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author | LOuroboros <lunosouroboros@gmail.com> | 2021-08-24 19:59:32 -0300 |
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committer | LOuroboros <lunosouroboros@gmail.com> | 2021-08-24 19:59:32 -0300 |
commit | 554210c5e315e786ddc6eef888e9ff6065ad73f8 (patch) | |
tree | 66bb5065902fb10a4ad007e53cb61f90fd68e624 /include/constants/map_scripts.h | |
parent | 63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff) |
Removed trailing spaces in the most relevant files
Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g'
Credits to Grant Murphy from Stack Overflow.
Diffstat (limited to 'include/constants/map_scripts.h')
-rw-r--r-- | include/constants/map_scripts.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h index 68d360955..7a56cc908 100644 --- a/include/constants/map_scripts.h +++ b/include/constants/map_scripts.h @@ -9,7 +9,7 @@ They are numbered in the order that they will be called when entering a map (from a warp or camera transition). NOTE: These descriptions are just of what they generally do, not what they always or have to do - 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). + 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). Almost exclusively used to set metatiles on the map before it's first drawn 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed. |