diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-06-24 16:27:00 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-06-29 01:26:29 -0400 |
commit | 4ea6992172a53eb263d5f4342c5e08dfc3f8096a (patch) | |
tree | 676fb52f8493a4516aad654087baca6517f3a72b /include/field_effect_helpers.h | |
parent | 18d57a38021a7fee9d8f2131f776946d81c83fbe (diff) |
Continue documenting overworld/field effects
Diffstat (limited to 'include/field_effect_helpers.h')
-rw-r--r-- | include/field_effect_helpers.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 8257bc110..9b7b6ffd5 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -8,20 +8,22 @@ // Exported ROM declarations u8 CreateWarpArrowSprite(void); u8 sub_8155800(u8 oldSpriteId); -void sub_81555AC(u8, u8); +void SetSurfBobState(u8 spriteId, u8 value); +void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value); +void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1); bool8 sub_8155DA0(struct ObjectEvent *); void sub_8155D78(struct ObjectEvent *); void StartAshFieldEffect(s16, s16, u16, s16); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); -void sub_8155F80(struct Sprite*); +void UpdateRayquazaSpotlightEffect(struct Sprite*); void UpdateShadowFieldEffect(struct Sprite*); void UpdateTallGrassFieldEffect(struct Sprite*); void WaitFieldEffectSpriteAnim(struct Sprite*); void UpdateAshFieldEffect(struct Sprite*); void UpdateSurfBlobFieldEffect(struct Sprite*); -void sub_8156194(struct Sprite*); +void UpdateJumpImpactEffect(struct Sprite*); void UpdateFootprintsTireTracksFieldEffect(struct Sprite*); void UpdateSplashFieldEffect(struct Sprite*); void UpdateLongGrassFieldEffect(struct Sprite*); @@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*); void UpdateSparkleFieldEffect(struct Sprite*); void SetSpriteInvisible(u8 spriteId); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); -void sub_8155604(u8 spriteId, u8 value, s16 data1); -void sub_81555D8(u8 spriteId, u8 value); #endif //GUARD_FIELD_EFFECT_HELPERS_H |