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author | golem galvanize <golemgalvanize@github.com> | 2018-02-07 14:14:08 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-02-07 14:14:08 -0500 |
commit | b67afb9490ce7fce8c7d478e9b436c5b849fb4ad (patch) | |
tree | b07bb0bb43aeba2c7cfef97213578fb815ccb266 /include/battle_script_commands.h | |
parent | 5f7709dc8bf1bf4eb75d9481e285980f347d5dd7 (diff) | |
parent | 802b505d7bc4f60e6dda62c9a2a4948b8ba765df (diff) |
I hope this fixes the conflicts
Diffstat (limited to 'include/battle_script_commands.h')
-rw-r--r-- | include/battle_script_commands.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 80fabaa64..26659ff20 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -52,7 +52,7 @@ void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); -u8 BankGetTurnOrder(u8 bank); +u8 GetBattlerTurnOrderNum(u8 bank); void SetMoveEffect(bool8 primary, u8 certain); void BattleDestroyYesNoCursorAt(u8 cursorPosition); void BattleCreateYesNoCursorAt(u8 cursorPosition); |