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authoryenatch <yenatch@gmail.com>2017-09-03 18:11:57 -0400
committerGitHub <noreply@github.com>2017-09-03 18:11:57 -0400
commit7ea0d462c49360351006f246f0a300aaa765a843 (patch)
treec930fe4733b8ae2bc02940ae6a35fbf73f933aca /include/window.h
parentcbe13acff18405e99827df7c4a772d20b851f33b (diff)
parent5afd2d5bfb1ec117d80898d9ad1c2529d28a091c (diff)
Merge pull request #22 from DizzyEggg/clean_up
bring pokeemerald to usable state
Diffstat (limited to 'include/window.h')
-rw-r--r--include/window.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/include/window.h b/include/window.h
index ca0520d41..6f5f55c11 100644
--- a/include/window.h
+++ b/include/window.h
@@ -1,6 +1,18 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
+enum
+{
+ WINDOW_PRIORITY,
+ WINDOW_TILEMAP_LEFT,
+ WINDOW_TILEMAP_TOP,
+ WINDOW_WIDTH,
+ WINDOW_HEIGHT,
+ WINDOW_PALETTE_NUM,
+ WINDOW_BASE_BLOCK,
+ WINDOW_TILE_DATA
+};
+
struct WindowTemplate
{
u8 priority;
@@ -18,4 +30,32 @@ struct Window
u8 *tileData;
};
+bool16 InitWindows(struct WindowTemplate *templates);
+u16 AddWindow(struct WindowTemplate *template);
+int AddWindowWithoutTileMap(struct WindowTemplate *template);
+void RemoveWindow(u8 windowId);
+void FreeAllWindowBuffers(void);
+void CopyWindowToVram(u8 windowId, u8 mode);
+void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
+void PutWindowTilemap(u8 windowId);
+void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
+void ClearWindowTilemap(u8 windowId);
+void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
+void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
+void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
+void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
+bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
+u32 GetWindowAttribute(u8 windowId, u8 attributeId);
+u16 AddWindow8Bit(struct WindowTemplate *template);
+u16 AddWindow8Bit(struct WindowTemplate *template);
+void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
+void CopyWindowToVram8Bit(u8 windowId, u8 mode);
+
+extern struct Window gWindows[];
+
#endif // GUARD_WINDOW_H