summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2019-04-06 16:38:55 +0200
committerhuderlem <huderlem@gmail.com>2019-04-06 10:14:48 -0500
commit19f151417ee0a8a158747939a850c19419ff65f8 (patch)
tree64d3628989e508768f5094b43f2e2a07009943b9 /include
parentb93581b519134e24c71a9d54135c7df1fcce6b0a (diff)
Rename sprite sheet to sprite gfx
Diffstat (limited to 'include')
-rw-r--r--include/constants/battle_anim.h186
-rw-r--r--include/graphics.h1096
2 files changed, 641 insertions, 641 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 6909d836b..aaa3cd274 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -11,137 +11,137 @@
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
-#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
-#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
-#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
+#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
-#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
+#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
-#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
+#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
-#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
-#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
-#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
-#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
-#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
-#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
+#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
+#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
+#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
+#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
-#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
+#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
-#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
-#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
+#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
-#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
+#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
-#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
+#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
-#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
-#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
-#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
+#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
+#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
+#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
-#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
-#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
-#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
-#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
+#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
+#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
+#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
+#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
-#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
-#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
+#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
-#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
-#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
+#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
+#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
-#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
+#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
-#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
-#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
-#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
-#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
+#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
+#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
+#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
+#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
-#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
+#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
-#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
+#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
-#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
-#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
-#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
+#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
+#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
+#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
-#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
-#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
-#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
-#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
-#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
-#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
+#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
+#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
+#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
+#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
+#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
+#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
-#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
-#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
-#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
-#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
-#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
+#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
+#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
+#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
+#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
+#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
-#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
-#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
-#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
+#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
+#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
+#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
-#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
+#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
-#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
-#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
-#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
-#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
-#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
-#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
-#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
-#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
-#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
-#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
-#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
-#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
-#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
-#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
+#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
+#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
+#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
+#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
+#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
+#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
+#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
+#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
+#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
+#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
+#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
+#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
+#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
+#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
-#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
-#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
-#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
-#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
-#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
-#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
-#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
-#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
-#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
-#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
-#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
-#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
-#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
-#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
-#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
-#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
-#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
-#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
-#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
+#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
+#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
+#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
+#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
+#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
+#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
+#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
+#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
+#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
+#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
+#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
+#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
+#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
+#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
+#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
+#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
+#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
+#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
+#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
@@ -185,11 +185,11 @@
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
-#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
-#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
+#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
@@ -211,7 +211,7 @@
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
-#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
+#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
@@ -276,17 +276,17 @@
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
-#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
-#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
-#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
-#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
+#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
+#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
+#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
-#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
+#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
diff --git a/include/graphics.h b/include/graphics.h
index c7d278668..14b84724f 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
extern const u32 gContest2Pal[];
-extern const u32 gBattleAnimSpriteSheet_Bone[];
-extern const u32 gBattleAnimSpriteSheet_Spark[];
-extern const u32 gBattleAnimSpriteSheet_Pencil[];
-extern const u32 gBattleAnimSpriteSheet_AirWave[];
-extern const u32 gBattleAnimSpriteSheet_Orb[];
-extern const u32 gBattleAnimSpriteSheet_Sword[];
-extern const u32 gBattleAnimSpriteSheet_Seed[];
-extern const u32 gBattleAnimSpriteSheet_Explosion6[];
-extern const u32 gBattleAnimSpriteSheet_PinkOrb[];
-extern const u32 gBattleAnimSpriteSheet_Gust[];
-extern const u32 gBattleAnimSpriteSheet_IceCube[];
-extern const u32 gBattleAnimSpriteSheet_Spark2[];
-extern const u32 gBattleAnimSpriteSheet_Orange[];
-extern const u32 gBattleAnimSpriteSheet_YellowBall[];
-extern const u32 gBattleAnimSpriteSheet_LockOn[];
-extern const u32 gBattleAnimSpriteSheet_TiedBag[];
-extern const u32 gBattleAnimSpriteSheet_BlackSmoke[];
-extern const u32 gBattleAnimSpriteSheet_BlackBall[];
-extern const u32 gBattleAnimSpriteSheet_Conversion[];
-extern const u32 gBattleAnimSpriteSheet_Glass[];
-extern const u32 gBattleAnimSpriteSheet_HornHit[];
-extern const u32 gBattleAnimSpriteSheet_Hit[];
-extern const u32 gBattleAnimSpriteSheet_Hit[];
-extern const u32 gBattleAnimSpriteSheet_BlueShards[];
-extern const u32 gBattleAnimSpriteSheet_ClosingEye[];
-extern const u32 gBattleAnimSpriteSheet_WavingHand[];
-extern const u32 gBattleAnimSpriteSheet_HitDuplicate[];
-extern const u32 gBattleAnimSpriteSheet_Leer[];
-extern const u32 gBattleAnimSpriteSheet_BlueBurst[];
-extern const u32 gBattleAnimSpriteSheet_SmallEmber[];
-extern const u32 gBattleAnimSpriteSheet_GraySmoke[];
-extern const u32 gBattleAnimSpriteSheet_BlueStar[];
-extern const u32 gBattleAnimSpriteSheet_BubbleBurst[];
-extern const u32 gBattleAnimSpriteSheet_Fire[];
-extern const u32 gBattleAnimSpriteSheet_SpinningFire[];
-extern const u32 gBattleAnimSpriteSheet_FirePlume[];
-extern const u32 gBattleAnimSpriteSheet_Lightning2[];
-extern const u32 gBattleAnimSpriteSheet_Lightning[];
-extern const u32 gBattleAnimSpriteSheet_ClawSlash2[];
-extern const u32 gBattleAnimSpriteSheet_ClawSlash[];
-extern const u32 gBattleAnimSpriteSheet_Scratch3[];
-extern const u32 gBattleAnimSpriteSheet_Scratch2[];
-extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[];
-extern const u32 gBattleAnimSpriteSheet_IceChunk[];
-extern const u32 gBattleAnimSpriteSheet_Glass2[];
-extern const u32 gBattleAnimSpriteSheet_PinkHeart2[];
-extern const u32 gBattleAnimSpriteSheet_SapDrip[];
-extern const u32 gBattleAnimSpriteSheet_SapDrip[];
-extern const u32 gBattleAnimSpriteSheet_Sparkle1[];
-extern const u32 gBattleAnimSpriteSheet_Sparkle1[];
-extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[];
-extern const u32 gBattleAnimSpriteSheet_MonsterFoot[];
-extern const u32 gBattleAnimSpriteSheet_HumanoidHand[];
-extern const u32 gBattleAnimSpriteSheet_NoiseLine[];
+extern const u32 gBattleAnimSpriteGfx_Bone[];
+extern const u32 gBattleAnimSpriteGfx_Spark[];
+extern const u32 gBattleAnimSpriteGfx_Pencil[];
+extern const u32 gBattleAnimSpriteGfx_AirWave[];
+extern const u32 gBattleAnimSpriteGfx_Orb[];
+extern const u32 gBattleAnimSpriteGfx_Sword[];
+extern const u32 gBattleAnimSpriteGfx_Seed[];
+extern const u32 gBattleAnimSpriteGfx_Explosion6[];
+extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
+extern const u32 gBattleAnimSpriteGfx_Gust[];
+extern const u32 gBattleAnimSpriteGfx_IceCube[];
+extern const u32 gBattleAnimSpriteGfx_Spark2[];
+extern const u32 gBattleAnimSpriteGfx_Orange[];
+extern const u32 gBattleAnimSpriteGfx_YellowBall[];
+extern const u32 gBattleAnimSpriteGfx_LockOn[];
+extern const u32 gBattleAnimSpriteGfx_TiedBag[];
+extern const u32 gBattleAnimSpriteGfx_BlackSmoke[];
+extern const u32 gBattleAnimSpriteGfx_BlackBall[];
+extern const u32 gBattleAnimSpriteGfx_Conversion[];
+extern const u32 gBattleAnimSpriteGfx_Glass[];
+extern const u32 gBattleAnimSpriteGfx_HornHit[];
+extern const u32 gBattleAnimSpriteGfx_Hit[];
+extern const u32 gBattleAnimSpriteGfx_Hit[];
+extern const u32 gBattleAnimSpriteGfx_BlueShards[];
+extern const u32 gBattleAnimSpriteGfx_ClosingEye[];
+extern const u32 gBattleAnimSpriteGfx_WavingHand[];
+extern const u32 gBattleAnimSpriteGfx_HitDuplicate[];
+extern const u32 gBattleAnimSpriteGfx_Leer[];
+extern const u32 gBattleAnimSpriteGfx_BlueBurst[];
+extern const u32 gBattleAnimSpriteGfx_SmallEmber[];
+extern const u32 gBattleAnimSpriteGfx_GraySmoke[];
+extern const u32 gBattleAnimSpriteGfx_BlueStar[];
+extern const u32 gBattleAnimSpriteGfx_BubbleBurst[];
+extern const u32 gBattleAnimSpriteGfx_Fire[];
+extern const u32 gBattleAnimSpriteGfx_SpinningFire[];
+extern const u32 gBattleAnimSpriteGfx_FirePlume[];
+extern const u32 gBattleAnimSpriteGfx_Lightning2[];
+extern const u32 gBattleAnimSpriteGfx_Lightning[];
+extern const u32 gBattleAnimSpriteGfx_ClawSlash2[];
+extern const u32 gBattleAnimSpriteGfx_ClawSlash[];
+extern const u32 gBattleAnimSpriteGfx_Scratch3[];
+extern const u32 gBattleAnimSpriteGfx_Scratch2[];
+extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[];
+extern const u32 gBattleAnimSpriteGfx_IceChunk[];
+extern const u32 gBattleAnimSpriteGfx_Glass2[];
+extern const u32 gBattleAnimSpriteGfx_PinkHeart2[];
+extern const u32 gBattleAnimSpriteGfx_SapDrip[];
+extern const u32 gBattleAnimSpriteGfx_SapDrip[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
+extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
+extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
+extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
+extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
extern const u32 gUnknown_08C2EA50[];
extern const u32 gUnknown_08C2EA9C[];
-extern const u32 gBattleAnimSpriteSheet_YellowUnk[];
-extern const u32 gBattleAnimSpriteSheet_RedFist[];
-extern const u32 gBattleAnimSpriteSheet_SlamHit[];
-extern const u32 gBattleAnimSpriteSheet_Ring[];
-extern const u32 gBattleAnimSpriteSheet_Rocks[];
-extern const u32 gBattleAnimSpriteSheet_Z[];
-extern const u32 gBattleAnimSpriteSheet_YellowUnk2[];
-extern const u32 gBattleAnimSpriteSheet_AirSlash[];
-extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[];
-extern const u32 gBattleAnimSpriteSheet_Leaf[];
-extern const u32 gBattleAnimSpriteSheet_Finger[];
-extern const u32 gBattleAnimSpriteSheet_PoisonPowder[];
-extern const u32 gBattleAnimSpriteSheet_BrownTriangle[];
-extern const u32 gBattleAnimSpriteSheet_Sparkle3[];
-extern const u32 gBattleAnimSpriteSheet_Sparkle4[];
-extern const u32 gBattleAnimSpriteSheet_MusicNotes[];
-extern const u32 gBattleAnimSpriteSheet_Duck[];
-extern const u32 gBattleAnimSpriteSheet_MudSand[];
-extern const u32 gBattleAnimSpriteSheet_Alert[];
-extern const u32 gBattleAnimSpriteSheet_BlueFlames[];
-extern const u32 gBattleAnimSpriteSheet_BlueFlames2[];
-extern const u32 gBattleAnimSpriteSheet_Shock4[];
-extern const u32 gBattleAnimSpriteSheet_Shock[];
-extern const u32 gBattleAnimSpriteSheet_Bell2[];
-extern const u32 gBattleAnimSpriteSheet_PinkGlove[];
-extern const u32 gBattleAnimSpriteSheet_BlueLines[];
-extern const u32 gBattleAnimSpriteSheet_Impact3[];
-extern const u32 gBattleAnimSpriteSheet_Impact2[];
-extern const u32 gBattleAnimSpriteSheet_Reticle[];
-extern const u32 gBattleAnimSpriteSheet_Breath[];
-extern const u32 gBattleAnimSpriteSheet_Anger[];
-extern const u32 gBattleAnimSpriteSheet_Snowball[];
-extern const u32 gBattleAnimSpriteSheet_Vine[];
-extern const u32 gBattleAnimSpriteSheet_Sword2[];
-extern const u32 gBattleAnimSpriteSheet_Clapping[];
-extern const u32 gBattleAnimSpriteSheet_RedTube[];
-extern const u32 gBattleAnimSpriteSheet_Amnesia[];
-extern const u32 gBattleAnimSpriteSheet_String2[];
-extern const u32 gBattleAnimSpriteSheet_Pencil2[];
-extern const u32 gBattleAnimSpriteSheet_Petal[];
-extern const u32 gBattleAnimSpriteSheet_BentSpoon[];
-extern const u32 gBattleAnimSpriteSheet_Web[];
-extern const u32 gBattleAnimSpriteSheet_MilkBottle[];
-extern const u32 gBattleAnimSpriteSheet_Coin[];
-extern const u32 gBattleAnimSpriteSheet_CrackedEgg[];
-extern const u32 gBattleAnimSpriteSheet_HatchedEgg[];
-extern const u32 gBattleAnimSpriteSheet_FreshEgg[];
-extern const u32 gBattleAnimSpriteSheet_Fangs[];
-extern const u32 gBattleAnimSpriteSheet_Explosion2[];
-extern const u32 gBattleAnimSpriteSheet_Explosion3[];
-extern const u32 gBattleAnimSpriteSheet_WaterDroplet[];
-extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[];
-extern const u32 gBattleAnimSpriteSheet_Seed2[];
-extern const u32 gBattleAnimSpriteSheet_Sprout[];
-extern const u32 gBattleAnimSpriteSheet_RedWand[];
-extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[];
-extern const u32 gBattleAnimSpriteSheet_WaterColumn[];
-extern const u32 gBattleAnimSpriteSheet_MudUnk[];
-extern const u32 gBattleAnimSpriteSheet_RainDrops[];
-extern const u32 gBattleAnimSpriteSheet_FurySwipes[];
-extern const u32 gBattleAnimSpriteSheet_Vine2[];
-extern const u32 gBattleAnimSpriteSheet_Teeth[];
-extern const u32 gBattleAnimSpriteSheet_Bone2[];
-extern const u32 gBattleAnimSpriteSheet_WhiteBag[];
-extern const u32 gBattleAnimSpriteSheet_Unknown[];
-extern const u32 gBattleAnimSpriteSheet_PurpleCoral[];
-extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[];
-extern const u32 gBattleAnimSpriteSheet_Shock2[];
-extern const u32 gBattleAnimSpriteSheet_ClosingEye2[];
-extern const u32 gBattleAnimSpriteSheet_MetalBall[];
-extern const u32 gBattleAnimSpriteSheet_MonsterDoll[];
-extern const u32 gBattleAnimSpriteSheet_Whirlwind[];
-extern const u32 gBattleAnimSpriteSheet_Whirlwind2[];
-extern const u32 gBattleAnimSpriteSheet_Explosion4[];
-extern const u32 gBattleAnimSpriteSheet_Explosion5[];
-extern const u32 gBattleAnimSpriteSheet_Tongue[];
-extern const u32 gBattleAnimSpriteSheet_Smoke[];
-extern const u32 gBattleAnimSpriteSheet_Smoke2[];
-extern const u32 gBattleAnimSpriteSheet_Impact[];
-extern const u32 gBattleAnimSpriteSheet_Particles[];
-extern const u32 gBattleAnimSpriteSheet_CircleImpact[];
-extern const u32 gBattleAnimSpriteSheet_Scratch[];
-extern const u32 gBattleAnimSpriteSheet_Cut[];
-extern const u32 gBattleAnimSpriteSheet_SharpTeeth[];
-extern const u32 gBattleAnimSpriteSheet_RainbowRings[];
-extern const u32 gBattleAnimSpriteSheet_IceCrystals[];
-extern const u32 gBattleAnimSpriteSheet_IceSpikes[];
-extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[];
-extern const u32 gBattleAnimSpriteSheet_MistCloud[];
-extern const u32 gBattleAnimSpriteSheet_Clamp[];
-//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[];
-extern const u32 gBattleAnimSpriteSheet_Bubble[];
-extern const u32 gBattleAnimSpriteSheet_Orbs[];
-extern const u32 gBattleAnimSpriteSheet_WaterImpact[];
-extern const u32 gBattleAnimSpriteSheet_WaterOrb[];
-extern const u32 gBattleAnimSpriteSheet_PoisonBubble[];
-extern const u32 gBattleAnimSpriteSheet_ToxicBubble[];
-extern const u32 gBattleAnimSpriteSheet_Spikes[];
-extern const u32 gBattleAnimSpriteSheet_HornHit2[];
-extern const u32 gBattleAnimSpriteSheet_AirWave2[];
-extern const u32 gBattleAnimSpriteSheet_SmallBubbles[];
-extern const u32 gBattleAnimSpriteSheet_RoundShadow[];
-extern const u32 gBattleAnimSpriteSheet_Sunlight[];
-extern const u32 gBattleAnimSpriteSheet_Spore[];
-extern const u32 gBattleAnimSpriteSheet_Flower[];
-extern const u32 gBattleAnimSpriteSheet_RazorLeaf[];
-extern const u32 gBattleAnimSpriteSheet_Needle[];
-extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[];
-extern const u32 gBattleAnimSpriteSheet_GoldRing[];
-extern const u32 gBattleAnimSpriteSheet_GreenLightWall[];
-extern const u32 gBattleAnimSpriteSheet_BlackBall2[];
-extern const u32 gBattleAnimSpriteSheet_SparkH[];
-extern const u32 gBattleAnimSpriteSheet_YellowStar[];
-extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[];
-extern const u32 gBattleAnimSpriteSheet_ShadowBall[];
-extern const u32 gBattleAnimSpriteSheet_Lick[];
-extern const u32 gBattleAnimSpriteSheet_VoidLines[];
-extern const u32 gBattleAnimSpriteSheet_String[];
-extern const u32 gBattleAnimSpriteSheet_WebThread[];
-extern const u32 gBattleAnimSpriteSheet_SpiderWeb[];
-extern const u32 gBattleAnimSpriteSheet_Lightbulb[];
-extern const u32 gBattleAnimSpriteSheet_Slash[];
-extern const u32 gBattleAnimSpriteSheet_FocusEnergy[];
-extern const u32 gBattleAnimSpriteSheet_SphereToCube[];
-extern const u32 gBattleAnimSpriteSheet_Tendrils[];
-extern const u32 gBattleAnimSpriteSheet_Eye[];
-extern const u32 gBattleAnimSpriteSheet_WhiteShadow[];
-extern const u32 gBattleAnimSpriteSheet_TealAlert[];
-extern const u32 gBattleAnimSpriteSheet_OpeningEye[];
-extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[];
-extern const u32 gBattleAnimSpriteSheet_FangAttack[];
-extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[];
-extern const u32 gBattleAnimSpriteSheet_Moon[];
-extern const u32 gBattleAnimSpriteSheet_GreenSparkle[];
-extern const u32 gBattleAnimSpriteSheet_Spiral[];
-extern const u32 gBattleAnimSpriteSheet_SnoreZ[];
-extern const u32 gBattleAnimSpriteSheet_Explosion[];
-extern const u32 gBattleAnimSpriteSheet_Nail[];
-extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[];
-extern const u32 gBattleAnimSpriteSheet_WarmRock[];
-extern const u32 gBattleAnimSpriteSheet_BreakingEgg[];
-extern const u32 gBattleAnimSpriteSheet_ThinRing[];
-extern const u32 gBattleAnimSpriteSheet_PunchImpact[];
-extern const u32 gBattleAnimSpriteSheet_Bell[];
-extern const u32 gBattleAnimSpriteSheet_MusicNotes2[];
-extern const u32 gBattleAnimSpriteSheet_SpeedDust[];
-extern const u32 gBattleAnimSpriteSheet_TornMetal[];
-extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[];
-extern const u32 gBattleAnimSpriteSheet_MagentaHeart[];
-extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[];
-extern const u32 gBattleAnimSpriteSheet_CircleOfLight[];
-extern const u32 gBattleAnimSpriteSheet_Electricity[];
-extern const u32 gBattleAnimSpriteSheet_Finger2[];
-extern const u32 gBattleAnimSpriteSheet_MovementWaves[];
-extern const u32 gBattleAnimSpriteSheet_MagentaHeart[];
-extern const u32 gBattleAnimSpriteSheet_RedOrb[];
-extern const u32 gBattleAnimSpriteSheet_EyeSparkle[];
-extern const u32 gBattleAnimSpriteSheet_MagentaHeart[];
-extern const u32 gBattleAnimSpriteSheet_Angel[];
-extern const u32 gBattleAnimSpriteSheet_Devil[];
-extern const u32 gBattleAnimSpriteSheet_Swipe[];
-extern const u32 gBattleAnimSpriteSheet_Roots[];
-extern const u32 gBattleAnimSpriteSheet_ItemBag[];
-extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[];
-extern const u32 gBattleAnimSpriteSheet_Pokeball[];
-extern const u32 gBattleAnimSpriteSheet_Spotlight[];
-extern const u32 gBattleAnimSpriteSheet_LetterZ[];
-extern const u32 gBattleAnimSpriteSheet_RapidSpin[];
-extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[];
-extern const u32 gBattleAnimSpriteSheet_WispOrb[];
-extern const u32 gBattleAnimSpriteSheet_WispFire[];
-extern const u32 gBattleAnimSpriteSheet_GoldStars[];
-extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[];
-extern const u32 gBattleAnimSpriteSheet_GrayOrb[];
-extern const u32 gBattleAnimSpriteSheet_GrayOrb[];
-extern const u32 gBattleAnimSpriteSheet_GrayOrb[];
-extern const u32 gBattleAnimSpriteSheet_PinkPetal[];
-extern const u32 gBattleAnimSpriteSheet_PainSplit[];
-extern const u32 gBattleAnimSpriteSheet_Confetti[];
-extern const u32 gBattleAnimSpriteSheet_GreenStar[];
-extern const u32 gBattleAnimSpriteSheet_PinkCloud[];
-extern const u32 gBattleAnimSpriteSheet_SweatDrop[];
-extern const u32 gBattleAnimSpriteSheet_GuardRing[];
-extern const u32 gBattleAnimSpriteSheet_PurpleScratch[];
-extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[];
-extern const u32 gBattleAnimSpriteSheet_TagHand[];
-extern const u32 gBattleAnimSpriteSheet_SmallRedEye[];
-extern const u32 gBattleAnimSpriteSheet_HollowOrb[];
-extern const u32 gBattleAnimSpriteSheet_XSign[];
-extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[];
-extern const u32 gBattleAnimSpriteSheet_PawPrint[];
-extern const u32 gBattleAnimSpriteSheet_PurpleFlame[];
-extern const u32 gBattleAnimSpriteSheet_RedBall[];
-extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[];
-extern const u32 gBattleAnimSpriteSheet_Meteor[];
-extern const u32 gBattleAnimSpriteSheet_FlatRock[];
-extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[];
-extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[];
-extern const u32 gBattleAnimSpriteSheet_FlyingDirt[];
-extern const u32 gBattleAnimSpriteSheet_IcicleSpear[];
-extern const u32 gBattleAnimSpriteSheet_Hail[];
-extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[];
-extern const u32 gBattleAnimSpriteSheet_GreenSpike[];
-extern const u32 gBattleAnimSpriteSheet_RedBrick[];
-extern const u32 gBattleAnimSpriteSheet_WhiteFeather[];
-extern const u32 gBattleAnimSpriteSheet_Sparkle6[];
-extern const u32 gBattleAnimSpriteSheet_Splash[];
-extern const u32 gBattleAnimSpriteSheet_SweatBead[];
-extern const u32 gBattleAnimSpriteSheet_Gem1[];
-extern const u32 gBattleAnimSpriteSheet_Gem2[];
-extern const u32 gBattleAnimSpriteSheet_Gem3[];
-extern const u32 gBattleAnimSpriteSheet_SlamHit2[];
-extern const u32 gBattleAnimSpriteSheet_Recycle[];
-extern const u32 gBattleAnimSpriteSheet_RedParticles[];
-extern const u32 gBattleAnimSpriteSheet_Protect[];
-extern const u32 gBattleAnimSpriteSheet_DirtMound[];
-extern const u32 gBattleAnimSpriteSheet_Shock3[];
-extern const u32 gBattleAnimSpriteSheet_WeatherBall[];
+extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
+extern const u32 gBattleAnimSpriteGfx_RedFist[];
+extern const u32 gBattleAnimSpriteGfx_SlamHit[];
+extern const u32 gBattleAnimSpriteGfx_Ring[];
+extern const u32 gBattleAnimSpriteGfx_Rocks[];
+extern const u32 gBattleAnimSpriteGfx_Z[];
+extern const u32 gBattleAnimSpriteGfx_YellowUnk2[];
+extern const u32 gBattleAnimSpriteGfx_AirSlash[];
+extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[];
+extern const u32 gBattleAnimSpriteGfx_Leaf[];
+extern const u32 gBattleAnimSpriteGfx_Finger[];
+extern const u32 gBattleAnimSpriteGfx_PoisonPowder[];
+extern const u32 gBattleAnimSpriteGfx_BrownTriangle[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle3[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle4[];
+extern const u32 gBattleAnimSpriteGfx_MusicNotes[];
+extern const u32 gBattleAnimSpriteGfx_Duck[];
+extern const u32 gBattleAnimSpriteGfx_MudSand[];
+extern const u32 gBattleAnimSpriteGfx_Alert[];
+extern const u32 gBattleAnimSpriteGfx_BlueFlames[];
+extern const u32 gBattleAnimSpriteGfx_BlueFlames2[];
+extern const u32 gBattleAnimSpriteGfx_Shock4[];
+extern const u32 gBattleAnimSpriteGfx_Shock[];
+extern const u32 gBattleAnimSpriteGfx_Bell2[];
+extern const u32 gBattleAnimSpriteGfx_PinkGlove[];
+extern const u32 gBattleAnimSpriteGfx_BlueLines[];
+extern const u32 gBattleAnimSpriteGfx_Impact3[];
+extern const u32 gBattleAnimSpriteGfx_Impact2[];
+extern const u32 gBattleAnimSpriteGfx_Reticle[];
+extern const u32 gBattleAnimSpriteGfx_Breath[];
+extern const u32 gBattleAnimSpriteGfx_Anger[];
+extern const u32 gBattleAnimSpriteGfx_Snowball[];
+extern const u32 gBattleAnimSpriteGfx_Vine[];
+extern const u32 gBattleAnimSpriteGfx_Sword2[];
+extern const u32 gBattleAnimSpriteGfx_Clapping[];
+extern const u32 gBattleAnimSpriteGfx_RedTube[];
+extern const u32 gBattleAnimSpriteGfx_Amnesia[];
+extern const u32 gBattleAnimSpriteGfx_String2[];
+extern const u32 gBattleAnimSpriteGfx_Pencil2[];
+extern const u32 gBattleAnimSpriteGfx_Petal[];
+extern const u32 gBattleAnimSpriteGfx_BentSpoon[];
+extern const u32 gBattleAnimSpriteGfx_Web[];
+extern const u32 gBattleAnimSpriteGfx_MilkBottle[];
+extern const u32 gBattleAnimSpriteGfx_Coin[];
+extern const u32 gBattleAnimSpriteGfx_CrackedEgg[];
+extern const u32 gBattleAnimSpriteGfx_HatchedEgg[];
+extern const u32 gBattleAnimSpriteGfx_FreshEgg[];
+extern const u32 gBattleAnimSpriteGfx_Fangs[];
+extern const u32 gBattleAnimSpriteGfx_Explosion2[];
+extern const u32 gBattleAnimSpriteGfx_Explosion3[];
+extern const u32 gBattleAnimSpriteGfx_WaterDroplet[];
+extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[];
+extern const u32 gBattleAnimSpriteGfx_Seed2[];
+extern const u32 gBattleAnimSpriteGfx_Sprout[];
+extern const u32 gBattleAnimSpriteGfx_RedWand[];
+extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[];
+extern const u32 gBattleAnimSpriteGfx_WaterColumn[];
+extern const u32 gBattleAnimSpriteGfx_MudUnk[];
+extern const u32 gBattleAnimSpriteGfx_RainDrops[];
+extern const u32 gBattleAnimSpriteGfx_FurySwipes[];
+extern const u32 gBattleAnimSpriteGfx_Vine2[];
+extern const u32 gBattleAnimSpriteGfx_Teeth[];
+extern const u32 gBattleAnimSpriteGfx_Bone2[];
+extern const u32 gBattleAnimSpriteGfx_WhiteBag[];
+extern const u32 gBattleAnimSpriteGfx_Unknown[];
+extern const u32 gBattleAnimSpriteGfx_PurpleCoral[];
+extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[];
+extern const u32 gBattleAnimSpriteGfx_Shock2[];
+extern const u32 gBattleAnimSpriteGfx_ClosingEye2[];
+extern const u32 gBattleAnimSpriteGfx_MetalBall[];
+extern const u32 gBattleAnimSpriteGfx_MonsterDoll[];
+extern const u32 gBattleAnimSpriteGfx_Whirlwind[];
+extern const u32 gBattleAnimSpriteGfx_Whirlwind2[];
+extern const u32 gBattleAnimSpriteGfx_Explosion4[];
+extern const u32 gBattleAnimSpriteGfx_Explosion5[];
+extern const u32 gBattleAnimSpriteGfx_Tongue[];
+extern const u32 gBattleAnimSpriteGfx_Smoke[];
+extern const u32 gBattleAnimSpriteGfx_Smoke2[];
+extern const u32 gBattleAnimSpriteGfx_Impact[];
+extern const u32 gBattleAnimSpriteGfx_Particles[];
+extern const u32 gBattleAnimSpriteGfx_CircleImpact[];
+extern const u32 gBattleAnimSpriteGfx_Scratch[];
+extern const u32 gBattleAnimSpriteGfx_Cut[];
+extern const u32 gBattleAnimSpriteGfx_SharpTeeth[];
+extern const u32 gBattleAnimSpriteGfx_RainbowRings[];
+extern const u32 gBattleAnimSpriteGfx_IceCrystals[];
+extern const u32 gBattleAnimSpriteGfx_IceSpikes[];
+extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[];
+extern const u32 gBattleAnimSpriteGfx_MistCloud[];
+extern const u32 gBattleAnimSpriteGfx_Clamp[];
+//extern const struct CompressedSpriteSheet gBattleAnimSpriteGfx_146[];
+extern const u32 gBattleAnimSpriteGfx_Bubble[];
+extern const u32 gBattleAnimSpriteGfx_Orbs[];
+extern const u32 gBattleAnimSpriteGfx_WaterImpact[];
+extern const u32 gBattleAnimSpriteGfx_WaterOrb[];
+extern const u32 gBattleAnimSpriteGfx_PoisonBubble[];
+extern const u32 gBattleAnimSpriteGfx_ToxicBubble[];
+extern const u32 gBattleAnimSpriteGfx_Spikes[];
+extern const u32 gBattleAnimSpriteGfx_HornHit2[];
+extern const u32 gBattleAnimSpriteGfx_AirWave2[];
+extern const u32 gBattleAnimSpriteGfx_SmallBubbles[];
+extern const u32 gBattleAnimSpriteGfx_RoundShadow[];
+extern const u32 gBattleAnimSpriteGfx_Sunlight[];
+extern const u32 gBattleAnimSpriteGfx_Spore[];
+extern const u32 gBattleAnimSpriteGfx_Flower[];
+extern const u32 gBattleAnimSpriteGfx_RazorLeaf[];
+extern const u32 gBattleAnimSpriteGfx_Needle[];
+extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[];
+extern const u32 gBattleAnimSpriteGfx_GoldRing[];
+extern const u32 gBattleAnimSpriteGfx_GreenLightWall[];
+extern const u32 gBattleAnimSpriteGfx_BlackBall2[];
+extern const u32 gBattleAnimSpriteGfx_SparkH[];
+extern const u32 gBattleAnimSpriteGfx_YellowStar[];
+extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[];
+extern const u32 gBattleAnimSpriteGfx_ShadowBall[];
+extern const u32 gBattleAnimSpriteGfx_Lick[];
+extern const u32 gBattleAnimSpriteGfx_VoidLines[];
+extern const u32 gBattleAnimSpriteGfx_String[];
+extern const u32 gBattleAnimSpriteGfx_WebThread[];
+extern const u32 gBattleAnimSpriteGfx_SpiderWeb[];
+extern const u32 gBattleAnimSpriteGfx_Lightbulb[];
+extern const u32 gBattleAnimSpriteGfx_Slash[];
+extern const u32 gBattleAnimSpriteGfx_FocusEnergy[];
+extern const u32 gBattleAnimSpriteGfx_SphereToCube[];
+extern const u32 gBattleAnimSpriteGfx_Tendrils[];
+extern const u32 gBattleAnimSpriteGfx_Eye[];
+extern const u32 gBattleAnimSpriteGfx_WhiteShadow[];
+extern const u32 gBattleAnimSpriteGfx_TealAlert[];
+extern const u32 gBattleAnimSpriteGfx_OpeningEye[];
+extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[];
+extern const u32 gBattleAnimSpriteGfx_FangAttack[];
+extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[];
+extern const u32 gBattleAnimSpriteGfx_Moon[];
+extern const u32 gBattleAnimSpriteGfx_GreenSparkle[];
+extern const u32 gBattleAnimSpriteGfx_Spiral[];
+extern const u32 gBattleAnimSpriteGfx_SnoreZ[];
+extern const u32 gBattleAnimSpriteGfx_Explosion[];
+extern const u32 gBattleAnimSpriteGfx_Nail[];
+extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[];
+extern const u32 gBattleAnimSpriteGfx_WarmRock[];
+extern const u32 gBattleAnimSpriteGfx_BreakingEgg[];
+extern const u32 gBattleAnimSpriteGfx_ThinRing[];
+extern const u32 gBattleAnimSpriteGfx_PunchImpact[];
+extern const u32 gBattleAnimSpriteGfx_Bell[];
+extern const u32 gBattleAnimSpriteGfx_MusicNotes2[];
+extern const u32 gBattleAnimSpriteGfx_SpeedDust[];
+extern const u32 gBattleAnimSpriteGfx_TornMetal[];
+extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[];
+extern const u32 gBattleAnimSpriteGfx_CircleOfLight[];
+extern const u32 gBattleAnimSpriteGfx_Electricity[];
+extern const u32 gBattleAnimSpriteGfx_Finger2[];
+extern const u32 gBattleAnimSpriteGfx_MovementWaves[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_RedOrb[];
+extern const u32 gBattleAnimSpriteGfx_EyeSparkle[];
+extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
+extern const u32 gBattleAnimSpriteGfx_Angel[];
+extern const u32 gBattleAnimSpriteGfx_Devil[];
+extern const u32 gBattleAnimSpriteGfx_Swipe[];
+extern const u32 gBattleAnimSpriteGfx_Roots[];
+extern const u32 gBattleAnimSpriteGfx_ItemBag[];
+extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[];
+extern const u32 gBattleAnimSpriteGfx_Pokeball[];
+extern const u32 gBattleAnimSpriteGfx_Spotlight[];
+extern const u32 gBattleAnimSpriteGfx_LetterZ[];
+extern const u32 gBattleAnimSpriteGfx_RapidSpin[];
+extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[];
+extern const u32 gBattleAnimSpriteGfx_WispOrb[];
+extern const u32 gBattleAnimSpriteGfx_WispFire[];
+extern const u32 gBattleAnimSpriteGfx_GoldStars[];
+extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
+extern const u32 gBattleAnimSpriteGfx_PinkPetal[];
+extern const u32 gBattleAnimSpriteGfx_PainSplit[];
+extern const u32 gBattleAnimSpriteGfx_Confetti[];
+extern const u32 gBattleAnimSpriteGfx_GreenStar[];
+extern const u32 gBattleAnimSpriteGfx_PinkCloud[];
+extern const u32 gBattleAnimSpriteGfx_SweatDrop[];
+extern const u32 gBattleAnimSpriteGfx_GuardRing[];
+extern const u32 gBattleAnimSpriteGfx_PurpleScratch[];
+extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[];
+extern const u32 gBattleAnimSpriteGfx_TagHand[];
+extern const u32 gBattleAnimSpriteGfx_SmallRedEye[];
+extern const u32 gBattleAnimSpriteGfx_HollowOrb[];
+extern const u32 gBattleAnimSpriteGfx_XSign[];
+extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[];
+extern const u32 gBattleAnimSpriteGfx_PawPrint[];
+extern const u32 gBattleAnimSpriteGfx_PurpleFlame[];
+extern const u32 gBattleAnimSpriteGfx_RedBall[];
+extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[];
+extern const u32 gBattleAnimSpriteGfx_Meteor[];
+extern const u32 gBattleAnimSpriteGfx_FlatRock[];
+extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[];
+extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[];
+extern const u32 gBattleAnimSpriteGfx_FlyingDirt[];
+extern const u32 gBattleAnimSpriteGfx_IcicleSpear[];
+extern const u32 gBattleAnimSpriteGfx_Hail[];
+extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[];
+extern const u32 gBattleAnimSpriteGfx_GreenSpike[];
+extern const u32 gBattleAnimSpriteGfx_RedBrick[];
+extern const u32 gBattleAnimSpriteGfx_WhiteFeather[];
+extern const u32 gBattleAnimSpriteGfx_Sparkle6[];
+extern const u32 gBattleAnimSpriteGfx_Splash[];
+extern const u32 gBattleAnimSpriteGfx_SweatBead[];
+extern const u32 gBattleAnimSpriteGfx_Gem1[];
+extern const u32 gBattleAnimSpriteGfx_Gem2[];
+extern const u32 gBattleAnimSpriteGfx_Gem3[];
+extern const u32 gBattleAnimSpriteGfx_SlamHit2[];
+extern const u32 gBattleAnimSpriteGfx_Recycle[];
+extern const u32 gBattleAnimSpriteGfx_RedParticles[];
+extern const u32 gBattleAnimSpriteGfx_Protect[];
+extern const u32 gBattleAnimSpriteGfx_DirtMound[];
+extern const u32 gBattleAnimSpriteGfx_Shock3[];
+extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
-extern const u32 gBattleAnimSpriteSheet_Bird[];
-extern const u32 gBattleAnimSpriteSheet_CrossImpact[];
+extern const u32 gBattleAnimSpriteGfx_Bird[];
+extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
-extern const u32 gBattleAnimSpritePalette_Bone[];
-extern const u32 gBattleAnimSpritePalette_Spark[];
-extern const u32 gBattleAnimSpritePalette_Pencil[];
-extern const u32 gBattleAnimSpritePalette_AirWave[];
-extern const u32 gBattleAnimSpritePalette_Orb[];
-extern const u32 gBattleAnimSpritePalette_Sword[];
-extern const u32 gBattleAnimSpritePalette_Seed[];
-extern const u32 gBattleAnimSpritePalette_Explosion6[];
-extern const u32 gBattleAnimSpritePalette_PinkOrb[];
-extern const u32 gBattleAnimSpritePalette_Gust[];
-extern const u32 gBattleAnimSpritePalette_IceCube[];
-extern const u32 gBattleAnimSpritePalette_Spark2[];
-extern const u32 gBattleAnimSpritePalette_Orange[];
-extern const u32 gBattleAnimSpritePalette_YellowBall[];
-extern const u32 gBattleAnimSpritePalette_LockOn[];
-extern const u32 gBattleAnimSpritePalette_TiedBag[];
-extern const u32 gBattleAnimSpritePalette_BlackSmoke[];
-extern const u32 gBattleAnimSpritePalette_BlackSmoke[];
-extern const u32 gBattleAnimSpritePalette_Conversion[];
-extern const u32 gBattleAnimSpritePalette_Glass[];
-extern const u32 gBattleAnimSpritePalette_HornHit[];
-extern const u32 gBattleAnimSpritePalette_Hit[];
-extern const u32 gBattleAnimSpritePalette_Hit2[];
-extern const u32 gBattleAnimSpritePalette_BlueShards[];
-extern const u32 gBattleAnimSpritePalette_ClosingEye[];
-extern const u32 gBattleAnimSpritePalette_WavingHand[];
-extern const u32 gBattleAnimSpritePalette_HitDuplicate[];
-extern const u32 gBattleAnimSpritePalette_Leer[];
-extern const u32 gBattleAnimSpritePalette_BlueBurst[];
-extern const u32 gBattleAnimSpritePalette_SmallEmber[];
-extern const u32 gBattleAnimSpritePalette_GraySmoke[];
-extern const u32 gBattleAnimSpritePalette_BlueStar[];
-extern const u32 gBattleAnimSpritePalette_BubbleBurst[];
-extern const u32 gBattleAnimSpritePalette_Fire[];
-extern const u32 gBattleAnimSpritePalette_Fire[];
-extern const u32 gBattleAnimSpritePalette_Fire[];
-extern const u32 gBattleAnimSpritePalette_Lightning2[];
-extern const u32 gBattleAnimSpritePalette_Lightning2[];
-extern const u32 gBattleAnimSpritePalette_ClawSlash2[];
-extern const u32 gBattleAnimSpritePalette_ClawSlash[];
-extern const u32 gBattleAnimSpritePalette_ClawSlash2[];
-extern const u32 gBattleAnimSpritePalette_ClawSlash2[];
-extern const u32 gBattleAnimSpritePalette_BubbleBurst2[];
-extern const u32 gBattleAnimSpritePalette_IceChunk[];
-extern const u32 gBattleAnimSpritePalette_Glass2[];
-extern const u32 gBattleAnimSpritePalette_PinkHeart2[];
-extern const u32 gBattleAnimSpritePalette_SapDrip[];
-extern const u32 gBattleAnimSpritePalette_SapDrip2[];
-extern const u32 gBattleAnimSpritePalette_Sparkle1[];
-extern const u32 gBattleAnimSpritePalette_Sparkle2[];
-extern const u32 gBattleAnimSpritePalette_HumanoidFoot[];
-extern const u32 gBattleAnimSpritePalette_HumanoidFoot[];
-extern const u32 gBattleAnimSpritePalette_HumanoidFoot[];
-extern const u32 gBattleAnimSpritePalette_HitDuplicate[];
-extern const u32 gBattleAnimSpritePalette_YellowUnk[];
-extern const u32 gBattleAnimSpritePalette_HumanoidFoot[];
-extern const u32 gBattleAnimSpritePalette_SlamHit[];
-extern const u32 gBattleAnimSpritePalette_Ring[];
-extern const u32 gBattleAnimSpritePalette_Rocks[];
-extern const u32 gBattleAnimSpritePalette_Z[];
-extern const u32 gBattleAnimSpritePalette_YellowUnk2[];
-extern const u32 gBattleAnimSpritePalette_AirSlash[];
-extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[];
-extern const u32 gBattleAnimSpritePalette_Leaf[];
-extern const u32 gBattleAnimSpritePalette_Finger[];
-extern const u32 gBattleAnimSpritePalette_PoisonPowder[];
-extern const u32 gBattleAnimSpritePalette_BrownTriangle[];
-extern const u32 gBattleAnimSpritePalette_SleepPowder[];
-extern const u32 gBattleAnimSpritePalette_StunSpore[];
-extern const u32 gBattleAnimSpritePalette_PoisonPowder[];
-extern const u32 gBattleAnimSpritePalette_Sparkle3[];
-extern const u32 gBattleAnimSpritePalette_Sparkle3[];
-extern const u32 gBattleAnimSpritePalette_MusicNotes[];
-extern const u32 gBattleAnimSpritePalette_Duck[];
-extern const u32 gBattleAnimSpritePalette_MudSand[];
-extern const u32 gBattleAnimSpritePalette_Alert[];
-extern const u32 gBattleAnimSpritePalette_BlueFlames[];
-extern const u32 gBattleAnimSpritePalette_BlueFlames[];
-extern const u32 gBattleAnimSpritePalette_Shock4[];
-extern const u32 gBattleAnimSpritePalette_Shock4[];
-extern const u32 gBattleAnimSpritePalette_Bell2[];
-extern const u32 gBattleAnimSpritePalette_PinkGlove[];
-extern const u32 gBattleAnimSpritePalette_BlueLines[];
-extern const u32 gBattleAnimSpritePalette_Impact3[];
-extern const u32 gBattleAnimSpritePalette_Impact2[];
-extern const u32 gBattleAnimSpritePalette_Reticle[];
-extern const u32 gBattleAnimSpritePalette_Breath[];
-extern const u32 gBattleAnimSpritePalette_Anger[];
-extern const u32 gBattleAnimSpritePalette_Snowball[];
-extern const u32 gBattleAnimSpritePalette_Vine[];
-extern const u32 gBattleAnimSpritePalette_Sword2[];
-extern const u32 gBattleAnimSpritePalette_Clapping[];
-extern const u32 gBattleAnimSpritePalette_RedTube[];
-extern const u32 gBattleAnimSpritePalette_Amnesia[];
-extern const u32 gBattleAnimSpritePalette_String2[];
-extern const u32 gBattleAnimSpritePalette_Pencil2[];
-extern const u32 gBattleAnimSpritePalette_Petal[];
-extern const u32 gBattleAnimSpritePalette_BentSpoon[];
-extern const u32 gBattleAnimSpritePalette_String2[];
-extern const u32 gBattleAnimSpritePalette_MilkBottle[];
-extern const u32 gBattleAnimSpritePalette_Coin[];
-extern const u32 gBattleAnimSpritePalette_CrackedEgg[];
-extern const u32 gBattleAnimSpritePalette_CrackedEgg[];
-extern const u32 gBattleAnimSpritePalette_FreshEgg[];
-extern const u32 gBattleAnimSpritePalette_Fangs[];
-extern const u32 gBattleAnimSpritePalette_Explosion2[];
-extern const u32 gBattleAnimSpritePalette_Explosion2[];
-extern const u32 gBattleAnimSpritePalette_WaterDroplet[];
-extern const u32 gBattleAnimSpritePalette_WaterDroplet[];
-extern const u32 gBattleAnimSpritePalette_Seed2[];
-extern const u32 gBattleAnimSpritePalette_Seed2[];
-extern const u32 gBattleAnimSpritePalette_RedWand[];
-extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[];
-extern const u32 gBattleAnimSpritePalette_WaterColumn[];
-extern const u32 gBattleAnimSpritePalette_MudUnk[];
-extern const u32 gBattleAnimSpritePalette_RainDrops[];
-extern const u32 gBattleAnimSpritePalette_FurySwipes[];
-extern const u32 gBattleAnimSpritePalette_Vine2[];
-extern const u32 gBattleAnimSpritePalette_Teeth[];
-extern const u32 gBattleAnimSpritePalette_Bone2[];
-extern const u32 gBattleAnimSpritePalette_WhiteBag[];
-extern const u32 gBattleAnimSpritePalette_Unknown[];
-extern const u32 gBattleAnimSpritePalette_PurpleCoral[];
-extern const u32 gBattleAnimSpritePalette_PurpleCoral[];
-extern const u32 gBattleAnimSpritePalette_Shock2[];
-extern const u32 gBattleAnimSpritePalette_ClosingEye2[];
-extern const u32 gBattleAnimSpritePalette_MetalBall[];
-extern const u32 gBattleAnimSpritePalette_MonsterDoll[];
-extern const u32 gBattleAnimSpritePalette_Whirlwind[];
-extern const u32 gBattleAnimSpritePalette_Whirlwind[];
-extern const u32 gBattleAnimSpritePalette_Explosion4[];
-extern const u32 gBattleAnimSpritePalette_Explosion4[];
-extern const u32 gBattleAnimSpritePalette_Tongue[];
-extern const u32 gBattleAnimSpritePalette_Smoke[];
-extern const u32 gBattleAnimSpritePalette_Smoke[];
-extern const u32 gBattleAnimSpritePalette_Impact[];
-extern const u32 gBattleAnimSpritePalette_CircleImpact[];
-extern const u32 gBattleAnimSpritePalette_Impact[];
-extern const u32 gBattleAnimSpritePalette_Impact[];
-extern const u32 gBattleAnimSpritePalette_SharpTeeth[];
-extern const u32 gBattleAnimSpritePalette_RainbowRings[];
-extern const u32 gBattleAnimSpritePalette_IceCrystals[];
-extern const u32 gBattleAnimSpritePalette_IceCrystals[];
-extern const u32 gBattleAnimSpritePalette_HandsAndFeet[];
-extern const u32 gBattleAnimSpritePalette_MistCloud[];
-extern const u32 gBattleAnimSpritePalette_SharpTeeth[];
-extern const u32 gBattleAnimSpritePalette_RainDrops[];
-extern const u32 gBattleAnimSpritePalette_Orbs[];
-extern const u32 gBattleAnimSpritePalette_WaterImpact[];
-extern const u32 gBattleAnimSpritePalette_WaterImpact[];
-extern const u32 gBattleAnimSpritePalette_PoisonBubble[];
-extern const u32 gBattleAnimSpritePalette_PoisonBubble[];
-extern const u32 gBattleAnimSpritePalette_Spikes[];
-extern const u32 gBattleAnimSpritePalette_HornHit2[];
-extern const u32 gBattleAnimSpritePalette_AirWave2[];
-extern const u32 gBattleAnimSpritePalette_SmallBubbles[];
-extern const u32 gBattleAnimSpritePalette_RoundShadow[];
-extern const u32 gBattleAnimSpritePalette_Sunlight[];
-extern const u32 gBattleAnimSpritePalette_Spore[];
-extern const u32 gBattleAnimSpritePalette_Flower[];
-extern const u32 gBattleAnimSpritePalette_RazorLeaf[];
-extern const u32 gBattleAnimSpritePalette_Needle[];
-extern const u32 gBattleAnimSpritePalette_WhirlwindLines[];
-extern const u32 gBattleAnimSpritePalette_GoldRing[];
-extern const u32 gBattleAnimSpritePalette_PurpleRing[];
-extern const u32 gBattleAnimSpritePalette_BlueRing[];
-extern const u32 gBattleAnimSpritePalette_GreenLightWall[];
-extern const u32 gBattleAnimSpritePalette_BlueLightWall[];
-extern const u32 gBattleAnimSpritePalette_RedLightWall[];
-extern const u32 gBattleAnimSpritePalette_GrayLightWall[];
-extern const u32 gBattleAnimSpritePalette_OrangeLightWall[];
-extern const u32 gBattleAnimSpritePalette_BlackBall2[];
-extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[];
-extern const u32 gBattleAnimSpritePalette_YellowStar[];
-extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[];
-extern const u32 gBattleAnimSpritePalette_ShadowBall[];
-extern const u32 gBattleAnimSpritePalette_Lick[];
-extern const u32 gBattleAnimSpritePalette_VoidLines[];
-extern const u32 gBattleAnimSpritePalette_String[];
-extern const u32 gBattleAnimSpritePalette_Lightbulb[];
-extern const u32 gBattleAnimSpritePalette_Slash[];
-extern const u32 gBattleAnimSpritePalette_FocusEnergy[];
-extern const u32 gBattleAnimSpritePalette_SphereToCube[];
-extern const u32 gBattleAnimSpritePalette_Tendrils[];
-extern const u32 gBattleAnimSpritePalette_Eye[];
-extern const u32 gBattleAnimSpritePalette_WhiteShadow[];
-extern const u32 gBattleAnimSpritePalette_TealAlert[];
-extern const u32 gBattleAnimSpritePalette_OpeningEye[];
-extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[];
-extern const u32 gBattleAnimSpritePalette_FangAttack[];
-extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[];
-extern const u32 gBattleAnimSpritePalette_Moon[];
-extern const u32 gBattleAnimSpritePalette_GreenSparkle[];
-extern const u32 gBattleAnimSpritePalette_Spiral[];
-extern const u32 gBattleAnimSpritePalette_SnoreZ[];
-extern const u32 gBattleAnimSpritePalette_Explosion[];
-extern const u32 gBattleAnimSpritePalette_Nail[];
-extern const u32 gBattleAnimSpritePalette_GhostlySpirit[];
-extern const u32 gBattleAnimSpritePalette_WarmRock[];
-extern const u32 gBattleAnimSpritePalette_BreakingEgg[];
-extern const u32 gBattleAnimSpritePalette_ThinRing[];
-extern const u32 gBattleAnimSpritePalette_PunchImpact[];
-extern const u32 gBattleAnimSpritePalette_Bell[];
-extern const u32 gBattleAnimSpritePalette_MusicNotes2[];
-extern const u32 gBattleAnimSpritePalette_SpeedDust[];
-extern const u32 gBattleAnimSpritePalette_ThoughtBubble[];
-extern const u32 gBattleAnimSpritePalette_MagentaHeart[];
-extern const u32 gBattleAnimSpritePalette_ElectricOrbs[];
-extern const u32 gBattleAnimSpritePalette_MovementWaves[];
+extern const u32 gBattleAnimSpritePal_Bone[];
+extern const u32 gBattleAnimSpritePal_Spark[];
+extern const u32 gBattleAnimSpritePal_Pencil[];
+extern const u32 gBattleAnimSpritePal_AirWave[];
+extern const u32 gBattleAnimSpritePal_Orb[];
+extern const u32 gBattleAnimSpritePal_Sword[];
+extern const u32 gBattleAnimSpritePal_Seed[];
+extern const u32 gBattleAnimSpritePal_Explosion6[];
+extern const u32 gBattleAnimSpritePal_PinkOrb[];
+extern const u32 gBattleAnimSpritePal_Gust[];
+extern const u32 gBattleAnimSpritePal_IceCube[];
+extern const u32 gBattleAnimSpritePal_Spark2[];
+extern const u32 gBattleAnimSpritePal_Orange[];
+extern const u32 gBattleAnimSpritePal_YellowBall[];
+extern const u32 gBattleAnimSpritePal_LockOn[];
+extern const u32 gBattleAnimSpritePal_TiedBag[];
+extern const u32 gBattleAnimSpritePal_BlackSmoke[];
+extern const u32 gBattleAnimSpritePal_BlackSmoke[];
+extern const u32 gBattleAnimSpritePal_Conversion[];
+extern const u32 gBattleAnimSpritePal_Glass[];
+extern const u32 gBattleAnimSpritePal_HornHit[];
+extern const u32 gBattleAnimSpritePal_Hit[];
+extern const u32 gBattleAnimSpritePal_Hit2[];
+extern const u32 gBattleAnimSpritePal_BlueShards[];
+extern const u32 gBattleAnimSpritePal_ClosingEye[];
+extern const u32 gBattleAnimSpritePal_WavingHand[];
+extern const u32 gBattleAnimSpritePal_HitDuplicate[];
+extern const u32 gBattleAnimSpritePal_Leer[];
+extern const u32 gBattleAnimSpritePal_BlueBurst[];
+extern const u32 gBattleAnimSpritePal_SmallEmber[];
+extern const u32 gBattleAnimSpritePal_GraySmoke[];
+extern const u32 gBattleAnimSpritePal_BlueStar[];
+extern const u32 gBattleAnimSpritePal_BubbleBurst[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Fire[];
+extern const u32 gBattleAnimSpritePal_Lightning2[];
+extern const u32 gBattleAnimSpritePal_Lightning2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_ClawSlash2[];
+extern const u32 gBattleAnimSpritePal_BubbleBurst2[];
+extern const u32 gBattleAnimSpritePal_IceChunk[];
+extern const u32 gBattleAnimSpritePal_Glass2[];
+extern const u32 gBattleAnimSpritePal_PinkHeart2[];
+extern const u32 gBattleAnimSpritePal_SapDrip[];
+extern const u32 gBattleAnimSpritePal_SapDrip2[];
+extern const u32 gBattleAnimSpritePal_Sparkle1[];
+extern const u32 gBattleAnimSpritePal_Sparkle2[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_HitDuplicate[];
+extern const u32 gBattleAnimSpritePal_YellowUnk[];
+extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
+extern const u32 gBattleAnimSpritePal_SlamHit[];
+extern const u32 gBattleAnimSpritePal_Ring[];
+extern const u32 gBattleAnimSpritePal_Rocks[];
+extern const u32 gBattleAnimSpritePal_Z[];
+extern const u32 gBattleAnimSpritePal_YellowUnk2[];
+extern const u32 gBattleAnimSpritePal_AirSlash[];
+extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[];
+extern const u32 gBattleAnimSpritePal_Leaf[];
+extern const u32 gBattleAnimSpritePal_Finger[];
+extern const u32 gBattleAnimSpritePal_PoisonPowder[];
+extern const u32 gBattleAnimSpritePal_BrownTriangle[];
+extern const u32 gBattleAnimSpritePal_SleepPowder[];
+extern const u32 gBattleAnimSpritePal_StunSpore[];
+extern const u32 gBattleAnimSpritePal_PoisonPowder[];
+extern const u32 gBattleAnimSpritePal_Sparkle3[];
+extern const u32 gBattleAnimSpritePal_Sparkle3[];
+extern const u32 gBattleAnimSpritePal_MusicNotes[];
+extern const u32 gBattleAnimSpritePal_Duck[];
+extern const u32 gBattleAnimSpritePal_MudSand[];
+extern const u32 gBattleAnimSpritePal_Alert[];
+extern const u32 gBattleAnimSpritePal_BlueFlames[];
+extern const u32 gBattleAnimSpritePal_BlueFlames[];
+extern const u32 gBattleAnimSpritePal_Shock4[];
+extern const u32 gBattleAnimSpritePal_Shock4[];
+extern const u32 gBattleAnimSpritePal_Bell2[];
+extern const u32 gBattleAnimSpritePal_PinkGlove[];
+extern const u32 gBattleAnimSpritePal_BlueLines[];
+extern const u32 gBattleAnimSpritePal_Impact3[];
+extern const u32 gBattleAnimSpritePal_Impact2[];
+extern const u32 gBattleAnimSpritePal_Reticle[];
+extern const u32 gBattleAnimSpritePal_Breath[];
+extern const u32 gBattleAnimSpritePal_Anger[];
+extern const u32 gBattleAnimSpritePal_Snowball[];
+extern const u32 gBattleAnimSpritePal_Vine[];
+extern const u32 gBattleAnimSpritePal_Sword2[];
+extern const u32 gBattleAnimSpritePal_Clapping[];
+extern const u32 gBattleAnimSpritePal_RedTube[];
+extern const u32 gBattleAnimSpritePal_Amnesia[];
+extern const u32 gBattleAnimSpritePal_String2[];
+extern const u32 gBattleAnimSpritePal_Pencil2[];
+extern const u32 gBattleAnimSpritePal_Petal[];
+extern const u32 gBattleAnimSpritePal_BentSpoon[];
+extern const u32 gBattleAnimSpritePal_String2[];
+extern const u32 gBattleAnimSpritePal_MilkBottle[];
+extern const u32 gBattleAnimSpritePal_Coin[];
+extern const u32 gBattleAnimSpritePal_CrackedEgg[];
+extern const u32 gBattleAnimSpritePal_CrackedEgg[];
+extern const u32 gBattleAnimSpritePal_FreshEgg[];
+extern const u32 gBattleAnimSpritePal_Fangs[];
+extern const u32 gBattleAnimSpritePal_Explosion2[];
+extern const u32 gBattleAnimSpritePal_Explosion2[];
+extern const u32 gBattleAnimSpritePal_WaterDroplet[];
+extern const u32 gBattleAnimSpritePal_WaterDroplet[];
+extern const u32 gBattleAnimSpritePal_Seed2[];
+extern const u32 gBattleAnimSpritePal_Seed2[];
+extern const u32 gBattleAnimSpritePal_RedWand[];
+extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[];
+extern const u32 gBattleAnimSpritePal_WaterColumn[];
+extern const u32 gBattleAnimSpritePal_MudUnk[];
+extern const u32 gBattleAnimSpritePal_RainDrops[];
+extern const u32 gBattleAnimSpritePal_FurySwipes[];
+extern const u32 gBattleAnimSpritePal_Vine2[];
+extern const u32 gBattleAnimSpritePal_Teeth[];
+extern const u32 gBattleAnimSpritePal_Bone2[];
+extern const u32 gBattleAnimSpritePal_WhiteBag[];
+extern const u32 gBattleAnimSpritePal_Unknown[];
+extern const u32 gBattleAnimSpritePal_PurpleCoral[];
+extern const u32 gBattleAnimSpritePal_PurpleCoral[];
+extern const u32 gBattleAnimSpritePal_Shock2[];
+extern const u32 gBattleAnimSpritePal_ClosingEye2[];
+extern const u32 gBattleAnimSpritePal_MetalBall[];
+extern const u32 gBattleAnimSpritePal_MonsterDoll[];
+extern const u32 gBattleAnimSpritePal_Whirlwind[];
+extern const u32 gBattleAnimSpritePal_Whirlwind[];
+extern const u32 gBattleAnimSpritePal_Explosion4[];
+extern const u32 gBattleAnimSpritePal_Explosion4[];
+extern const u32 gBattleAnimSpritePal_Tongue[];
+extern const u32 gBattleAnimSpritePal_Smoke[];
+extern const u32 gBattleAnimSpritePal_Smoke[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_CircleImpact[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_Impact[];
+extern const u32 gBattleAnimSpritePal_SharpTeeth[];
+extern const u32 gBattleAnimSpritePal_RainbowRings[];
+extern const u32 gBattleAnimSpritePal_IceCrystals[];
+extern const u32 gBattleAnimSpritePal_IceCrystals[];
+extern const u32 gBattleAnimSpritePal_HandsAndFeet[];
+extern const u32 gBattleAnimSpritePal_MistCloud[];
+extern const u32 gBattleAnimSpritePal_SharpTeeth[];
+extern const u32 gBattleAnimSpritePal_RainDrops[];
+extern const u32 gBattleAnimSpritePal_Orbs[];
+extern const u32 gBattleAnimSpritePal_WaterImpact[];
+extern const u32 gBattleAnimSpritePal_WaterImpact[];
+extern const u32 gBattleAnimSpritePal_PoisonBubble[];
+extern const u32 gBattleAnimSpritePal_PoisonBubble[];
+extern const u32 gBattleAnimSpritePal_Spikes[];
+extern const u32 gBattleAnimSpritePal_HornHit2[];
+extern const u32 gBattleAnimSpritePal_AirWave2[];
+extern const u32 gBattleAnimSpritePal_SmallBubbles[];
+extern const u32 gBattleAnimSpritePal_RoundShadow[];
+extern const u32 gBattleAnimSpritePal_Sunlight[];
+extern const u32 gBattleAnimSpritePal_Spore[];
+extern const u32 gBattleAnimSpritePal_Flower[];
+extern const u32 gBattleAnimSpritePal_RazorLeaf[];
+extern const u32 gBattleAnimSpritePal_Needle[];
+extern const u32 gBattleAnimSpritePal_WhirlwindLines[];
+extern const u32 gBattleAnimSpritePal_GoldRing[];
+extern const u32 gBattleAnimSpritePal_PurpleRing[];
+extern const u32 gBattleAnimSpritePal_BlueRing[];
+extern const u32 gBattleAnimSpritePal_GreenLightWall[];
+extern const u32 gBattleAnimSpritePal_BlueLightWall[];
+extern const u32 gBattleAnimSpritePal_RedLightWall[];
+extern const u32 gBattleAnimSpritePal_GrayLightWall[];
+extern const u32 gBattleAnimSpritePal_OrangeLightWall[];
+extern const u32 gBattleAnimSpritePal_BlackBall2[];
+extern const u32 gBattleAnimSpritePal_PurpleGasCloud[];
+extern const u32 gBattleAnimSpritePal_YellowStar[];
+extern const u32 gBattleAnimSpritePal_LargeFreshEgg[];
+extern const u32 gBattleAnimSpritePal_ShadowBall[];
+extern const u32 gBattleAnimSpritePal_Lick[];
+extern const u32 gBattleAnimSpritePal_VoidLines[];
+extern const u32 gBattleAnimSpritePal_String[];
+extern const u32 gBattleAnimSpritePal_Lightbulb[];
+extern const u32 gBattleAnimSpritePal_Slash[];
+extern const u32 gBattleAnimSpritePal_FocusEnergy[];
+extern const u32 gBattleAnimSpritePal_SphereToCube[];
+extern const u32 gBattleAnimSpritePal_Tendrils[];
+extern const u32 gBattleAnimSpritePal_Eye[];
+extern const u32 gBattleAnimSpritePal_WhiteShadow[];
+extern const u32 gBattleAnimSpritePal_TealAlert[];
+extern const u32 gBattleAnimSpritePal_OpeningEye[];
+extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[];
+extern const u32 gBattleAnimSpritePal_FangAttack[];
+extern const u32 gBattleAnimSpritePal_PurpleHandOutline[];
+extern const u32 gBattleAnimSpritePal_Moon[];
+extern const u32 gBattleAnimSpritePal_GreenSparkle[];
+extern const u32 gBattleAnimSpritePal_Spiral[];
+extern const u32 gBattleAnimSpritePal_SnoreZ[];
+extern const u32 gBattleAnimSpritePal_Explosion[];
+extern const u32 gBattleAnimSpritePal_Nail[];
+extern const u32 gBattleAnimSpritePal_GhostlySpirit[];
+extern const u32 gBattleAnimSpritePal_WarmRock[];
+extern const u32 gBattleAnimSpritePal_BreakingEgg[];
+extern const u32 gBattleAnimSpritePal_ThinRing[];
+extern const u32 gBattleAnimSpritePal_PunchImpact[];
+extern const u32 gBattleAnimSpritePal_Bell[];
+extern const u32 gBattleAnimSpritePal_MusicNotes2[];
+extern const u32 gBattleAnimSpritePal_SpeedDust[];
+extern const u32 gBattleAnimSpritePal_ThoughtBubble[];
+extern const u32 gBattleAnimSpritePal_MagentaHeart[];
+extern const u32 gBattleAnimSpritePal_ElectricOrbs[];
+extern const u32 gBattleAnimSpritePal_MovementWaves[];
extern const u32 gUnknown_08C249D0[];
extern const u32 gUnknown_08C249F8[];
-extern const u32 gBattleAnimSpritePalette_RedHeart[];
-extern const u32 gBattleAnimSpritePalette_RedOrb[];
-extern const u32 gBattleAnimSpritePalette_EyeSparkle[];
-extern const u32 gBattleAnimSpritePalette_PinkHeart[];
+extern const u32 gBattleAnimSpritePal_RedHeart[];
+extern const u32 gBattleAnimSpritePal_RedOrb[];
+extern const u32 gBattleAnimSpritePal_EyeSparkle[];
+extern const u32 gBattleAnimSpritePal_PinkHeart[];
extern const u32 gUnknown_08C232E0;
extern const u32 gUnknown_08C23D50;
extern const u32 gUnknown_08C23D78;
-extern const u32 gBattleAnimSpritePalette_Angel[];
-extern const u32 gBattleAnimSpritePalette_Devil[];
-extern const u32 gBattleAnimSpritePalette_Swipe[];
-extern const u32 gBattleAnimSpritePalette_Roots[];
-extern const u32 gBattleAnimSpritePalette_ItemBag[];
-extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[];
-extern const u32 gBattleAnimSpritePalette_Pokeball[];
-extern const u32 gBattleAnimSpritePalette_LetterZ[];
-extern const u32 gBattleAnimSpritePalette_RapidSpin[];
-extern const u32 gBattleAnimSpritePalette_TriForceTriangle[];
-extern const u32 gBattleAnimSpritePalette_WispOrb[];
-extern const u32 gBattleAnimSpritePalette_GoldStars[];
-extern const u32 gBattleAnimSpritePalette_EclipsingOrb[];
-extern const u32 gBattleAnimSpritePalette_GrayOrb[];
-extern const u32 gBattleAnimSpritePalette_BlueOrb[];
-extern const u32 gBattleAnimSpritePalette_RedOrb2[];
-extern const u32 gBattleAnimSpritePalette_PinkPetal[];
-extern const u32 gBattleAnimSpritePalette_PainSplit[];
-extern const u32 gBattleAnimSpritePalette_Confetti[];
-extern const u32 gBattleAnimSpritePalette_GreenStar[];
-extern const u32 gBattleAnimSpritePalette_PinkCloud[];
-extern const u32 gBattleAnimSpritePalette_SweatDrop[];
-extern const u32 gBattleAnimSpritePalette_GuardRing[];
+extern const u32 gBattleAnimSpritePal_Angel[];
+extern const u32 gBattleAnimSpritePal_Devil[];
+extern const u32 gBattleAnimSpritePal_Swipe[];
+extern const u32 gBattleAnimSpritePal_Roots[];
+extern const u32 gBattleAnimSpritePal_ItemBag[];
+extern const u32 gBattleAnimSpritePal_JaggedMusicNote[];
+extern const u32 gBattleAnimSpritePal_Pokeball[];
+extern const u32 gBattleAnimSpritePal_LetterZ[];
+extern const u32 gBattleAnimSpritePal_RapidSpin[];
+extern const u32 gBattleAnimSpritePal_TriForceTriangle[];
+extern const u32 gBattleAnimSpritePal_WispOrb[];
+extern const u32 gBattleAnimSpritePal_GoldStars[];
+extern const u32 gBattleAnimSpritePal_EclipsingOrb[];
+extern const u32 gBattleAnimSpritePal_GrayOrb[];
+extern const u32 gBattleAnimSpritePal_BlueOrb[];
+extern const u32 gBattleAnimSpritePal_RedOrb2[];
+extern const u32 gBattleAnimSpritePal_PinkPetal[];
+extern const u32 gBattleAnimSpritePal_PainSplit[];
+extern const u32 gBattleAnimSpritePal_Confetti[];
+extern const u32 gBattleAnimSpritePal_GreenStar[];
+extern const u32 gBattleAnimSpritePal_PinkCloud[];
+extern const u32 gBattleAnimSpritePal_SweatDrop[];
+extern const u32 gBattleAnimSpritePal_GuardRing[];
extern const u32 gCureBubblesGfx[];
extern const u32 gCureBubblesPal[];
extern const u32 gCureBubblesTilemap[];
-extern const u32 gBattleAnimSpritePalette_PurpleScratch[];
-extern const u32 gBattleAnimSpritePalette_SmallRedEye[];
-extern const u32 gBattleAnimSpritePalette_HollowOrb[];
-extern const u32 gBattleAnimSpritePalette_BluegreenOrb[];
-extern const u32 gBattleAnimSpritePalette_PawPrint[];
-extern const u32 gBattleAnimSpritePalette_PurpleFlame[];
-extern const u32 gBattleAnimSpritePalette_RedBall[];
-extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[];
-extern const u32 gBattleAnimSpritePalette_Meteor[];
-extern const u32 gBattleAnimSpritePalette_FlatRock[];
-extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[];
-extern const u32 gBattleAnimSpritePalette_BrownOrb[];
-extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[];
-extern const u32 gBattleAnimSpritePalette_FlyingDirt[];
-extern const u32 gBattleAnimSpritePalette_IcicleSpear[];
-extern const u32 gBattleAnimSpritePalette_Hail[];
-extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[];
-extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[];
-extern const u32 gBattleAnimSpritePalette_GreenSpike[];
-extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[];
-extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[];
-extern const u32 gBattleAnimSpritePalette_RedBrick[];
-extern const u32 gBattleAnimSpritePalette_WhiteFeather[];
-extern const u32 gBattleAnimSpritePalette_Sparkle6[];
-extern const u32 gBattleAnimSpritePalette_Splash[];
-extern const u32 gBattleAnimSpritePalette_Gem1[];
-extern const u32 gBattleAnimSpritePalette_SlamHit2[];
-extern const u32 gBattleAnimSpritePalette_Recycle[];
-extern const u32 gBattleAnimSpritePalette_RedParticles[];
-extern const u32 gBattleAnimSpritePalette_Protect[];
-extern const u32 gBattleAnimSpritePalette_DirtMound[];
-extern const u32 gBattleAnimSpritePalette_Shock3[];
-extern const u32 gBattleAnimSpritePalette_WeatherBall[];
-extern const u32 gBattleAnimSpritePalette_Bird[];
-extern const u32 gBattleAnimSpritePalette_CrossImpact[];
-extern const u32 gBattleAnimSpritePalette_Slash2[];
-extern const u32 gBattleAnimSpritePalette_WhipHit[];
-extern const u32 gBattleAnimSpritePalette_BlueRing2[];
+extern const u32 gBattleAnimSpritePal_PurpleScratch[];
+extern const u32 gBattleAnimSpritePal_SmallRedEye[];
+extern const u32 gBattleAnimSpritePal_HollowOrb[];
+extern const u32 gBattleAnimSpritePal_BluegreenOrb[];
+extern const u32 gBattleAnimSpritePal_PawPrint[];
+extern const u32 gBattleAnimSpritePal_PurpleFlame[];
+extern const u32 gBattleAnimSpritePal_RedBall[];
+extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[];
+extern const u32 gBattleAnimSpritePal_Meteor[];
+extern const u32 gBattleAnimSpritePal_FlatRock[];
+extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
+extern const u32 gBattleAnimSpritePal_BrownOrb[];
+extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
+extern const u32 gBattleAnimSpritePal_FlyingDirt[];
+extern const u32 gBattleAnimSpritePal_IcicleSpear[];
+extern const u32 gBattleAnimSpritePal_Hail[];
+extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
+extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[];
+extern const u32 gBattleAnimSpritePal_GreenSpike[];
+extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[];
+extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[];
+extern const u32 gBattleAnimSpritePal_RedBrick[];
+extern const u32 gBattleAnimSpritePal_WhiteFeather[];
+extern const u32 gBattleAnimSpritePal_Sparkle6[];
+extern const u32 gBattleAnimSpritePal_Splash[];
+extern const u32 gBattleAnimSpritePal_Gem1[];
+extern const u32 gBattleAnimSpritePal_SlamHit2[];
+extern const u32 gBattleAnimSpritePal_Recycle[];
+extern const u32 gBattleAnimSpritePal_RedParticles[];
+extern const u32 gBattleAnimSpritePal_Protect[];
+extern const u32 gBattleAnimSpritePal_DirtMound[];
+extern const u32 gBattleAnimSpritePal_Shock3[];
+extern const u32 gBattleAnimSpritePal_WeatherBall[];
+extern const u32 gBattleAnimSpritePal_Bird[];
+extern const u32 gBattleAnimSpritePal_CrossImpact[];
+extern const u32 gBattleAnimSpritePal_Slash2[];
+extern const u32 gBattleAnimSpritePal_WhipHit[];
+extern const u32 gBattleAnimSpritePal_BlueRing2[];
extern const u32 gBattleAnimBackgroundImage_00[];
extern const u32 gBattleAnimBackgroundImage_02[];