diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-31 19:36:25 +0100 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-31 19:36:25 +0100 |
commit | 6cb1c4fd6e7c52e528f36e3511ac4b4db4dbb2ee (patch) | |
tree | c5d4f93c251472daa4cded616da3141448a37e6b /include/battle_anim.h | |
parent | 665734d689fbd6da708e482b1cb9fdf3ee2345bc (diff) | |
parent | 4cb8528d94216f69c4a37d470c1d5f3487a87239 (diff) |
fix merge conflicts, evo scene
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 5282916c0..e912af6b1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -60,7 +60,7 @@ extern u8 gUnknown_02038440; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); -void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); +void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); @@ -75,5 +75,24 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void HandleIntroSlide(u8 terrainId); + +// battle_anim_80A5C6C.s +void sub_80A6EEC(struct Sprite *sprite); +void sub_80A8278(void); +void sub_80A6B30(struct UnknownAnimStruct2*); +void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +u8 sub_80A82E4(u8 bank); +u8 sub_80A5C6C(u8 bank, u8 attributeId); +bool8 IsBankSpritePresent(u8 bank); +void sub_80A6C68(u8 arg0); +u8 GetAnimBankSpriteId(u8 wantedBank); +bool8 IsDoubleBattle(void); +u8 sub_80A6D94(void); +u8 sub_80A8364(u8); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void oamt_add_pos2_onto_pos1(struct Sprite *sprite); +u8 sub_80A6138(u8 bank); +u8 sub_80A82E4(u8 bank); #endif // GUARD_BATTLE_ANIM_H |