diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2017-10-28 20:03:24 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2017-10-28 20:03:24 -0400 |
commit | 975e28c01e70c63587c8633ffc3c50b7d1759dec (patch) | |
tree | 361d94f24acc207803afb8bff6ed7887dbbf391e /include/battle_controllers.h | |
parent | d160ca467920d97245c012b8dd0cb8be6d06620a (diff) | |
parent | 5ea2f463d71d0bc2663e70a553557de0ccf40eef (diff) |
Merge branch 'master' into easy_chat
Diffstat (limited to 'include/battle_controllers.h')
-rw-r--r-- | include/battle_controllers.h | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h new file mode 100644 index 000000000..4bc6b7b84 --- /dev/null +++ b/include/battle_controllers.h @@ -0,0 +1,207 @@ +#ifndef GUARD_BATTLE_CONTROLLERS_H +#define GUARD_BATTLE_CONTROLLERS_H + +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + +#define RESET_ACTION_MOVE_SELECTION 0 +#define RESET_ACTION_SELECTION 1 +#define RESET_MOVE_SELECTION 2 + +#define BALL_NO_SHAKES 0 +#define BALL_1_SHAKE 1 +#define BALL_2_SHAKES 2 +#define BALL_3_SHAKES_FAIL 3 +#define BALL_3_SHAKES_SUCCESS 4 +#define BALL_TRAINER_BLOCK 5 + +struct HpAndStatus +{ + u16 hp; + u32 status; +}; + +struct MovePpInfo +{ + u16 move[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +struct ChooseMoveStruct +{ + u16 moves[4]; + u8 currentPp[4]; + u8 maxPp[4]; + u16 species; + u8 monType1; + u8 monType2; +}; + +enum +{ + CONTROLLER_GETMONDATA, + CONTROLLER_GETRAWMONDATA, + CONTROLLER_SETMONDATA, + CONTROLLER_SETRAWMONDATA, + CONTROLLER_LOADMONSPRITE, + CONTROLLER_SWITCHINANIM, + CONTROLLER_RETURNMONTOBALL, + CONTROLLER_DRAWTRAINERPIC, + CONTROLLER_TRAINERSLIDE, + CONTROLLER_TRAINERSLIDEBACK, + CONTROLLER_FAINTANIMATION, + CONTROLLER_11, + CONTROLLER_12, + CONTROLLER_BALLTHROW, + CONTROLLER_PAUSE, + CONTROLLER_MOVEANIMATION, + CONTROLLER_PRINTSTRING, + CONTROLLER_PRINTSTRINGPLAYERONLY, + CONTROLLER_CHOOSEACTION, + CONTROLLER_19, + CONTROLLER_CHOOSEMOVE, + CONTROLLER_OPENBAG, + CONTROLLER_CHOOSEPOKEMON, + CONTROLLER_23, + CONTROLLER_HEALTHBARUPDATE, + CONTROLLER_EXPUPDATE, + CONTROLLER_STATUSICONUPDATE, + CONTROLLER_STATUSANIMATION, + CONTROLLER_STATUSXOR, + CONTROLLER_DATATRANSFER, + CONTROLLER_DMA3TRANSFER, + CONTROLLER_31, + CONTROLLER_32, + CONTROLLER_33, + CONTROLLER_34, + CONTROLLER_35, + CONTROLLER_36, + CONTROLLER_37, + CONTROLLER_38, + CONTROLLER_39, + CONTROLLER_40, + CONTROLLER_HITANIMATION, + CONTROLLER_42, + CONTROLLER_EFFECTIVENESSSOUND, + CONTROLLER_PLAYFANFAREORBGM, + CONTROLLER_FAINTINGCRY, + CONTROLLER_INTROSLIDE, + CONTROLLER_INTROTRAINERBALLTHROW, + CONTROLLER_DRAWPARTYSTATUSSUMMARY, + CONTROLLER_49, + CONTROLLER_50, + CONTROLLER_SPRITEINVISIBILITY, + CONTROLLER_BATTLEANIMATION, + CONTROLLER_LINKSTANDBYMSG, + CONTROLLER_RESETACTIONMOVESELECTION, + CONTROLLER_55, + CONTROLLER_56 +}; + +#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1 + +// general functions +void HandleLinkBattleSetup(void); +void SetUpBattleVarsAndBirchZigzagoon(void); +void sub_8032768(void); +void sub_8033648(void); +void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); + +// emitters +void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2); +void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused +void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); +void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused +void EmitLoadMonSprite(u8 bufferId); +void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); +void EmitReturnMonToBall(u8 bufferId, u8 arg1); +void EmitDrawTrainerPic(u8 bufferId); +void EmitTrainerSlide(u8 bufferId); +void EmitTrainerSlideBack(u8 bufferId); +void EmitFaintAnimation(u8 bufferId); +void EmitCmd11(u8 bufferId); // unused +void EmitCmd12(u8 bufferId); // unused +void EmitBallThrow(u8 bufferId, u8 caseId); +void EmitPause(u8 bufferId, u8 toWait, void *data); // unused +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); +void EmitPrintString(u8 bufferId, u16 stringId); +void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); +void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); +void EmitCmd19(u8 bufferId); +void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); +void EmitOpenBag(u8 bufferId, u8* arg1); +void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); +void EmitCmd23(u8 bufferId); // unused +void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void EmitStatusXor(u8 bufferId, u8 b); // unused +void EmitDataTransfer(u8 bufferId, u16 size, void *data); +void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused +void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused +void EmitCmd32(u8 bufferId, u16 size, void *c); // unused +void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2); +void EmitCmd34(u8 bufferId, u8 b, u8 *c); +void EmitCmd35(u8 bufferId, u16 b); +void EmitCmd36(u8 bufferId, u16 b); +void EmitCmd37(u8 bufferId); +void EmitCmd38(u8 bufferId, u8 b); +void EmitCmd39(u8 bufferId); +void EmitCmd40(u8 bufferId); +void EmitHitAnimation(u8 bufferId); +void EmitCmd42(u8 bufferId); +void EmitEffectivenessSound(u8 bufferId, u16 songId); +void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); +void EmitFaintingCry(u8 bufferId); +void EmitIntroSlide(u8 bufferId, u8 terrainId); +void EmitIntroTrainerBallThrow(u8 bufferId); +void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitCmd49(u8 bufferId); +void EmitCmd50(u8 bufferId); +void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); +void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); +void EmitCmd55(u8 bufferId, u8 arg1); + +// player controller +void SetBankFuncToPlayerBufferRunCommand(void); +void nullsub_21(void); +void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); +void ActionSelectionDestroyCursorAt(u8 cursorPos); + +// recorded player controller +void SetBankFuncToRecordedPlayerBufferRunCommand(void); + +// opponent controller +void SetBankFuncToOpponentBufferRunCommand(void); + +// player partner controller +void SetBankFuncToPlayerPartnerBufferRunCommand(void); + +// safari controller +void SetBankFuncToSafariBufferRunCommand(void); + +// wally controller +void SetBankFuncToWallyBufferRunCommand(void); + +// recorded opponent controller +void SetBankFuncToRecordedOpponentBufferRunCommand(void); + +// link opponent +void SetBankFuncToLinkOpponentBufferRunCommand(void); + +// link partner +void SetBankFuncToLinkPartnerBufferRunCommand(void); + +#endif // GUARD_BATTLE_CONTROLLERS_H |