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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-31 19:36:25 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-31 19:36:25 +0100
commit6cb1c4fd6e7c52e528f36e3511ac4b4db4dbb2ee (patch)
treec5d4f93c251472daa4cded616da3141448a37e6b /include/battle_anim.h
parent665734d689fbd6da708e482b1cb9fdf3ee2345bc (diff)
parent4cb8528d94216f69c4a37d470c1d5f3487a87239 (diff)
fix merge conflicts, evo scene
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r--include/battle_anim.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 5282916c0..e912af6b1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -60,7 +60,7 @@ extern u8 gUnknown_02038440;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
-void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
+void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
@@ -75,5 +75,24 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void HandleIntroSlide(u8 terrainId);
+
+// battle_anim_80A5C6C.s
+void sub_80A6EEC(struct Sprite *sprite);
+void sub_80A8278(void);
+void sub_80A6B30(struct UnknownAnimStruct2*);
+void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
+u8 sub_80A82E4(u8 bank);
+u8 sub_80A5C6C(u8 bank, u8 attributeId);
+bool8 IsBankSpritePresent(u8 bank);
+void sub_80A6C68(u8 arg0);
+u8 GetAnimBankSpriteId(u8 wantedBank);
+bool8 IsDoubleBattle(void);
+u8 sub_80A6D94(void);
+u8 sub_80A8364(u8);
+void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
+void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
+u8 sub_80A6138(u8 bank);
+u8 sub_80A82E4(u8 bank);
#endif // GUARD_BATTLE_ANIM_H