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author | golem galvanize <golemgalvanize@github.com> | 2018-02-07 19:30:58 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-02-07 19:30:58 -0500 |
commit | 4a903279df847024148b823990a317e79bc23c9f (patch) | |
tree | b18c801e9ed8fea9b39b0b8bda6a567ca2b24e32 /include/battle_anim.h | |
parent | 1b303aeee87095400aae7c0d1ff9f94e83594691 (diff) | |
parent | 48e63979c8a131bc059974194bd548f60dcdd24c (diff) |
decompile task_new_game_prof_birch_speech_4
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 4046f7051..cc864b024 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -45,9 +45,9 @@ extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; -extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; +extern u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT]; extern u8 gUnknown_02038440; void ClearBattleAnimationVars(void); @@ -56,7 +56,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsAnimBankSpriteVisible(u8 bank); +bool8 IsBattlerSpriteVisible(u8 bank); void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); @@ -85,17 +85,17 @@ enum BANK_Y_POS, }; -u8 GetBankPosition(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); -bool8 IsBankSpritePresent(u8 bank); +bool8 IsBattlerSpritePresent(u8 bank); void sub_80A6C68(u8 arg0); -u8 GetAnimBankSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBank); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBankSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 bank); u8 sub_80A82E4(u8 bank); u8 GetSubstituteSpriteDefault_Y(u8 bank); |