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authorSlawter666 <38655737+Slawter666@users.noreply.github.com>2018-09-04 23:31:37 +0100
committerSlawter666 <38655737+Slawter666@users.noreply.github.com>2018-09-04 23:31:37 +0100
commit4c54212b1f559a110fc7f6fffebe3a54748f3fec (patch)
tree9a15ec95345fdc22fd5d48580f0492695b8c036f /include/overworld.h
parent5c66b8a7eff886b72bb98e22b5b34421d1a601d2 (diff)
Bring labels for overworld.c over from pokeruby
Diffstat (limited to 'include/overworld.h')
-rw-r--r--include/overworld.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/include/overworld.h b/include/overworld.h
index 341e44278..f6856ab0c 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -1,10 +1,10 @@
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
-struct UnkPlayerStruct
+struct InitialPlayerAvatarState
{
- u8 player_field_0;
- u8 player_field_1;
+ u8 transitionFlags;
+ u8 direction;
};
struct LinkPlayerEventObject
@@ -16,7 +16,7 @@ struct LinkPlayerEventObject
};
// Exported RAM declarations
-extern struct WarpData gUnknown_020322DC;
+extern struct WarpData gLastUsedWarp;
extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
@@ -26,7 +26,7 @@ extern u16 *gBGTilemapBuffers3;
extern void (*gFieldCallback)(void);
// Exported ROM declarations
-extern const struct UCoords32 gUnknown_08339D64[];
+extern const struct UCoords32 gDirectionToVectors[];
void DoWhiteOut(void);
void Overworld_ResetStateAfterFly(void);
@@ -45,13 +45,13 @@ const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-bool32 warp_data_is_not_neg_1(struct WarpData *warp);
+bool32 IsDummyWarp(struct WarpData *warp);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
-struct MapHeader const *const warp1_get_mapheader(void);
-void set_current_map_header_from_sav1_save_old_name(void);
+struct MapHeader const *const GetDestinationWarpMapHeader(void);
+void LoadCurrentMapData(void);
void LoadSaveblockMapHeader(void);
-void update_camera_pos_from_warpid(void);
-void warp_in(void);
+void SetPlayerCoordsFromWarp(void);
+void WarpIntoMap(void);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
@@ -63,21 +63,21 @@ void Overworld_SetHealLocationWarp(u8 healLocationId);
void sub_8084D5C(s16 a1, s16 a2);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E14(void);
-void sub_8084E2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void warp1_set_to_warp2(void);
-void sub_8084E80(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void sub_8084EBC(s16 x, s16 y);
+void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetFixedDiveWarpAsDestination(void);
+void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetFixedHoleWarpAsDestination(s16 x, s16 y);
void warp1_set_to_sav1w(void);
void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084F6C(u8 a1);
void sub_8084FAC(void);
const struct MapConnection *GetMapConnection(u8 dir);
-bool8 sub_8084FF8(u8 dir, u16 x, u16 y);
-bool8 sub_8085058(u16 x, u16 y);
-bool8 sub_8085078(u16 x, u16 y);
+bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
+bool8 SetDiveWarpEmerge(u16 x, u16 y);
+bool8 SetDiveWarpDive(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);
-void player_avatar_init_params_reset(void);
-void walkrun_find_lowest_active_bit_in_bitfield(void);
+void ResetInitialPlayerAvatarState(void);
+void StoreInitialPlayerAvatarState(void);
bool32 Overworld_IsBikingAllowed(void);
void SetDefaultFlashLevel(void);
void Overworld_SetFlashLevel(s32 flashLevel);
@@ -96,7 +96,7 @@ void Overworld_ChangeMusicToDefault(void);
void Overworld_ChangeMusicTo(u16 newMusic);
u8 GetMapMusicFadeoutSpeed(void);
void music_something(void);
-bool8 sub_80859A0(void);
+bool8 BGMusicStopped(void);
void Overworld_FadeOutMapMusic(void);
void UpdateAmbientCry(s16 *state, u16 *delayCounter);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);