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author | DizzyEggg <jajkodizzy@wp.pl> | 2018-07-22 13:14:58 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-07-22 13:14:58 +0200 |
commit | 1e9143e0b22bc72cb77866e10817bc509064842a (patch) | |
tree | 87b77fdd2c19d34cb7ac10870fdc4c30188e2d70 /include/constants/vars.h | |
parent | c9d486a5d3ea6bf7d256c2d7ca7f10339e498427 (diff) | |
parent | 06b3ce408f774c7192202308e783cc22bb8e7643 (diff) |
merge union room with master
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 976c6a739..ed4a7797b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -27,7 +27,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetFieldObjectGraphicsId(). +// See VarGetEventObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 |