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authorGriffinR <griffin.g.richards@gmail.com>2021-09-23 21:49:49 -0400
committerGitHub <noreply@github.com>2021-09-23 21:49:49 -0400
commit9d0f9042febd46d506110778a3beeec90c8c9c1e (patch)
treec3bf2f4b0b3183de111bfcc89fac3316f562c937 /include/constants/map_scripts.h
parent0c2e9a5b4c1c0c0f2a62be6165e826760dd572cb (diff)
parenta6ab2eb883b4cef727a6caee993745cfeff1274b (diff)
Merge pull request #1498 from LOuroboros/trailingSpaces
Removed trailing spaces in the most relevant files
Diffstat (limited to 'include/constants/map_scripts.h')
-rw-r--r--include/constants/map_scripts.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h
index 68d360955..7a56cc908 100644
--- a/include/constants/map_scripts.h
+++ b/include/constants/map_scripts.h
@@ -9,7 +9,7 @@
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
NOTE: These descriptions are just of what they generally do, not what they always or have to do
- 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
+ 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
Almost exclusively used to set metatiles on the map before it's first drawn
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.