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authorhondew <pokehondew@gmail.com>2020-08-30 14:14:38 -0400
committerhondew <pokehondew@gmail.com>2020-08-30 14:14:38 -0400
commite46b35455d1e2af8c8c2d291ce1cc28e682d9095 (patch)
tree76855f3dedad94ba34a8f8b40811a1005107b5ae /include/constants/contest.h
parent328aecc96e690c437e52663a1445417e8aa78df6 (diff)
parenta9719c92bfa4c6b6dcf57e9516f184721152ad80 (diff)
Merge branch 'master' into pokeball-doc
Diffstat (limited to 'include/constants/contest.h')
-rw-r--r--include/constants/contest.h172
1 files changed, 163 insertions, 9 deletions
diff --git a/include/constants/contest.h b/include/constants/contest.h
index 2de2866a3..9eb6b26e4 100644
--- a/include/constants/contest.h
+++ b/include/constants/contest.h
@@ -1,9 +1,9 @@
#ifndef GUARD_CONSTANTS_CONTEST_H
#define GUARD_CONSTANTS_CONTEST_H
-#define CONTESTANT_COUNT 4
#define APPLAUSE_METER_SIZE 5
-#define CONTEST_TURN_COUNT 5
+#define CONTEST_NUM_APPEALS 5
+#define CONTEST_LAST_APPEAL (CONTEST_NUM_APPEALS - 1)
#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
@@ -22,13 +22,6 @@
#define CONTEST_TYPE_NPC_MASTER (CONTEST_RANK_MASTER + 1)
#define CONTEST_TYPE_LINK (CONTEST_RANK_LINK + 1)
-#define CONTEST_CATEGORY_COOL 0
-#define CONTEST_CATEGORY_BEAUTY 1
-#define CONTEST_CATEGORY_CUTE 2
-#define CONTEST_CATEGORY_SMART 3
-#define CONTEST_CATEGORY_TOUGH 4
-#define CONTEST_CATEGORIES_COUNT 5
-
#define CONTEST_WINNER_ARTIST 0 // Winner shown by the artist, painting not necessarily saved
#define CONTEST_WINNER_HALL_1 1
#define CONTEST_WINNER_HALL_2 2
@@ -52,4 +45,165 @@
#define CANT_ENTER_CONTEST_EGG 3
#define CANT_ENTER_CONTEST_FAINTED 4
+#define CONTEST_AI_CHECK_BAD_MOVE (1 << 0)
+#define CONTEST_AI_CHECK_COMBO (1 << 1)
+#define CONTEST_AI_CHECK_BORING (1 << 2)
+#define CONTEST_AI_CHECK_EXCITEMENT (1 << 3)
+#define CONTEST_AI_CHECK_ORDER (1 << 4)
+#define CONTEST_AI_CHECK_GOOD_MOVE (1 << 5)
+#define CONTEST_AI_ERRATIC (1 << 6)
+#define CONTEST_AI_DUMMY_1 (1 << 7)
+#define CONTEST_AI_DUMMY_2 (1 << 8)
+#define CONTEST_AI_DUMMY_3 (1 << 9)
+#define CONTEST_AI_DUMMY_4 (1 << 10)
+#define CONTEST_AI_DUMMY_5 (1 << 11)
+#define CONTEST_AI_DUMMY_6 (1 << 12)
+#define CONTEST_AI_DUMMY_7 (1 << 13)
+#define CONTEST_AI_DUMMY_8 (1 << 14)
+#define CONTEST_AI_DUMMY_9 (1 << 15)
+#define CONTEST_AI_DUMMY_10 (1 << 16)
+#define CONTEST_AI_DUMMY_11 (1 << 17)
+#define CONTEST_AI_DUMMY_12 (1 << 18)
+#define CONTEST_AI_DUMMY_13 (1 << 19)
+#define CONTEST_AI_DUMMY_14 (1 << 20)
+#define CONTEST_AI_DUMMY_15 (1 << 21)
+#define CONTEST_AI_DUMMY_16 (1 << 22)
+#define CONTEST_AI_DUMMY_17 (1 << 23)
+#define CONTEST_AI_DUMMY_18 (1 << 24)
+#define CONTEST_AI_DUMMY_19 (1 << 25)
+#define CONTEST_AI_DUMMY_20 (1 << 26)
+#define CONTEST_AI_DUMMY_21 (1 << 27)
+#define CONTEST_AI_DUMMY_22 (1 << 28)
+#define CONTEST_AI_DUMMY_23 (1 << 29)
+#define CONTEST_AI_DUMMY_24 (1 << 30)
+#define CONTEST_AI_DUMMY_25 (1 << 31)
+
+// The below scripts are used by every AI contest opponent
+// It includes every non-dummy script
+#define CONTEST_AI_COMMON (CONTEST_AI_CHECK_BAD_MOVE | CONTEST_AI_CHECK_COMBO | CONTEST_AI_CHECK_BORING | \
+ CONTEST_AI_CHECK_EXCITEMENT | CONTEST_AI_CHECK_ORDER | CONTEST_AI_CHECK_GOOD_MOVE | CONTEST_AI_ERRATIC | \
+ CONTEST_AI_DUMMY_1 | CONTEST_AI_DUMMY_2 | CONTEST_AI_DUMMY_3 | CONTEST_AI_DUMMY_4 | CONTEST_AI_DUMMY_5)
+
+#define CONTEST_EFFECT_HIGHLY_APPEALING 0
+#define CONTEST_EFFECT_USER_MORE_EASILY_STARTLED 1
+#define CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES 2
+#define CONTEST_EFFECT_REPETITION_NOT_BORING 3
+#define CONTEST_EFFECT_AVOID_STARTLE_ONCE 4
+#define CONTEST_EFFECT_AVOID_STARTLE 5
+#define CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY 6
+#define CONTEST_EFFECT_USER_LESS_EASILY_STARTLED 7
+#define CONTEST_EFFECT_STARTLE_FRONT_MON 8
+#define CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS 9
+#define CONTEST_EFFECT_STARTLE_PREV_MON 10
+#define CONTEST_EFFECT_STARTLE_PREV_MONS 11
+#define CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON 12
+#define CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS 13
+#define CONTEST_EFFECT_STARTLE_PREV_MON_2 14
+#define CONTEST_EFFECT_STARTLE_PREV_MONS_2 15
+#define CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION 16
+#define CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION 17
+#define CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN 18
+#define CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL 19
+#define CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL 20
+#define CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL 21
+#define CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL 22
+#define CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL 23
+#define CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL 24
+#define CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS 25
+#define CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS 26
+#define CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS 27
+#define CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION 28
+#define CONTEST_EFFECT_BETTER_IF_FIRST 29
+#define CONTEST_EFFECT_BETTER_IF_LAST 30
+#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES 31
+#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE 32
+#define CONTEST_EFFECT_BETTER_WHEN_LATER 33
+#define CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING 34
+#define CONTEST_EFFECT_BETTER_IF_SAME_TYPE 35
+#define CONTEST_EFFECT_BETTER_IF_DIFF_TYPE 36
+#define CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL 37
+#define CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS 38
+#define CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION 39
+#define CONTEST_EFFECT_NEXT_APPEAL_EARLIER 40
+#define CONTEST_EFFECT_NEXT_APPEAL_LATER 41
+#define CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER 42
+#define CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER 43
+#define CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST 44
+#define CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS 45
+#define CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED 46
+#define CONTEST_EFFECT_DONT_EXCITE_AUDIENCE 47
+
+// Each of the above effects is grouped into one of these effect type categories
+// Only a few of these get checked by the AI, the rest go unused
+#define CONTEST_EFFECT_TYPE_APPEAL 0
+#define CONTEST_EFFECT_TYPE_AVOID_STARTLE 1
+#define CONTEST_EFFECT_TYPE_STARTLE_MON 2
+#define CONTEST_EFFECT_TYPE_STARTLE_MONS 3
+#define CONTEST_EFFECT_TYPE_WORSEN 4
+#define CONTEST_EFFECT_TYPE_SPECIAL_APPEAL 5
+#define CONTEST_EFFECT_TYPE_TURN_ORDER 6
+
+#define COMBO_STARTER_RAIN_DANCE 1
+#define COMBO_STARTER_RAGE 2
+#define COMBO_STARTER_FOCUS_ENERGY 3
+#define COMBO_STARTER_HYPNOSIS 4
+#define COMBO_STARTER_ENDURE 5
+#define COMBO_STARTER_HORN_ATTACK 6
+#define COMBO_STARTER_SWORDS_DANCE 7
+#define COMBO_STARTER_STOCKPILE 8
+#define COMBO_STARTER_SUNNY_DAY 9
+#define COMBO_STARTER_REST 10
+#define COMBO_STARTER_VICE_GRIP 11
+#define COMBO_STARTER_DEFENSE_CURL 12
+#define COMBO_STARTER_CHARGE 13
+#define COMBO_STARTER_ROCK_THROW 14
+#define COMBO_STARTER_YAWN 15
+#define COMBO_STARTER_SCARY_FACE 16
+#define COMBO_STARTER_POWDER_SNOW 17
+#define COMBO_STARTER_LOCK_ON 18
+#define COMBO_STARTER_SOFT_BOILED 19
+#define COMBO_STARTER_MEAN_LOOK 20
+#define COMBO_STARTER_SCRATCH 21
+#define COMBO_STARTER_GROWTH 22
+#define COMBO_STARTER_HAIL 23
+#define COMBO_STARTER_SANDSTORM 24
+#define COMBO_STARTER_BELLY_DRUM 25
+#define COMBO_STARTER_MIND_READER 26
+#define COMBO_STARTER_DRAGON_BREATH 27
+#define COMBO_STARTER_DRAGON_RAGE 28
+#define COMBO_STARTER_DRAGON_DANCE 29
+#define COMBO_STARTER_SURF 30
+#define COMBO_STARTER_DIVE 31
+#define COMBO_STARTER_STRING_SHOT 32
+#define COMBO_STARTER_LEER 33
+#define COMBO_STARTER_TAUNT 34
+#define COMBO_STARTER_CHARM 35
+#define COMBO_STARTER_HARDEN 36
+#define COMBO_STARTER_SING 37
+#define COMBO_STARTER_EARTHQUAKE 38
+#define COMBO_STARTER_DOUBLE_TEAM 39
+#define COMBO_STARTER_CURSE 40
+#define COMBO_STARTER_SWEET_SCENT 41
+#define COMBO_STARTER_SLUDGE 42
+#define COMBO_STARTER_SLUDGE_BOMB 43
+#define COMBO_STARTER_THUNDER_PUNCH 44
+#define COMBO_STARTER_FIRE_PUNCH 45
+#define COMBO_STARTER_ICE_PUNCH 46
+#define COMBO_STARTER_PECK 47
+#define COMBO_STARTER_METAL_SOUND 48
+#define COMBO_STARTER_MUD_SPORT 49
+#define COMBO_STARTER_WATER_SPORT 50
+#define COMBO_STARTER_BONE_CLUB 51
+#define COMBO_STARTER_BONEMERANG 52
+#define COMBO_STARTER_BONE_RUSH 53
+#define COMBO_STARTER_SAND_ATTACK 54
+#define COMBO_STARTER_MUD_SLAP 55
+#define COMBO_STARTER_FAKE_OUT 56
+#define COMBO_STARTER_PSYCHIC 57
+#define COMBO_STARTER_KINESIS 58
+#define COMBO_STARTER_CONFUSION 59
+#define COMBO_STARTER_POUND 60
+#define COMBO_STARTER_SMOG 61
+#define COMBO_STARTER_CALM_MIND 62
+
#endif // GUARD_CONSTANTS_CONTEST_H