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author | GriffinR <griffin.g.richards@gmail.com> | 2020-04-01 02:54:26 -0400 |
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committer | GriffinR <griffin.g.richards@gmail.com> | 2020-04-01 02:54:26 -0400 |
commit | 487080b4252e6173a2c6cc34cbbe0267877b986f (patch) | |
tree | 95381c35a3fb8c97c30b7fe92c05cf5d8e49eaf2 /include/global.fieldmap.h | |
parent | c2d95be156e6062a8170b2d2471b0183fb1d6949 (diff) |
Minor player avatar doc
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index af2be9c77..2e451a368 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -304,7 +304,7 @@ enum struct PlayerAvatar { /*0x00*/ u8 flags; - /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags + /*0x01*/ u8 transitionFlags; // used to be named bike, but its definitely not that. seems to be some transition flags /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; |