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authorPhlosioneer <mattmdrr2@gmail.com>2019-02-10 03:54:50 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-02-10 03:54:50 -0500
commitf2f1b1978ba3423a519df66d4f382dd68ac8b185 (patch)
tree50cfe1f8c8406bb909630b1ed9fb217e44bf6904 /include/overworld.h
parent3fd878483f38145cb4311d377f99545f25af52a8 (diff)
Done documenting link code in overworld.c
Diffstat (limited to 'include/overworld.h')
-rw-r--r--include/overworld.h22
1 files changed, 17 insertions, 5 deletions
diff --git a/include/overworld.h b/include/overworld.h
index 1a8702d71..b5c41b1e6 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -1,6 +1,18 @@
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
+#define LINK_KEY_CODE_NULL 0x00
+#define LINK_KEY_CODE_EMPTY 0x11
+#define LINK_KEY_CODE_DPAD_DOWN 0x12
+#define LINK_KEY_CODE_DPAD_UP 0x13
+#define LINK_KEY_CODE_DPAD_LEFT 0x14
+#define LINK_KEY_CODE_DPAD_RIGHT 0x15
+#define LINK_KEY_CODE_UNK_2 0x16
+#define LINK_KEY_CODE_UNK_3 0x17
+#define LINK_KEY_CODE_START_BUTTON 0x18
+#define LINK_KEY_CODE_A_BUTTON 0x19
+#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
+
struct InitialPlayerAvatarState
{
u8 transitionFlags;
@@ -22,10 +34,10 @@ extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;
extern u16 *gBGTilemapBuffers3;
-extern u16 gUnknown_03005DA8;
+extern u16 gHeldKeyCodeToSend;
extern void (*gFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
-extern u8 gLinkGuestPlayerId;
+extern u8 gLinkSelfPlayerId;
extern u8 gFieldLinkPlayerCount;
// Exported ROM declarations
@@ -103,7 +115,7 @@ u8 GetSavedWarpRegionMapSectionId(void);
u8 GetCurrentRegionMapSectionId(void);
u8 GetCurrentMapBattleScene(void);
void CleanupOverworldWindowsAndTilemaps(void);
-bool32 is_c1_link_related_active(void);
+bool32 IsUpdateLinkStateCBActive(void);
void CB1_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_Overworld(void);
@@ -117,13 +129,13 @@ void sub_8086074(void);
void CB2_ReturnToField(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
-void c2_8056854(void);
+void CB2_ReturnToFieldFromMultiplayer(void);
void CB2_ReturnToFieldWithOpenMenu(void);
void CB2_ReturnToFieldContinueScript(void);
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
void sub_80861E8(void);
void CB2_ContinueSavedGame(void);
-void sub_8086C2C(void);
+void ResetAllMultiplayerState(void);
u32 sub_8087214(void);
bool32 sub_808727C(void);
u16 sub_8087288(void);