diff options
author | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
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committer | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
commit | f0b41debc35c2084aad6d369eab11a2d2df4ab44 (patch) | |
tree | 9b720ab0b617fa207051efc7ff9373669f7dc47b /include/field_player_avatar.h | |
parent | a839463c849679974c986bf9c9c260eff0e94cb7 (diff) | |
parent | 9f5bf65fb336cf7a3ba68d32267bf993f0f6a494 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into remove-temps
Diffstat (limited to 'include/field_player_avatar.h')
-rw-r--r-- | include/field_player_avatar.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 722fe4444..903fe6ef1 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -6,7 +6,7 @@ void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); -u8 GetPlayerAvatarObjectId(void); +u8 GetPlayerAvatarSpriteId(void); void PlayerGetDestCoords(s16 *, s16 *); u8 GetPlayerFacingDirection(void); u8 GetPlayerMovementDirection(void); @@ -34,9 +34,9 @@ u8 PlayerGetZCoord(void); void SetPlayerAvatarTransitionFlags(u16 a); void sub_808BCE8(void); void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d); -void sub_808B864(void); +void PlayerFreeze(void); void sub_808BCF4(void); -void sub_808D074(u8); +void SetSpinStartFacingDir(u8); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8); void SetPlayerAvatarFieldMove(void); @@ -57,10 +57,10 @@ void PlayerWheelieMove(u8 direction); void PlayerPopWheelieWhileMoving(u8 direction); void PlayerUseAcroBikeOnBumpySlope(u8 direction); void PlayerEndWheelieWhileMoving(u8 direction); -void sub_808D194(void); -void sub_808D1C8(void); -bool32 sub_808D1B4(void); -bool32 sub_808D1E8(void); +void DoPlayerSpinEntrance(void); +void DoPlayerSpinExit(void); +bool32 IsPlayerSpinEntranceActive(void); +bool32 IsPlayerSpinExitActive(void); void SetPlayerInvisibility(bool8 invisible); u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y); void StartFishing(u8 rod); |