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authorSlawter666 <38655737+Slawter666@users.noreply.github.com>2018-10-21 00:20:09 +0100
committerSlawter666 <38655737+Slawter666@users.noreply.github.com>2018-10-21 00:20:09 +0100
commit3d8874d9190f8904e5fc45439aa54fdf325fad48 (patch)
treecaa1f1f0a2f86094cbaa36b77a69a1547bd4b105 /include/event_object_movement.h
parent7a072d4527387cf21a019142caf67ce516be861d (diff)
parent2a3ba78831f2dca1ff0d3fe3f03844a993597b28 (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 0fabcf95a..6515791c3 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -143,9 +143,27 @@ u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 d
u8 GetFaceDirectionMovementAction(u32);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
+u8 GetRideWaterCurrentMovementAction(u32);
u8 GetWalkFastestMovementAction(u32);
+u8 GetPlayerRunMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
+u8 GetAcroWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
+u8 GetAcroWheelieHopDirectionMovementAction(u32);
+u8 GetAcroWheelieJumpDirectionMovementAction(u32);
+u8 GetJumpInPlaceTurnAroundMovementAction(u32);
+u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
+u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
+u8 GetAcroWheelieMoveDirectionMovementAction(u32);
+u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
+u8 GetFishingDirectionAnimNum(u8 direction);
+u8 GetAcroWheelieDirectionAnimNum(u8 direction);
+u8 GetFishingBiteDirectionAnimNum(u8 direction);
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
+void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId);
bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
@@ -192,6 +210,7 @@ u16 GetObjectPaletteTag(u8 palSlot);
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
s16 sub_809773C(s16 a1);
s16 sub_8097728(s16 a1);
+void CameraObjectReset2(void);
void MovementType_None(struct Sprite *);
void MovementType_LookAround(struct Sprite *);