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author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-23 21:49:49 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-23 21:49:49 -0400 |
commit | 9d0f9042febd46d506110778a3beeec90c8c9c1e (patch) | |
tree | c3bf2f4b0b3183de111bfcc89fac3316f562c937 /include/constants/map_scripts.h | |
parent | 0c2e9a5b4c1c0c0f2a62be6165e826760dd572cb (diff) | |
parent | a6ab2eb883b4cef727a6caee993745cfeff1274b (diff) |
Merge pull request #1498 from LOuroboros/trailingSpaces
Removed trailing spaces in the most relevant files
Diffstat (limited to 'include/constants/map_scripts.h')
-rw-r--r-- | include/constants/map_scripts.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h index 68d360955..7a56cc908 100644 --- a/include/constants/map_scripts.h +++ b/include/constants/map_scripts.h @@ -9,7 +9,7 @@ They are numbered in the order that they will be called when entering a map (from a warp or camera transition). NOTE: These descriptions are just of what they generally do, not what they always or have to do - 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). + 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). Almost exclusively used to set metatiles on the map before it's first drawn 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed. |