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authorMarcus Huderle <huderlem@gmail.com>2018-06-14 08:08:51 -0500
committerGitHub <noreply@github.com>2018-06-14 08:08:51 -0500
commitbebcea402921d23232f7657fcfdab810f8699399 (patch)
treea59ea431d486bf23cde76e35ca789d1a0d113f3e /include/constants/vars.h
parentf810c9ecade3d793a139f67cd8f63effc5644b99 (diff)
parente01dd90bb36f850fe88f2b1edae65c74b3bc48b1 (diff)
Merge pull request #263 from huderlem/event_object_movement
Sync event object movement with pokeruby
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r--include/constants/vars.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 976c6a739..ed4a7797b 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetFieldObjectGraphicsId().
+// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012