diff options
author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2017-09-30 03:00:10 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-09-30 03:00:10 -0500 |
commit | 741c99cded03ceb2d924b52b5c44d68bc5901b17 (patch) | |
tree | 722c09a5712e65b460268a300b0799eeef6374fc /include/battle.h | |
parent | f09a6a653c2691865314a309266d4d6d82152fdc (diff) | |
parent | 4dad58648fe65b7df90da45972518222853b2e98 (diff) |
Merge pull request #45 from DizzyEggg/decomp_battle4
Decompile Battle 4
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 529 |
1 files changed, 396 insertions, 133 deletions
diff --git a/include/battle.h b/include/battle.h index 4093f55d1..67d3d873d 100644 --- a/include/battle.h +++ b/include/battle.h @@ -1,8 +1,28 @@ #ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H +/* + Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. + Each bank has a value consisting of two bits. + 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side. + 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) +*/ + #define BATTLE_BANKS_COUNT 4 +#define IDENTITY_PLAYER_MON1 0 +#define IDENTITY_OPPONENT_MON1 1 +#define IDENTITY_PLAYER_MON2 2 +#define IDENTITY_OPPONENT_MON2 3 + +#define SIDE_PLAYER 0x0 +#define SIDE_OPPONENT 0x1 + +#define BIT_SIDE 0x1 +#define BIT_MON 0x2 + +#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) + #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 @@ -40,9 +60,6 @@ #define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID) -#define SIDE_PLAYER 0x0 -#define SIDE_OPPONENT 0x1 - #define BATTLE_WON 0x1 #define BATTLE_LOST 0x2 #define BATTLE_DREW 0x3 @@ -66,11 +83,12 @@ #define STATUS2_CONFUSION 0x00000007 #define STATUS2_FLINCHED 0x00000008 #define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 #define STATUS2_LOCK_CONFUSE 0x00000C00 #define STATUS2_MULTIPLETURNS 0x00001000 #define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank +#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16)) #define STATUS2_FOCUS_ENERGY 0x00100000 #define STATUS2_TRANSFORMED 0x00200000 #define STATUS2_RECHARGE 0x00400000 @@ -86,7 +104,7 @@ #define STATUS3_LEECHSEED_BANK 0x3 #define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 //two bits +#define STATUS3_ALWAYS_HITS 0x18 // two bits #define STATUS3_PERISH_SONG 0x20 #define STATUS3_ON_AIR 0x40 #define STATUS3_UNDERGROUND 0x80 @@ -94,7 +112,7 @@ #define STATUS3_ROOTED 0x400 #define STATUS3_CHARGED_UP 0x200 #define STATUS3_YAWN 0x1800 //two bits -#define STATUS3_IMPRISIONED 0x2000 +#define STATUS3_IMPRISONED_OTHERS 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 @@ -154,7 +172,7 @@ #define ABILITYEFFECT_CHECK_BANK_SIDE 0xD #define ABILITYEFFECT_FIELD_SPORT 0xE #define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10 +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 #define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 @@ -187,27 +205,97 @@ #define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) +#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) -#define REQUEST_ALL_BATTLE 0x0 -#define REQUEST_SPECIES_BATTLE 0x1 -#define REQUEST_HELDITEM_BATTLE 0x2 -#define REQUEST_MOVES_PP_BATTLE 0x3 -#define REQUEST_PPMOVE1_BATTLE 0x9 -#define REQUEST_PPMOVE2_BATTLE 0xA -#define REQUEST_PPMOVE3_BATTLE 0xB -#define REQUEST_PPMOVE4_BATTLE 0xC -#define REQUEST_STATUS_BATTLE 0x28 -#define REQUEST_HP_BATTLE 0x2A +#define BATTLE_TERRAIN_GRASS 0 +#define BATTLE_TERRAIN_LONG_GRASS 1 +#define BATTLE_TERRAIN_SAND 2 +#define BATTLE_TERRAIN_UNDERWATER 3 +#define BATTLE_TERRAIN_WATER 4 +#define BATTLE_TERRAIN_POND 5 +#define BATTLE_TERRAIN_ROCK 6 +#define BATTLE_TERRAIN_CAVE 7 // array entries for battle communication +#define MULTIUSE_STATE 0x0 +#define CURSOR_POSITION 0x1 +#define TASK_ID 0x1 // task Id and cursor position share the same field #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 -// functions +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_x10 0x10 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 + +#define TYPE_MUL_NO_EFFECT 0 +#define TYPE_MUL_NOT_EFFECTIVE 5 +#define TYPE_MUL_NORMAL 10 +#define TYPE_MUL_SUPER_EFFECTIVE 20 + +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +// for battle script commands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +struct TrainerMonNoItemDefaultMoves +{ + u16 species; + u8 lvl; + u16 evsValue; +}; + +struct TrainerMonItemDefaultMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 heldItem; +}; + +struct TrainerMonNoItemCustomMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 moves[4]; +}; + +struct TrainerMonItemCustomMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 heldItem; + u16 moves[4]; +}; -extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -extern u8 GetBankSide(u8 bank); +union TrainerMonPtr +{ + struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; + struct TrainerMonItemDefaultMoves* ItemDefaultMoves; + struct TrainerMonItemCustomMoves* ItemCustomMoves; +}; struct Trainer { @@ -220,9 +308,12 @@ struct Trainer /*0x18*/ bool8 doubleBattle; /*0x1C*/ u32 aiFlags; /*0x20*/ u8 partySize; - /*0x24*/ void *party; + /*0x24*/ union TrainerMonPtr party; }; +#define PARTY_FLAG_CUSTOM_MOVES 0x1 +#define PARTY_FLAG_HAS_ITEM 0x2 + extern const struct Trainer gTrainers[]; #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) @@ -262,7 +353,8 @@ struct DisableStruct /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 unk18_a : 3; + /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 unk18_a_2 : 2; /*0x18*/ u8 unk18_b : 4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; @@ -312,11 +404,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; struct SpecialStatus { - u8 statLowered : 1; - u8 lightningRodRedirected : 1; - u8 restoredBankSprite: 1; - u8 intimidatedPoke : 1; - u8 traced : 1; + u8 statLowered : 1; // 0x1 + u8 lightningRodRedirected : 1; // 0x2 + u8 restoredBankSprite: 1; // 0x4 + u8 intimidatedPoke : 1; // 0x8 + u8 traced : 1; // 0x10 u8 flag20 : 1; u8 flag40 : 1; u8 focusBanded : 1; @@ -359,7 +451,7 @@ struct WishFutureKnock u8 wishCounter[BATTLE_BANKS_COUNT]; u8 wishUserID[BATTLE_BANKS_COUNT]; u8 weatherDuration; - u16 knockedOffPokes; + u8 knockedOffPokes[2]; }; extern struct WishFutureKnock gWishFutureKnock; @@ -405,13 +497,23 @@ struct BattleCallbacksStack u8 size; }; +struct StatsArray +{ + u16 hp; + u16 atk; + u16 def; + u16 spd; + u16 spAtk; + u16 spDef; +}; + struct BattleResources { struct SecretBaseRecord* secretBase; struct UnknownFlags *flags; struct BattleScriptsStack* battleScriptsStack; struct BattleCallbacksStack* battleCallbackStack; - void* statsBeforeLvlUp; + struct StatsArray* statsBeforeLvlUp; struct AI_ThinkingStruct *ai; struct BattleHistory *battleHistory; struct BattleScriptsStack *AI_ScriptsStack; @@ -421,16 +523,20 @@ extern struct BattleResources* gBattleResources; #define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) #define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) +#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp) struct BattleResults { u8 playerFaintCounter; // 0x0 u8 opponentFaintCounter; // 0x1 - u8 unk2; // 0x2 + u8 playerSwitchesCounter; // 0x2 u8 unk3; // 0x3 u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 u8 unk5_1:1; // 0x5 + u8 caughtMonBall:4; // 0x5 + u8 unk5_6:1; // 0x5 + u8 unk5_7:1; // 0x5 u16 poke1Species; // 0x6 u8 pokeString1[10]; // 0x8 u8 unk12; @@ -442,10 +548,10 @@ struct BattleResults u16 lastUsedMove; // 0x22 u16 opponentMove; // 0x24 u16 opponentSpecies; // 0x26 - u16 caughtPoke; // 0x28 - u8 caughtNick[10]; // 0x2A + u16 caughtMonSpecies; // 0x28 + u8 caughtMonNick[10]; // 0x2A u8 filler34[2]; - u8 unk36[10]; // usedBalls? + u8 catchAttempts[10]; // 0x36 }; extern struct BattleResults gBattleResults; @@ -463,46 +569,7 @@ struct BattleStruct u8 wildVictorySong; u8 dynamicMoveType; u8 wrappedBy[4]; - u8 field_18; - u8 field_19; - u8 field_1A; - u8 field_1B; - u8 field_1C; - u8 field_1D; - u8 field_1E; - u8 field_1F; - u8 field_20; - u8 field_21; - u8 field_22; - u8 field_23; - u8 field_24; - u8 field_25; - u8 field_26; - u8 field_27; - u8 field_28; - u8 field_29; - u8 field_2A; - u8 field_2B; - u8 field_2C; - u8 field_2D; - u8 field_2E; - u8 field_2F; - u8 field_30; - u8 field_31; - u8 field_32; - u8 field_33; - u8 field_34; - u8 field_35; - u8 field_36; - u8 field_37; - u8 field_38; - u8 field_39; - u8 field_3A; - u8 field_3B; - u8 field_3C; - u8 field_3D; - u8 field_3E; - u8 field_3F; + u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves u8 field_40; u8 field_41; u8 field_42; @@ -519,43 +586,15 @@ struct BattleStruct u8 field_4D; u8 field_4E; u8 field_4F; - u8 field_50; - u8 field_51; + u16 expValue; u8 field_52; - u8 field_53; - u8 field_54; - u8 field_55; - u8 field_56; - u8 field_57; - u8 field_58; - u8 field_59; - u8 field_5A; - u8 field_5B; + u8 sentInPokes; + u8 field_54[4]; + u8 field_58[4]; u8 field_5C[4]; - u8 field_60; - u8 field_61; - u8 field_62; - u8 field_63; - u8 field_64; - u8 field_65; - u8 field_66; - u8 field_67; - u8 field_68; - u8 field_69; - u8 field_6A; - u8 field_6B; + u8 field_60[4][3]; u8 field_6C; - u8 field_6D; - u8 field_6E; - u8 field_6F; - u8 field_70; - u8 field_71; - u8 field_72; - u8 field_73; - u8 field_74; - u8 field_75; - u8 field_76; - u8 field_77; + u8 caughtMonNick[11]; u8 field_78; u8 field_79; u8 field_7A; @@ -585,14 +624,7 @@ struct BattleStruct u8 field_95; u8 field_96; u8 field_97; - u8 field_98; - u8 field_99; - u8 field_9A; - u8 field_9B; - u8 field_9C; - u8 field_9D; - u8 field_9E; - u8 field_9F; + u8 mirrorMoves[8]; // ask gamefreak why they declared it that way u8 field_A0; u8 field_A1; u8 field_A2; @@ -610,21 +642,29 @@ struct BattleStruct u8 field_B5; u8 field_B6; u8 field_B7; - u16 usedHeldItems[4]; + u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[8]; - u16 choicedMove[4]; - u8 field_D0[8]; + u16 choicedMove[BATTLE_BANKS_COUNT]; + u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; u8 fillerD9[0xDA-0xD9]; u8 field_DA; u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; u8 field_DF; - u8 fillerE0[0x1A0-0xE0]; + u8 mirrorMoveArrays[32]; + u16 castformPalette[4][16]; + u8 field_180[32]; u8 field_1A0; u8 field_1A1; u8 filler1A2; u8 atkCancellerTracker; + u8 field_1A4[240]; + u8 field_294[4]; + u8 field_298[8]; + u8 field_2A0; + u8 field_2A1; + u8 field_2A2; }; extern struct BattleStruct* gBattleStruct; @@ -636,19 +676,153 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } +#define GET_MOVE_TYPE(move, typeArg) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + typeArg = gBattleStruct->dynamicMoveType & 0x3F; \ + else \ + typeArg = gBattleMoves[move].type; \ +} + +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +// battle animations ids + +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_x4 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_x13 0x13 +#define B_ANIM_x14 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 +#define B_ANIM_x17 0x17 +#define B_ANIM_x18 0x18 +#define B_ANIM_x19 0x19 +#define B_ANIM_x1A 0x1A +#define B_ANIM_x1B 0x1B +#define B_ANIM_x1C 0x1C +#define B_ANIM_x1D 0x1D + +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 +#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit + +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +#define SET_STAT_BUFF_ID(n)((n & 0xF)) +#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) + struct BattleScripting { - u8 field_0; - u8 field_1; - u8 field_2; - u8 field_3; - u32 bideDmg; - u8 field_8; - u8 field_9; - u8 field_A; - u8 field_B; - u8 field_C; - u8 field_D; + s32 painSplitHp; + s32 bideDmg; + u8 multihitString[6]; u8 dmgMultiplier; u8 field_F; u8 animArg1; @@ -659,13 +833,102 @@ struct BattleScripting u8 field_15; u8 field_16; u8 bank; - u8 field_18; - u8 field_19; + u8 animTurn; + u8 animTargetsHit; u8 statChanger; + u8 field_1B; + u8 atk23_state; + u8 field_1D; + u8 atk6C_state; + u8 learnMoveState; + u8 field_20; }; extern struct BattleScripting gBattleScripting; +// functions + +// battle_2 +void CancelMultiTurnMoves(u8 bank); +void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); +void PrepareStringBattle(u16 stringId, u8 bank); +u8 GetBattleBank(u8 caseId); +void UndoEffectsAfterFainting(void); +bool8 HasMoveFailed(u8 bank); +void SwitchInClearStructs(void); +void sub_803BDA0(u8 bank); +void sub_803FA70(u8 bank); +void BattleMainCB2(void); +void VBlankCB_Battle(void); +void ResetSentPokesToOpponentValue(void); +bool8 CanRunFromBattle(u8 bank); +bool8 IsRunningFromBattleImpossible(void); +void PressurePPLoseOnUsingPerishSong(u8 bankAtk); +void PressurePPLoseOnUsingImprision(u8 bankAtk); + +// battle_3 +#define MOVE_LIMITATION_ZEROMOVE (1 << 0) +#define MOVE_LIMITATION_PP (1 << 1) +#define MOVE_LIMITATION_DISABLED (1 << 2) +#define MOVE_LIMITATION_TORMENTED (1 << 3) +#define MOVE_LIMITATION_TAUNT (1 << 4) +#define MOVE_LIMITATION_IMPRISION (1 << 5) + +void BattleScriptPush(const u8* bsPtr); +void BattleScriptPushCursor(void); +void BattleScriptPop(void); +u8 sub_803FB4C(void); // msg, can't select a move +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +bool8 AreAllMovesUnusable(void); +u8 GetImprisonedMovesCount(u8 bank, u16 move); +u8 UpdateTurnCounters(void); +u8 TurnBasedEffects(void); +bool8 sub_8041364(void); +bool8 sub_8041728(void); +void b_clear_atk_up_if_hit_flag_unless_enraged(void); +u8 AtkCanceller_UnableToUseMove(void); +bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 bank); +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +void BattleScriptExecute(const u8* BS_ptr); +void BattleScriptPushCursorAndCallback(const u8* BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); +void sub_8045868(u8 bank); +void sub_80458B4(void); +u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 IsPokeDisobedient(void); + +// battle_script_commands +void AI_CalcDmg(u8 bankAtk, u8 bankDef); +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +u8 AI_TypeCalc(u16 move, u16 species, u8 ability); +u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); +void BattleDestroyCursorAt(u8 cursorPosition); +void BattleCreateCursorAt(u8 cursorPosition); +void BufferMoveToLearnIntoBattleTextBuff2(void); +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); + +extern void (* const gBattleScriptingCommandsTable[])(void); +extern const u8 gUnknown_0831C494[]; + +// battle_5 +void AdjustFriendshipOnBattleFaint(u8 bank); +void sub_80571DC(u8 bank, u8 arg1); +u32 sub_805725C(u8 bank); + +// battle 7 +void BattleMusicStop(void); +void sub_805E990(struct Pokemon* mon, u8 bank); + +// rom_80A5C6C +u8 GetBankSide(u8 bank); +u8 GetBankIdentity(u8 bank); +u8 GetBankByIdentity(u8 bank); + +// Move this somewhere else + #include "sprite.h" struct BattleSpritesGfx |