diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-13 15:54:40 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-13 15:54:40 -0500 |
commit | b14fe9dce369b1a78c5f4f653b4c7e2e2d67d98d (patch) | |
tree | ff1f6209a92bc3a92c102bb4a18ca8a7fa907af7 /include/sound.h | |
parent | ef935f6f4a59a2b37c4ff870ade96853621210ae (diff) | |
parent | 57be596ce43bed86594412d598d3058c4a3d1d2d (diff) |
Merge pull request #1547 from GriffinRichards/doc-sounddata
Clean up sound, add CRY_MODE constants
Diffstat (limited to 'include/sound.h')
-rw-r--r-- | include/sound.h | 33 |
1 files changed, 7 insertions, 26 deletions
diff --git a/include/sound.h b/include/sound.h index 25ffa2d6e..a5463a456 100644 --- a/include/sound.h +++ b/include/sound.h @@ -1,26 +1,7 @@ #ifndef GUARD_SOUND_H #define GUARD_SOUND_H -enum { - FANFARE_LEVEL_UP, - FANFARE_OBTAIN_ITEM, - FANFARE_EVOLVED, - FANFARE_OBTAIN_TMHM, - FANFARE_HEAL, - FANFARE_OBTAIN_BADGE, - FANFARE_MOVE_DELETED, - FANFARE_OBTAIN_BERRY, - FANFARE_AWAKEN_LEGEND, - FANFARE_SLOTS_JACKPOT, - FANFARE_SLOTS_WIN, - FANFARE_TOO_BAD, - FANFARE_RG_POKE_FLUTE, - FANFARE_RG_OBTAIN_KEY_ITEM, - FANFARE_RG_DEX_RATING, - FANFARE_OBTAIN_B_POINTS, - FANFARE_OBTAIN_SYMBOL, - FANFARE_REGISTER_MATCH_CALL, -}; +#include "constants/sound.h" void InitMapMusic(void); void MapMusicMain(void); @@ -44,12 +25,12 @@ bool8 IsBGMPausedOrStopped(void); void FadeInBGM(u8 speed); void FadeOutBGM(u8 speed); bool8 IsBGMStopped(void); -void PlayCry1(u16 species, s8 pan); -void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority); -void PlayCry3(u16 species, s8 pan, u8 mode); -void PlayCry4(u16 species, s8 pan, u8 mode); -void PlayCry5(u16 species, u8 mode); -void PlayCry6(u16 species, s8 pan, u8 mode); +void PlayCry_Normal(u16 species, s8 pan); +void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority); +void PlayCry_ByMode(u16 species, s8 pan, u8 mode); +void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode); +void PlayCry_Script(u16 species, u8 mode); +void PlayCry_DuckNoRestore(u16 species, s8 pan, u8 mode); void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode); bool8 IsCryFinished(void); void StopCryAndClearCrySongs(void); |