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author | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-07 11:50:23 +0100 |
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committer | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-07 11:50:23 +0100 |
commit | 9dec2bdef891653d10060a45417609c4d31b14c7 (patch) | |
tree | f9080cfc922a15570aeeee98d1ff695596e55ccb /include/battle_interface.h | |
parent | bc42c5054c335f4de8a6b43135673ce931991c3e (diff) | |
parent | ef62393289b7a1d2e20fe195e24830d5c1f2f973 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into spritesheet
Diffstat (limited to 'include/battle_interface.h')
-rw-r--r-- | include/battle_interface.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/battle_interface.h b/include/battle_interface.h index 2d93811f1..3145939d0 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -60,21 +60,21 @@ enum HEALTHBOX_SAFARI_BALLS_TEXT }; -u8 CreateBattlerHealthboxSprites(u8 bank); +u8 CreateBattlerHealthboxSprites(u8 battler); u8 CreateSafariPlayerHealthboxSprites(void); -void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); +void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority); -void InitBattlerHealthboxCoords(u8 bank); +void InitBattlerHealthboxCoords(u8 battler); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); -u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); +u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); void Task_HidePartyStatusSummary(u8 taskId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); -s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); +s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); |