diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-21 22:29:35 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-01-21 22:29:35 -0600 |
commit | 663ecd00145da49fda7d2509d629d737ea633cd8 (patch) | |
tree | a4cfc7323151501d5603f1cd34e68a73f328434e /include/battle_transition.h | |
parent | a78b0636f50c012c3618d55a9b83f834319de6e0 (diff) | |
parent | f57340b729d741acae17213c9c748738fcc1dcb3 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into battle_refactor
Diffstat (limited to 'include/battle_transition.h')
-rw-r--r-- | include/battle_transition.h | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h index 84b5e37ec..0d6ef3c83 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -1,12 +1,27 @@ #ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H -void sub_8149DFC(u8 a1); -void BattleTransition_StartOnField(u8 transitionID); -void BattleTransition_Start(u8 transitionID); +void TestBattleTransition(u8 transitionId); +void BattleTransition_StartOnField(u8 transitionId); +void BattleTransition_Start(u8 transitionId); bool8 IsBattleTransitionDone(void); +bool8 FldEff_Pokeball(void); +void TransitionPhase1_Task_RunFuncs(u8 taskId); +void sub_8149F58(u16 **a0, u16 **a1); -// credits for the names go to Dyskinesia and Tetrable +extern const struct SpritePalette gFieldEffectObjectPaletteInfo10; + +enum // TRANSITION_MUGSHOT +{ + MUGSHOT_SYDNEY, + MUGSHOT_PHOEBE, + MUGSHOT_GLACIA, + MUGSHOT_DRAKE, + MUGSHOT_CHAMPION, + MUGSHOTS_COUNT +}; + +// credits for the names go to Dyskinesia, Tetrable and Farore // names are naturally subject to change #define B_TRANSITION_BLUR 0 @@ -35,10 +50,10 @@ bool8 IsBattleTransitionDone(void); #define B_TRANSITION_KYOGRE 22 #define B_TRANSITION_GROUDON 23 #define B_TRANSITION_RAYQUAZA 24 -#define B_TRANSITION_25 25 -#define B_TRANSITION_26 26 -#define B_TRANSITION_27 27 -#define B_TRANSITION_28 28 +#define B_TRANSITION_SHRED_SPLIT 25 +#define B_TRANSITION_BLACKHOLE1 26 +#define B_TRANSITION_BLACKHOLE2 27 +#define B_TRANSITION_RECTANGULAR_SPIRAL 28 #define B_TRANSITION_29 29 #define B_TRANSITION_30 30 #define B_TRANSITION_31 31 @@ -52,5 +67,6 @@ bool8 IsBattleTransitionDone(void); #define B_TRANSITION_39 39 #define B_TRANSITION_40 40 #define B_TRANSITION_41 41 +#define B_TRANSITION_COUNT 42 #endif // GUARD_BATTLE_TRANSITION_H |