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authorDizzyEggg <jajkodizzy@wp.pl>2017-12-20 17:16:56 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-12-20 17:16:56 +0100
commitb615af4184108b83227a24aac1eff7ec0a0cc749 (patch)
treeb74e22f9c574a7e690c2f239f63d1f39f2f3614f /include/battle.h
parentcb229f56e8951e3f9efc35516447a54e18e8fef0 (diff)
parent7e6a68a99a832383e7cbf3c91aef321dd46ed61f (diff)
fix pokeblock merge conflicts
Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/include/battle.h b/include/battle.h
index 71dbe9a57..602d3eb53 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -8,6 +8,7 @@
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
+#include "battle_bg.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -863,16 +864,6 @@ struct BattleScripting
extern struct BattleScripting gBattleScripting;
-// functions
-
-// battle_1
-void LoadBattleTextboxAndBackground(void);
-void LoadBattleEntryBackground(void);
-void ApplyPlayerChosenFrameToBattleMenu(void);
-bool8 LoadChosenBattleElement(u8 caseId);
-void DrawMainBattleBackground(void);
-void task00_0800F6FC(u8 taskId);
-
enum
{
BACK_PIC_BRENDAN,