summaryrefslogtreecommitdiff
path: root/include/battle_scripts.h
diff options
context:
space:
mode:
authorDiegoisawesome <diego@domoreaweso.me>2017-11-29 00:52:32 -0600
committerDiegoisawesome <diego@domoreaweso.me>2017-11-29 00:52:32 -0600
commit70743f4b951bb84ca33fd2151e55b2f5018eb6c5 (patch)
tree7298959f4e81c88adeac0c26b9016b9d197da1fd /include/battle_scripts.h
parent52624c4fb7c145c33a2d0edc1d64b2d6e09c1336 (diff)
parent54da96309186b98263b4434911e1c5b8d4b4e3ec (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald
Diffstat (limited to 'include/battle_scripts.h')
-rw-r--r--include/battle_scripts.h640
1 files changed, 640 insertions, 0 deletions
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
new file mode 100644
index 000000000..5131778a8
--- /dev/null
+++ b/include/battle_scripts.h
@@ -0,0 +1,640 @@
+#ifndef GUARD_BATTLE_SCRIPTS_H
+#define GUARD_BATTLE_SCRIPTS_H
+
+extern const u8 BattleScript_EffectHit[];
+extern const u8 BattleScript_HitFromAtkCanceler[];
+extern const u8 BattleScript_HitFromAccCheck[];
+extern const u8 BattleScript_HitFromAtkString[];
+extern const u8 BattleScript_HitFromCritCalc[];
+extern const u8 BattleScript_HitFromAtkAnimation[];
+extern const u8 BattleScript_MoveEnd[];
+extern const u8 BattleScript_MakeMoveMissed[];
+extern const u8 BattleScript_PrintMoveMissed[];
+extern const u8 BattleScript_MoveMissedPause[];
+extern const u8 BattleScript_MoveMissed[];
+extern const u8 BattleScript_EffectSleep[];
+extern const u8 BattleScript_AlreadyAsleep[];
+extern const u8 BattleScript_WasntAffected[];
+extern const u8 BattleScript_CantMakeAsleep[];
+extern const u8 BattleScript_EffectPoisonHit[];
+extern const u8 BattleScript_EffectAbsorb[];
+extern const u8 BattleScript_82D8B26[];
+extern const u8 BattleScript_82D8B2E[];
+extern const u8 BattleScript_82D8B45[];
+extern const u8 BattleScript_EffectBurnHit[];
+extern const u8 BattleScript_EffectFreezeHit[];
+extern const u8 BattleScript_EffectParalyzeHit[];
+extern const u8 BattleScript_EffectExplosion[];
+extern const u8 BattleScript_82D8B94[];
+extern const u8 BattleScript_82D8B96[];
+extern const u8 BattleScript_82D8BCF[];
+extern const u8 BattleScript_82D8BEA[];
+extern const u8 BattleScript_EffectDreamEater[];
+extern const u8 BattleScript_82D8C0E[];
+extern const u8 BattleScript_82D8C18[];
+extern const u8 BattleScript_82D8C56[];
+extern const u8 BattleScript_EffectMirrorMove[];
+extern const u8 BattleScript_EffectAttackUp[];
+extern const u8 BattleScript_EffectDefenseUp[];
+extern const u8 BattleScript_EffectSpecialAttackUp[];
+extern const u8 BattleScript_EffectEvasionUp[];
+extern const u8 BattleScript_EffectStatUp[];
+extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
+extern const u8 BattleScript_StatUpAttackAnim[];
+extern const u8 BattleScript_StatUpDoAnim[];
+extern const u8 BattleScript_StatUpPrintString[];
+extern const u8 BattleScript_StatUpEnd[];
+extern const u8 BattleScript_StatUp[];
+extern const u8 BattleScript_EffectAttackDown[];
+extern const u8 BattleScript_EffectDefenseDown[];
+extern const u8 BattleScript_EffectSpeedDown[];
+extern const u8 BattleScript_EffectAccuracyDown[];
+extern const u8 BattleScript_EffectEvasionDown[];
+extern const u8 BattleScript_EffectStatDown[];
+extern const u8 BattleScript_StatDownDoAnim[];
+extern const u8 BattleScript_StatDownPrintString[];
+extern const u8 BattleScript_82D8D60[];
+extern const u8 BattleScript_StatDown[];
+extern const u8 BattleScript_EffectHaze[];
+extern const u8 BattleScript_EffectBide[];
+extern const u8 BattleScript_EffectRampage[];
+extern const u8 BattleScript_82D8DAE[];
+extern const u8 BattleScript_EffectRoar[];
+extern const u8 BattleScript_EffectMultiHit[];
+extern const u8 BattleScript_82D8DFD[];
+extern const u8 BattleScript_82D8E1F[];
+extern const u8 BattleScript_82D8E71[];
+extern const u8 BattleScript_82D8E74[];
+extern const u8 BattleScript_82D8E93[];
+extern const u8 BattleScript_EffectConversion[];
+extern const u8 BattleScript_EffectFlinchHit[];
+extern const u8 BattleScript_EffectRestoreHp[];
+extern const u8 BattleScript_EffectToxic[];
+extern const u8 BattleScript_AlreadyPoisoned[];
+extern const u8 BattleScript_ImmunityProtected[];
+extern const u8 BattleScript_EffectPayDay[];
+extern const u8 BattleScript_EffectLightScreen[];
+extern const u8 BattleScript_EffectTriAttack[];
+extern const u8 BattleScript_EffectRest[];
+extern const u8 BattleScript_RestCantSleep[];
+extern const u8 BattleScript_RestIsAlreadyAsleep[];
+extern const u8 BattleScript_EffectOHKO[];
+extern const u8 BattleScript_KOFail[];
+extern const u8 BattleScript_EffectRazorWind[];
+extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
+extern const u8 BattleScriptFirstChargingTurn[];
+extern const u8 BattleScript_EffectSuperFang[];
+extern const u8 BattleScript_EffectDragonRage[];
+extern const u8 BattleScript_EffectTrap[];
+extern const u8 BattleScript_DoWrapEffect[];
+extern const u8 BattleScript_EffectDoubleHit[];
+extern const u8 BattleScript_EffectRecoilIfMiss[];
+extern const u8 BattleScript_82D9135[];
+extern const u8 BattleScript_EffectMist[];
+extern const u8 BattleScript_EffectFocusEnergy[];
+extern const u8 BattleScript_EffectRecoil[];
+extern const u8 BattleScript_EffectConfuse[];
+extern const u8 BattleScript_AlreadyConfused[];
+extern const u8 BattleScript_EffectAttackUp2[];
+extern const u8 BattleScript_EffectDefenseUp2[];
+extern const u8 BattleScript_EffectSpeedUp2[];
+extern const u8 BattleScript_EffectSpecialAttackUp2[];
+extern const u8 BattleScript_EffectSpecialDefenseUp2[];
+extern const u8 BattleScript_EffectTransform[];
+extern const u8 BattleScript_EffectAttackDown2[];
+extern const u8 BattleScript_EffectDefenseDown2[];
+extern const u8 BattleScript_EffectSpeedDown2[];
+extern const u8 BattleScript_EffectSpecialDefenseDown2[];
+extern const u8 BattleScript_EffectReflect[];
+extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
+extern const u8 BattleScript_EffectPoison[];
+extern const u8 BattleScript_EffectParalyze[];
+extern const u8 BattleScript_AlreadyParalyzed[];
+extern const u8 BattleScript_LimberProtected[];
+extern const u8 BattleScript_EffectAttackDownHit[];
+extern const u8 BattleScript_EffectDefenseDownHit[];
+extern const u8 BattleScript_EffectSpeedDownHit[];
+extern const u8 BattleScript_EffectSpecialAttackDownHit[];
+extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
+extern const u8 BattleScript_EffectAccuracyDownHit[];
+extern const u8 BattleScript_EffectSkyAttack[];
+extern const u8 BattleScript_EffectConfuseHit[];
+extern const u8 BattleScript_EffectTwineedle[];
+extern const u8 BattleScript_EffectSubstitute[];
+extern const u8 BattleScript_SubstituteAnim[];
+extern const u8 BattleScript_SubstituteString[];
+extern const u8 BattleScript_AlreadyHasSubstitute[];
+extern const u8 BattleScript_EffectRecharge[];
+extern const u8 BattleScript_MoveUsedMustRecharge[];
+extern const u8 BattleScript_EffectRage[];
+extern const u8 BattleScript_RageMiss[];
+extern const u8 BattleScript_EffectMimic[];
+extern const u8 BattleScript_EffectMetronome[];
+extern const u8 BattleScript_EffectLeechSeed[];
+extern const u8 BattleScript_DoLeechSeed[];
+extern const u8 BattleScript_EffectSplash[];
+extern const u8 BattleScript_EffectDisable[];
+extern const u8 BattleScript_EffectLevelDamage[];
+extern const u8 BattleScript_EffectPsywave[];
+extern const u8 BattleScript_EffectCounter[];
+extern const u8 BattleScript_EffectEncore[];
+extern const u8 BattleScript_EffectPainSplit[];
+extern const u8 BattleScript_EffectSnore[];
+extern const u8 BattleScript_SnoreIsAsleep[];
+extern const u8 BattleScript_DoSnore[];
+extern const u8 BattleScript_EffectConversion2[];
+extern const u8 BattleScript_EffectLockOn[];
+extern const u8 BattleScript_EffectSketch[];
+extern const u8 BattleScript_EffectSleepTalk[];
+extern const u8 BattleScript_SleepTalkIsAsleep[];
+extern const u8 BattleScript_SleepTalkUsingMove[];
+extern const u8 BattleScript_EffectDestinyBond[];
+extern const u8 BattleScript_EffectFlail[];
+extern const u8 BattleScript_EffectSpite[];
+extern const u8 BattleScript_EffectHealBell[];
+extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
+extern const u8 BattleScript_PartyHealEnd[];
+extern const u8 BattleScript_EffectTripleKick[];
+extern const u8 BattleScript_TripleKickLoop[];
+extern const u8 BattleScript_DoTripleKickAttack[];
+extern const u8 BattleScript_TripleKickNoMoreHits[];
+extern const u8 BattleScript_TripleKickPrintStrings[];
+extern const u8 BattleScript_TripleKickEnd[];
+extern const u8 BattleScript_EffectThief[];
+extern const u8 BattleScript_EffectMeanLook[];
+extern const u8 BattleScript_EffectNightmare[];
+extern const u8 BattleScript_NightmareWorked[];
+extern const u8 BattleScript_EffectMinimize[];
+extern const u8 BattleScript_EffectCurse[];
+extern const u8 BattleScript_CurseTrySpeed[];
+extern const u8 BattleScript_CurseTryAttack[];
+extern const u8 BattleScript_CurseTryDefence[];
+extern const u8 BattleScript_CurseEnd[];
+extern const u8 BattleScript_GhostCurse[];
+extern const u8 BattleScript_DoGhostCurse[];
+extern const u8 BattleScript_EffectProtect[];
+extern const u8 BattleScript_EffectSpikes[];
+extern const u8 BattleScript_EffectForesight[];
+extern const u8 BattleScript_EffectPerishSong[];
+extern const u8 BattleScript_PerishSongLoop[];
+extern const u8 BattleScript_PerishSongLoopIncrement[];
+extern const u8 BattleScript_PerishSongNotAffected[];
+extern const u8 BattleScript_EffectSandstorm[];
+extern const u8 BattleScript_EffectRollout[];
+extern const u8 BattleScript_RolloutCheckAccuracy[];
+extern const u8 BattleScript_RolloutHit[];
+extern const u8 BattleScript_EffectSwagger[];
+extern const u8 BattleScript_SwaggerTryConfuse[];
+extern const u8 BattleScript_EffectFuryCutter[];
+extern const u8 BattleScript_FuryCutterHit[];
+extern const u8 BattleScript_EffectAttract[];
+extern const u8 BattleScript_EffectReturn[];
+extern const u8 BattleScript_EffectPresent[];
+extern const u8 BattleScript_EffectSafeguard[];
+extern const u8 BattleScript_EffectThawHit[];
+extern const u8 BattleScript_EffectMagnitude[];
+extern const u8 BattleScript_EffectBatonPass[];
+extern const u8 BattleScript_EffectRapidSpin[];
+extern const u8 BattleScript_EffectSonicboom[];
+extern const u8 BattleScript_EffectMorningSun[];
+extern const u8 BattleScript_EffectHiddenPower[];
+extern const u8 BattleScript_EffectRainDance[];
+extern const u8 BattleScript_MoveWeatherChange[];
+extern const u8 BattleScript_EffectSunnyDay[];
+extern const u8 BattleScript_EffectDefenseUpHit[];
+extern const u8 BattleScript_EffectAttackUpHit[];
+extern const u8 BattleScript_EffectAllStatsUpHit[];
+extern const u8 BattleScript_EffectBellyDrum[];
+extern const u8 BattleScript_EffectPsychUp[];
+extern const u8 BattleScript_EffectMirrorCoat[];
+extern const u8 BattleScript_EffectSkullBash[];
+extern const u8 BattleScript_SkullBashEnd[];
+extern const u8 BattleScript_EffectTwister[];
+extern const u8 BattleScript_FlinchEffect[];
+extern const u8 BattleScript_EffectEarthquake[];
+extern const u8 BattleScript_82D9C44[];
+extern const u8 BattleScript_82D9C64[];
+extern const u8 BattleScript_82D9C73[];
+extern const u8 BattleScript_82D9CAC[];
+extern const u8 BattleScript_EffectFutureSight[];
+extern const u8 BattleScript_EffectGust[];
+extern const u8 BattleScript_EffectStomp[];
+extern const u8 BattleScript_EffectSolarbeam[];
+extern const u8 BattleScript_SolarbeamDecideTurn[];
+extern const u8 BattleScript_SolarbeamOnFirstTurn[];
+extern const u8 BattleScript_EffectThunder[];
+extern const u8 BattleScript_EffectTeleport[];
+extern const u8 BattleScript_EffectBeatUp[];
+extern const u8 BattleScript_BeatUpLoop[];
+extern const u8 BattleScript_BeatUpAttack[];
+extern const u8 BattleScript_BeatUpEnd[];
+extern const u8 BattleScript_EffectSemiInvulnerable[];
+extern const u8 BattleScript_FirstTurnBounce[];
+extern const u8 BattleScript_FirstTurnDive[];
+extern const u8 BattleScript_FirstTurnFly[];
+extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
+extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
+extern const u8 BattleScript_SemiInvulnerableTryHit[];
+extern const u8 BattleScript_SemiInvulnerableMiss[];
+extern const u8 BattleScript_EffectDefenseCurl[];
+extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
+extern const u8 BattleScript_EffectSoftboiled[];
+extern const u8 BattleScript_PresentHealTarget[];
+extern const u8 BattleScript_AlreadyAtFullHp[];
+extern const u8 BattleScript_EffectFakeOut[];
+extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
+extern const u8 BattleScript_ButItFailedPpReduce[];
+extern const u8 BattleScript_ButItFailed[];
+extern const u8 BattleScript_NotAffected[];
+extern const u8 BattleScript_EffectUproar[];
+extern const u8 BattleScript_UproarHit[];
+extern const u8 BattleScript_EffectStockpile[];
+extern const u8 BattleScript_EffectSpitUp[];
+extern const u8 BattleScript_SpitUpFail[];
+extern const u8 BattleScript_82D9FA2[];
+extern const u8 BattleScript_EffectSwallow[];
+extern const u8 BattleScript_SwallowFail[];
+extern const u8 BattleScript_EffectHail[];
+extern const u8 BattleScript_EffectTorment[];
+extern const u8 BattleScript_EffectFlatter[];
+extern const u8 BattleScript_FlatterTryConfuse[];
+extern const u8 BattleScript_EffectWillOWisp[];
+extern const u8 BattleScript_WaterVeilPrevents[];
+extern const u8 BattleScript_AlreadyBurned[];
+extern const u8 BattleScript_EffectMemento[];
+extern const u8 BattleScript_82DA119[];
+extern const u8 BattleScript_82DA13C[];
+extern const u8 BattleScript_82DA148[];
+extern const u8 BattleScript_82DA153[];
+extern const u8 BattleScript_82DA15A[];
+extern const u8 BattleScript_EffectFacade[];
+extern const u8 BattleScript_FacadeDoubleDmg[];
+extern const u8 BattleScript_EffectFocusPunch[];
+extern const u8 BattleScript_EffectSmellingsalt[];
+extern const u8 BattleScript_82DA1BA[];
+extern const u8 BattleScript_EffectFollowMe[];
+extern const u8 BattleScript_EffectNaturePower[];
+extern const u8 BattleScript_EffectCharge[];
+extern const u8 BattleScript_EffectTaunt[];
+extern const u8 BattleScript_EffectHelpingHand[];
+extern const u8 BattleScript_EffectTrick[];
+extern const u8 BattleScript_EffectRolePlay[];
+extern const u8 BattleScript_EffectWish[];
+extern const u8 BattleScript_EffectAssist[];
+extern const u8 BattleScript_EffectIngrain[];
+extern const u8 BattleScript_EffectSuperpower[];
+extern const u8 BattleScript_EffectMagicCoat[];
+extern const u8 BattleScript_EffectRecycle[];
+extern const u8 BattleScript_EffectRevenge[];
+extern const u8 BattleScript_EffectBrickBreak[];
+extern const u8 BattleScript_82DA306[];
+extern const u8 BattleScript_82DA319[];
+extern const u8 BattleScript_EffectYawn[];
+extern const u8 BattleScript_82DA378[];
+extern const u8 BattleScript_82DA382[];
+extern const u8 BattleScript_EffectKnockOff[];
+extern const u8 BattleScript_EffectEndeavor[];
+extern const u8 BattleScript_EffectEruption[];
+extern const u8 BattleScript_EffectSkillSwap[];
+extern const u8 BattleScript_EffectImprison[];
+extern const u8 BattleScript_EffectRefresh[];
+extern const u8 BattleScript_EffectGrudge[];
+extern const u8 BattleScript_EffectSnatch[];
+extern const u8 BattleScript_EffectLowKick[];
+extern const u8 BattleScript_EffectSecretPower[];
+extern const u8 BattleScript_EffectDoubleEdge[];
+extern const u8 BattleScript_EffectTeeterDance[];
+extern const u8 BattleScript_82DA47B[];
+extern const u8 BattleScript_82DA4C7[];
+extern const u8 BattleScript_82DA4D0[];
+extern const u8 BattleScript_82DA4E5[];
+extern const u8 BattleScript_82DA4F3[];
+extern const u8 BattleScript_82DA501[];
+extern const u8 BattleScript_82DA50F[];
+extern const u8 BattleScript_82DA520[];
+extern const u8 BattleScript_EffectMudSport[];
+extern const u8 BattleScript_EffectPoisonFang[];
+extern const u8 BattleScript_EffectWeatherBall[];
+extern const u8 BattleScript_EffectOverheat[];
+extern const u8 BattleScript_EffectTickle[];
+extern const u8 BattleScript_TickleDoMoveAnim[];
+extern const u8 BattleScript_TickleTryLowerDef[];
+extern const u8 BattleScript_TickleEnd[];
+extern const u8 BattleScript_CantLowerMultipleStats[];
+extern const u8 BattleScript_EffectCosmicPower[];
+extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
+extern const u8 BattleScript_CosmicPowerTrySpDef[];
+extern const u8 BattleScript_CosmicPowerEnd[];
+extern const u8 BattleScript_EffectSkyUppercut[];
+extern const u8 BattleScript_EffectBulkUp[];
+extern const u8 BattleScript_BulkUpDoMoveAnim[];
+extern const u8 BattleScript_BulkUpTryDef[];
+extern const u8 BattleScript_BulkUpEnd[];
+extern const u8 BattleScript_EffectCalmMind[];
+extern const u8 BattleScript_CalmMindDoMoveAnim[];
+extern const u8 BattleScript_CalmMindTrySpDef[];
+extern const u8 BattleScript_CalmMindEnd[];
+extern const u8 BattleScript_CantRaiseMultipleStats[];
+extern const u8 BattleScript_EffectDragonDance[];
+extern const u8 BattleScript_DragonDanceDoMoveAnim[];
+extern const u8 BattleScript_DragonDanceTrySpeed[];
+extern const u8 BattleScript_DragonDanceEnd[];
+extern const u8 BattleScript_EffectCamouflage[];
+extern const u8 BattleScript_FaintAttacker[];
+extern const u8 BattleScript_FaintTarget[];
+extern const u8 BattleScript_82DA7C4[];
+extern const u8 BattleScript_82DA7CD[];
+extern const u8 BattleScript_82DA816[];
+extern const u8 BattleScript_82DA8D0[];
+extern const u8 BattleScript_82DA8F5[];
+extern const u8 BattleScript_82DA8F6[];
+extern const u8 BattleScript_82DA8FC[];
+extern const u8 BattleScript_82DA908[];
+extern const u8 BattleScript_82DA92C[];
+extern const u8 BattleScript_LocalTrainerBattleWon[];
+extern const u8 BattleScript_LocalTwoTrainersDefeated[];
+extern const u8 BattleScript_LocalBattleWonLoseTexts[];
+extern const u8 BattleScript_LocalBattleWonReward[];
+extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
+extern const u8 BattleScript_LocalBattleLost[];
+extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
+extern const u8 BattleScript_LocalBattleLostEnd[];
+extern const u8 BattleScript_CheckDomeDrew[];
+extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
+extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
+extern const u8 BattleScript_LocalBattleLostEnd_[];
+extern const u8 BattleScript_82DAA0B[];
+extern const u8 BattleScript_82DAA31[];
+extern const u8 BattleScript_LinkBattleWonOrLost[];
+extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
+extern const u8 BattleScript_82DAA5C[];
+extern const u8 BattleScript_82DAA83[];
+extern const u8 BattleScript_FrontierTrainerBattleWon[];
+extern const u8 BattleScript_82DAAAB[];
+extern const u8 BattleScript_82DAAAE[];
+extern const u8 BattleScript_82DAACB[];
+extern const u8 BattleScript_82DAADA[];
+extern const u8 BattleScript_SmokeBallEscape[];
+extern const u8 BattleScript_RanAwayUsingMonAbility[];
+extern const u8 BattleScript_GotAwaySafely[];
+extern const u8 BattleScript_WildMonFled[];
+extern const u8 BattleScript_PrintCantRunFromTrainer[];
+extern const u8 BattleScript_PrintFailedToRunString[];
+extern const u8 BattleScript_PrintCantEscapeFromBattle[];
+extern const u8 BattleScript_PrintFullBox[];
+extern const u8 BattleScript_ActionSwitch[];
+extern const u8 BattleScript_82DAB35[];
+extern const u8 BattleScript_82DAB37[];
+extern const u8 BattleScript_82DAB44[];
+extern const u8 BattleScript_82DAB77[];
+extern const u8 BattleScript_82DABB8[];
+extern const u8 BattleScript_Pausex20[];
+extern const u8 BattleScript_LevelUp[];
+extern const u8 BattleScript_TryLearnMoveLoop[];
+extern const u8 BattleScript_AskToLearnMove[];
+extern const u8 BattleScript_ForgotAndLearnedNewMove[];
+extern const u8 BattleScript_LearnedNewMove[];
+extern const u8 BattleScript_LearnMoveReturn[];
+extern const u8 BattleScript_RainContinuesOrEnds[];
+extern const u8 BattleScript_RainContinuesOrEndsEnd[];
+extern const u8 BattleScript_DamagingWeatherContinues[];
+extern const u8 BattleScript_DamagingWeatherLoop[];
+extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
+extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
+extern const u8 BattleScript_SandStormHailEnds[];
+extern const u8 BattleScript_SunlightContinues[];
+extern const u8 BattleScript_SunlightFaded[];
+extern const u8 BattleScript_OverworldWeatherStarts[];
+extern const u8 BattleScript_SideStatusWoreOff[];
+extern const u8 BattleScript_SafeguardProtected[];
+extern const u8 BattleScript_SafeguardEnds[];
+extern const u8 BattleScript_LeechSeedTurnDrain[];
+extern const u8 BattleScript_82DAD47[];
+extern const u8 BattleScript_82DAD4D[];
+extern const u8 BattleScript_BideStoringEnergy[];
+extern const u8 BattleScript_BideAttack[];
+extern const u8 BattleScript_BideNoEnergyToAttack[];
+extern const u8 BattleScript_82DADD8[];
+extern const u8 BattleScript_82DADF1[];
+extern const u8 BattleScript_MistProtected[];
+extern const u8 BattleScript_RageIsBuilding[];
+extern const u8 BattleScript_MoveUsedIsDisabled[];
+extern const u8 BattleScript_SelectingDisabledMove[];
+extern const u8 BattleScript_DisabledNoMore[];
+extern const u8 BattleScript_82DAE2A[];
+extern const u8 BattleScript_82DAE2D[];
+extern const u8 BattleScript_EncoredNoMore[];
+extern const u8 BattleScript_DestinyBondTakesLife[];
+extern const u8 BattleScript_SpikesOnAttacker[];
+extern const u8 BattleScript_82DAE7A[];
+extern const u8 BattleScript_SpikesOnTarget[];
+extern const u8 BattleScript_82DAEB1[];
+extern const u8 BattleScript_SpikesOngBank1[];
+extern const u8 BattleScript_82DAEE8[];
+extern const u8 BattleScript_82DAEFE[];
+extern const u8 BattleScript_PerishSongTakesLife[];
+extern const u8 BattleScript_PerishSongCountGoesDown[];
+extern const u8 BattleScript_AllStatsUp[];
+extern const u8 BattleScript_82DAF54[];
+extern const u8 BattleScript_82DAF72[];
+extern const u8 BattleScript_82DAF86[];
+extern const u8 BattleScript_82DAF9A[];
+extern const u8 BattleScript_82DAFAE[];
+extern const u8 BattleScript_82DAFC2[];
+extern const u8 BattleScript_RapidSpinAway[];
+extern const u8 BattleScript_WrapFree[];
+extern const u8 BattleScript_LeechSeedFree[];
+extern const u8 BattleScript_SpikesFree[];
+extern const u8 BattleScript_MonTookFutureAttack[];
+extern const u8 BattleScript_82DB001[];
+extern const u8 BattleScript_82DB008[];
+extern const u8 BattleScript_82DB020[];
+extern const u8 BattleScript_82DB027[];
+extern const u8 BattleScript_82DB03F[];
+extern const u8 BattleScript_82DB058[];
+extern const u8 BattleScript_NoMovesLeft[];
+extern const u8 BattleScript_SelectingMoveWithNoPP[];
+extern const u8 BattleScript_NoPPForMove[];
+extern const u8 BattleScript_SelectingTormentedMove[];
+extern const u8 BattleScript_82DB08D[];
+extern const u8 BattleScript_82DB098[];
+extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
+extern const u8 BattleScript_MoveUsedIsTaunted[];
+extern const u8 BattleScript_82DB0AF[];
+extern const u8 BattleScript_WishComesTrue[];
+extern const u8 BattleScript_82DB0DE[];
+extern const u8 BattleScript_IngrainTurnHeal[];
+extern const u8 BattleScript_82DB109[];
+extern const u8 BattleScript_AtkDefDown[];
+extern const u8 BattleScript_82DB144[];
+extern const u8 BattleScript_82DB167[];
+extern const u8 BattleScript_KnockedOff[];
+extern const u8 BattleScript_MoveUsedIsImprisoned[];
+extern const u8 BattleScript_SelectingImprisionedMove[];
+extern const u8 BattleScript_82DB185[];
+extern const u8 BattleScript_GrudgeTakesPp[];
+extern const u8 BattleScript_MagicCoatBounce[];
+extern const u8 BattleScript_SnatchedMove[];
+extern const u8 BattleScript_EnduredMsg[];
+extern const u8 BattleScript_OneHitKOMsg[];
+extern const u8 BattleScript_SAtkDown2[];
+extern const u8 BattleScript_82DB1FE[];
+extern const u8 BattleScript_FocusPunchSetUp[];
+extern const u8 BattleScript_MoveUsedIsAsleep[];
+extern const u8 BattleScript_MoveUsedWokeUp[];
+extern const u8 BattleScript_MonWokeUpInUproar[];
+extern const u8 BattleScript_PoisonTurnDmg[];
+extern const u8 BattleScript_82DB243[];
+extern const u8 BattleScript_82DB245[];
+extern const u8 BattleScript_82DB25E[];
+extern const u8 BattleScript_BurnTurnDmg[];
+extern const u8 BattleScript_MoveUsedIsFrozen[];
+extern const u8 BattleScript_MoveUsedUnfroze[];
+extern const u8 BattleScript_DefrostedViaFireMove[];
+extern const u8 BattleScript_MoveUsedIsParalyzed[];
+extern const u8 BattleScript_MoveUsedFlinched[];
+extern const u8 BattleScript_PrintUproarOverTurns[];
+extern const u8 BattleScript_ThrashConfuses[];
+extern const u8 BattleScript_MoveUsedIsConfused[];
+extern const u8 BattleScript_82DB2D4[];
+extern const u8 BattleScript_82DB2FF[];
+extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
+extern const u8 BattleScript_PrintPayDayMoneyString[];
+extern const u8 BattleScript_WrapTurnDmg[];
+extern const u8 BattleScript_WrapEnds[];
+extern const u8 BattleScript_MoveUsedIsInLove[];
+extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
+extern const u8 BattleScript_NightmareTurnDmg[];
+extern const u8 BattleScript_CurseTurnDmg[];
+extern const u8 BattleScript_TargetPRLZHeal[];
+extern const u8 BattleScript_MoveEffectSleep[];
+extern const u8 BattleScript_82DB374[];
+extern const u8 BattleScript_YawnMakesAsleep[];
+extern const u8 BattleScript_MoveEffectPoison[];
+extern const u8 BattleScript_MoveEffectBurn[];
+extern const u8 BattleScript_MoveEffectFreeze[];
+extern const u8 BattleScript_MoveEffectParalysis[];
+extern const u8 BattleScript_MoveEffectUproar[];
+extern const u8 BattleScript_MoveEffectToxic[];
+extern const u8 BattleScript_MoveEffectPayDay[];
+extern const u8 BattleScript_MoveEffectWrap[];
+extern const u8 BattleScript_MoveEffectConfusion[];
+extern const u8 BattleScript_MoveEffectRecoil33[];
+extern const u8 BattleScript_DoRecoil33[];
+extern const u8 BattleScript_Recoil33End[];
+extern const u8 BattleScript_ItemSteal[];
+extern const u8 BattleScript_DrizzleActivates[];
+extern const u8 BattleScript_SpeedBoostActivates[];
+extern const u8 BattleScript_TraceActivates[];
+extern const u8 BattleScript_RainDishActivates[];
+extern const u8 BattleScript_SandstreamActivates[];
+extern const u8 BattleScript_ShedSkinActivates[];
+extern const u8 BattleScript_WeatherFormChanges[];
+extern const u8 BattleScript_WeatherFormChangesLoop[];
+extern const u8 BattleScript_CastformChange[];
+extern const u8 BattleScript_82DB4AF[];
+extern const u8 BattleScript_82DB4B8[];
+extern const u8 BattleScript_82DB4BE[];
+extern const u8 BattleScript_82DB4C1[];
+extern const u8 BattleScript_82DB4CD[];
+extern const u8 BattleScript_82DB510[];
+extern const u8 BattleScript_82DB51B[];
+extern const u8 BattleScript_82DB51C[];
+extern const u8 BattleScript_DroughtActivates[];
+extern const u8 BattleScript_TookAttack[];
+extern const u8 BattleScript_SturdyPreventsOHKO[];
+extern const u8 BattleScript_DampStopsExplosion[];
+extern const u8 BattleScript_MoveHPDrain_PPLoss[];
+extern const u8 BattleScript_MoveHPDrain[];
+extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
+extern const u8 BattleScript_MonMadeMoveUseless[];
+extern const u8 BattleScript_FlashFireBoost_PPLoss[];
+extern const u8 BattleScript_FlashFireBoost[];
+extern const u8 BattleScript_82DB5B9[];
+extern const u8 BattleScript_AbilityNoStatLoss[];
+extern const u8 BattleScript_BRNPrevention[];
+extern const u8 BattleScript_PRLZPrevention[];
+extern const u8 BattleScript_PSNPrevention[];
+extern const u8 BattleScript_ObliviousPreventsAttraction[];
+extern const u8 BattleScript_FlinchPrevention[];
+extern const u8 BattleScript_OwnTempoPrevents[];
+extern const u8 BattleScript_SoundproofProtected[];
+extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
+extern const u8 BattleScript_StickyHoldActivates[];
+extern const u8 BattleScript_ColorChangeActivates[];
+extern const u8 BattleScript_RoughSkinActivates[];
+extern const u8 BattleScript_CuteCharmActivates[];
+extern const u8 BattleScript_ApplySecondaryEffect[];
+extern const u8 BattleScript_SynchronizeActivates[];
+extern const u8 BattleScript_NoItemSteal[];
+extern const u8 BattleScript_AbilityCuredStatus[];
+extern const u8 BattleScript_82DB695[];
+extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
+extern const u8 BattleScript_MoveUsedLoafingAround[];
+extern const u8 BattleScript_82DB6C7[];
+extern const u8 BattleScript_IgnoresAndFallsAsleep[];
+extern const u8 BattleScript_82DB6F0[];
+extern const u8 BattleScript_SubstituteFade[];
+extern const u8 BattleScript_BerryCurePrlzEnd2[];
+extern const u8 BattleScript_BerryCureParRet[];
+extern const u8 BattleScript_BerryCurePsnEnd2[];
+extern const u8 BattleScript_BerryCurePsnRet[];
+extern const u8 BattleScript_BerryCureBrnEnd2[];
+extern const u8 BattleScript_BerryCureBrnRet[];
+extern const u8 BattleScript_BerryCureFrzEnd2[];
+extern const u8 BattleScript_BerryCureFrzRet[];
+extern const u8 BattleScript_BerryCureSlpEnd2[];
+extern const u8 BattleScript_BerryCureSlpRet[];
+extern const u8 BattleScript_BerryCureConfusionEnd2[];
+extern const u8 BattleScript_BerryCureConfusionRet[];
+extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
+extern const u8 BattleScript_BerryCureChosenStatusRet[];
+extern const u8 BattleScript_WhiteHerbEnd2[];
+extern const u8 BattleScript_WhiteHerbRet[];
+extern const u8 BattleScript_ItemHealHP_RemoveItem[];
+extern const u8 BattleScript_BerryPPHealEnd2[];
+extern const u8 BattleScript_ItemHealHP_End2[];
+extern const u8 BattleScript_ItemHealHP_Ret[];
+extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
+extern const u8 BattleScript_HangedOnMsg[];
+extern const u8 BattleScript_BerryConfuseHealEnd2[];
+extern const u8 BattleScript_BerryStatRaiseEnd2[];
+extern const u8 BattleScript_82DB85B[];
+extern const u8 BattleScript_BerryFocusEnergyEnd2[];
+extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
+extern const u8 BattleScript_82DB87D[];
+extern const u8 BattleScript_82DB881[];
+extern const u8 BattleScript_82DB887[];
+extern const u8 BattleScript_82DB89D[];
+extern const u8 BattleScript_82DB8BE[];
+extern const u8 BattleScript_82DB8E0[];
+extern const u8 BattleScript_82DB8F3[];
+extern const u8 BattleScript_82DB973[];
+extern const u8 BattleScript_82DB992[];
+extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
+extern const u8 BattleScript_82DB9C1[];
+extern const u8 BattleScript_82DB9C8[];
+extern const u8 BattleScript_BallThrow[];
+extern const u8 BattleScript_BallThrowByWally[];
+extern const u8 BattleScript_SafariBallThrow[];
+extern const u8 BattleScript_SuccessBallThrow[];
+extern const u8 BattleScript_82DBD92[];
+extern const u8 BattleScript_82DBDA5[];
+extern const u8 BattleScript_82DBDC2[];
+extern const u8 BattleScript_82DBDC3[];
+extern const u8 BattleScript_WallyBallThrow[];
+extern const u8 BattleScript_ShakeBallThrow[];
+extern const u8 BattleScript_82DBE01[];
+extern const u8 BattleScript_TrainerBallBlock[];
+extern const u8 BattleScript_82DBE12[];
+extern const u8 BattleScript_82DBE1C[];
+extern const u8 BattleScript_82DBE4B[];
+extern const u8 BattleScript_82DBE6F[];
+extern const u8 BattleScript_82DBE91[];
+extern const u8 BattleScript_RunByUsingItem[];
+extern const u8 BattleScript_ActionWatchesCarefully[];
+extern const u8 BattleScript_ActionGetNear[];
+extern const u8 BattleScript_ActionThrowPokeblock[];
+extern const u8 BattleScript_82DBEE3[];
+
+#endif // GUARD_BATTLE_SCRIPTS_H