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author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-13 23:26:46 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-13 23:26:46 -0500 |
commit | f42eafc85b007cd27e90bc9a1350d589e31bda43 (patch) | |
tree | 7a09999f6ac2fc2d1b36ece5ec484ec6527a201f /include/constants/sound.h | |
parent | 4c4fa1f25e55e41f469604a984a820f5a7f30e90 (diff) | |
parent | 8d18d03c791c40bad532c62f217b0f82aadec6d2 (diff) |
Merge branch 'master' into doc-banim
Diffstat (limited to 'include/constants/sound.h')
-rw-r--r-- | include/constants/sound.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/include/constants/sound.h b/include/constants/sound.h new file mode 100644 index 000000000..dc434bcf8 --- /dev/null +++ b/include/constants/sound.h @@ -0,0 +1,48 @@ +#ifndef GUARD_CONSTANTS_SOUND_H +#define GUARD_CONSTANTS_SOUND_H + +#define FANFARE_LEVEL_UP 0 +#define FANFARE_OBTAIN_ITEM 1 +#define FANFARE_EVOLVED 2 +#define FANFARE_OBTAIN_TMHM 3 +#define FANFARE_HEAL 4 +#define FANFARE_OBTAIN_BADGE 5 +#define FANFARE_MOVE_DELETED 6 +#define FANFARE_OBTAIN_BERRY 7 +#define FANFARE_AWAKEN_LEGEND 8 +#define FANFARE_SLOTS_JACKPOT 9 +#define FANFARE_SLOTS_WIN 10 +#define FANFARE_TOO_BAD 11 +#define FANFARE_RG_POKE_FLUTE 12 +#define FANFARE_RG_OBTAIN_KEY_ITEM 13 +#define FANFARE_RG_DEX_RATING 14 +#define FANFARE_OBTAIN_B_POINTS 15 +#define FANFARE_OBTAIN_SYMBOL 16 +#define FANFARE_REGISTER_MATCH_CALL 17 + +#define CRY_MODE_NORMAL 0 // Default +#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles +#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive" +#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl +#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse +#define CRY_MODE_FAINT 5 // Used when a Pokémon faints +#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice +#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar +#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar +#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse +#define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl +#define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy +#define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK + +// Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary +#define DOUBLE_CRY_ROAR 2 +#define DOUBLE_CRY_GROWL 255 + +#define CRY_PRIORITY_NORMAL 10 +#define CRY_PRIORITY_AMBIENT 1 + +// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c +#define CRY_VOLUME 120 +#define CRY_VOLUME_RS 125 + +#endif // GUARD_CONSTANTS_SOUND_H |