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authorhuderlem <huderlem@gmail.com>2020-02-12 18:34:19 -0600
committerGitHub <noreply@github.com>2020-02-12 18:34:19 -0600
commit204c431993dad29661a9ff47326787cd0cf381e6 (patch)
treebda0c76fa20f0cc9e679985d8f7286ad95dd38c4 /include/constants/vars.h
parent66c6b7a38b2a071ce7029978dd0d02fe6ec05952 (diff)
parent6b966d20e5d3866117fc9f1c0616654f2dfc415e (diff)
Merge pull request #910 from GriffinRichards/fix-eventobj
Standardize Object Event naming
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r--include/constants/vars.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 7f622b6e3..4a38bde81 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetEventObjectGraphicsId().
+// See VarGetObjectEventGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012