diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-11-25 18:42:31 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-11-25 18:42:31 +0100 |
commit | 9151a6d0942c5211f648154bbc675ce4d3a495a7 (patch) | |
tree | 18dc6f0fa4781efa3aca49bc6097e8da94181053 /include/battle_scripts.h | |
parent | 1e4f12e6fa9e3b22d4f1a60ca69313b5dec0ca38 (diff) |
dump battlescripts, rename battlescripts
Diffstat (limited to 'include/battle_scripts.h')
-rw-r--r-- | include/battle_scripts.h | 640 |
1 files changed, 640 insertions, 0 deletions
diff --git a/include/battle_scripts.h b/include/battle_scripts.h new file mode 100644 index 000000000..b04a82673 --- /dev/null +++ b/include/battle_scripts.h @@ -0,0 +1,640 @@ +#ifndef GUARD_BATTLE_SCRIPTS_H +#define GUARD_BATTLE_SCRIPTS_H + +extern const u8 BattleScript_EffectHit[]; +extern const u8 BattleScript_HitFromAtkCanceler[]; +extern const u8 BattleScript_HitFromAccCheck[]; +extern const u8 BattleScript_HitFromAtkString[]; +extern const u8 BattleScript_HitFromCritCalc[]; +extern const u8 BattleScript_HitFromAtkAnimation[]; +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_MakeMoveMissed[]; +extern const u8 BattleScript_PrintMoveMissed[]; +extern const u8 BattleScript_MoveMissedPause[]; +extern const u8 BattleScript_MoveMissed[]; +extern const u8 BattleScript_EffectSleep[]; +extern const u8 BattleScript_82D8AB0[]; +extern const u8 BattleScript_82D8AC1[]; +extern const u8 BattleScript_82D8ACF[]; +extern const u8 BattleScript_EffectPoisonHit[]; +extern const u8 BattleScript_EffectAbsorb[]; +extern const u8 BattleScript_82D8B26[]; +extern const u8 BattleScript_82D8B2E[]; +extern const u8 BattleScript_82D8B45[]; +extern const u8 BattleScript_EffectBurnHit[]; +extern const u8 BattleScript_EffectFreezeHit[]; +extern const u8 BattleScript_EffectParalyzeHit[]; +extern const u8 BattleScript_EffectExplosion[]; +extern const u8 BattleScript_82D8B94[]; +extern const u8 BattleScript_82D8B96[]; +extern const u8 BattleScript_82D8BCF[]; +extern const u8 BattleScript_82D8BEA[]; +extern const u8 BattleScript_EffectDreamEater[]; +extern const u8 BattleScript_82D8C0E[]; +extern const u8 BattleScript_82D8C18[]; +extern const u8 BattleScript_82D8C56[]; +extern const u8 BattleScript_EffectMirrorMove[]; +extern const u8 BattleScript_EffectAttackUp[]; +extern const u8 BattleScript_EffectDefenseUp[]; +extern const u8 BattleScript_EffectSpecialAttackUp[]; +extern const u8 BattleScript_EffectEvasionUp[]; +extern const u8 BattleScript_EffectStatUp[]; +extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[]; +extern const u8 BattleScript_82D8CBD[]; +extern const u8 BattleScript_82D8CBF[]; +extern const u8 BattleScript_82D8CC7[]; +extern const u8 BattleScript_82D8CCF[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_EffectAttackDown[]; +extern const u8 BattleScript_EffectDefenseDown[]; +extern const u8 BattleScript_EffectSpeedDown[]; +extern const u8 BattleScript_EffectAccuracyDown[]; +extern const u8 BattleScript_EffectEvasionDown[]; +extern const u8 BattleScript_EffectStatDown[]; +extern const u8 BattleScript_82D8D4E[]; +extern const u8 BattleScript_82D8D58[]; +extern const u8 BattleScript_82D8D60[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_EffectHaze[]; +extern const u8 BattleScript_EffectBide[]; +extern const u8 BattleScript_EffectRampage[]; +extern const u8 BattleScript_82D8DAE[]; +extern const u8 BattleScript_EffectRoar[]; +extern const u8 BattleScript_EffectMultiHit[]; +extern const u8 BattleScript_82D8DFD[]; +extern const u8 BattleScript_82D8E1F[]; +extern const u8 BattleScript_82D8E71[]; +extern const u8 BattleScript_82D8E74[]; +extern const u8 BattleScript_82D8E93[]; +extern const u8 BattleScript_EffectConversion[]; +extern const u8 BattleScript_EffectFlinchHit[]; +extern const u8 BattleScript_EffectRestoreHp[]; +extern const u8 BattleScript_EffectToxic[]; +extern const u8 BattleScript_AlreadyPoisoned[]; +extern const u8 BattleScript_82D8F63[]; +extern const u8 BattleScript_EffectPayDay[]; +extern const u8 BattleScript_EffectLightScreen[]; +extern const u8 BattleScript_EffectTriAttack[]; +extern const u8 BattleScript_EffectRest[]; +extern const u8 BattleScript_82D8FC6[]; +extern const u8 BattleScript_82D8FD6[]; +extern const u8 BattleScript_EffectOhko[]; +extern const u8 BattleScript_82D9008[]; +extern const u8 BattleScript_EffectRazorWind[]; +extern const u8 BattleScript_82D9040[]; +extern const u8 BattleScript_82D906F[]; +extern const u8 BattleScript_EffectSuperFang[]; +extern const u8 BattleScript_EffectDragonRage[]; +extern const u8 BattleScript_EffectTrap[]; +extern const u8 BattleScript_82D9105[]; +extern const u8 BattleScript_EffectDoubleHit[]; +extern const u8 BattleScript_EffectRecoilIfMiss[]; +extern const u8 BattleScript_82D9135[]; +extern const u8 BattleScript_EffectMist[]; +extern const u8 BattleScript_EffectFocusEnergy[]; +extern const u8 BattleScript_EffectRecoil[]; +extern const u8 BattleScript_EffectConfuse[]; +extern const u8 BattleScript_82D9201[]; +extern const u8 BattleScript_EffectAttackUp2[]; +extern const u8 BattleScript_EffectDefenseUp2[]; +extern const u8 BattleScript_EffectSpeedUp2[]; +extern const u8 BattleScript_EffectSpecialAttackUp2[]; +extern const u8 BattleScript_EffectSpecialDefenseUp2[]; +extern const u8 BattleScript_EffectTransform[]; +extern const u8 BattleScript_EffectAttackDown2[]; +extern const u8 BattleScript_EffectDefenseDown2[]; +extern const u8 BattleScript_EffectSpeedDown2[]; +extern const u8 BattleScript_EffectSpecialDefenseDown2[]; +extern const u8 BattleScript_EffectReflect[]; +extern const u8 BattleScript_82D928C[]; +extern const u8 BattleScript_EffectPoison[]; +extern const u8 BattleScript_EffectParalyze[]; +extern const u8 BattleScript_82D9351[]; +extern const u8 BattleScript_82D9362[]; +extern const u8 BattleScript_EffectAttackDownHit[]; +extern const u8 BattleScript_EffectDefenseDownHit[]; +extern const u8 BattleScript_EffectSpeedDownHit[]; +extern const u8 BattleScript_EffectSpecialAttackDownHit[]; +extern const u8 BattleScript_EffectSpecialDefenseDownHit[]; +extern const u8 BattleScript_EffectAccuracyDownHit[]; +extern const u8 BattleScript_EffectSkyAttack[]; +extern const u8 BattleScript_EffectConfuseHit[]; +extern const u8 BattleScript_EffectTwineedle[]; +extern const u8 BattleScript_EffectSubstitute[]; +extern const u8 BattleScript_82D942B[]; +extern const u8 BattleScript_82D9431[]; +extern const u8 BattleScript_82D943E[]; +extern const u8 BattleScript_EffectRecharge[]; +extern const u8 BattleScript_MoveUsedMustRecharge[]; +extern const u8 BattleScript_EffectRage[]; +extern const u8 BattleScript_82D9487[]; +extern const u8 BattleScript_EffectMimic[]; +extern const u8 BattleScript_EffectMetronome[]; +extern const u8 BattleScript_EffectLeechSeed[]; +extern const u8 BattleScript_82D94E5[]; +extern const u8 BattleScript_EffectSplash[]; +extern const u8 BattleScript_EffectDisable[]; +extern const u8 BattleScript_EffectLevelDamage[]; +extern const u8 BattleScript_EffectPsywave[]; +extern const u8 BattleScript_EffectCounter[]; +extern const u8 BattleScript_EffectEncore[]; +extern const u8 BattleScript_EffectPainSplit[]; +extern const u8 BattleScript_EffectSnore[]; +extern const u8 BattleScript_82D95CE[]; +extern const u8 BattleScript_82D95E2[]; +extern const u8 BattleScript_EffectConversion2[]; +extern const u8 BattleScript_EffectLockOn[]; +extern const u8 BattleScript_EffectSketch[]; +extern const u8 BattleScript_EffectSleepTalk[]; +extern const u8 BattleScript_82D965E[]; +extern const u8 BattleScript_82D967E[]; +extern const u8 BattleScript_EffectDestinyBond[]; +extern const u8 BattleScript_EffectFlail[]; +extern const u8 BattleScript_EffectSpite[]; +extern const u8 BattleScript_EffectHealBell[]; +extern const u8 BattleScript_82D96ED[]; +extern const u8 BattleScript_82D96FE[]; +extern const u8 BattleScript_EffectTripleKick[]; +extern const u8 BattleScript_82D9718[]; +extern const u8 BattleScript_82D973A[]; +extern const u8 BattleScript_82D9799[]; +extern const u8 BattleScript_82D97AD[]; +extern const u8 BattleScript_82D97D7[]; +extern const u8 BattleScript_EffectThief[]; +extern const u8 BattleScript_EffectMeanLook[]; +extern const u8 BattleScript_EffectNightmare[]; +extern const u8 BattleScript_NightmareWorked[]; +extern const u8 BattleScript_EffectMinimize[]; +extern const u8 BattleScript_EffectCurse[]; +extern const u8 BattleScript_82D9892[]; +extern const u8 BattleScript_82D98B8[]; +extern const u8 BattleScript_82D98CC[]; +extern const u8 BattleScript_82D98E0[]; +extern const u8 BattleScript_82D98E5[]; +extern const u8 BattleScript_82D98F6[]; +extern const u8 BattleScript_EffectProtect[]; +extern const u8 BattleScript_EffectSpikes[]; +extern const u8 BattleScript_EffectForesight[]; +extern const u8 BattleScript_EffectPerishSong[]; +extern const u8 BattleScript_PerishSongLoop[]; +extern const u8 BattleScript_PerishSongLoopIncrement[]; +extern const u8 BattleScript_PerishSongNotAffected[]; +extern const u8 BattleScript_EffectSandstorm[]; +extern const u8 BattleScript_EffectRollout[]; +extern const u8 BattleScript_82D99CD[]; +extern const u8 BattleScript_82D99D4[]; +extern const u8 BattleScript_EffectSwagger[]; +extern const u8 BattleScript_82D9A1E[]; +extern const u8 BattleScript_EffectFuryCutter[]; +extern const u8 BattleScript_82D9A43[]; +extern const u8 BattleScript_EffectAttract[]; +extern const u8 BattleScript_EffectReturn[]; +extern const u8 BattleScript_EffectPresent[]; +extern const u8 BattleScript_EffectSafeguard[]; +extern const u8 BattleScript_EffectThawHit[]; +extern const u8 BattleScript_EffectMagnitude[]; +extern const u8 BattleScript_EffectBatonPass[]; +extern const u8 BattleScript_EffectRapidSpin[]; +extern const u8 BattleScript_EffectSonicboom[]; +extern const u8 BattleScript_EffectMorningSun[]; +extern const u8 BattleScript_EffectHiddenPower[]; +extern const u8 BattleScript_EffectRainDance[]; +extern const u8 BattleScript_82D9B41[]; +extern const u8 BattleScript_EffectSunnyDay[]; +extern const u8 BattleScript_EffectDefenseUpHit[]; +extern const u8 BattleScript_EffectAttackUpHit[]; +extern const u8 BattleScript_EffectAllStatsUpHit[]; +extern const u8 BattleScript_EffectBellyDrum[]; +extern const u8 BattleScript_EffectPsychUp[]; +extern const u8 BattleScript_EffectMirrorCoat[]; +extern const u8 BattleScript_EffectSkullBash[]; +extern const u8 BattleScript_82D9C16[]; +extern const u8 BattleScript_EffectTwister[]; +extern const u8 BattleScript_82D9C35[]; +extern const u8 BattleScript_EffectEarthquake[]; +extern const u8 BattleScript_82D9C44[]; +extern const u8 BattleScript_82D9C64[]; +extern const u8 BattleScript_82D9C73[]; +extern const u8 BattleScript_82D9CAC[]; +extern const u8 BattleScript_EffectFutureSight[]; +extern const u8 BattleScript_EffectGust[]; +extern const u8 BattleScript_EffectStomp[]; +extern const u8 BattleScript_EffectSolarbeam[]; +extern const u8 BattleScript_82D9D28[]; +extern const u8 BattleScript_82D9D50[]; +extern const u8 BattleScript_EffectThunder[]; +extern const u8 BattleScript_EffectTeleport[]; +extern const u8 BattleScript_EffectBeatUp[]; +extern const u8 BattleScript_BeatUpLoop[]; +extern const u8 BattleScript_BeatUpAttack[]; +extern const u8 BattleScript_BeatUpEnd[]; +extern const u8 BattleScript_EffectFly[]; +extern const u8 BattleScript_82D9E52[]; +extern const u8 BattleScript_82D9E5D[]; +extern const u8 BattleScript_82D9E68[]; +extern const u8 BattleScript_82D9E6E[]; +extern const u8 BattleScript_82D9E79[]; +extern const u8 BattleScript_82D9EA3[]; +extern const u8 BattleScript_82D9EB0[]; +extern const u8 BattleScript_EffectDefenseCurl[]; +extern const u8 BattleScript_82D9ED3[]; +extern const u8 BattleScript_EffectSoftboiled[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_EffectFakeOut[]; +extern const u8 BattleScript_ButItFailedAtkStringPpReduce[]; +extern const u8 BattleScript_ButItFailedPpReduce[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_NotAffected[]; +extern const u8 BattleScript_EffectUproar[]; +extern const u8 BattleScript_82D9F5A[]; +extern const u8 BattleScript_EffectStockpile[]; +extern const u8 BattleScript_EffectSpitUp[]; +extern const u8 BattleScript_SpitUpFail[]; +extern const u8 BattleScript_82D9FA2[]; +extern const u8 BattleScript_EffectSwallow[]; +extern const u8 BattleScript_SwallowFail[]; +extern const u8 BattleScript_EffectHail[]; +extern const u8 BattleScript_EffectTorment[]; +extern const u8 BattleScript_EffectFlatter[]; +extern const u8 BattleScript_82DA03A[]; +extern const u8 BattleScript_EffectWillOWisp[]; +extern const u8 BattleScript_82DA0A1[]; +extern const u8 BattleScript_82DA0BB[]; +extern const u8 BattleScript_EffectMemento[]; +extern const u8 BattleScript_82DA119[]; +extern const u8 BattleScript_82DA13C[]; +extern const u8 BattleScript_82DA148[]; +extern const u8 BattleScript_82DA153[]; +extern const u8 BattleScript_82DA15A[]; +extern const u8 BattleScript_EffectFacade[]; +extern const u8 BattleScript_FacadeDoubleDmg[]; +extern const u8 BattleScript_EffectFocusPunch[]; +extern const u8 BattleScript_EffectSmellingsalt[]; +extern const u8 BattleScript_82DA1BA[]; +extern const u8 BattleScript_EffectFollowMe[]; +extern const u8 BattleScript_EffectNaturePower[]; +extern const u8 BattleScript_EffectCharge[]; +extern const u8 BattleScript_EffectTaunt[]; +extern const u8 BattleScript_EffectHelpingHand[]; +extern const u8 BattleScript_EffectTrick[]; +extern const u8 BattleScript_EffectRolePlay[]; +extern const u8 BattleScript_EffectWish[]; +extern const u8 BattleScript_EffectAssist[]; +extern const u8 BattleScript_EffectIngrain[]; +extern const u8 BattleScript_EffectSuperpower[]; +extern const u8 BattleScript_EffectMagicCoat[]; +extern const u8 BattleScript_EffectRecycle[]; +extern const u8 BattleScript_EffectRevenge[]; +extern const u8 BattleScript_EffectBrickBreak[]; +extern const u8 BattleScript_82DA306[]; +extern const u8 BattleScript_82DA319[]; +extern const u8 BattleScript_EffectYawn[]; +extern const u8 BattleScript_82DA378[]; +extern const u8 BattleScript_82DA382[]; +extern const u8 BattleScript_EffectKnockOff[]; +extern const u8 BattleScript_EffectEndeavor[]; +extern const u8 BattleScript_EffectEruption[]; +extern const u8 BattleScript_EffectSkillSwap[]; +extern const u8 BattleScript_EffectImprison[]; +extern const u8 BattleScript_EffectRefresh[]; +extern const u8 BattleScript_EffectGrudge[]; +extern const u8 BattleScript_EffectSnatch[]; +extern const u8 BattleScript_EffectLowKick[]; +extern const u8 BattleScript_EffectSecretPower[]; +extern const u8 BattleScript_EffectDoubleEdge[]; +extern const u8 BattleScript_EffectTeeterDance[]; +extern const u8 BattleScript_82DA47B[]; +extern const u8 BattleScript_82DA4C7[]; +extern const u8 BattleScript_82DA4D0[]; +extern const u8 BattleScript_82DA4E5[]; +extern const u8 BattleScript_82DA4F3[]; +extern const u8 BattleScript_82DA501[]; +extern const u8 BattleScript_82DA50F[]; +extern const u8 BattleScript_82DA520[]; +extern const u8 BattleScript_EffectMudSport[]; +extern const u8 BattleScript_EffectPoisonFang[]; +extern const u8 BattleScript_EffectWeatherBall[]; +extern const u8 BattleScript_EffectOverheat[]; +extern const u8 BattleScript_EffectTickle[]; +extern const u8 BattleScript_82DA571[]; +extern const u8 BattleScript_82DA5A7[]; +extern const u8 BattleScript_82DA5CA[]; +extern const u8 BattleScript_82DA5CF[]; +extern const u8 BattleScript_EffectCosmicPower[]; +extern const u8 BattleScript_82DA5F8[]; +extern const u8 BattleScript_82DA623[]; +extern const u8 BattleScript_82DA642[]; +extern const u8 BattleScript_EffectSkyUppercut[]; +extern const u8 BattleScript_EffectBulkUp[]; +extern const u8 BattleScript_82DA66A[]; +extern const u8 BattleScript_82DA695[]; +extern const u8 BattleScript_82DA6B4[]; +extern const u8 BattleScript_EffectCalmMind[]; +extern const u8 BattleScript_82DA6CE[]; +extern const u8 BattleScript_82DA6F9[]; +extern const u8 BattleScript_82DA718[]; +extern const u8 BattleScript_CantRaiseMultipleStats[]; +extern const u8 BattleScript_EffectDragonDance[]; +extern const u8 BattleScript_82DA746[]; +extern const u8 BattleScript_82DA771[]; +extern const u8 BattleScript_82DA790[]; +extern const u8 BattleScript_EffectCamouflage[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_82DA7C4[]; +extern const u8 BattleScript_82DA7CD[]; +extern const u8 BattleScript_82DA816[]; +extern const u8 BattleScript_82DA8D0[]; +extern const u8 BattleScript_82DA8F5[]; +extern const u8 BattleScript_82DA8F6[]; +extern const u8 BattleScript_82DA8FC[]; +extern const u8 BattleScript_82DA908[]; +extern const u8 BattleScript_82DA92C[]; +extern const u8 BattleScript_LocalTrainerBattleWon[]; +extern const u8 BattleScript_82DA943[]; +extern const u8 BattleScript_82DA946[]; +extern const u8 BattleScript_82DA963[]; +extern const u8 BattleScript_PayDayMoneyAndPickUpItems[]; +extern const u8 BattleScript_LocalBattleLost[]; +extern const u8 BattleScript_82DA9B1[]; +extern const u8 BattleScript_82DA9BD[]; +extern const u8 BattleScript_82DA9BE[]; +extern const u8 BattleScript_82DA9C9[]; +extern const u8 BattleScript_82DAA01[]; +extern const u8 BattleScript_82DAA0A[]; +extern const u8 BattleScript_82DAA0B[]; +extern const u8 BattleScript_82DAA31[]; +extern const u8 BattleScript_LinkBattleWonOrLost[]; +extern const u8 BattleScript_82DAA58[]; +extern const u8 BattleScript_82DAA5C[]; +extern const u8 BattleScript_82DAA83[]; +extern const u8 BattleScript_FrontierTrainerBattleWon[]; +extern const u8 BattleScript_82DAAAB[]; +extern const u8 BattleScript_82DAAAE[]; +extern const u8 BattleScript_82DAACB[]; +extern const u8 BattleScript_82DAADA[]; +extern const u8 BattleScript_SmokeBallEscape[]; +extern const u8 BattleScript_RanAwayUsingMonAbility[]; +extern const u8 BattleScript_GotAwaySafely[]; +extern const u8 BattleScript_WildMonFled[]; +extern const u8 BattleScript_82DAAFE[]; +extern const u8 BattleScript_PrintFailedToRunString[]; +extern const u8 BattleScript_82DAB0B[]; +extern const u8 BattleScript_82DAB11[]; +extern const u8 BattleScript_ActionSwitch[]; +extern const u8 BattleScript_82DAB35[]; +extern const u8 BattleScript_82DAB37[]; +extern const u8 BattleScript_82DAB44[]; +extern const u8 BattleScript_82DAB77[]; +extern const u8 BattleScript_82DABB8[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_TryLearnMoveLoop[]; +extern const u8 BattleScript_AskToLearnMove[]; +extern const u8 BattleScript_ForgotAndLearnedNewMove[]; +extern const u8 BattleScript_LearnedNewMove[]; +extern const u8 BattleScript_LearnMoveReturn[]; +extern const u8 BattleScript_82DAC2C[]; +extern const u8 BattleScript_82DAC46[]; +extern const u8 BattleScript_82DAC47[]; +extern const u8 BattleScript_82DAC5F[]; +extern const u8 BattleScript_82DACA0[]; +extern const u8 BattleScript_82DACBF[]; +extern const u8 BattleScript_82DACC9[]; +extern const u8 BattleScript_82DACD2[]; +extern const u8 BattleScript_82DACE0[]; +extern const u8 BattleScript_82DACE7[]; +extern const u8 BattleScript_82DACFA[]; +extern const u8 BattleScript_82DAD01[]; +extern const u8 BattleScript_82DAD0B[]; +extern const u8 BattleScript_LeechSeedTurnDrain[]; +extern const u8 BattleScript_82DAD47[]; +extern const u8 BattleScript_82DAD4D[]; +extern const u8 BattleScript_BideStoringEnergy[]; +extern const u8 BattleScript_BideAttack[]; +extern const u8 BattleScript_BideNoEnergyToAttack[]; +extern const u8 BattleScript_82DADD8[]; +extern const u8 BattleScript_82DADF1[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_MoveUsedIsDisabled[]; +extern const u8 BattleScript_82DAE1F[]; +extern const u8 BattleScript_DisabledNoMore[]; +extern const u8 BattleScript_82DAE2A[]; +extern const u8 BattleScript_82DAE2D[]; +extern const u8 BattleScript_EncoredNoMore[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_SpikesOnAttacker[]; +extern const u8 BattleScript_82DAE7A[]; +extern const u8 BattleScript_SpikesOnTarget[]; +extern const u8 BattleScript_82DAEB1[]; +extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_82DAEE8[]; +extern const u8 BattleScript_82DAEFE[]; +extern const u8 BattleScript_82DAF05[]; +extern const u8 BattleScript_82DAF20[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_82DAF54[]; +extern const u8 BattleScript_82DAF72[]; +extern const u8 BattleScript_82DAF86[]; +extern const u8 BattleScript_82DAF9A[]; +extern const u8 BattleScript_82DAFAE[]; +extern const u8 BattleScript_82DAFC2[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_82DAFE4[]; +extern const u8 BattleScript_82DB001[]; +extern const u8 BattleScript_82DB008[]; +extern const u8 BattleScript_82DB020[]; +extern const u8 BattleScript_82DB027[]; +extern const u8 BattleScript_82DB03F[]; +extern const u8 BattleScript_82DB058[]; +extern const u8 BattleScript_NoMovesLeft[]; +extern const u8 BattleScript_82DB076[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_82DB089[]; +extern const u8 BattleScript_82DB08D[]; +extern const u8 BattleScript_82DB098[]; +extern const u8 BattleScript_82DB0A0[]; +extern const u8 BattleScript_MoveUsedIsTaunted[]; +extern const u8 BattleScript_82DB0AF[]; +extern const u8 BattleScript_WishComesTrue[]; +extern const u8 BattleScript_82DB0DE[]; +extern const u8 BattleScript_IngrainTurnHeal[]; +extern const u8 BattleScript_82DB109[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_82DB144[]; +extern const u8 BattleScript_82DB167[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_MoveUsedIsImprisoned[]; +extern const u8 BattleScript_82DB181[]; +extern const u8 BattleScript_82DB185[]; +extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_SAtkDown2[]; +extern const u8 BattleScript_82DB1FE[]; +extern const u8 BattleScript_FocusPunchSetUp[]; +extern const u8 BattleScript_MoveUsedIsAsleep[]; +extern const u8 BattleScript_MoveUsedWokeUp[]; +extern const u8 BattleScript_82DB234[]; +extern const u8 BattleScript_PoisonTurnDmg[]; +extern const u8 BattleScript_82DB243[]; +extern const u8 BattleScript_82DB245[]; +extern const u8 BattleScript_82DB25E[]; +extern const u8 BattleScript_BurnTurnDmg[]; +extern const u8 BattleScript_MoveUsedIsFrozen[]; +extern const u8 BattleScript_MoveUsedUnfroze[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 BattleScript_MoveUsedIsParalyzed[]; +extern const u8 BattleScript_MoveUsedFlinched[]; +extern const u8 BattleScript_82DB2A6[]; +extern const u8 BattleScript_ThrashConfuses[]; +extern const u8 BattleScript_MoveUsedIsConfused[]; +extern const u8 BattleScript_82DB2D4[]; +extern const u8 BattleScript_82DB2FF[]; +extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_WrapTurnDmg[]; +extern const u8 BattleScript_WrapEnds[]; +extern const u8 BattleScript_MoveUsedIsInLove[]; +extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; +extern const u8 BattleScript_NightmareTurnDmg[]; +extern const u8 BattleScript_CurseTurnDmg[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_82DB374[]; +extern const u8 BattleScript_YawnMakesAsleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_82DB407[]; +extern const u8 BattleScript_82DB421[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_DrizzleActivates[]; +extern const u8 BattleScript_SpeedBoostActivates[]; +extern const u8 BattleScript_TraceActivates[]; +extern const u8 BattleScript_RainDishActivates[]; +extern const u8 BattleScript_SandstreamActivates[]; +extern const u8 BattleScript_ShedSkinActivates[]; +extern const u8 BattleScript_82DB48D[]; +extern const u8 BattleScript_82DB493[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_82DB4AF[]; +extern const u8 BattleScript_82DB4B8[]; +extern const u8 BattleScript_82DB4BE[]; +extern const u8 BattleScript_82DB4C1[]; +extern const u8 BattleScript_82DB4CD[]; +extern const u8 BattleScript_82DB510[]; +extern const u8 BattleScript_82DB51B[]; +extern const u8 BattleScript_82DB51C[]; +extern const u8 BattleScript_DroughtActivates[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MoveHPDrain_PPLoss[]; +extern const u8 BattleScript_MoveHPDrain[]; +extern const u8 BattleScript_82DB591[]; +extern const u8 BattleScript_82DB592[]; +extern const u8 BattleScript_FlashFireBoost_PPLoss[]; +extern const u8 BattleScript_FlashFireBoost[]; +extern const u8 BattleScript_82DB5B9[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_82DB611[]; +extern const u8 BattleScript_SoundproofProtected[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_StickyHoldActivates[]; +extern const u8 BattleScript_ColorChangeActivates[]; +extern const u8 BattleScript_RoughSkinActivates[]; +extern const u8 BattleScript_CuteCharmActivates[]; +extern const u8 BattleScript_ApplySecondaryEffect[]; +extern const u8 BattleScript_SynchronizeActivates[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_82DB68C[]; +extern const u8 BattleScript_82DB695[]; +extern const u8 BattleScript_82DB6A5[]; +extern const u8 BattleScript_MoveUsedLoafingAround[]; +extern const u8 BattleScript_82DB6C7[]; +extern const u8 BattleScript_82DB6D9[]; +extern const u8 BattleScript_82DB6F0[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_BerryCurePrlzEnd2[]; +extern const u8 BattleScript_BerryCureParRet[]; +extern const u8 BattleScript_BerryCurePsnEnd2[]; +extern const u8 BattleScript_BerryCurePsnRet[]; +extern const u8 BattleScript_BerryCureBrnEnd2[]; +extern const u8 BattleScript_BerryCureBrnRet[]; +extern const u8 BattleScript_BerryCureFrzEnd2[]; +extern const u8 BattleScript_BerryCureFrzRet[]; +extern const u8 BattleScript_BerryCureSlpEnd2[]; +extern const u8 BattleScript_BerryCureSlpRet[]; +extern const u8 BattleScript_BerryCureConfusionEnd2[]; +extern const u8 BattleScript_BerryCureConfusionRet[]; +extern const u8 BattleScript_BerryCureChosenStatusEnd2[]; +extern const u8 BattleScript_BerryCureChosenStatusRet[]; +extern const u8 BattleScript_WhiteHerbEnd2[]; +extern const u8 BattleScript_WhiteHerbRet[]; +extern const u8 BattleScript_ItemHealHP_RemoveItem[]; +extern const u8 BattleScript_BerryPPHealEnd2[]; +extern const u8 BattleScript_ItemHealHP_End2[]; +extern const u8 BattleScript_ItemHealHP_Ret[]; +extern const u8 BattleScript_82DB812[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_BerryConfuseHealEnd2[]; +extern const u8 BattleScript_BerryStatRaiseEnd2[]; +extern const u8 BattleScript_82DB85B[]; +extern const u8 BattleScript_BerryFocusEnergyEnd2[]; +extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; +extern const u8 BattleScript_82DB87D[]; +extern const u8 BattleScript_82DB881[]; +extern const u8 BattleScript_82DB887[]; +extern const u8 BattleScript_82DB89D[]; +extern const u8 BattleScript_82DB8BE[]; +extern const u8 BattleScript_82DB8E0[]; +extern const u8 BattleScript_82DB8F3[]; +extern const u8 BattleScript_82DB973[]; +extern const u8 BattleScript_82DB992[]; +extern const u8 BattleScript_82DB9BA[]; +extern const u8 BattleScript_82DB9C1[]; +extern const u8 BattleScript_82DB9C8[]; +extern const u8 BattleScript_82DBD68[]; +extern const u8 BattleScript_82DBD7A[]; +extern const u8 BattleScript_82DBD7E[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_82DBD92[]; +extern const u8 BattleScript_82DBDA5[]; +extern const u8 BattleScript_82DBDC2[]; +extern const u8 BattleScript_82DBDC3[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_82DBE01[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_82DBE12[]; +extern const u8 BattleScript_82DBE1C[]; +extern const u8 BattleScript_82DBE4B[]; +extern const u8 BattleScript_82DBE6F[]; +extern const u8 BattleScript_82DBE91[]; +extern const u8 BattleScript_RunByUsingItem[]; +extern const u8 BattleScript_82DBEBD[]; +extern const u8 BattleScript_82DBEC4[]; +extern const u8 BattleScript_82DBECD[]; +extern const u8 BattleScript_82DBEE3[]; + +#endif // GUARD_BATTLE_SCRIPTS_H |