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authorCameron Hall <camthesaxman@users.noreply.github.com>2018-02-07 12:46:12 -0600
committerGitHub <noreply@github.com>2018-02-07 12:46:12 -0600
commit13bc7a8dd26fd489b4d83e8d9044c424b526aff3 (patch)
tree199cc6a98e9a05858fb98fb591e7f37259438360 /include/battle_script_commands.h
parent3fb2471016b97e4a2e1ee4d73d7d4e3e632eda7a (diff)
parentc3dc14ba66b31c8f2556e9a19b6be7a5e860a376 (diff)
Merge pull request #166 from camthesaxman/battle_refactor
rename/refactor battle code
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r--include/battle_script_commands.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index 80fabaa64..26659ff20 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -52,7 +52,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
-u8 BankGetTurnOrder(u8 bank);
+u8 GetBattlerTurnOrderNum(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);