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author | Marcus Huderle <huderlem@gmail.com> | 2018-06-14 08:08:51 -0500 |
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committer | GitHub <noreply@github.com> | 2018-06-14 08:08:51 -0500 |
commit | bebcea402921d23232f7657fcfdab810f8699399 (patch) | |
tree | a59ea431d486bf23cde76e35ca789d1a0d113f3e /include/constants/vars.h | |
parent | f810c9ecade3d793a139f67cd8f63effc5644b99 (diff) | |
parent | e01dd90bb36f850fe88f2b1edae65c74b3bc48b1 (diff) |
Merge pull request #263 from huderlem/event_object_movement
Sync event object movement with pokeruby
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 976c6a739..ed4a7797b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -27,7 +27,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetFieldObjectGraphicsId(). +// See VarGetEventObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 |