diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2018-02-07 18:06:59 -0600 |
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committer | Diegoisawesome <diego@domoreaweso.me> | 2018-02-07 18:06:59 -0600 |
commit | 772fd47564da4d2c4072b83e43a9cc28e62ce5bb (patch) | |
tree | b81a93d022488ed5a71ce0ac80ee4dd1b5662ac9 /include/battle_main.h | |
parent | 5db765a475bf401417bbf7a3ca8b89dc0425f793 (diff) | |
parent | 48e63979c8a131bc059974194bd548f60dcdd24c (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into menu
Diffstat (limited to 'include/battle_main.h')
-rw-r--r-- | include/battle_main.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/include/battle_main.h b/include/battle_main.h new file mode 100644 index 000000000..54b5e7da6 --- /dev/null +++ b/include/battle_main.h @@ -0,0 +1,55 @@ +#ifndef GUARD_BATTLE_MAIN_H +#define GUARD_BATTLE_MAIN_H + +void CB2_InitBattle(void); +void BattleMainCB2(void); +void CB2_QuitRecordedBattle(void); +void sub_8038528(struct Sprite* sprite); +void sub_8038A04(void); // unused +void VBlankCB_Battle(void); +void nullsub_17(void); +void sub_8038B74(struct Sprite *sprite); +void sub_8038D64(void); +u32 sub_80391E0(u8 arrayId, u8 caseId); +u32 sub_80397C4(u32 setId, u32 tableId); +void oac_poke_opponent(struct Sprite *sprite); +void SpriteCallbackDummy_2(struct Sprite *sprite); +void sub_8039934(struct Sprite *sprite); +void sub_8039AD8(struct Sprite *sprite); +void sub_8039B2C(struct Sprite *sprite); +void sub_8039B58(struct Sprite *sprite); +void sub_8039BB4(struct Sprite *sprite); +void sub_80105DC(struct Sprite *sprite); +void sub_8039C00(struct Sprite *sprite); +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 bank, bool8 b); +void sub_8039E44(struct Sprite *sprite); +void sub_8039E60(struct Sprite *sprite); +void sub_8039E84(struct Sprite *sprite); +void sub_8039E9C(struct Sprite *sprite); +void nullsub_20(void); +void BeginBattleIntro(void); +void SwitchInClearSetData(void); +void FaintClearSetData(void); +void sub_803B3AC(void); // unused +void sub_803B598(void); // unused +void BattleTurnPassed(void); +u8 IsRunningFromBattleImpossible(void); +void sub_803BDA0(u8 bank); +void SwapTurnOrder(u8 id1, u8 id2); +u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +void RunBattleScriptCommands_PopCallbacksStack(void); +void RunBattleScriptCommands(void); +bool8 TryRunFromBattle(u8 bank); + +extern const u8 gStatusConditionString_PoisonJpn[8]; +extern const u8 gStatusConditionString_SleepJpn[8]; +extern const u8 gStatusConditionString_ParalysisJpn[8]; +extern const u8 gStatusConditionString_BurnJpn[8]; +extern const u8 gStatusConditionString_IceJpn[8]; +extern const u8 gStatusConditionString_ConfusionJpn[8]; +extern const u8 gStatusConditionString_LoveJpn[8]; + +extern const u8 * const gStatusConditionStringsTable[7][2]; + +#endif // GUARD_BATTLE_MAIN_H |