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author | huderlem <huderlem@gmail.com> | 2020-02-12 18:34:19 -0600 |
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committer | GitHub <noreply@github.com> | 2020-02-12 18:34:19 -0600 |
commit | 204c431993dad29661a9ff47326787cd0cf381e6 (patch) | |
tree | bda0c76fa20f0cc9e679985d8f7286ad95dd38c4 /include/constants/vars.h | |
parent | 66c6b7a38b2a071ce7029978dd0d02fe6ec05952 (diff) | |
parent | 6b966d20e5d3866117fc9f1c0616654f2dfc415e (diff) |
Merge pull request #910 from GriffinRichards/fix-eventobj
Standardize Object Event naming
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 7f622b6e3..4a38bde81 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -27,7 +27,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 |