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author | scnorton <scnorton@biociphers.org> | 2018-01-16 17:09:36 -0500 |
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committer | scnorton <scnorton@biociphers.org> | 2018-01-16 17:09:36 -0500 |
commit | d8bb1d15e7941d9689393f1215c82788a793af50 (patch) | |
tree | 7006f3de7d3cf5a0fce6af66bd182d3d3f985854 /include/config.h | |
parent | 09d3da101bd1b1c9d7471e7a193f0af7cae0ab73 (diff) | |
parent | 309640a28c63528fda8d6b50b9d5bb83eddeb8c9 (diff) |
Merge branch 'master' into mac_build_and_libc
Diffstat (limited to 'include/config.h')
-rw-r--r-- | include/config.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/include/config.h b/include/config.h index 162af3143..318ed39d8 100644 --- a/include/config.h +++ b/include/config.h @@ -1,6 +1,23 @@ #ifndef GUARD_CONFIG_H #define GUARD_CONFIG_H +// In the Generation 3 games, Asserts were used in various debug builds. +// Ruby/Sapphire and Emerald do not have these asserts while Fire Red +// still has them in the ROM. This is because the developers forgot +// to define NDEBUG before release, however this has been changed as +// Ruby's actual debug build does not use the AGBPrint features. +#define NDEBUG + +// To enable print debugging, comment out "#define NDEBUG". This allows +// the various AGBPrint functions to be used. (See include/gba/isagbprint.h). +// Some emulators support a debug console window: uncomment NoCashGBAPrint() +// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary +// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you +// would normally use AGBPrint() and AGBPrintf(). + +// NOTE: Don't try to enable assert right now as many pointers +// still exist in defines and WILL likely result in a broken ROM. + #define ENGLISH #ifdef ENGLISH |