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author | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-18 12:55:48 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-18 12:55:48 -0500 |
commit | 75a32c9dc54e32dd8c87af98dd0d3def658f7b02 (patch) | |
tree | e14c28dfd6de59cef7771ccb9d6ef239f8093023 /include/battle_transition.h | |
parent | cfb0e233eebd172ce9131f4e4b940b18db6eb1d0 (diff) | |
parent | c6ff1a6ce39cb67c6de21f2e4938ea62c97ee7e5 (diff) |
Merge branch 'link' of github.com:pikalaxalt/pokeemerald into link
Diffstat (limited to 'include/battle_transition.h')
-rw-r--r-- | include/battle_transition.h | 68 |
1 files changed, 67 insertions, 1 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h index 1603f5c93..0d6ef3c83 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -1,6 +1,72 @@ #ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H -void sub_8149DFC(u8 a1); +void TestBattleTransition(u8 transitionId); +void BattleTransition_StartOnField(u8 transitionId); +void BattleTransition_Start(u8 transitionId); +bool8 IsBattleTransitionDone(void); +bool8 FldEff_Pokeball(void); +void TransitionPhase1_Task_RunFuncs(u8 taskId); +void sub_8149F58(u16 **a0, u16 **a1); + +extern const struct SpritePalette gFieldEffectObjectPaletteInfo10; + +enum // TRANSITION_MUGSHOT +{ + MUGSHOT_SYDNEY, + MUGSHOT_PHOEBE, + MUGSHOT_GLACIA, + MUGSHOT_DRAKE, + MUGSHOT_CHAMPION, + MUGSHOTS_COUNT +}; + +// credits for the names go to Dyskinesia, Tetrable and Farore +// names are naturally subject to change + +#define B_TRANSITION_BLUR 0 +#define B_TRANSITION_SWIRL 1 +#define B_TRANSITION_SHUFFLE 2 +#define B_TRANSITION_BIG_POKEBALL 3 +#define B_TRANSITION_POKEBALLS_TRAIL 4 +#define B_TRANSITION_CLOCKWISE_BLACKFADE 5 +#define B_TRANSITION_RIPPLE 6 +#define B_TRANSITION_WAVE 7 +#define B_TRANSITION_SLICE 8 +#define B_TRANSITION_WHITEFADE 9 +#define B_TRANSITION_GRID_SQUARES 10 +#define B_TRANSITION_SHARDS 11 +#define B_TRANSITION_SYDNEY 12 +#define B_TRANSITION_PHOEBE 13 +#define B_TRANSITION_GLACIA 14 +#define B_TRANSITION_DRAKE 15 +#define B_TRANSITION_CHAMPION 16 +// added in Emerald +#define B_TRANSITION_AQUA 17 +#define B_TRANSITION_MAGMA 18 +#define B_TRANSITION_REGICE 19 +#define B_TRANSITION_REGISTEEL 20 +#define B_TRANSITION_REGIROCK 21 +#define B_TRANSITION_KYOGRE 22 +#define B_TRANSITION_GROUDON 23 +#define B_TRANSITION_RAYQUAZA 24 +#define B_TRANSITION_SHRED_SPLIT 25 +#define B_TRANSITION_BLACKHOLE1 26 +#define B_TRANSITION_BLACKHOLE2 27 +#define B_TRANSITION_RECTANGULAR_SPIRAL 28 +#define B_TRANSITION_29 29 +#define B_TRANSITION_30 30 +#define B_TRANSITION_31 31 +#define B_TRANSITION_32 32 +#define B_TRANSITION_33 33 +#define B_TRANSITION_34 34 +#define B_TRANSITION_35 35 +#define B_TRANSITION_36 36 +#define B_TRANSITION_37 37 +#define B_TRANSITION_38 38 +#define B_TRANSITION_39 39 +#define B_TRANSITION_40 40 +#define B_TRANSITION_41 41 +#define B_TRANSITION_COUNT 42 #endif // GUARD_BATTLE_TRANSITION_H |