diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-05 17:39:26 +0100 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-05 17:39:26 +0100 |
commit | ae8e89a10ddfb736afc23a2477c20b6897b0313d (patch) | |
tree | 03ead636462c868b93cad1046867ac338f9788b0 /include/data/pokemon/level_up_learnsets.h | |
parent | eb6aed50e56f36ce416f7ecc8edfacea1da61bf1 (diff) |
move some pokemon data to c
Diffstat (limited to 'include/data/pokemon/level_up_learnsets.h')
-rw-r--r-- | include/data/pokemon/level_up_learnsets.h | 5623 |
1 files changed, 5623 insertions, 0 deletions
diff --git a/include/data/pokemon/level_up_learnsets.h b/include/data/pokemon/level_up_learnsets.h new file mode 100644 index 000000000..4035dc66a --- /dev/null +++ b/include/data/pokemon/level_up_learnsets.h @@ -0,0 +1,5623 @@ +#ifndef POKEEMERALD_LEVEL_UP_LEARNSETS_H +#define POKEEMERALD_LEVEL_UP_LEARNSETS_H + +#define LEVEL_UP_MOVE(lvl, move) ((lvl << 9) | move) +#define LEVEL_UP_END 0xffff + +const u16 gBulbasaurLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(32, MOVE_GROWTH), + LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gIvysaurLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(38, MOVE_GROWTH), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gVenusaurLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_GROWTH), + LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gCharmanderLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(19, MOVE_RAGE), + LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +const u16 gCharmeleonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(20, MOVE_RAGE), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +const u16 gCharizardLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(20, MOVE_RAGE), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SLASH), + LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +const u16 gSquirtleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(18, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(28, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gWartortleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gBlastoiseLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gCaterpieLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +const u16 gMetapodLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_END +}; + +const u16 gButterfreeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_GUST), + LEVEL_UP_MOVE(34, MOVE_PSYBEAM), + LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_END +}; + +const u16 gWeedleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_END +}; + +const u16 gKakunaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_END +}; + +const u16 gBeedrillLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gPidgeyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(39, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +const u16 gPidgeottoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +const u16 gPidgeotLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(48, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), + LEVEL_UP_END +}; + +const u16 gRattataLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gRaticateLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gSpearowLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(19, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gFearowLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(26, MOVE_PURSUIT), + LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gEkansLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(32, MOVE_ACID), + LEVEL_UP_MOVE(37, MOVE_STOCKPILE), + LEVEL_UP_MOVE(37, MOVE_SWALLOW), + LEVEL_UP_MOVE(37, MOVE_SPIT_UP), + LEVEL_UP_MOVE(44, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gArbokLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 8, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(38, MOVE_ACID), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gPikachuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_SLAM), + LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_THUNDER), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + LEVEL_UP_END +}; + +const u16 gRaichuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), + LEVEL_UP_END +}; + +const u16 gSandshrewLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(23, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +const u16 gSandslashLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(24, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_SWIFT), + LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(62, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +const u16 gNidoranFLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gNidorinaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gNidoqueenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE(23, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +const u16 gNidoranMLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +const u16 gNidorinoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_POISON_STING), + LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLATTER), + LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), + LEVEL_UP_END +}; + +const u16 gNidokingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE(23, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gClefairyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_ENCORE), + LEVEL_UP_MOVE( 9, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(29, MOVE_METRONOME), + LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), + LEVEL_UP_END +}; + +const u16 gClefableLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 1, MOVE_METRONOME), + LEVEL_UP_END +}; + +const u16 gVulpixLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_ROAR), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_IMPRISON), + LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_GRUDGE), + LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +const u16 gNinetalesLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), + LEVEL_UP_END +}; + +const u16 gJigglypuffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_DISABLE), + LEVEL_UP_MOVE(19, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_MIMIC), + LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gWigglytuffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +const u16 gZubatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_POISON_FANG), + LEVEL_UP_MOVE(46, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gGolbatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gOddishLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +const u16 gGloomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +const u16 gVileplumeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_END +}; + +const u16 gParasLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(25, MOVE_SPORE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_GROWTH), + LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +const u16 gParasectLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(27, MOVE_SPORE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_GROWTH), + LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), + LEVEL_UP_END +}; + +const u16 gVenonatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(33, MOVE_PSYBEAM), + LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gVenomothLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(52, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gDiglettLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_FISSURE), + LEVEL_UP_END +}; + +const u16 gDugtrioLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_DIG), + LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(64, MOVE_FISSURE), + LEVEL_UP_END +}; + +const u16 gMeowthLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_PAY_DAY), + LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(46, MOVE_SLASH), + LEVEL_UP_MOVE(50, MOVE_FAKE_OUT), + LEVEL_UP_END +}; + +const u16 gPersianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_PAY_DAY), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(38, MOVE_SCREECH), + LEVEL_UP_MOVE(46, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(53, MOVE_SLASH), + LEVEL_UP_MOVE(59, MOVE_FAKE_OUT), + LEVEL_UP_END +}; + +const u16 gPsyduckLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gGolduckLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gMankeyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), + LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(33, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(51, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gPrimeapeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), + LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(28, MOVE_RAGE), + LEVEL_UP_MOVE(36, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(45, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(54, MOVE_SCREECH), + LEVEL_UP_MOVE(63, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gGrowlitheLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_ROAR), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gArcanineLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_ROAR), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), + LEVEL_UP_END +}; + +const u16 gPoliwagLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gPoliwhirlLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gPoliwrathLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), + LEVEL_UP_MOVE(35, MOVE_SUBMISSION), + LEVEL_UP_MOVE(51, MOVE_MIND_READER), + LEVEL_UP_END +}; + +const u16 gAbraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_END +}; + +const u16 gKadabraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 1, MOVE_KINESIS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +const u16 gAlakazamLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 1, MOVE_KINESIS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_RECOVER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_CALM_MIND), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_TRICK), + LEVEL_UP_END +}; + +const u16 gMachopLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(37, MOVE_SUBMISSION), + LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +const u16 gMachokeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +const u16 gMachampLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(22, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(41, MOVE_SUBMISSION), + LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +const u16 gBellsproutLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(23, MOVE_ACID), + LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(45, MOVE_SLAM), + LEVEL_UP_END +}; + +const u16 gWeepinbellLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_WRAP), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(24, MOVE_ACID), + LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(54, MOVE_SLAM), + LEVEL_UP_END +}; + +const u16 gVictreebelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_END +}; + +const u16 gTentacoolLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(36, MOVE_BARRIER), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gTentacruelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_CONSTRICT), + LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(30, MOVE_WRAP), + LEVEL_UP_MOVE(38, MOVE_BARRIER), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gGeodudeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(26, MOVE_ROLLOUT), + LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gGravelerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gGolemLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), + LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gPonytaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +const u16 gRapidashLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(14, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(50, MOVE_BOUNCE), + LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +const u16 gSlowpokeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_GROWL), + LEVEL_UP_MOVE(15, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(29, MOVE_DISABLE), + LEVEL_UP_MOVE(34, MOVE_HEADBUTT), + LEVEL_UP_MOVE(43, MOVE_AMNESIA), + LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gSlowbroLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_GROWL), + LEVEL_UP_MOVE(15, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(29, MOVE_DISABLE), + LEVEL_UP_MOVE(34, MOVE_HEADBUTT), + LEVEL_UP_MOVE(37, MOVE_WITHDRAW), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(54, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gMagnemiteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +const u16 gMagnetonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(26, MOVE_SPARK), + LEVEL_UP_MOVE(35, MOVE_LOCK_ON), + LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(53, MOVE_SCREECH), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +const u16 gFarfetchdLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(11, MOVE_LEER), + LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +const u16 gDoduoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_UPROAR), + LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gDodrioLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(38, MOVE_UPROAR), + LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(60, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gSeelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gDewgongLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE( 9, MOVE_GROWL), + LEVEL_UP_MOVE(17, MOVE_ICY_WIND), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gGrimerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(53, MOVE_MEMENTO), + LEVEL_UP_END +}; + +const u16 gMukLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 8, MOVE_DISABLE), + LEVEL_UP_MOVE(13, MOVE_SLUDGE), + LEVEL_UP_MOVE(19, MOVE_MINIMIZE), + LEVEL_UP_MOVE(26, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(61, MOVE_MEMENTO), + LEVEL_UP_END +}; + +const u16 gShellderLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_LEER), + LEVEL_UP_MOVE(41, MOVE_CLAMP), + LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), + LEVEL_UP_END +}; + +const u16 gCloysterLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_SPIKES), + LEVEL_UP_MOVE(41, MOVE_SPIKE_CANNON), + LEVEL_UP_END +}; + +const u16 gGastlyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(16, MOVE_CURSE), + LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(36, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +const u16 gHaunterLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(16, MOVE_CURSE), + LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +const u16 gGengarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_SPITE), + LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(16, MOVE_CURSE), + LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +const u16 gOnixLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 9, MOVE_BIND), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(21, MOVE_HARDEN), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(49, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gDrowzeeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(18, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_HEADBUTT), + LEVEL_UP_MOVE(31, MOVE_POISON_GAS), + LEVEL_UP_MOVE(36, MOVE_MEDITATE), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gHypnoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_DISABLE), + LEVEL_UP_MOVE(18, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_HEADBUTT), + LEVEL_UP_MOVE(33, MOVE_POISON_GAS), + LEVEL_UP_MOVE(40, MOVE_MEDITATE), + LEVEL_UP_MOVE(49, MOVE_PSYCHIC), + LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gKrabbyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(41, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), + LEVEL_UP_END +}; + +const u16 gKinglerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(16, MOVE_HARDEN), + LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(27, MOVE_STOMP), + LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(49, MOVE_PROTECT), + LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), + LEVEL_UP_END +}; + +const u16 gVoltorbLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(32, MOVE_ROLLOUT), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +const u16 gElectrodeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(21, MOVE_SPARK), + LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(48, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_EXPLOSION), + LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), + LEVEL_UP_END +}; + +const u16 gExeggcuteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BARRAGE), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 7, MOVE_REFLECT), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gExeggutorLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BARRAGE), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), + LEVEL_UP_END +}; + +const u16 gCuboneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(29, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(37, MOVE_THRASH), + LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gMarowakLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_LEER), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_BONEMERANG), + LEVEL_UP_MOVE(32, MOVE_RAGE), + LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(46, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), + LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gHitmonleeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 6, MOVE_MEDITATE), + LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_MIND_READER), + LEVEL_UP_MOVE(36, MOVE_FORESIGHT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), + LEVEL_UP_MOVE(51, MOVE_REVERSAL), + LEVEL_UP_END +}; + +const u16 gHitmonchanLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE( 7, MOVE_AGILITY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(44, MOVE_DETECT), + LEVEL_UP_MOVE(50, MOVE_COUNTER), + LEVEL_UP_END +}; + +const u16 gLickitungLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(23, MOVE_STOMP), + LEVEL_UP_MOVE(29, MOVE_WRAP), + LEVEL_UP_MOVE(34, MOVE_DISABLE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(51, MOVE_REFRESH), + LEVEL_UP_END +}; + +const u16 gKoffingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(49, MOVE_MEMENTO), + LEVEL_UP_END +}; + +const u16 gWeezingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE( 9, MOVE_SMOG), + LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(21, MOVE_SLUDGE), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(58, MOVE_MEMENTO), + LEVEL_UP_END +}; + +const u16 gRhyhornLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +const u16 gRhydonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(66, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +const u16 gChanseyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_REFRESH), + LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(23, MOVE_MINIMIZE), + LEVEL_UP_MOVE(29, MOVE_SING), + LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gTangelaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(28, MOVE_BIND), + LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(40, MOVE_SLAM), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_END +}; + +const u16 gKangaskhanLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(31, MOVE_RAGE), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +const u16 gHorseaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +const u16 gSeadraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +const u16 gGoldeenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(38, MOVE_WATERFALL), + LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(52, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gSeakingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(41, MOVE_WATERFALL), + LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), + LEVEL_UP_MOVE(61, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gStaryuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(15, MOVE_RECOVER), + LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(24, MOVE_SWIFT), + LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_MINIMIZE), + LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gStarmieLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_RECOVER), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +const u16 gMrmimeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BARRIER), + LEVEL_UP_MOVE( 5, MOVE_CONFUSION), + LEVEL_UP_MOVE( 9, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(13, MOVE_MEDITATE), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(21, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(21, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_PSYBEAM), + LEVEL_UP_MOVE(33, MOVE_RECYCLE), + LEVEL_UP_MOVE(37, MOVE_TRICK), + LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + LEVEL_UP_MOVE(49, MOVE_BATON_PASS), + LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gScytherLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +const u16 gJynxLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 9, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(67, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +const u16 gElectabuzzLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(58, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gMagmarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +const u16 gPinsirLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_BIND), + LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_HARDEN), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(43, MOVE_SUBMISSION), + LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), + LEVEL_UP_END +}; + +const u16 gTaurosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(26, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +const u16 gMagikarpLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +const u16 gGyaradosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THRASH), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(30, MOVE_LEER), + LEVEL_UP_MOVE(35, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gLaprasLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 7, MOVE_MIST), + LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gDittoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), + LEVEL_UP_END +}; + +const u16 gEeveeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_GROWL), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +const u16 gVaporeonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_WATER_GUN), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAZE), + LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gJolteonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gFlareonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_EMBER), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(42, MOVE_SMOG), + LEVEL_UP_MOVE(47, MOVE_LEER), + LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gPorygonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONVERSION), + LEVEL_UP_MOVE( 9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_SHARPEN), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +const u16 gOmanyteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(43, MOVE_TICKLE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gOmastarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_LEER), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gKabutoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +const u16 gKabutopsLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_ABSORB), + LEVEL_UP_MOVE(19, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(40, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +const u16 gAerodactylLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_AGILITY), + LEVEL_UP_MOVE(15, MOVE_BITE), + LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gSnorlaxLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_AMNESIA), + LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(15, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(24, MOVE_YAWN), + LEVEL_UP_MOVE(28, MOVE_REST), + LEVEL_UP_MOVE(28, MOVE_SNORE), + LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_BLOCK), + LEVEL_UP_MOVE(42, MOVE_COVET), + LEVEL_UP_MOVE(46, MOVE_ROLLOUT), + LEVEL_UP_MOVE(51, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gArticunoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(13, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIND_READER), + LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(61, MOVE_REFLECT), + LEVEL_UP_MOVE(73, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gZapdosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(85, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gMoltresLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +const u16 gDratiniLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_OUTRAGE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gDragonairLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_TWISTER), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(56, MOVE_OUTRAGE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gDragoniteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_TWISTER), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_TWISTER), + LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(61, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gMewtwoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_BARRIER), + LEVEL_UP_MOVE(22, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(55, MOVE_MIST), + LEVEL_UP_MOVE(66, MOVE_PSYCHIC), + LEVEL_UP_MOVE(77, MOVE_AMNESIA), + LEVEL_UP_MOVE(88, MOVE_RECOVER), + LEVEL_UP_MOVE(99, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gMewLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE(10, MOVE_TRANSFORM), + LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(30, MOVE_METRONOME), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +const u16 gChikoritaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gBayleefLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_REFLECT), + LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gMeganiumLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_REFLECT), + LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gCyndaquilLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gQuilavaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gTyphlosionLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(45, MOVE_SWIFT), + LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gTotodileLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gCroconawLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(45, MOVE_SCREECH), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gFeraligatrLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(38, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gSentretLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(24, MOVE_SLAM), + LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(40, MOVE_REST), + LEVEL_UP_MOVE(49, MOVE_AMNESIA), + LEVEL_UP_END +}; + +const u16 gFurretLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(48, MOVE_REST), + LEVEL_UP_MOVE(59, MOVE_AMNESIA), + LEVEL_UP_END +}; + +const u16 gHoothootLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(34, MOVE_CONFUSION), + LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +const u16 gNoctowlLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), + LEVEL_UP_MOVE(11, MOVE_PECK), + LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_REFLECT), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_CONFUSION), + LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +const u16 gLedybaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gLedianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(24, MOVE_REFLECT), + LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(33, MOVE_BATON_PASS), + LEVEL_UP_MOVE(42, MOVE_SWIFT), + LEVEL_UP_MOVE(51, MOVE_AGILITY), + LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gSpinarakLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_MOVE(53, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gAriadosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_MOVE(63, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gCrobatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_POISON_FANG), + LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gChinchouLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(49, MOVE_CHARGE), + LEVEL_UP_END +}; + +const u16 gLanturnLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(61, MOVE_CHARGE), + LEVEL_UP_END +}; + +const u16 gPichuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +const u16 gCleffaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 4, MOVE_ENCORE), + LEVEL_UP_MOVE( 8, MOVE_SING), + LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +const u16 gIgglybuffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_POUND), + LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), + LEVEL_UP_END +}; + +const u16 gTogepiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 6, MOVE_METRONOME), + LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(16, MOVE_YAWN), + LEVEL_UP_MOVE(21, MOVE_ENCORE), + LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(31, MOVE_WISH), + LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gTogeticLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 6, MOVE_METRONOME), + LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(16, MOVE_YAWN), + LEVEL_UP_MOVE(21, MOVE_ENCORE), + LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(31, MOVE_WISH), + LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gNatuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(30, MOVE_WISH), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(50, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gXatuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_TELEPORT), + LEVEL_UP_MOVE(35, MOVE_WISH), + LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(65, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gMareepLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gFlaaffyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gAmpharosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(57, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gBellossomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gMarillLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gAzumarillLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gSudowoodoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 1, MOVE_MIMIC), + LEVEL_UP_MOVE( 9, MOVE_FLAIL), + LEVEL_UP_MOVE(17, MOVE_LOW_KICK), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(33, MOVE_BLOCK), + LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(49, MOVE_SLAM), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gPolitoedLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(51, MOVE_SWAGGER), + LEVEL_UP_END +}; + +const u16 gHoppipLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gSkiploomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gJumpluffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gAipomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(18, MOVE_BATON_PASS), + LEVEL_UP_MOVE(25, MOVE_TICKLE), + LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_SWIFT), + LEVEL_UP_MOVE(43, MOVE_SCREECH), + LEVEL_UP_MOVE(50, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gSunkernLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gSunfloraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), + LEVEL_UP_END +}; + +const u16 gYanmaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(19, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(25, MOVE_DETECT), + LEVEL_UP_MOVE(31, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(37, MOVE_UPROAR), + LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(49, MOVE_SCREECH), + LEVEL_UP_END +}; + +const u16 gWooperLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_YAWN), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(51, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gQuagsireLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(11, MOVE_SLAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(23, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_YAWN), + LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(61, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gEspeonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_CONFUSION), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(36, MOVE_PSYBEAM), + LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(47, MOVE_PSYCHIC), + LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), + LEVEL_UP_END +}; + +const u16 gUmbreonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(47, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), + LEVEL_UP_END +}; + +const u16 gMurkrowLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_PURSUIT), + LEVEL_UP_MOVE(22, MOVE_HAZE), + LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(40, MOVE_TAUNT), + LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +const u16 gSlowkingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_GROWL), + LEVEL_UP_MOVE(15, MOVE_WATER_GUN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(29, MOVE_DISABLE), + LEVEL_UP_MOVE(34, MOVE_HEADBUTT), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +const u16 gMisdreavusLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 6, MOVE_SPITE), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(30, MOVE_PSYBEAM), + LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(53, MOVE_GRUDGE), + LEVEL_UP_END +}; + +const u16 gUnownLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), + LEVEL_UP_END +}; + +const u16 gWobbuffetLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +const u16 gGirafarigLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(13, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_BATON_PASS), + LEVEL_UP_MOVE(43, MOVE_PSYBEAM), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gPinecoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(43, MOVE_SPIKES), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gForretressLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(39, MOVE_EXPLOSION), + LEVEL_UP_MOVE(49, MOVE_SPIKES), + LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gDunsparceLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(11, MOVE_YAWN), + LEVEL_UP_MOVE(14, MOVE_GLARE), + LEVEL_UP_MOVE(21, MOVE_SPITE), + LEVEL_UP_MOVE(24, MOVE_PURSUIT), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gGligarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HARDEN), + LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +const u16 gSteelixLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 9, MOVE_BIND), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(21, MOVE_HARDEN), + LEVEL_UP_MOVE(25, MOVE_RAGE), + LEVEL_UP_MOVE(33, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_SLAM), + LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gSnubbullLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(26, MOVE_ROAR), + LEVEL_UP_MOVE(34, MOVE_RAGE), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gGranbullLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_LICK), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(38, MOVE_RAGE), + LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gQwilfishLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPIKES), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE(10, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_MINIMIZE), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(28, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gScizorLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_END +}; + +const u16 gShuckleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 9, MOVE_WRAP), + LEVEL_UP_MOVE(14, MOVE_ENCORE), + LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_BIDE), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_END +}; + +const u16 gHeracrossLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(11, MOVE_ENDURE), + LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(30, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), + LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_END +}; + +const u16 gSneaselLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_ICY_WIND), + LEVEL_UP_MOVE(50, MOVE_SLASH), + LEVEL_UP_MOVE(57, MOVE_BEAT_UP), + LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), + LEVEL_UP_END +}; + +const u16 gTeddiursaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gUrsaringLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE( 7, MOVE_LICK), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gSlugmaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +const u16 gMagcargoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(22, MOVE_HARDEN), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), + LEVEL_UP_END +}; + +const u16 gSwinubLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_AMNESIA), + LEVEL_UP_END +}; + +const u16 gPiloswineLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_ENDURE), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(42, MOVE_MIST), + LEVEL_UP_MOVE(56, MOVE_BLIZZARD), + LEVEL_UP_MOVE(70, MOVE_AMNESIA), + LEVEL_UP_END +}; + +const u16 gCorsolaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_HARDEN), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_RECOVER), + LEVEL_UP_MOVE(17, MOVE_REFRESH), + LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +const u16 gRemoraidLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_LOCK_ON), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gOctilleryLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_CONSTRICT), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), + LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gDelibirdLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PRESENT), + LEVEL_UP_END +}; + +const u16 gMantineLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_END +}; + +const u16 gSkarmoryLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWIFT), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(32, MOVE_STEEL_WING), + LEVEL_UP_MOVE(42, MOVE_SPIKES), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_END +}; + +const u16 gHoundourLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_BITE), + LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gHoundoomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 7, MOVE_HOWL), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_BITE), + LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(59, MOVE_CRUNCH), + LEVEL_UP_END +}; + +const u16 gKingdraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(15, MOVE_LEER), + LEVEL_UP_MOVE(22, MOVE_WATER_GUN), + LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +const u16 gPhanpyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_ENDURE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gDonphanLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), + LEVEL_UP_END +}; + +const u16 gPorygon2LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONVERSION), + LEVEL_UP_MOVE( 9, MOVE_AGILITY), + LEVEL_UP_MOVE(12, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_RECOVER), + LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(32, MOVE_LOCK_ON), + LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(44, MOVE_RECYCLE), + LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_END +}; + +const u16 gStantlerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(49, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +const u16 gSmeargleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SKETCH), + LEVEL_UP_MOVE(11, MOVE_SKETCH), + LEVEL_UP_MOVE(21, MOVE_SKETCH), + LEVEL_UP_MOVE(31, MOVE_SKETCH), + LEVEL_UP_MOVE(41, MOVE_SKETCH), + LEVEL_UP_MOVE(51, MOVE_SKETCH), + LEVEL_UP_MOVE(61, MOVE_SKETCH), + LEVEL_UP_MOVE(71, MOVE_SKETCH), + LEVEL_UP_MOVE(81, MOVE_SKETCH), + LEVEL_UP_MOVE(91, MOVE_SKETCH), + LEVEL_UP_END +}; + +const u16 gTyrogueLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gHitmontopLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), + LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(31, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_DETECT), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gSmoochumLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(21, MOVE_CONFUSION), + LEVEL_UP_MOVE(25, MOVE_SING), + LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(57, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +const u16 gElekidLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(49, MOVE_THUNDER), + LEVEL_UP_END +}; + +const u16 gMagbyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_SMOG), + LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), + LEVEL_UP_END +}; + +const u16 gMiltankLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_STOMP), + LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), + LEVEL_UP_MOVE(26, MOVE_BIDE), + LEVEL_UP_MOVE(34, MOVE_ROLLOUT), + LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), + LEVEL_UP_END +}; + +const u16 gBlisseyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_REFRESH), + LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_MINIMIZE), + LEVEL_UP_MOVE(23, MOVE_SING), + LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gRaikouLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(41, MOVE_SPARK), + LEVEL_UP_MOVE(51, MOVE_REFLECT), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(71, MOVE_THUNDER), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +const u16 gEnteiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(41, MOVE_STOMP), + LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +const u16 gSuicuneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(31, MOVE_GUST), + LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(51, MOVE_MIST), + LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_END +}; + +const u16 gLarvitarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gPupitarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gTyranitarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gLugiaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_AEROBLAST), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gHoOhLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(66, MOVE_SWIFT), + LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), + LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gCelebiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_RECOVER), + LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +const u16 gSpecies252LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies253LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies254LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies255LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies256LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies257LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies258LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies259LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies260LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies261LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies262LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies263LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies264LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies265LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies266LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies267LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies268LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies269LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies270LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies271LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies272LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies273LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies274LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies275LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gSpecies276LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +const u16 gTreeckoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_SCREECH), + LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_SLAM), + LEVEL_UP_MOVE(41, MOVE_DETECT), + LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gGrovyleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(47, MOVE_DETECT), + LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +const u16 gSceptileLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_SLAM), + LEVEL_UP_MOVE(51, MOVE_DETECT), + LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +const u16 gTorchicLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_END +}; + +const u16 gCombuskenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +const u16 gBlazikenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(13, MOVE_EMBER), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_PECK), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE(42, MOVE_SLASH), + LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), + LEVEL_UP_END +}; + +const u16 gMudkipLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_FORESIGHT), + LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gMarshtompLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(42, MOVE_PROTECT), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gSwampertLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(46, MOVE_PROTECT), + LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), + LEVEL_UP_END +}; + +const u16 gPoochyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_HOWL), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_THIEF), + LEVEL_UP_END +}; + +const u16 gMightyenaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_HOWL), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(22, MOVE_ROAR), + LEVEL_UP_MOVE(27, MOVE_SWAGGER), + LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(42, MOVE_TAUNT), + LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE(52, MOVE_THIEF), + LEVEL_UP_END +}; + +const u16 gZigzagoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_COVET), + LEVEL_UP_MOVE(33, MOVE_FLAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +const u16 gLinooneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(35, MOVE_COVET), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_REST), + LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), + LEVEL_UP_END +}; + +const u16 gWurmpleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_END +}; + +const u16 gSilcoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_END +}; + +const u16 gBeautiflyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_ATTRACT), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gCascoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_END +}; + +const u16 gDustoxLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_GUST), + LEVEL_UP_MOVE(17, MOVE_PROTECT), + LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(24, MOVE_PSYBEAM), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(38, MOVE_TOXIC), + LEVEL_UP_END +}; + +const u16 gLotadLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), + LEVEL_UP_END +}; + +const u16 gLombreLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(37, MOVE_THIEF), + LEVEL_UP_MOVE(43, MOVE_UPROAR), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gLudicoloLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +const u16 gSeedotLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 3, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(43, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +const u16 gNuzleafLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 3, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_TORMENT), + LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), + LEVEL_UP_END +}; + +const u16 gShiftryLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), + LEVEL_UP_END +}; + +const u16 gNincadaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(45, MOVE_DIG), + LEVEL_UP_END +}; + +const u16 gNinjaskLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(20, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_BATON_PASS), + LEVEL_UP_END +}; + +const u16 gShedinjaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_MIND_READER), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_GRUDGE), + LEVEL_UP_END +}; + +const u16 gTaillowLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gSwellowLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(49, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gShroomishLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(36, MOVE_GROWTH), + LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(54, MOVE_SPORE), + LEVEL_UP_END +}; + +const u16 gBreloomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 4, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(22, MOVE_HEADBUTT), + LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(28, MOVE_COUNTER), + LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(45, MOVE_MIND_READER), + LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_END +}; + +const u16 gSpindaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_UPROAR), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_MOVE(56, MOVE_THRASH), + LEVEL_UP_END +}; + +const u16 gWingullLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(43, MOVE_PURSUIT), + LEVEL_UP_MOVE(55, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gPelipperLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 3, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_STOCKPILE), + LEVEL_UP_MOVE(33, MOVE_SWALLOW), + LEVEL_UP_MOVE(47, MOVE_SPIT_UP), + LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gSurskitLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gMasquerainLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(26, MOVE_GUST), + LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), + LEVEL_UP_END +}; + +const u16 gWailmerLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gWailordLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(23, MOVE_ASTONISH), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(32, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(52, MOVE_AMNESIA), + LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gSkittyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_ATTRACT), + LEVEL_UP_MOVE(13, MOVE_SING), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(19, MOVE_ASSIST), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gDelcattyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ATTRACT), + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_END +}; + +const u16 gKecleonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_THIEF), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_BIND), + LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(24, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_END +}; + +const u16 gBaltoyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 3, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +const u16 gClaydolLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 3, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +const u16 gNosepassLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(16, MOVE_BLOCK), + LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_SANDSTORM), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(46, MOVE_LOCK_ON), + LEVEL_UP_END +}; + +const u16 gTorkoalLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 4, MOVE_SMOG), + LEVEL_UP_MOVE( 7, MOVE_CURSE), + LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(27, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(40, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), + LEVEL_UP_END +}; + +const u16 gSableyeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 5, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_ASTONISH), + LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(25, MOVE_DETECT), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_END +}; + +const u16 gBarboachLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_FISSURE), + LEVEL_UP_END +}; + +const u16 gWhiscashLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(21, MOVE_AMNESIA), + LEVEL_UP_MOVE(26, MOVE_REST), + LEVEL_UP_MOVE(26, MOVE_SNORE), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(56, MOVE_FISSURE), + LEVEL_UP_END +}; + +const u16 gLuvdiscLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_CHARM), + LEVEL_UP_MOVE(12, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_AGILITY), + LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(28, MOVE_ATTRACT), + LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(40, MOVE_FLAIL), + LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gCorphishLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(23, MOVE_PROTECT), + LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(32, MOVE_TAUNT), + LEVEL_UP_MOVE(35, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(44, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +const u16 gCrawdauntLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(23, MOVE_PROTECT), + LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(34, MOVE_TAUNT), + LEVEL_UP_MOVE(39, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(44, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_END +}; + +const u16 gFeebasLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE(15, MOVE_TACKLE), + LEVEL_UP_MOVE(30, MOVE_FLAIL), + LEVEL_UP_END +}; + +const u16 gMiloticLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 5, MOVE_WRAP), + LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(15, MOVE_REFRESH), + LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(25, MOVE_TWISTER), + LEVEL_UP_MOVE(30, MOVE_RECOVER), + LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_ATTRACT), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_END +}; + +const u16 gCarvanhaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gSharpedoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SCREECH), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_TAUNT), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gTrapinchLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_DIG), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gVibravaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gFlygonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(41, MOVE_SCREECH), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gMakuhitaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(40, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +const u16 gHariyamaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(44, MOVE_ENDURE), + LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(55, MOVE_REVERSAL), + LEVEL_UP_END +}; + +const u16 gElectrikeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(33, MOVE_BITE), + LEVEL_UP_MOVE(36, MOVE_THUNDER), + LEVEL_UP_MOVE(41, MOVE_CHARGE), + LEVEL_UP_END +}; + +const u16 gManectricLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_SPARK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(31, MOVE_ROAR), + LEVEL_UP_MOVE(39, MOVE_BITE), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_MOVE(53, MOVE_CHARGE), + LEVEL_UP_END +}; + +const u16 gNumelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gCameruptLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(11, MOVE_EMBER), + LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_AMNESIA), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_ERUPTION), + LEVEL_UP_MOVE(55, MOVE_FISSURE), + LEVEL_UP_END +}; + +const u16 gSphealLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gSealeoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(47, MOVE_BLIZZARD), + LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gWalreinLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_ICE_BALL), + LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_HAIL), + LEVEL_UP_MOVE(39, MOVE_REST), + LEVEL_UP_MOVE(39, MOVE_SNORE), + LEVEL_UP_MOVE(50, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gCacneaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_SPIKES), + LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(45, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +const u16 gCacturneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(25, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_SPIKES), + LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_END +}; + +const u16 gSnoruntLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(37, MOVE_HAIL), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_END +}; + +const u16 gGlalieLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(53, MOVE_BLIZZARD), + LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + LEVEL_UP_END +}; + +const u16 gLunatoneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +const u16 gSolrockLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_END +}; + +const u16 gAzurillLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 3, MOVE_CHARM), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_SLAM), + LEVEL_UP_MOVE(21, MOVE_WATER_GUN), + LEVEL_UP_END +}; + +const u16 gSpoinkLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(34, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_SNORE), + LEVEL_UP_MOVE(43, MOVE_BOUNCE), + LEVEL_UP_END +}; + +const u16 gGrumpigLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), + LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_SNORE), + LEVEL_UP_MOVE(55, MOVE_BOUNCE), + LEVEL_UP_END +}; + +const u16 gPlusleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gMinunLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_CHARM), + LEVEL_UP_MOVE(31, MOVE_CHARGE), + LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE(40, MOVE_BATON_PASS), + LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_END +}; + +const u16 gMawileLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 6, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(31, MOVE_BATON_PASS), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_END +}; + +const u16 gMedititeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 4, MOVE_MEDITATE), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(22, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(42, MOVE_REVERSAL), + LEVEL_UP_MOVE(48, MOVE_RECOVER), + LEVEL_UP_END +}; + +const u16 gMedichamLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_MEDITATE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DETECT), + LEVEL_UP_MOVE( 4, MOVE_MEDITATE), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_DETECT), + LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(22, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_CALM_MIND), + LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(40, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(46, MOVE_REVERSAL), + LEVEL_UP_MOVE(54, MOVE_RECOVER), + LEVEL_UP_END +}; + +const u16 gSwabluLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(41, MOVE_REFRESH), + LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +const u16 gAltariaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_SING), + LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(28, MOVE_MIST), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(45, MOVE_REFRESH), + LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), + LEVEL_UP_END +}; + +const u16 gWynautLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE(15, MOVE_COUNTER), + LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), + LEVEL_UP_END +}; + +const u16 gDuskullLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gDusclopsLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_PURSUIT), + LEVEL_UP_MOVE(34, MOVE_CURSE), + LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), + LEVEL_UP_END +}; + +const u16 gRoseliaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_GROWTH), + LEVEL_UP_MOVE( 9, MOVE_POISON_STING), + LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_INGRAIN), + LEVEL_UP_MOVE(45, MOVE_TOXIC), + LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +const u16 gSlakothLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +const u16 gVigorothLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_UPROAR), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_ENDURE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_END +}; + +const u16 gSlakingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), + LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_COVET), + LEVEL_UP_MOVE(36, MOVE_SWAGGER), + LEVEL_UP_MOVE(37, MOVE_COUNTER), + LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_END +}; + +const u16 gGulpinLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 6, MOVE_YAWN), + LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(28, MOVE_TOXIC), + LEVEL_UP_MOVE(34, MOVE_STOCKPILE), + LEVEL_UP_MOVE(34, MOVE_SPIT_UP), + LEVEL_UP_MOVE(34, MOVE_SWALLOW), + LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +const u16 gSwalotLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_SLUDGE), + LEVEL_UP_MOVE( 6, MOVE_YAWN), + LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), + LEVEL_UP_MOVE(14, MOVE_SLUDGE), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_ENCORE), + LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_TOXIC), + LEVEL_UP_MOVE(40, MOVE_STOCKPILE), + LEVEL_UP_MOVE(40, MOVE_SPIT_UP), + LEVEL_UP_MOVE(40, MOVE_SWALLOW), + LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), + LEVEL_UP_END +}; + +const u16 gTropiusLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_STOMP), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_END +}; + +const u16 gWhismurLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(35, MOVE_ROAR), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +const u16 gLoudredLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(43, MOVE_ROAR), + LEVEL_UP_MOVE(51, MOVE_REST), + LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +const u16 gExploudLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 5, MOVE_UPROAR), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(15, MOVE_HOWL), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(45, MOVE_ROAR), + LEVEL_UP_MOVE(55, MOVE_REST), + LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), + LEVEL_UP_END +}; + +const u16 gClamperlLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_CLAMP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + LEVEL_UP_END +}; + +const u16 gHuntailLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE( 8, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gGorebyssLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE( 8, MOVE_CONFUSION), + LEVEL_UP_MOVE(15, MOVE_AGILITY), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(36, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gAbsolLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +const u16 gShuppetLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(49, MOVE_SNATCH), + LEVEL_UP_MOVE(56, MOVE_GRUDGE), + LEVEL_UP_END +}; + +const u16 gBanetteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(20, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SPITE), + LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(55, MOVE_SNATCH), + LEVEL_UP_MOVE(64, MOVE_GRUDGE), + LEVEL_UP_END +}; + +const u16 gSeviperLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 7, MOVE_LICK), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), + LEVEL_UP_MOVE(19, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_GLARE), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(34, MOVE_POISON_FANG), + LEVEL_UP_MOVE(37, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_HAZE), + LEVEL_UP_END +}; + +const u16 gZangooseLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(19, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_PURSUIT), + LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(37, MOVE_TAUNT), + LEVEL_UP_MOVE(46, MOVE_DETECT), + LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), + LEVEL_UP_END +}; + +const u16 gRelicanthLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 8, MOVE_WATER_GUN), + LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(22, MOVE_YAWN), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), + LEVEL_UP_END +}; + +const u16 gAronLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(34, MOVE_PROTECT), + LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gLaironLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gAggronLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gCastformLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(20, MOVE_HAIL), + LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), + LEVEL_UP_END +}; + +const u16 gVolbeatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 9, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gIllumiseLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 9, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(21, MOVE_WISH), + LEVEL_UP_MOVE(25, MOVE_ENCORE), + LEVEL_UP_MOVE(29, MOVE_FLATTER), + LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(37, MOVE_COVET), + LEVEL_UP_END +}; + +const u16 gLileepLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(50, MOVE_STOCKPILE), + LEVEL_UP_MOVE(50, MOVE_SPIT_UP), + LEVEL_UP_MOVE(50, MOVE_SWALLOW), + LEVEL_UP_END +}; + +const u16 gCradilyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(60, MOVE_STOCKPILE), + LEVEL_UP_MOVE(60, MOVE_SPIT_UP), + LEVEL_UP_MOVE(60, MOVE_SWALLOW), + LEVEL_UP_END +}; + +const u16 gAnorithLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +const u16 gArmaldoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(31, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(55, MOVE_SLASH), + LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), + LEVEL_UP_END +}; + +const u16 gRaltsLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(31, MOVE_IMPRISON), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +const u16 gKirliaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +const u16 gGardevoirLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 6, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(16, MOVE_TELEPORT), + LEVEL_UP_MOVE(21, MOVE_CALM_MIND), + LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE(33, MOVE_IMPRISON), + LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), + LEVEL_UP_END +}; + +const u16 gBagonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 5, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gShelgonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 5, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(56, MOVE_CRUNCH), + LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gSalamenceLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 5, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(25, MOVE_EMBER), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(50, MOVE_FLY), + LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), + LEVEL_UP_END +}; + +const u16 gBeldumLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_END +}; + +const u16 gMetangLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(56, MOVE_AGILITY), + LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gMetagrossLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_CONFUSION), + LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(66, MOVE_AGILITY), + LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gRegirockLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), + LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gRegiceLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), + LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gRegisteelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), + LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_LOCK_ON), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gKyogreLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), + LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(30, MOVE_CALM_MIND), + LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), + LEVEL_UP_END +}; + +const u16 gGroudonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), + LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_BULK_UP), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_FISSURE), + LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(75, MOVE_ERUPTION), + LEVEL_UP_END +}; + +const u16 gRayquazaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TWISTER), + LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(35, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_FLY), + LEVEL_UP_MOVE(50, MOVE_REST), + LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), + LEVEL_UP_MOVE(65, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_END +}; + +const u16 gLatiasLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 5, MOVE_WISH), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_MIST_BALL), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_CHARM), + LEVEL_UP_END +}; + +const u16 gLatiosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 5, MOVE_MEMENTO), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(30, MOVE_REFRESH), + LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_END +}; + +const u16 gJirachiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WISH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_REST), + LEVEL_UP_MOVE(10, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(20, MOVE_PSYCHIC), + LEVEL_UP_MOVE(25, MOVE_REFRESH), + LEVEL_UP_MOVE(30, MOVE_REST), + LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), + LEVEL_UP_END +}; + +const u16 gDeoxysLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 5, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(10, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(15, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(20, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_PSYCHIC), + LEVEL_UP_MOVE(30, MOVE_SWIFT), + LEVEL_UP_MOVE(35, MOVE_AGILITY), + LEVEL_UP_MOVE(40, MOVE_RECOVER), + LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), + LEVEL_UP_MOVE(50, MOVE_EXTREME_SPEED), + LEVEL_UP_END +}; + +const u16 gChimechoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 6, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_UPROAR), + LEVEL_UP_MOVE(25, MOVE_YAWN), + LEVEL_UP_MOVE(30, MOVE_PSYWAVE), + LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(46, MOVE_PSYCHIC), + LEVEL_UP_END +}; + +#endif //POKEEMERALD_LEVEL_UP_LEARNSETS_H |