paletteTag != 0xFFFF) + sprite->oam.paletteNum = IndexOfSpritePaletteTag(template->paletteTag); + + return index; +} + +u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + + if (!gSprites[i].inUse) + { + u8 index = CreateSpriteAt(i, template, x, y, subpriority); + + if (index == MAX_SPRITES) + return MAX_SPRITES; + + gSprites[i].callback(sprite); + + if (gSprites[i].inUse) + AnimateSprite(sprite); + + return index; + } + } + + return MAX_SPRITES; +} + +void DestroySprite(struct Sprite *sprite) +{ + if (sprite->inUse) + { + if (!sprite->usingSheet) + { + u16 i; + u16 tileEnd = (sprite->images->size / TILE_SIZE_4BPP) + sprite->oam.tileNum; + for (i = sprite->oam.tileNum; i < tileEnd; i++) + FREE_SPRITE_TILE(i); + } + ResetSprite(sprite); + } +} + +void ResetOamRange(u8 a, u8 b) +{ + u8 i; + + for (i = a; i < b; i++) + { + struct OamData *oamBuffer = gMain.oamBuffer; + oamBuffer[i] = *(struct OamData *)&gDummyOamData; + } +} + +void LoadOam(void) +{ + if (!gMain.oamLoadDisabled) + CpuCopy32(gMain.oamBuffer, (void *)OAM, sizeof(gMain.oamBuffer)); +} + +void ClearSpriteCopyRequests(void) +{ + u8 i; + + sShouldProcessSpriteCopyRequests = FALSE; + sSpriteCopyRequestCount = 0; + + for (i = 0; i < MAX_SPRITE_COPY_REQUESTS; i++) + { + sSpriteCopyRequests[i].src = 0; + sSpriteCopyRequests[i].dest = 0; + sSpriteCopyRequests[i].size = 0; + } +} + +void ResetOamMatrices(void) +{ + u8 i; + for (i = 0; i < OAM_MATRIX_COUNT; i++) + { + // set to identity matrix + gOamMatrices[i].a = 0x0100; + gOamMatrices[i].b = 0x0000; + gOamMatrices[i].c = 0x0000; + gOamMatrices[i].d = 0x0100; + } +} + +void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d) +{ + gOamMatrices[matrixNum].a = a; + gOamMatrices[matrixNum].b = b; + gOamMatrices[matrixNum].c = c; + gOamMatrices[matrixNum].d = d; +} + +void ResetSprite(struct Sprite *sprite) +{ + *sprite = sDummySprite; +} + +void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode) +{ + u8 x = sCenterToCornerVecTable[shape][size][0]; + u8 y = sCenterToCornerVecTable[shape][size][1]; + + if (affineMode & ST_OAM_AFFINE_DOUBLE_MASK) + { + x *= 2; + y *= 2; + } + + sprite->centerToCornerVecX = x; + sprite->centerToCornerVecY = y; +} + +s16 AllocSpriteTiles(u16 tileCount) +{ + u16 i; + s16 start; + u16 numTilesFound; + + if (tileCount == 0) + { + // Free all unreserved tiles if the tile count is 0. + for (i = gReservedSpriteTileCount; i < TOTAL_OBJ_TILE_COUNT; i++) + FREE_SPRITE_TILE(i); + + return 0; + } + + i = gReservedSpriteTileCount; + + for (;;) + { + while (SPRITE_TILE_IS_ALLOCATED(i)) + { + i++; + + if (i == TOTAL_OBJ_TILE_COUNT) + return -1; + } + + start = i; + numTilesFound = 1; + + while (numTilesFound != tileCount) + { + i++; + + if (i == TOTAL_OBJ_TILE_COUNT) + return -1; + + if (!SPRITE_TILE_IS_ALLOCATED(i)) + numTilesFound++; + else + break; + } + + if (numTilesFound == tileCount) + break; + } + + for (i = start; i < tileCount + start; i++) + ALLOC_SPRITE_TILE(i); + + return start; +} + +u8 SpriteTileAllocBitmapOp(u16 bit, u8 op) +{ + u8 index = bit / 8; + u8 shift = bit % 8; + u8 val = bit % 8; + u8 retVal = 0; + + if (op == 0) + { + val = ~(1 << val); + sSpriteTileAllocBitmap[index] &= val; + } + else if (op == 1) + { + val = (1 << val); + sSpriteTileAllocBitmap[index] |= val; + } + else + { + retVal = 1 << shift; + retVal &= sSpriteTileAllocBitmap[index]; + } + + return retVal; +} + +void SpriteCallbackDummy(struct Sprite *sprite) +{ +} + +void ProcessSpriteCopyRequests(void) +{ + if (sShouldProcessSpriteCopyRequests) + { + u8 i = 0; + + while (sSpriteCopyRequestCount > 0) + { + CpuCopy16(sSpriteCopyRequests[i].src, sSpriteCopyRequests[i].dest, sSpriteCopyRequests[i].size); + sSpriteCopyRequestCount--; + i++; + } + + sShouldProcessSpriteCopyRequests = FALSE; + } +} + +void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images) +{ + if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) + { + sSpriteCopyRequests[sSpriteCopyRequestCount].src = images[index].data; + sSpriteCopyRequests[sSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum; + sSpriteCopyRequests[sSpriteCopyRequestCount].size = images[index].size; + sSpriteCopyRequestCount++; + } +} + +void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size) +{ + if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) + { + sSpriteCopyRequests[sSpriteCopyRequestCount].src = src; + sSpriteCopyRequests[sSpriteCopyRequestCount].dest = dest; + sSpriteCopyRequests[sSpriteCopyRequestCount].size = size; + sSpriteCopyRequestCount++; + } +} + +void CopyFromSprites(u8 *dest) +{ + u32 i; + u8 *src = (u8 *)gSprites; + for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++) + { + *dest = *src; + dest++; + src++; + } +} + +void CopyToSprites(u8 *src) +{ + u32 i; + u8 *dest = (u8 *)gSprites; + for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++) + { + *dest = *src; + src++; + dest++; + } +} + +void ResetAllSprites(void) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + ResetSprite(&gSprites[i]); + sSpriteOrder[i] = i; + } + + ResetSprite(&gSprites[i]); +} + +void FreeSpriteTiles(struct Sprite *sprite) +{ + if (sprite->template->tileTag != 0xFFFF) + FreeSpriteTilesByTag(sprite->template->tileTag); +} + +void FreeSpritePalette(struct Sprite *sprite) +{ + FreeSpritePaletteByTag(sprite->template->paletteTag); +} + +void FreeSpriteOamMatrix(struct Sprite *sprite) +{ + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + } +} + +void DestroySpriteAndFreeResources(struct Sprite *sprite) +{ + FreeSpriteTiles(sprite); + FreeSpritePalette(sprite); + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +void AnimateSprite(struct Sprite *sprite) +{ + sAnimFuncs[sprite->animBeginning](sprite); + + if (!gAffineAnimsDisabled) + sAffineAnimFuncs[sprite->affineAnimBeginning](sprite); +} + +void BeginAnim(struct Sprite *sprite) +{ + s16 imageValue; + u8 duration; + u8 hFlip; + u8 vFlip; + + sprite->animCmdIndex = 0; + sprite->animEnded = FALSE; + sprite->animLoopCounter = 0; + imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; + + if (imageValue != -1) + { + sprite->animBeginning = FALSE; + duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; + hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; + vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; + + if (duration) + duration--; + + sprite->animDelayCounter = duration; + + if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) + SetSpriteOamFlipBits(sprite, hFlip, vFlip); + + if (sprite->usingSheet) + sprite->oam.tileNum = sprite->sheetTileStart + imageValue; + else + RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); + } +} + +void ContinueAnim(struct Sprite *sprite) +{ + if (sprite->animDelayCounter) + { + u8 hFlip; + u8 vFlip; + DecrementAnimDelayCounter(sprite); + hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; + vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; + if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) + SetSpriteOamFlipBits(sprite, hFlip, vFlip); + } + else if (!sprite->animPaused) + { + s16 type; + s16 funcIndex; + sprite->animCmdIndex++; + type = sprite->anims[sprite->animNum][sprite->animCmdIndex].type; + funcIndex = 3; + if (type < 0) + funcIndex = type + 3; + sAnimCmdFuncs[funcIndex](sprite); + } +} + +void AnimCmd_frame(struct Sprite *sprite) +{ + s16 imageValue; + u8 duration; + u8 hFlip; + u8 vFlip; + + imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; + duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; + hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; + vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; + + if (duration) + duration--; + + sprite->animDelayCounter = duration; + + if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) + SetSpriteOamFlipBits(sprite, hFlip, vFlip); + + if (sprite->usingSheet) + sprite->oam.tileNum = sprite->sheetTileStart + imageValue; + else + RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); +} + +void AnimCmd_end(struct Sprite *sprite) +{ + sprite->animCmdIndex--; + sprite->animEnded = TRUE; +} + +void AnimCmd_jump(struct Sprite *sprite) +{ + s16 imageValue; + u8 duration; + u8 hFlip; + u8 vFlip; + + sprite->animCmdIndex = sprite->anims[sprite->animNum][sprite->animCmdIndex].jump.target; + + imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; + duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; + hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; + vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; + + if (duration) + duration--; + + sprite->animDelayCounter = duration; + + if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) + SetSpriteOamFlipBits(sprite, hFlip, vFlip); + + if (sprite->usingSheet) + sprite->oam.tileNum = sprite->sheetTileStart + imageValue; + else + RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); +} + +void AnimCmd_loop(struct Sprite *sprite) +{ + if (sprite->animLoopCounter) + ContinueAnimLoop(sprite); + else + BeginAnimLoop(sprite); +} + +void BeginAnimLoop(struct Sprite *sprite) +{ + sprite->animLoopCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].loop.count; + JumpToTopOfAnimLoop(sprite); + ContinueAnim(sprite); +} + +void ContinueAnimLoop(struct Sprite *sprite) +{ + sprite->animLoopCounter--; + JumpToTopOfAnimLoop(sprite); + ContinueAnim(sprite); +} + +void JumpToTopOfAnimLoop(struct Sprite *sprite) +{ + if (sprite->animLoopCounter) + { + sprite->animCmdIndex--; + + while (sprite->anims[sprite->animNum][sprite->animCmdIndex - 1].type != -3) + { + if (sprite->animCmdIndex == 0) + break; + sprite->animCmdIndex--; + } + + sprite->animCmdIndex--; + } +} + +void BeginAffineAnim(struct Sprite *sprite) +{ + if ((sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) && sprite->affineAnims[0][0].type != 32767) + { + struct AffineAnimFrameCmd frameCmd; + u8 matrixNum = GetSpriteMatrixNum(sprite); + AffineAnimStateRestartAnim(matrixNum); + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + sprite->affineAnimBeginning = FALSE; + sprite->affineAnimEnded = FALSE; + ApplyAffineAnimFrame(matrixNum, &frameCmd); + sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; + if (sprite->flags_f) + obj_update_pos2(sprite, sprite->data[6], sprite->data[7]); + } +} + +void ContinueAffineAnim(struct Sprite *sprite) +{ + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + { + u8 matrixNum = GetSpriteMatrixNum(sprite); + + if (sAffineAnimStates[matrixNum].delayCounter) + AffineAnimDelay(matrixNum, sprite); + else if (sprite->affineAnimPaused) + return; + else + { + s16 type; + s16 funcIndex; + sAffineAnimStates[matrixNum].animCmdIndex++; + type = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].type; + funcIndex = 3; + if (type >= 32765) + funcIndex = type - 32765; + sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite); + } + if (sprite->flags_f) + obj_update_pos2(sprite, sprite->data[6], sprite->data[7]); + } +} + +void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite) +{ + if (!DecrementAffineAnimDelayCounter(sprite, matrixNum)) + { + struct AffineAnimFrameCmd frameCmd; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &frameCmd); + } +} + +void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite) +{ + if (sAffineAnimStates[matrixNum].loopCounter) + ContinueAffineAnimLoop(matrixNum, sprite); + else + BeginAffineAnimLoop(matrixNum, sprite); +} + +void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + sAffineAnimStates[matrixNum].loopCounter = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].loop.count; + JumpToTopOfAffineAnimLoop(matrixNum, sprite); + ContinueAffineAnim(sprite); +} + +void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + sAffineAnimStates[matrixNum].loopCounter--; + JumpToTopOfAffineAnimLoop(matrixNum, sprite); + ContinueAffineAnim(sprite); +} + +void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + if (sAffineAnimStates[matrixNum].loopCounter) + { + sAffineAnimStates[matrixNum].animCmdIndex--; + + while (sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex - 1].type != 32765) + { + if (sAffineAnimStates[matrixNum].animCmdIndex == 0) + break; + sAffineAnimStates[matrixNum].animCmdIndex--; + } + + sAffineAnimStates[matrixNum].animCmdIndex--; + } +} + +void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd frameCmd; + sAffineAnimStates[matrixNum].animCmdIndex = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].jump.target; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrame(matrixNum, &frameCmd); + sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; +} + +void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd dummyFrameCmd = {0}; + sprite->affineAnimEnded = TRUE; + sAffineAnimStates[matrixNum].animCmdIndex--; + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); +} + +void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd frameCmd; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrame(matrixNum, &frameCmd); + sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; +} + +void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix) +{ + gOamMatrices[destMatrixIndex].a = srcMatrix->a; + gOamMatrices[destMatrixIndex].b = srcMatrix->b; + gOamMatrices[destMatrixIndex].c = srcMatrix->c; + gOamMatrices[destMatrixIndex].d = srcMatrix->d; +} + +u8 GetSpriteMatrixNum(struct Sprite *sprite) +{ + u8 matrixNum = 0; + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + matrixNum = sprite->oam.matrixNum; + return matrixNum; +} + +void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3) +{ + sprite->data[6] = a2; + sprite->data[7] = a3; + sprite->flags_f = 1; +} + +s32 sub_8007E28(s32 a0, s32 a1, s32 a2) +{ + s32 subResult, var1; + + subResult = a1 - a0; + if (subResult < 0) + var1 = -(subResult) >> 9; + else + var1 = -(subResult >> 9); + return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1); +} + +void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2) +{ + s32 var0, var1, var2; + + u32 matrixNum = sprite->oam.matrixNum; + if (a1 != 0x800) + { + var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0]; + var1 = var0 << 8; + var2 = (var0 << 16) / gOamMatrices[matrixNum].a; + sprite->pos2.x = sub_8007E28(var1, var2, a1); + } + if (a2 != 0x800) + { + var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1]; + var1 = var0 << 8; + var2 = (var0 << 16) / gOamMatrices[matrixNum].d; + sprite->pos2.y = sub_8007E28(var1, var2, a2); + } +} + +void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip) +{ + sprite->oam.matrixNum &= 0x7; + sprite->oam.matrixNum |= (((hFlip ^ sprite->hFlip) & 1) << 3); + sprite->oam.matrixNum |= (((vFlip ^ sprite->vFlip) & 1) << 4); +} + +void AffineAnimStateRestartAnim(u8 matrixNum) +{ + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; +} + +void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum) +{ + sAffineAnimStates[matrixNum].animNum = animNum; + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; + sAffineAnimStates[matrixNum].xScale = 0x0100; + sAffineAnimStates[matrixNum].yScale = 0x0100; + sAffineAnimStates[matrixNum].rotation = 0; +} + +void AffineAnimStateReset(u8 matrixNum) +{ + sAffineAnimStates[matrixNum].animNum = 0; + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; + sAffineAnimStates[matrixNum].xScale = 0x0100; + sAffineAnimStates[matrixNum].yScale = 0x0100; + sAffineAnimStates[matrixNum].rotation = 0; +} + +void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + sAffineAnimStates[matrixNum].xScale = frameCmd->xScale; + sAffineAnimStates[matrixNum].yScale = frameCmd->yScale; + sAffineAnimStates[matrixNum].rotation = frameCmd->rotation << 8; +} + +void DecrementAnimDelayCounter(struct Sprite *sprite) +{ + if (!sprite->animPaused) + sprite->animDelayCounter--; +} + +bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum) +{ + if (!sprite->affineAnimPaused) + --sAffineAnimStates[matrixNum].delayCounter; + return sprite->affineAnimPaused; +} + +void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + struct ObjAffineSrcData srcData; + struct OamMatrix matrix; + sAffineAnimStates[matrixNum].xScale += frameCmd->xScale; + sAffineAnimStates[matrixNum].yScale += frameCmd->yScale; + sAffineAnimStates[matrixNum].rotation = (sAffineAnimStates[matrixNum].rotation + (frameCmd->rotation << 8)) & ~0xFF; + srcData.xScale = ConvertScaleParam(sAffineAnimStates[matrixNum].xScale); + srcData.yScale = ConvertScaleParam(sAffineAnimStates[matrixNum].yScale); + srcData.rotation = sAffineAnimStates[matrixNum].rotation; + ObjAffineSet(&srcData, &matrix, 1, 2); + CopyOamMatrix(matrixNum, &matrix); +} + +s16 ConvertScaleParam(s16 scale) +{ + s32 val = 0x10000; + return val / scale; +} + +void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd) +{ + frameCmd->xScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.xScale; + frameCmd->yScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.yScale; + frameCmd->rotation = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.rotation; + frameCmd->duration = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.duration; +} + +void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + struct AffineAnimFrameCmd dummyFrameCmd = {0}; + + if (frameCmd->duration) + { + frameCmd->duration--; + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, frameCmd); + } + else + { + ApplyAffineAnimFrameAbsolute(matrixNum, frameCmd); + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); + } +} + +void StartSpriteAnim(struct Sprite *sprite, u8 animNum) +{ + sprite->animNum = animNum; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; +} + +void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + if (sprite->animNum != animNum) + StartSpriteAnim(sprite, animNum); +} + +void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex) +{ + u8 temp = sprite->animPaused; + sprite->animCmdIndex = animCmdIndex - 1; + sprite->animDelayCounter = 0; + sprite->animBeginning = FALSE; + sprite->animEnded = FALSE; + sprite->animPaused = FALSE; + ContinueAnim(sprite); + if (sprite->animDelayCounter) + sprite->animDelayCounter++; + sprite->animPaused = temp; +} + +void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + AffineAnimStateStartAnim(matrixNum, animNum); + sprite->affineAnimBeginning = TRUE; + sprite->affineAnimEnded = FALSE; +} + +void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + if (sAffineAnimStates[matrixNum].animNum != animNum) + StartSpriteAffineAnim(sprite, animNum); +} + +void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + sAffineAnimStates[matrixNum].animNum = animNum; + sprite->affineAnimBeginning = TRUE; + sprite->affineAnimEnded = FALSE; +} + +void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + if (sAffineAnimStates[matrixNum].animNum != animNum) + ChangeSpriteAffineAnim(sprite, animNum); +} + +void SetSpriteSheetFrameTileNum(struct Sprite *sprite) +{ + if (sprite->usingSheet) + { + s16 tileOffset = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; + if (tileOffset < 0) + tileOffset = 0; + sprite->oam.tileNum = sprite->sheetTileStart + tileOffset; + } +} + +void ResetAffineAnimData(void) +{ + u8 i; + + gAffineAnimsDisabled = FALSE; + gOamMatrixAllocBitmap = 0; + + ResetOamMatrices(); + + for (i = 0; i < OAM_MATRIX_COUNT; i++) + AffineAnimStateReset(i); +} + +u8 AllocOamMatrix(void) +{ + u8 i = 0; + u32 bit = 1; + u32 bitmap = gOamMatrixAllocBitmap; + + while (i < OAM_MATRIX_COUNT) + { + if (!(bitmap & bit)) + { + gOamMatrixAllocBitmap |= bit; + return i; + } + + i++; + bit <<= 1; + } + + return 0xFF; +} + +void FreeOamMatrix(u8 matrixNum) +{ + u8 i = 0; + u32 bit = 1; + + while (i < matrixNum) + { + i++; + bit <<= 1; + } + + gOamMatrixAllocBitmap &= ~bit; + SetOamMatrix(matrixNum, 0x100, 0, 0, 0x100); +} + +void InitSpriteAffineAnim(struct Sprite *sprite) +{ + u8 matrixNum = AllocOamMatrix(); + if (matrixNum != 0xFF) + { + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + sprite->oam.matrixNum = matrixNum; + sprite->affineAnimBeginning = TRUE; + AffineAnimStateReset(matrixNum); + } +} + +void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation) +{ + struct ObjAffineSrcData srcData; + struct OamMatrix matrix; + srcData.xScale = ConvertScaleParam(xScale); + srcData.yScale = ConvertScaleParam(yScale); + srcData.rotation = rotation; + ObjAffineSet(&srcData, &matrix, 1, 2); + CopyOamMatrix(matrixNum, &matrix); +} + +u16 LoadSpriteSheet(const struct SpriteSheet *sheet) +{ + s16 tileStart = AllocSpriteTiles(sheet->size / TILE_SIZE_4BPP); + + if (tileStart < 0) + { + return 0; + } + else + { + AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP); + CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); + return (u16)tileStart; + } +} + +void LoadSpriteSheets(const struct SpriteSheet *sheets) +{ + u8 i; + for (i = 0; sheets[i].data != NULL; i++) + LoadSpriteSheet(&sheets[i]); +} + +void FreeSpriteTilesByTag(u16 tag) +{ + u8 index = IndexOfSpriteTileTag(tag); + if (index != 0xFF) + { + u16 i; + u16 *rangeStarts; + u16 *rangeCounts; + u16 start; + u16 count; + rangeStarts = sSpriteTileRanges; + start = rangeStarts[index * 2]; + rangeCounts = sSpriteTileRanges + 1; + count = rangeCounts[index * 2]; + + for (i = start; i < start + count; i++) + FREE_SPRITE_TILE(i); + + sSpriteTileRangeTags[index] = 0xFFFF; + } +} + +void FreeSpriteTileRanges(void) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + sSpriteTileRangeTags[i] = 0xFFFF; + SET_SPRITE_TILE_RANGE(i, 0, 0); + } +} + +u16 GetSpriteTileStartByTag(u16 tag) +{ + u8 index = IndexOfSpriteTileTag(tag); + if (index == 0xFF) + return 0xFFFF; + return sSpriteTileRanges[index * 2]; +} + +u8 IndexOfSpriteTileTag(u16 tag) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + if (sSpriteTileRangeTags[i] == tag) + return i; + + return 0xFF; +} + +u16 GetSpriteTileTagByTileStart(u16 start) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + if (sSpriteTileRangeTags[i] != 0xFFFF && sSpriteTileRanges[i * 2] == start) + return sSpriteTileRangeTags[i]; + } + + return 0xFFFF; +} + +void AllocSpriteTileRange(u16 tag, u16 start, u16 count) +{ + u8 freeIndex = IndexOfSpriteTileTag(0xFFFF); + sSpriteTileRangeTags[freeIndex] = tag; + SET_SPRITE_TILE_RANGE(freeIndex, start, count); +} + +void FreeAllSpritePalettes(void) +{ + u8 i; + gReservedSpritePaletteCount = 0; + for (i = 0; i < 16; i++) + sSpritePaletteTags[i] = 0xFFFF; +} + +u8 LoadSpritePalette(const struct SpritePalette *palette) +{ + u8 index = IndexOfSpritePaletteTag(palette->tag); + + if (index != 0xFF) + return index; + + index = IndexOfSpritePaletteTag(0xFFFF); + + if (index == 0xFF) + { + return 0xFF; + } + else + { + sSpritePaletteTags[index] = palette->tag; + DoLoadSpritePalette(palette->data, index * 16); + return index; + } +} + +void LoadSpritePalettes(const struct SpritePalette *palettes) +{ + u8 i; + for (i = 0; palettes[i].data != NULL; i++) + if (LoadSpritePalette(&palettes[i]) == 0xFF) + break; +} + +void DoLoadSpritePalette(const u16 *src, u16 paletteOffset) +{ + LoadPalette(src, paletteOffset + 0x100, 32); +} + +u8 AllocSpritePalette(u16 tag) +{ + u8 index = IndexOfSpritePaletteTag(0xFFFF); + if (index == 0xFF) + { + return 0xFF; + } + else + { + sSpritePaletteTags[index] = tag; + return index; + } +} + +u8 IndexOfSpritePaletteTag(u16 tag) +{ + u8 i; + for (i = gReservedSpritePaletteCount; i < 16; i++) + if (sSpritePaletteTags[i] == tag) + return i; + + return 0xFF; +} + +u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum) +{ + return sSpritePaletteTags[paletteNum]; +} + +void FreeSpritePaletteByTag(u16 tag) +{ + u8 index = IndexOfSpritePaletteTag(tag); + if (index != 0xFF) + sSpritePaletteTags[index] = 0xFFFF; +} + +void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables) +{ + sprite->subspriteTables = subspriteTables; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = SUBSPRITES_ON; +} + +bool8 AddSpriteToOamBuffer(struct Sprite *sprite, u8 *oamIndex) +{ + if (*oamIndex >= gOamLimit) + return 1; + + if (!sprite->subspriteTables || sprite->subspriteMode == SUBSPRITES_OFF) + { + gMain.oamBuffer[*oamIndex] = sprite->oam; + (*oamIndex)++; + return 0; + } + else + { + return AddSubspritesToOamBuffer(sprite, &gMain.oamBuffer[*oamIndex], oamIndex); + } +} + +bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex) +{ + const struct SubspriteTable *subspriteTable; + struct OamData *oam; + + if (*oamIndex >= gOamLimit) + return 1; + + subspriteTable = &sprite->subspriteTables[sprite->subspriteTableNum]; + oam = &sprite->oam; + + if (!subspriteTable || !subspriteTable->subsprites) + { + *destOam = *oam; + (*oamIndex)++; + return 0; + } + else + { + u16 tileNum; + u16 baseX; + u16 baseY; + u8 subspriteCount; + u8 hFlip; + u8 vFlip; + u8 i; + + tileNum = oam->tileNum; + subspriteCount = subspriteTable->subspriteCount; + hFlip = ((s32)oam->matrixNum >> 3) & 1; + vFlip = ((s32)oam->matrixNum >> 4) & 1; + baseX = oam->x - sprite->centerToCornerVecX; + baseY = oam->y - sprite->centerToCornerVecY; + + for (i = 0; i < subspriteCount; i++, (*oamIndex)++) + { + u16 x; + u16 y; + + if (*oamIndex >= gOamLimit) + return 1; + + x = subspriteTable->subsprites[i].x; + y = subspriteTable->subsprites[i].y; + + if (hFlip) + { + s8 width = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].width; + s16 right = x; + right += width; + x = right; + x = ~x + 1; + } + + if (vFlip) + { + s8 height = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].height; + s16 bottom = y; + bottom += height; + y = bottom; + y = ~y + 1; + } + + destOam[i] = *oam; + destOam[i].shape = subspriteTable->subsprites[i].shape; + destOam[i].size = subspriteTable->subsprites[i].size; + destOam[i].x = (s16)baseX + (s16)x; + destOam[i].y = baseY + y; + destOam[i].tileNum = tileNum + subspriteTable->subsprites[i].tileOffset; + + if (sprite->subspriteMode != SUBSPRITES_IGNORE_PRIORITY) + destOam[i].priority = subspriteTable->subsprites[i].priority; + } + } + + return 0; +} |