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authorDizzyEggg <jajkodizzy@wp.pl>2018-12-02 18:58:33 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-12-02 18:58:33 +0100
commitb87e6a4e577e27d054e256464a7276665104ff83 (patch)
tree6641b686c0cab55d06497256cf50617dbff9c3b7 /include/overworld.h
parent145047d4389c68052ed8a5f4c1760238112004f3 (diff)
Get rid of static functions in includes
Diffstat (limited to 'include/overworld.h')
-rw-r--r--include/overworld.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/include/overworld.h b/include/overworld.h
index 6f7801905..60d9d5133 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -47,13 +47,8 @@ void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
-static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-static bool32 IsDummyWarp(struct WarpData *warp);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
struct MapHeader const *const GetDestinationWarpMapHeader(void);
-static void LoadCurrentMapData(void);
-static void LoadSaveblockMapHeader(void);
-static void SetPlayerCoordsFromWarp(void);
void WarpIntoMap(void);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
@@ -67,7 +62,6 @@ void sub_8084D5C(s16 a1, s16 a2);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E14(void);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-static void SetFixedDiveWarpAsDestination(void);
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedHoleWarpAsDestination(s16 x, s16 y);
void warp1_set_to_sav1w(void);
@@ -75,7 +69,6 @@ void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084F6C(u8 a1);
void sub_8084FAC(int unused);
const struct MapConnection *GetMapConnection(u8 dir);
-static bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
bool8 SetDiveWarpEmerge(u16 x, u16 y);
bool8 SetDiveWarpDive(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);