diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-10-13 10:22:58 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-10-13 10:22:58 -0500 |
commit | b24559d69b6fa0abf042a1b7cdbcab3d1ec91fd6 (patch) | |
tree | 7b51d7b9cb9a370fe1dd9db8eeadc23089ba1328 /include/battle_interface.h | |
parent | fa9d1759bd7fa17ced37225bd31d46466da857c6 (diff) | |
parent | a2a6700966cc802185577e44ba88a9154429c93b (diff) |
Merge remote-tracking branch 'upstream/master' into shop
# Conflicts:
# asm/shop.s
Diffstat (limited to 'include/battle_interface.h')
-rw-r--r-- | include/battle_interface.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/battle_interface.h b/include/battle_interface.h index 2d93811f1..3145939d0 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -60,21 +60,21 @@ enum HEALTHBOX_SAFARI_BALLS_TEXT }; -u8 CreateBattlerHealthboxSprites(u8 bank); +u8 CreateBattlerHealthboxSprites(u8 battler); u8 CreateSafariPlayerHealthboxSprites(void); -void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); +void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); void UpdateOamPriorityInAllHealthboxes(u8 priority); -void InitBattlerHealthboxCoords(u8 bank); +void InitBattlerHealthboxCoords(u8 battler); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void SwapHpBarsWithHpText(void); -u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); +u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); void Task_HidePartyStatusSummary(u8 taskId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); -s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); +s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); |