diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-09 21:07:07 -0500 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-09 21:07:07 -0500 |
commit | 45297797e6f038ecf30a78306a15cdf5d33a859c (patch) | |
tree | 871fcb4c7acadb49fea1d4d456b9d6468e47ea91 /include/new_game.h | |
parent | 6f1d2b870c1426e7f405f3b3bc4ff2b9edb380e1 (diff) |
Document the intro movie state machine
Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
Diffstat (limited to 'include/new_game.h')
-rw-r--r-- | include/new_game.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/new_game.h b/include/new_game.h index f4d69cbce..8fab05483 100644 --- a/include/new_game.h +++ b/include/new_game.h @@ -8,7 +8,7 @@ void SetTrainerId(u32 trainerId, u8 *dst); u32 GetTrainerId(u8 *trainerId); void CopyTrainerId(u8 *dst, u8 *src); void NewGameInitData(void); -void sub_808447C(void); +void ResetMenuAndMonGlobals(void); void Sav2_ClearSetDefault(void); #endif // GUARD_NEW_GAME_H |