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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2021-11-03 20:49:14 -0400
committerGitHub <noreply@github.com>2021-11-03 20:49:14 -0400
commit7940f121f66bb0ebe0932bc642c3d9b4015f79a7 (patch)
tree12e56d31471fc2506a4d03c6ca1c52c717b6b6ff /include/event_object_movement.h
parent6bdf6f25f4b24207cd17b25b5d7f4b68da48fcc0 (diff)
parent3e49ac804b53cdb4d39b4f92de949eb858efcee4 (diff)
Merge pull request #1539 from GriffinRichards/doc-finalmisc
Document files with a few remaining symbols
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 11dac813d..9ed524e66 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -1,6 +1,8 @@
#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H
#define GUARD_EVENT_OBJECT_MOVEMENT_H
+#include "constants/event_object_movement.h"
+
enum SpinnerRunnerFollowPatterns
{
RUNFOLLOW_ANY,
@@ -395,13 +397,13 @@ u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *);
bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+bool8 CopyablePlayerMovement_WalkNormal(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+bool8 CopyablePlayerMovement_WalkFast(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+bool8 CopyablePlayerMovement_WalkFaster(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+bool8 CopyablePlayerMovement_JumpInPlace(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+bool8 CopyablePlayerMovement_Jump2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);