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authorCameron Hall <camthesaxman@users.noreply.github.com>2017-12-19 15:34:54 -0600
committerGitHub <noreply@github.com>2017-12-19 15:34:54 -0600
commit02b5cf028f7636ec0bd303b46e0fef180a1d12dd (patch)
treec82c5959ec3e9147a8045ddc3b5e66713cb80999 /include/battle.h
parent6a674e1e83db097d7a31a3786d12e42987f09f70 (diff)
parent4949411f3e5c7eece80cf3e89188627b82a4c3be (diff)
Merge pull request #139 from DizzyEggg/decompile_battle1
Decompile and split battle_1
Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/include/battle.h b/include/battle.h
index 71dbe9a57..602d3eb53 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -8,6 +8,7 @@
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
+#include "battle_bg.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -863,16 +864,6 @@ struct BattleScripting
extern struct BattleScripting gBattleScripting;
-// functions
-
-// battle_1
-void LoadBattleTextboxAndBackground(void);
-void LoadBattleEntryBackground(void);
-void ApplyPlayerChosenFrameToBattleMenu(void);
-bool8 LoadChosenBattleElement(u8 caseId);
-void DrawMainBattleBackground(void);
-void task00_0800F6FC(u8 taskId);
-
enum
{
BACK_PIC_BRENDAN,