diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2017-11-29 00:52:32 -0600 |
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committer | Diegoisawesome <diego@domoreaweso.me> | 2017-11-29 00:52:32 -0600 |
commit | 70743f4b951bb84ca33fd2151e55b2f5018eb6c5 (patch) | |
tree | 7298959f4e81c88adeac0c26b9016b9d197da1fd /include/battle_scripts.h | |
parent | 52624c4fb7c145c33a2d0edc1d64b2d6e09c1336 (diff) | |
parent | 54da96309186b98263b4434911e1c5b8d4b4e3ec (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald
Diffstat (limited to 'include/battle_scripts.h')
-rw-r--r-- | include/battle_scripts.h | 640 |
1 files changed, 640 insertions, 0 deletions
diff --git a/include/battle_scripts.h b/include/battle_scripts.h new file mode 100644 index 000000000..5131778a8 --- /dev/null +++ b/include/battle_scripts.h @@ -0,0 +1,640 @@ +#ifndef GUARD_BATTLE_SCRIPTS_H +#define GUARD_BATTLE_SCRIPTS_H + +extern const u8 BattleScript_EffectHit[]; +extern const u8 BattleScript_HitFromAtkCanceler[]; +extern const u8 BattleScript_HitFromAccCheck[]; +extern const u8 BattleScript_HitFromAtkString[]; +extern const u8 BattleScript_HitFromCritCalc[]; +extern const u8 BattleScript_HitFromAtkAnimation[]; +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_MakeMoveMissed[]; +extern const u8 BattleScript_PrintMoveMissed[]; +extern const u8 BattleScript_MoveMissedPause[]; +extern const u8 BattleScript_MoveMissed[]; +extern const u8 BattleScript_EffectSleep[]; +extern const u8 BattleScript_AlreadyAsleep[]; +extern const u8 BattleScript_WasntAffected[]; +extern const u8 BattleScript_CantMakeAsleep[]; +extern const u8 BattleScript_EffectPoisonHit[]; +extern const u8 BattleScript_EffectAbsorb[]; +extern const u8 BattleScript_82D8B26[]; +extern const u8 BattleScript_82D8B2E[]; +extern const u8 BattleScript_82D8B45[]; +extern const u8 BattleScript_EffectBurnHit[]; +extern const u8 BattleScript_EffectFreezeHit[]; +extern const u8 BattleScript_EffectParalyzeHit[]; +extern const u8 BattleScript_EffectExplosion[]; +extern const u8 BattleScript_82D8B94[]; +extern const u8 BattleScript_82D8B96[]; +extern const u8 BattleScript_82D8BCF[]; +extern const u8 BattleScript_82D8BEA[]; +extern const u8 BattleScript_EffectDreamEater[]; +extern const u8 BattleScript_82D8C0E[]; +extern const u8 BattleScript_82D8C18[]; +extern const u8 BattleScript_82D8C56[]; +extern const u8 BattleScript_EffectMirrorMove[]; +extern const u8 BattleScript_EffectAttackUp[]; +extern const u8 BattleScript_EffectDefenseUp[]; +extern const u8 BattleScript_EffectSpecialAttackUp[]; +extern const u8 BattleScript_EffectEvasionUp[]; +extern const u8 BattleScript_EffectStatUp[]; +extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[]; +extern const u8 BattleScript_StatUpAttackAnim[]; +extern const u8 BattleScript_StatUpDoAnim[]; +extern const u8 BattleScript_StatUpPrintString[]; +extern const u8 BattleScript_StatUpEnd[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_EffectAttackDown[]; +extern const u8 BattleScript_EffectDefenseDown[]; +extern const u8 BattleScript_EffectSpeedDown[]; +extern const u8 BattleScript_EffectAccuracyDown[]; +extern const u8 BattleScript_EffectEvasionDown[]; +extern const u8 BattleScript_EffectStatDown[]; +extern const u8 BattleScript_StatDownDoAnim[]; +extern const u8 BattleScript_StatDownPrintString[]; +extern const u8 BattleScript_82D8D60[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_EffectHaze[]; +extern const u8 BattleScript_EffectBide[]; +extern const u8 BattleScript_EffectRampage[]; +extern const u8 BattleScript_82D8DAE[]; +extern const u8 BattleScript_EffectRoar[]; +extern const u8 BattleScript_EffectMultiHit[]; +extern const u8 BattleScript_82D8DFD[]; +extern const u8 BattleScript_82D8E1F[]; +extern const u8 BattleScript_82D8E71[]; +extern const u8 BattleScript_82D8E74[]; +extern const u8 BattleScript_82D8E93[]; +extern const u8 BattleScript_EffectConversion[]; +extern const u8 BattleScript_EffectFlinchHit[]; +extern const u8 BattleScript_EffectRestoreHp[]; +extern const u8 BattleScript_EffectToxic[]; +extern const u8 BattleScript_AlreadyPoisoned[]; +extern const u8 BattleScript_ImmunityProtected[]; +extern const u8 BattleScript_EffectPayDay[]; +extern const u8 BattleScript_EffectLightScreen[]; +extern const u8 BattleScript_EffectTriAttack[]; +extern const u8 BattleScript_EffectRest[]; +extern const u8 BattleScript_RestCantSleep[]; +extern const u8 BattleScript_RestIsAlreadyAsleep[]; +extern const u8 BattleScript_EffectOHKO[]; +extern const u8 BattleScript_KOFail[]; +extern const u8 BattleScript_EffectRazorWind[]; +extern const u8 BattleScript_TwoTurnMovesSecondTurn[]; +extern const u8 BattleScriptFirstChargingTurn[]; +extern const u8 BattleScript_EffectSuperFang[]; +extern const u8 BattleScript_EffectDragonRage[]; +extern const u8 BattleScript_EffectTrap[]; +extern const u8 BattleScript_DoWrapEffect[]; +extern const u8 BattleScript_EffectDoubleHit[]; +extern const u8 BattleScript_EffectRecoilIfMiss[]; +extern const u8 BattleScript_82D9135[]; +extern const u8 BattleScript_EffectMist[]; +extern const u8 BattleScript_EffectFocusEnergy[]; +extern const u8 BattleScript_EffectRecoil[]; +extern const u8 BattleScript_EffectConfuse[]; +extern const u8 BattleScript_AlreadyConfused[]; +extern const u8 BattleScript_EffectAttackUp2[]; +extern const u8 BattleScript_EffectDefenseUp2[]; +extern const u8 BattleScript_EffectSpeedUp2[]; +extern const u8 BattleScript_EffectSpecialAttackUp2[]; +extern const u8 BattleScript_EffectSpecialDefenseUp2[]; +extern const u8 BattleScript_EffectTransform[]; +extern const u8 BattleScript_EffectAttackDown2[]; +extern const u8 BattleScript_EffectDefenseDown2[]; +extern const u8 BattleScript_EffectSpeedDown2[]; +extern const u8 BattleScript_EffectSpecialDefenseDown2[]; +extern const u8 BattleScript_EffectReflect[]; +extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[]; +extern const u8 BattleScript_EffectPoison[]; +extern const u8 BattleScript_EffectParalyze[]; +extern const u8 BattleScript_AlreadyParalyzed[]; +extern const u8 BattleScript_LimberProtected[]; +extern const u8 BattleScript_EffectAttackDownHit[]; +extern const u8 BattleScript_EffectDefenseDownHit[]; +extern const u8 BattleScript_EffectSpeedDownHit[]; +extern const u8 BattleScript_EffectSpecialAttackDownHit[]; +extern const u8 BattleScript_EffectSpecialDefenseDownHit[]; +extern const u8 BattleScript_EffectAccuracyDownHit[]; +extern const u8 BattleScript_EffectSkyAttack[]; +extern const u8 BattleScript_EffectConfuseHit[]; +extern const u8 BattleScript_EffectTwineedle[]; +extern const u8 BattleScript_EffectSubstitute[]; +extern const u8 BattleScript_SubstituteAnim[]; +extern const u8 BattleScript_SubstituteString[]; +extern const u8 BattleScript_AlreadyHasSubstitute[]; +extern const u8 BattleScript_EffectRecharge[]; +extern const u8 BattleScript_MoveUsedMustRecharge[]; +extern const u8 BattleScript_EffectRage[]; +extern const u8 BattleScript_RageMiss[]; +extern const u8 BattleScript_EffectMimic[]; +extern const u8 BattleScript_EffectMetronome[]; +extern const u8 BattleScript_EffectLeechSeed[]; +extern const u8 BattleScript_DoLeechSeed[]; +extern const u8 BattleScript_EffectSplash[]; +extern const u8 BattleScript_EffectDisable[]; +extern const u8 BattleScript_EffectLevelDamage[]; +extern const u8 BattleScript_EffectPsywave[]; +extern const u8 BattleScript_EffectCounter[]; +extern const u8 BattleScript_EffectEncore[]; +extern const u8 BattleScript_EffectPainSplit[]; +extern const u8 BattleScript_EffectSnore[]; +extern const u8 BattleScript_SnoreIsAsleep[]; +extern const u8 BattleScript_DoSnore[]; +extern const u8 BattleScript_EffectConversion2[]; +extern const u8 BattleScript_EffectLockOn[]; +extern const u8 BattleScript_EffectSketch[]; +extern const u8 BattleScript_EffectSleepTalk[]; +extern const u8 BattleScript_SleepTalkIsAsleep[]; +extern const u8 BattleScript_SleepTalkUsingMove[]; +extern const u8 BattleScript_EffectDestinyBond[]; +extern const u8 BattleScript_EffectFlail[]; +extern const u8 BattleScript_EffectSpite[]; +extern const u8 BattleScript_EffectHealBell[]; +extern const u8 BattleScript_CheckHealBellMon2Unaffected[]; +extern const u8 BattleScript_PartyHealEnd[]; +extern const u8 BattleScript_EffectTripleKick[]; +extern const u8 BattleScript_TripleKickLoop[]; +extern const u8 BattleScript_DoTripleKickAttack[]; +extern const u8 BattleScript_TripleKickNoMoreHits[]; +extern const u8 BattleScript_TripleKickPrintStrings[]; +extern const u8 BattleScript_TripleKickEnd[]; +extern const u8 BattleScript_EffectThief[]; +extern const u8 BattleScript_EffectMeanLook[]; +extern const u8 BattleScript_EffectNightmare[]; +extern const u8 BattleScript_NightmareWorked[]; +extern const u8 BattleScript_EffectMinimize[]; +extern const u8 BattleScript_EffectCurse[]; +extern const u8 BattleScript_CurseTrySpeed[]; +extern const u8 BattleScript_CurseTryAttack[]; +extern const u8 BattleScript_CurseTryDefence[]; +extern const u8 BattleScript_CurseEnd[]; +extern const u8 BattleScript_GhostCurse[]; +extern const u8 BattleScript_DoGhostCurse[]; +extern const u8 BattleScript_EffectProtect[]; +extern const u8 BattleScript_EffectSpikes[]; +extern const u8 BattleScript_EffectForesight[]; +extern const u8 BattleScript_EffectPerishSong[]; +extern const u8 BattleScript_PerishSongLoop[]; +extern const u8 BattleScript_PerishSongLoopIncrement[]; +extern const u8 BattleScript_PerishSongNotAffected[]; +extern const u8 BattleScript_EffectSandstorm[]; +extern const u8 BattleScript_EffectRollout[]; +extern const u8 BattleScript_RolloutCheckAccuracy[]; +extern const u8 BattleScript_RolloutHit[]; +extern const u8 BattleScript_EffectSwagger[]; +extern const u8 BattleScript_SwaggerTryConfuse[]; +extern const u8 BattleScript_EffectFuryCutter[]; +extern const u8 BattleScript_FuryCutterHit[]; +extern const u8 BattleScript_EffectAttract[]; +extern const u8 BattleScript_EffectReturn[]; +extern const u8 BattleScript_EffectPresent[]; +extern const u8 BattleScript_EffectSafeguard[]; +extern const u8 BattleScript_EffectThawHit[]; +extern const u8 BattleScript_EffectMagnitude[]; +extern const u8 BattleScript_EffectBatonPass[]; +extern const u8 BattleScript_EffectRapidSpin[]; +extern const u8 BattleScript_EffectSonicboom[]; +extern const u8 BattleScript_EffectMorningSun[]; +extern const u8 BattleScript_EffectHiddenPower[]; +extern const u8 BattleScript_EffectRainDance[]; +extern const u8 BattleScript_MoveWeatherChange[]; +extern const u8 BattleScript_EffectSunnyDay[]; +extern const u8 BattleScript_EffectDefenseUpHit[]; +extern const u8 BattleScript_EffectAttackUpHit[]; +extern const u8 BattleScript_EffectAllStatsUpHit[]; +extern const u8 BattleScript_EffectBellyDrum[]; +extern const u8 BattleScript_EffectPsychUp[]; +extern const u8 BattleScript_EffectMirrorCoat[]; +extern const u8 BattleScript_EffectSkullBash[]; +extern const u8 BattleScript_SkullBashEnd[]; +extern const u8 BattleScript_EffectTwister[]; +extern const u8 BattleScript_FlinchEffect[]; +extern const u8 BattleScript_EffectEarthquake[]; +extern const u8 BattleScript_82D9C44[]; +extern const u8 BattleScript_82D9C64[]; +extern const u8 BattleScript_82D9C73[]; +extern const u8 BattleScript_82D9CAC[]; +extern const u8 BattleScript_EffectFutureSight[]; +extern const u8 BattleScript_EffectGust[]; +extern const u8 BattleScript_EffectStomp[]; +extern const u8 BattleScript_EffectSolarbeam[]; +extern const u8 BattleScript_SolarbeamDecideTurn[]; +extern const u8 BattleScript_SolarbeamOnFirstTurn[]; +extern const u8 BattleScript_EffectThunder[]; +extern const u8 BattleScript_EffectTeleport[]; +extern const u8 BattleScript_EffectBeatUp[]; +extern const u8 BattleScript_BeatUpLoop[]; +extern const u8 BattleScript_BeatUpAttack[]; +extern const u8 BattleScript_BeatUpEnd[]; +extern const u8 BattleScript_EffectSemiInvulnerable[]; +extern const u8 BattleScript_FirstTurnBounce[]; +extern const u8 BattleScript_FirstTurnDive[]; +extern const u8 BattleScript_FirstTurnFly[]; +extern const u8 BattleScript_FirstTurnSemiInvulnerable[]; +extern const u8 BattleScript_SecondTurnSemiInvulnerable[]; +extern const u8 BattleScript_SemiInvulnerableTryHit[]; +extern const u8 BattleScript_SemiInvulnerableMiss[]; +extern const u8 BattleScript_EffectDefenseCurl[]; +extern const u8 BattleScript_DefenseCurlDoStatUpAnim[]; +extern const u8 BattleScript_EffectSoftboiled[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_EffectFakeOut[]; +extern const u8 BattleScript_ButItFailedAtkStringPpReduce[]; +extern const u8 BattleScript_ButItFailedPpReduce[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_NotAffected[]; +extern const u8 BattleScript_EffectUproar[]; +extern const u8 BattleScript_UproarHit[]; +extern const u8 BattleScript_EffectStockpile[]; +extern const u8 BattleScript_EffectSpitUp[]; +extern const u8 BattleScript_SpitUpFail[]; +extern const u8 BattleScript_82D9FA2[]; +extern const u8 BattleScript_EffectSwallow[]; +extern const u8 BattleScript_SwallowFail[]; +extern const u8 BattleScript_EffectHail[]; +extern const u8 BattleScript_EffectTorment[]; +extern const u8 BattleScript_EffectFlatter[]; +extern const u8 BattleScript_FlatterTryConfuse[]; +extern const u8 BattleScript_EffectWillOWisp[]; +extern const u8 BattleScript_WaterVeilPrevents[]; +extern const u8 BattleScript_AlreadyBurned[]; +extern const u8 BattleScript_EffectMemento[]; +extern const u8 BattleScript_82DA119[]; +extern const u8 BattleScript_82DA13C[]; +extern const u8 BattleScript_82DA148[]; +extern const u8 BattleScript_82DA153[]; +extern const u8 BattleScript_82DA15A[]; +extern const u8 BattleScript_EffectFacade[]; +extern const u8 BattleScript_FacadeDoubleDmg[]; +extern const u8 BattleScript_EffectFocusPunch[]; +extern const u8 BattleScript_EffectSmellingsalt[]; +extern const u8 BattleScript_82DA1BA[]; +extern const u8 BattleScript_EffectFollowMe[]; +extern const u8 BattleScript_EffectNaturePower[]; +extern const u8 BattleScript_EffectCharge[]; +extern const u8 BattleScript_EffectTaunt[]; +extern const u8 BattleScript_EffectHelpingHand[]; +extern const u8 BattleScript_EffectTrick[]; +extern const u8 BattleScript_EffectRolePlay[]; +extern const u8 BattleScript_EffectWish[]; +extern const u8 BattleScript_EffectAssist[]; +extern const u8 BattleScript_EffectIngrain[]; +extern const u8 BattleScript_EffectSuperpower[]; +extern const u8 BattleScript_EffectMagicCoat[]; +extern const u8 BattleScript_EffectRecycle[]; +extern const u8 BattleScript_EffectRevenge[]; +extern const u8 BattleScript_EffectBrickBreak[]; +extern const u8 BattleScript_82DA306[]; +extern const u8 BattleScript_82DA319[]; +extern const u8 BattleScript_EffectYawn[]; +extern const u8 BattleScript_82DA378[]; +extern const u8 BattleScript_82DA382[]; +extern const u8 BattleScript_EffectKnockOff[]; +extern const u8 BattleScript_EffectEndeavor[]; +extern const u8 BattleScript_EffectEruption[]; +extern const u8 BattleScript_EffectSkillSwap[]; +extern const u8 BattleScript_EffectImprison[]; +extern const u8 BattleScript_EffectRefresh[]; +extern const u8 BattleScript_EffectGrudge[]; +extern const u8 BattleScript_EffectSnatch[]; +extern const u8 BattleScript_EffectLowKick[]; +extern const u8 BattleScript_EffectSecretPower[]; +extern const u8 BattleScript_EffectDoubleEdge[]; +extern const u8 BattleScript_EffectTeeterDance[]; +extern const u8 BattleScript_82DA47B[]; +extern const u8 BattleScript_82DA4C7[]; +extern const u8 BattleScript_82DA4D0[]; +extern const u8 BattleScript_82DA4E5[]; +extern const u8 BattleScript_82DA4F3[]; +extern const u8 BattleScript_82DA501[]; +extern const u8 BattleScript_82DA50F[]; +extern const u8 BattleScript_82DA520[]; +extern const u8 BattleScript_EffectMudSport[]; +extern const u8 BattleScript_EffectPoisonFang[]; +extern const u8 BattleScript_EffectWeatherBall[]; +extern const u8 BattleScript_EffectOverheat[]; +extern const u8 BattleScript_EffectTickle[]; +extern const u8 BattleScript_TickleDoMoveAnim[]; +extern const u8 BattleScript_TickleTryLowerDef[]; +extern const u8 BattleScript_TickleEnd[]; +extern const u8 BattleScript_CantLowerMultipleStats[]; +extern const u8 BattleScript_EffectCosmicPower[]; +extern const u8 BattleScript_CosmicPowerDoMoveAnim[]; +extern const u8 BattleScript_CosmicPowerTrySpDef[]; +extern const u8 BattleScript_CosmicPowerEnd[]; +extern const u8 BattleScript_EffectSkyUppercut[]; +extern const u8 BattleScript_EffectBulkUp[]; +extern const u8 BattleScript_BulkUpDoMoveAnim[]; +extern const u8 BattleScript_BulkUpTryDef[]; +extern const u8 BattleScript_BulkUpEnd[]; +extern const u8 BattleScript_EffectCalmMind[]; +extern const u8 BattleScript_CalmMindDoMoveAnim[]; +extern const u8 BattleScript_CalmMindTrySpDef[]; +extern const u8 BattleScript_CalmMindEnd[]; +extern const u8 BattleScript_CantRaiseMultipleStats[]; +extern const u8 BattleScript_EffectDragonDance[]; +extern const u8 BattleScript_DragonDanceDoMoveAnim[]; +extern const u8 BattleScript_DragonDanceTrySpeed[]; +extern const u8 BattleScript_DragonDanceEnd[]; +extern const u8 BattleScript_EffectCamouflage[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_82DA7C4[]; +extern const u8 BattleScript_82DA7CD[]; +extern const u8 BattleScript_82DA816[]; +extern const u8 BattleScript_82DA8D0[]; +extern const u8 BattleScript_82DA8F5[]; +extern const u8 BattleScript_82DA8F6[]; +extern const u8 BattleScript_82DA8FC[]; +extern const u8 BattleScript_82DA908[]; +extern const u8 BattleScript_82DA92C[]; +extern const u8 BattleScript_LocalTrainerBattleWon[]; +extern const u8 BattleScript_LocalTwoTrainersDefeated[]; +extern const u8 BattleScript_LocalBattleWonLoseTexts[]; +extern const u8 BattleScript_LocalBattleWonReward[]; +extern const u8 BattleScript_PayDayMoneyAndPickUpItems[]; +extern const u8 BattleScript_LocalBattleLost[]; +extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[]; +extern const u8 BattleScript_LocalBattleLostEnd[]; +extern const u8 BattleScript_CheckDomeDrew[]; +extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[]; +extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[]; +extern const u8 BattleScript_LocalBattleLostEnd_[]; +extern const u8 BattleScript_82DAA0B[]; +extern const u8 BattleScript_82DAA31[]; +extern const u8 BattleScript_LinkBattleWonOrLost[]; +extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[]; +extern const u8 BattleScript_82DAA5C[]; +extern const u8 BattleScript_82DAA83[]; +extern const u8 BattleScript_FrontierTrainerBattleWon[]; +extern const u8 BattleScript_82DAAAB[]; +extern const u8 BattleScript_82DAAAE[]; +extern const u8 BattleScript_82DAACB[]; +extern const u8 BattleScript_82DAADA[]; +extern const u8 BattleScript_SmokeBallEscape[]; +extern const u8 BattleScript_RanAwayUsingMonAbility[]; +extern const u8 BattleScript_GotAwaySafely[]; +extern const u8 BattleScript_WildMonFled[]; +extern const u8 BattleScript_PrintCantRunFromTrainer[]; +extern const u8 BattleScript_PrintFailedToRunString[]; +extern const u8 BattleScript_PrintCantEscapeFromBattle[]; +extern const u8 BattleScript_PrintFullBox[]; +extern const u8 BattleScript_ActionSwitch[]; +extern const u8 BattleScript_82DAB35[]; +extern const u8 BattleScript_82DAB37[]; +extern const u8 BattleScript_82DAB44[]; +extern const u8 BattleScript_82DAB77[]; +extern const u8 BattleScript_82DABB8[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_TryLearnMoveLoop[]; +extern const u8 BattleScript_AskToLearnMove[]; +extern const u8 BattleScript_ForgotAndLearnedNewMove[]; +extern const u8 BattleScript_LearnedNewMove[]; +extern const u8 BattleScript_LearnMoveReturn[]; +extern const u8 BattleScript_RainContinuesOrEnds[]; +extern const u8 BattleScript_RainContinuesOrEndsEnd[]; +extern const u8 BattleScript_DamagingWeatherContinues[]; +extern const u8 BattleScript_DamagingWeatherLoop[]; +extern const u8 BattleScript_DamagingWeatherLoopIncrement[]; +extern const u8 BattleScript_DamagingWeatherContinuesEnd[]; +extern const u8 BattleScript_SandStormHailEnds[]; +extern const u8 BattleScript_SunlightContinues[]; +extern const u8 BattleScript_SunlightFaded[]; +extern const u8 BattleScript_OverworldWeatherStarts[]; +extern const u8 BattleScript_SideStatusWoreOff[]; +extern const u8 BattleScript_SafeguardProtected[]; +extern const u8 BattleScript_SafeguardEnds[]; +extern const u8 BattleScript_LeechSeedTurnDrain[]; +extern const u8 BattleScript_82DAD47[]; +extern const u8 BattleScript_82DAD4D[]; +extern const u8 BattleScript_BideStoringEnergy[]; +extern const u8 BattleScript_BideAttack[]; +extern const u8 BattleScript_BideNoEnergyToAttack[]; +extern const u8 BattleScript_82DADD8[]; +extern const u8 BattleScript_82DADF1[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_MoveUsedIsDisabled[]; +extern const u8 BattleScript_SelectingDisabledMove[]; +extern const u8 BattleScript_DisabledNoMore[]; +extern const u8 BattleScript_82DAE2A[]; +extern const u8 BattleScript_82DAE2D[]; +extern const u8 BattleScript_EncoredNoMore[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_SpikesOnAttacker[]; +extern const u8 BattleScript_82DAE7A[]; +extern const u8 BattleScript_SpikesOnTarget[]; +extern const u8 BattleScript_82DAEB1[]; +extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_82DAEE8[]; +extern const u8 BattleScript_82DAEFE[]; +extern const u8 BattleScript_PerishSongTakesLife[]; +extern const u8 BattleScript_PerishSongCountGoesDown[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_82DAF54[]; +extern const u8 BattleScript_82DAF72[]; +extern const u8 BattleScript_82DAF86[]; +extern const u8 BattleScript_82DAF9A[]; +extern const u8 BattleScript_82DAFAE[]; +extern const u8 BattleScript_82DAFC2[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_MonTookFutureAttack[]; +extern const u8 BattleScript_82DB001[]; +extern const u8 BattleScript_82DB008[]; +extern const u8 BattleScript_82DB020[]; +extern const u8 BattleScript_82DB027[]; +extern const u8 BattleScript_82DB03F[]; +extern const u8 BattleScript_82DB058[]; +extern const u8 BattleScript_NoMovesLeft[]; +extern const u8 BattleScript_SelectingMoveWithNoPP[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_SelectingTormentedMove[]; +extern const u8 BattleScript_82DB08D[]; +extern const u8 BattleScript_82DB098[]; +extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[]; +extern const u8 BattleScript_MoveUsedIsTaunted[]; +extern const u8 BattleScript_82DB0AF[]; +extern const u8 BattleScript_WishComesTrue[]; +extern const u8 BattleScript_82DB0DE[]; +extern const u8 BattleScript_IngrainTurnHeal[]; +extern const u8 BattleScript_82DB109[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_82DB144[]; +extern const u8 BattleScript_82DB167[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_MoveUsedIsImprisoned[]; +extern const u8 BattleScript_SelectingImprisionedMove[]; +extern const u8 BattleScript_82DB185[]; +extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_SAtkDown2[]; +extern const u8 BattleScript_82DB1FE[]; +extern const u8 BattleScript_FocusPunchSetUp[]; +extern const u8 BattleScript_MoveUsedIsAsleep[]; +extern const u8 BattleScript_MoveUsedWokeUp[]; +extern const u8 BattleScript_MonWokeUpInUproar[]; +extern const u8 BattleScript_PoisonTurnDmg[]; +extern const u8 BattleScript_82DB243[]; +extern const u8 BattleScript_82DB245[]; +extern const u8 BattleScript_82DB25E[]; +extern const u8 BattleScript_BurnTurnDmg[]; +extern const u8 BattleScript_MoveUsedIsFrozen[]; +extern const u8 BattleScript_MoveUsedUnfroze[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 BattleScript_MoveUsedIsParalyzed[]; +extern const u8 BattleScript_MoveUsedFlinched[]; +extern const u8 BattleScript_PrintUproarOverTurns[]; +extern const u8 BattleScript_ThrashConfuses[]; +extern const u8 BattleScript_MoveUsedIsConfused[]; +extern const u8 BattleScript_82DB2D4[]; +extern const u8 BattleScript_82DB2FF[]; +extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_WrapTurnDmg[]; +extern const u8 BattleScript_WrapEnds[]; +extern const u8 BattleScript_MoveUsedIsInLove[]; +extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; +extern const u8 BattleScript_NightmareTurnDmg[]; +extern const u8 BattleScript_CurseTurnDmg[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_82DB374[]; +extern const u8 BattleScript_YawnMakesAsleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_DoRecoil33[]; +extern const u8 BattleScript_Recoil33End[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_DrizzleActivates[]; +extern const u8 BattleScript_SpeedBoostActivates[]; +extern const u8 BattleScript_TraceActivates[]; +extern const u8 BattleScript_RainDishActivates[]; +extern const u8 BattleScript_SandstreamActivates[]; +extern const u8 BattleScript_ShedSkinActivates[]; +extern const u8 BattleScript_WeatherFormChanges[]; +extern const u8 BattleScript_WeatherFormChangesLoop[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_82DB4AF[]; +extern const u8 BattleScript_82DB4B8[]; +extern const u8 BattleScript_82DB4BE[]; +extern const u8 BattleScript_82DB4C1[]; +extern const u8 BattleScript_82DB4CD[]; +extern const u8 BattleScript_82DB510[]; +extern const u8 BattleScript_82DB51B[]; +extern const u8 BattleScript_82DB51C[]; +extern const u8 BattleScript_DroughtActivates[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MoveHPDrain_PPLoss[]; +extern const u8 BattleScript_MoveHPDrain[]; +extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[]; +extern const u8 BattleScript_MonMadeMoveUseless[]; +extern const u8 BattleScript_FlashFireBoost_PPLoss[]; +extern const u8 BattleScript_FlashFireBoost[]; +extern const u8 BattleScript_82DB5B9[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_OwnTempoPrevents[]; +extern const u8 BattleScript_SoundproofProtected[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_StickyHoldActivates[]; +extern const u8 BattleScript_ColorChangeActivates[]; +extern const u8 BattleScript_RoughSkinActivates[]; +extern const u8 BattleScript_CuteCharmActivates[]; +extern const u8 BattleScript_ApplySecondaryEffect[]; +extern const u8 BattleScript_SynchronizeActivates[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_AbilityCuredStatus[]; +extern const u8 BattleScript_82DB695[]; +extern const u8 BattleScript_IgnoresAndUsesRandomMove[]; +extern const u8 BattleScript_MoveUsedLoafingAround[]; +extern const u8 BattleScript_82DB6C7[]; +extern const u8 BattleScript_IgnoresAndFallsAsleep[]; +extern const u8 BattleScript_82DB6F0[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_BerryCurePrlzEnd2[]; +extern const u8 BattleScript_BerryCureParRet[]; +extern const u8 BattleScript_BerryCurePsnEnd2[]; +extern const u8 BattleScript_BerryCurePsnRet[]; +extern const u8 BattleScript_BerryCureBrnEnd2[]; +extern const u8 BattleScript_BerryCureBrnRet[]; +extern const u8 BattleScript_BerryCureFrzEnd2[]; +extern const u8 BattleScript_BerryCureFrzRet[]; +extern const u8 BattleScript_BerryCureSlpEnd2[]; +extern const u8 BattleScript_BerryCureSlpRet[]; +extern const u8 BattleScript_BerryCureConfusionEnd2[]; +extern const u8 BattleScript_BerryCureConfusionRet[]; +extern const u8 BattleScript_BerryCureChosenStatusEnd2[]; +extern const u8 BattleScript_BerryCureChosenStatusRet[]; +extern const u8 BattleScript_WhiteHerbEnd2[]; +extern const u8 BattleScript_WhiteHerbRet[]; +extern const u8 BattleScript_ItemHealHP_RemoveItem[]; +extern const u8 BattleScript_BerryPPHealEnd2[]; +extern const u8 BattleScript_ItemHealHP_End2[]; +extern const u8 BattleScript_ItemHealHP_Ret[]; +extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_BerryConfuseHealEnd2[]; +extern const u8 BattleScript_BerryStatRaiseEnd2[]; +extern const u8 BattleScript_82DB85B[]; +extern const u8 BattleScript_BerryFocusEnergyEnd2[]; +extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; +extern const u8 BattleScript_82DB87D[]; +extern const u8 BattleScript_82DB881[]; +extern const u8 BattleScript_82DB887[]; +extern const u8 BattleScript_82DB89D[]; +extern const u8 BattleScript_82DB8BE[]; +extern const u8 BattleScript_82DB8E0[]; +extern const u8 BattleScript_82DB8F3[]; +extern const u8 BattleScript_82DB973[]; +extern const u8 BattleScript_82DB992[]; +extern const u8 BattleScript_AskIfWantsToForfeitMatch[]; +extern const u8 BattleScript_82DB9C1[]; +extern const u8 BattleScript_82DB9C8[]; +extern const u8 BattleScript_BallThrow[]; +extern const u8 BattleScript_BallThrowByWally[]; +extern const u8 BattleScript_SafariBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_82DBD92[]; +extern const u8 BattleScript_82DBDA5[]; +extern const u8 BattleScript_82DBDC2[]; +extern const u8 BattleScript_82DBDC3[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_82DBE01[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_82DBE12[]; +extern const u8 BattleScript_82DBE1C[]; +extern const u8 BattleScript_82DBE4B[]; +extern const u8 BattleScript_82DBE6F[]; +extern const u8 BattleScript_82DBE91[]; +extern const u8 BattleScript_RunByUsingItem[]; +extern const u8 BattleScript_ActionWatchesCarefully[]; +extern const u8 BattleScript_ActionGetNear[]; +extern const u8 BattleScript_ActionThrowPokeblock[]; +extern const u8 BattleScript_82DBEE3[]; + +#endif // GUARD_BATTLE_SCRIPTS_H |