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authorGriffinR <griffin.g.richards@gmail.com>2021-10-25 10:20:48 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-10-25 10:20:48 -0400
commita612c27f2ded23f713b2199764b65c6b8b4aaf9d (patch)
treeb56cd5a308a8c7c87a76033a2bf51264b0a14d52 /include/battle_transition.h
parent6dc3c9864c80557a81c080e0a5893d9d8765c635 (diff)
Drop battle transition 'phase' terminology
Diffstat (limited to 'include/battle_transition.h')
-rw-r--r--include/battle_transition.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h
index 784c5f968..e978e9094 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -1,12 +1,11 @@
#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
-void TestBattleTransition(u8 transitionId);
void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
bool8 FldEff_Pokeball(void);
-void TransitionPhase1_Task_RunFuncs(u8 taskId);
+void Task_BattleTransition_Intro(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
extern const struct SpritePalette gSpritePalette_Pokeball;