diff options
author | hondew <pokehondew@gmail.com> | 2020-08-30 14:14:38 -0400 |
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committer | hondew <pokehondew@gmail.com> | 2020-08-30 14:14:38 -0400 |
commit | e46b35455d1e2af8c8c2d291ce1cc28e682d9095 (patch) | |
tree | 76855f3dedad94ba34a8f8b40811a1005107b5ae /include/fieldmap.h | |
parent | 328aecc96e690c437e52663a1445417e8aa78df6 (diff) | |
parent | a9719c92bfa4c6b6dcf57e9516f184721152ad80 (diff) |
Merge branch 'master' into pokeball-doc
Diffstat (limited to 'include/fieldmap.h')
-rw-r--r-- | include/fieldmap.h | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/include/fieldmap.h b/include/fieldmap.h index aff458eb1..438fb4787 100644 --- a/include/fieldmap.h +++ b/include/fieldmap.h @@ -30,25 +30,21 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y); bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection); bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset); void save_serialize_map(void); -void sub_8088B3C(u16 x, u16 y); +void SetCameraFocusCoords(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); void InitTrainerHillMap(void); void InitBattlePyramidMap(bool8 setPlayerPosition); -void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout); -void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout); -void apply_map_tileset2_palette(struct MapLayout const *mapLayout); -void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout); -void copy_map_tileset1_to_vram(const struct MapLayout *); -void copy_map_tileset2_to_vram(const struct MapLayout *); -struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection); +void CopyMapTilesetsToVram(struct MapLayout const *mapLayout); +void LoadMapTilesetPalettes(struct MapLayout const *mapLayout); +void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout); +void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout); +void CopyPrimaryTilesetToVram(const struct MapLayout *); +void CopySecondaryTilesetToVram(const struct MapLayout *); +struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection); struct MapConnection *GetConnectionAtCoords(s16 x, s16 y); void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable); -void SpriteCB_PokeballGlow(struct Sprite *); -void SpriteCB_PokecenterMonitor(struct Sprite *); -void SpriteCB_HallOfFameMonitor(struct Sprite *); - // field_region_map.c void FieldInitRegionMap(MainCallback callback); |