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authorGriffinR <griffin.g.richards@gmail.com>2021-07-08 00:24:56 -0400
committerGitHub <noreply@github.com>2021-07-08 00:24:56 -0400
commit32fe4127555632d00223c07f9f0c1d69eac8c6b8 (patch)
tree2743f21f76db6deb6eaf99fa942565125a5d237e /include/constants/battle_ai.h
parentfced9e507da70096668967346e09c27302ca54e9 (diff)
parentd2701b51ab08a3d099c378f6b1a8113a7bc45690 (diff)
Merge pull request #1475 from GriffinRichards/doc-minor
Label remaining symbols in a few files
Diffstat (limited to 'include/constants/battle_ai.h')
-rw-r--r--include/constants/battle_ai.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 4c3a45dc6..5ade58d50 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -29,24 +29,24 @@
#define AI_WEATHER_HAIL 3
// get_how_powerful_move_is
-#define MOVE_POWER_DISCOURAGED 0
+#define MOVE_POWER_OTHER 0
#define MOVE_NOT_MOST_POWERFUL 1
#define MOVE_MOST_POWERFUL 2
// script's table id to bit
-#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
-#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
-#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
-#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
-#define AI_SCRIPT_RISKY (1 << 4)
-#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
-#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
-#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
-#define AI_SCRIPT_HP_AWARE (1 << 8)
-#define AI_SCRIPT_UNKNOWN (1 << 9)
+#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
+#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
+#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
+#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
+#define AI_SCRIPT_RISKY (1 << 4)
+#define AI_SCRIPT_PREFER_POWER_EXTREMES (1 << 5)
+#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
+#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
+#define AI_SCRIPT_HP_AWARE (1 << 8)
+#define AI_SCRIPT_TRY_SUNNY_DAY_START (1 << 9)
// 10 - 28 are not used
-#define AI_SCRIPT_ROAMING (1 << 29)
-#define AI_SCRIPT_SAFARI (1 << 30)
-#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
+#define AI_SCRIPT_ROAMING (1 << 29)
+#define AI_SCRIPT_SAFARI (1 << 30)
+#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
#endif // GUARD_CONSTANTS_BATTLE_AI_H