diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-12-10 20:43:27 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-10 20:43:27 -0500 |
commit | 47b0d8a5970a75862279bde9d19a06c3d7f96eee (patch) | |
tree | 462ebc6e6bce61be28d862cd89c8bec08ebfa61e /include | |
parent | 77bf40d32b7bbab40db36030399586430ae57010 (diff) | |
parent | 49f1a90534180445d293761e2bdac165b49319a2 (diff) |
Merge branch 'master' into doc-matchcall
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/battle_arena.h | 6 | ||||
-rw-r--r-- | include/constants/battle_dome.h | 45 | ||||
-rw-r--r-- | include/constants/battle_factory.h | 37 | ||||
-rw-r--r-- | include/constants/battle_palace.h | 24 | ||||
-rw-r--r-- | include/constants/battle_pike.h | 74 | ||||
-rw-r--r-- | include/constants/battle_pyramid.h | 24 | ||||
-rw-r--r-- | include/constants/battle_tent.h | 32 | ||||
-rw-r--r-- | include/constants/battle_tower.h | 36 | ||||
-rw-r--r-- | include/constants/vars.h | 6 | ||||
-rw-r--r-- | include/constants/weather.h | 104 | ||||
-rw-r--r-- | include/event_scripts.h | 2 | ||||
-rw-r--r-- | include/field_specials.h | 2 | ||||
-rw-r--r-- | include/field_weather.h | 86 | ||||
-rw-r--r-- | include/global.fieldmap.h | 4 | ||||
-rw-r--r-- | include/global.h | 16 | ||||
-rw-r--r-- | include/strings.h | 168 |
16 files changed, 399 insertions, 267 deletions
diff --git a/include/constants/battle_arena.h b/include/constants/battle_arena.h index f91a6f674..e04211115 100644 --- a/include/constants/battle_arena.h +++ b/include/constants/battle_arena.h @@ -5,11 +5,11 @@ #define BATTLE_ARENA_FUNC_GET_DATA 1 #define BATTLE_ARENA_FUNC_SET_DATA 2 #define BATTLE_ARENA_FUNC_SAVE 3 -#define BATTLE_ARENA_FUNC_SET_REWARD 4 -#define BATTLE_ARENA_FUNC_GIVE_REWARD 5 +#define BATTLE_ARENA_FUNC_SET_PRIZE 4 +#define BATTLE_ARENA_FUNC_GIVE_PRIZE 5 #define BATTLE_ARENA_FUNC_GET_TRAINER_NAME 6 -#define ARENA_DATA_REWARD 0 +#define ARENA_DATA_PRIZE 0 #define ARENA_DATA_WIN_STREAK 1 #define ARENA_DATA_WIN_STREAK_ACTIVE 2 diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h new file mode 100644 index 000000000..48152cdbb --- /dev/null +++ b/include/constants/battle_dome.h @@ -0,0 +1,45 @@ +#ifndef GUARD_CONSTANTS_BATTLE_DOME_H +#define GUARD_CONSTANTS_BATTLE_DOME_H + +#define BATTLE_DOME_FUNC_INIT 0 +#define BATTLE_DOME_FUNC_GET_DATA 1 +#define BATTLE_DOME_FUNC_SET_DATA 2 +#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3 +#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4 +#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5 +#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6 +#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7 +#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8 +#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9 +#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10 +#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11 +#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12 +#define BATTLE_DOME_FUNC_SAVE 13 +#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14 +#define BATTLE_DOME_FUNC_SET_TRAINERS 15 +#define BATTLE_DOME_FUNC_RESET_SKETCH 16 +#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17 +#define BATTLE_DOME_FUNC_REDUCE_PARTY 18 +#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19 +#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20 +#define BATTLE_DOME_FUNC_21 21 +#define BATTLE_DOME_FUNC_INIT_TRAINERS 22 + +#define DOME_DATA_WIN_STREAK 0 +#define DOME_DATA_WIN_STREAK_ACTIVE 1 +#define DOME_DATA_2 2 +#define DOME_DATA_3 3 +#define DOME_DATA_4 4 +#define DOME_DATA_5 5 +#define DOME_DATA_6 6 +#define DOME_DATA_7 7 +#define DOME_DATA_8 8 +#define DOME_DATA_9 9 + +#define DOME_ROUND1 0 +#define DOME_ROUND2 1 +#define DOME_SEMIFINAL 2 +#define DOME_FINAL 3 +#define DOME_ROUNDS_COUNT 4 + +#endif //GUARD_CONSTANTS_BATTLE_DOME_H diff --git a/include/constants/battle_factory.h b/include/constants/battle_factory.h new file mode 100644 index 000000000..b3aa57449 --- /dev/null +++ b/include/constants/battle_factory.h @@ -0,0 +1,37 @@ +#ifndef GUARD_CONSTANTS_BATTLE_FACTORY_H +#define GUARD_CONSTANTS_BATTLE_FACTORY_H + +#define FACTORY_STYLE_NONE 0 +#define FACTORY_STYLE_PREPARATION 1 +#define FACTORY_STYLE_SLOW_STEADY 2 +#define FACTORY_STYLE_ENDURANCE 3 +#define FACTORY_STYLE_HIGH_RISK 4 +#define FACTORY_STYLE_WEAKENING 5 +#define FACTORY_STYLE_UNPREDICTABLE 6 +#define FACTORY_STYLE_WEATHER 7 +#define FACTORY_NUM_STYLES 8 + + +#define BATTLE_FACTORY_FUNC_INIT 0 +#define BATTLE_FACTORY_FUNC_GET_DATA 1 +#define BATTLE_FACTORY_FUNC_SET_DATA 2 +#define BATTLE_FACTORY_FUNC_SAVE 3 +#define BATTLE_FACTORY_FUNC_NULL 4 +#define BATTLE_FACTORY_FUNC_NULL2 5 +#define BATTLE_FACTORY_FUNC_SELECT_RENT_MONS 6 +#define BATTLE_FACTORY_FUNC_SWAP_RENT_MONS 7 +#define BATTLE_FACTORY_FUNC_SET_SWAPPED 8 +#define BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS 9 +#define BATTLE_FACTORY_FUNC_SET_PARTIES 10 +#define BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX 11 +#define BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS 12 +#define BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS 13 +#define BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE 14 +#define BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE 15 +#define BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS 16 + +#define FACTORY_DATA_WIN_STREAK 1 +#define FACTORY_DATA_WIN_STREAK_ACTIVE 2 +#define FACTORY_DATA_WIN_STREAK_SWAPS 3 + +#endif // GUARD_CONSTANTS_BATTLE_FACTORY_H diff --git a/include/constants/battle_palace.h b/include/constants/battle_palace.h index 027adf7c8..db9855101 100644 --- a/include/constants/battle_palace.h +++ b/include/constants/battle_palace.h @@ -1,15 +1,19 @@ #ifndef GUARD_CONSTANTS_BATTLE_PALACE_H #define GUARD_CONSTANTS_BATTLE_PALACE_H -#define BATTLE_PALACE_FUNC_0 0 -#define BATTLE_PALACE_FUNC_1 1 -#define BATTLE_PALACE_FUNC_2 2 -#define BATTLE_PALACE_FUNC_3 3 -#define BATTLE_PALACE_FUNC_4 4 -#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5 -#define BATTLE_PALACE_FUNC_6 6 -#define BATTLE_PALACE_FUNC_7 7 -#define BATTLE_PALACE_FUNC_8 8 -#define BATTLE_PALACE_FUNC_9 9 +#define BATTLE_PALACE_FUNC_INIT 0 +#define BATTLE_PALACE_FUNC_GET_DATA 1 +#define BATTLE_PALACE_FUNC_SET_DATA 2 +#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3 +#define BATTLE_PALACE_FUNC_SET_OPPONENT 4 +#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5 +#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6 +#define BATTLE_PALACE_FUNC_SAVE 7 +#define BATTLE_PALACE_FUNC_SET_PRIZE 8 +#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9 + +#define PALACE_DATA_PRIZE 0 +#define PALACE_DATA_WIN_STREAK 1 +#define PALACE_DATA_WIN_STREAK_ACTIVE 2 #endif //GUARD_CONSTANTS_BATTLE_PALACE_H diff --git a/include/constants/battle_pike.h b/include/constants/battle_pike.h index 4fb20550e..9187ae28c 100644 --- a/include/constants/battle_pike.h +++ b/include/constants/battle_pike.h @@ -23,38 +23,50 @@ #define PIKE_HINT_BRAIN 4 // For the room with a status effect. -#define PIKE_STATUS_KIRLIA 0 -#define PIKE_STATUS_DUSCLOPS 1 +#define PIKE_STATUSMON_KIRLIA 0 +#define PIKE_STATUSMON_DUSCLOPS 1 + +#define PIKE_STATUS_FREEZE 0 +#define PIKE_STATUS_BURN 1 +#define PIKE_STATUS_TOXIC 2 +#define PIKE_STATUS_PARALYSIS 3 +#define PIKE_STATUS_SLEEP 4 // Function IDs for sBattlePikeFunctions / CallBattlePikeFunction -#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0 -#define BATTLE_PIKE_FUNC_GET_DATA 1 -#define BATTLE_PIKE_FUNC_SET_DATA 2 -#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3 -#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4 -#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5 -#define BATTLE_PIKE_FUNC_6 6 -#define BATTLE_PIKE_FUNC_7 7 -#define BATTLE_PIKE_FUNC_8 8 -#define BATTLE_PIKE_FUNC_NULL_9 9 -#define BATTLE_PIKE_FUNC_NULL_10 10 -#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11 -#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12 -#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13 -#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14 -#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15 -#define BATTLE_PIKE_FUNC_IS_IN 16 -#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17 -#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18 -#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19 -#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20 -#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21 -#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22 -#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23 -#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24 -#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25 -#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26 -#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27 -#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28 +#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0 +#define BATTLE_PIKE_FUNC_GET_DATA 1 +#define BATTLE_PIKE_FUNC_SET_DATA 2 +#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3 +#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4 +#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5 +#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6 +#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7 +#define BATTLE_PIKE_FUNC_SAVE 8 +#define BATTLE_PIKE_FUNC_NULL_9 9 +#define BATTLE_PIKE_FUNC_NULL_10 10 +#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11 +#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12 +#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13 +#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14 +#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH 15 +#define BATTLE_PIKE_FUNC_IS_IN 16 +#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17 +#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18 +#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19 +#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20 +#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21 +#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22 +#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23 +#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24 +#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25 +#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26 +#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27 +#define BATTLE_PIKE_FUNC_INIT 28 + +#define PIKE_DATA_PRIZE 0 +#define PIKE_DATA_WIN_STREAK 1 +#define PIKE_DATA_RECORD_STREAK 2 +#define PIKE_DATA_TOTAL_STREAKS 3 +#define PIKE_DATA_WIN_STREAK_ACTIVE 4 #endif // GUARD_CONSTANTS_BATTLE_PIKE_H diff --git a/include/constants/battle_pyramid.h b/include/constants/battle_pyramid.h index 0d59ae94d..cfe6e891e 100644 --- a/include/constants/battle_pyramid.h +++ b/include/constants/battle_pyramid.h @@ -27,23 +27,35 @@ #define OBJ_POSITIONS_NEAR_EXIT 4 // Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction -#define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0 +#define BATTLE_PYRAMID_FUNC_INIT 0 #define BATTLE_PYRAMID_FUNC_GET_DATA 1 #define BATTLE_PYRAMID_FUNC_SET_DATA 2 -#define BATTLE_PYRAMID_FUNC_3 3 -#define BATTLE_PYRAMID_FUNC_SET_REWARD 4 -#define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5 +#define BATTLE_PYRAMID_FUNC_SAVE 3 +#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4 +#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused #define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6 #define BATTLE_PYRAMID_FUNC_SET_ITEM 7 #define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8 #define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9 #define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10 -#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 +#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused #define BATTLE_PYRAMID_FUNC_IS_IN 12 #define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13 #define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14 #define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15 -#define BATTLE_PYRAMID_FUNC_16 16 +#define BATTLE_PYRAMID_FUNC_16 16 // unused #define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17 +#define PYRAMID_DATA_PRIZE 0 +#define PYRAMID_DATA_WIN_STREAK 1 +#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2 +#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct +#define PYRAMID_DATA_WIN_STREAK_OPEN 4 +#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5 +#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6 +#define PYRAMID_DATA_TRAINER_FLAGS 7 + +#define PYRAMID_LIGHT_SET_RADIUS 0 +#define PYRAMID_LIGHT_INCR_RADIUS 1 + #endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H diff --git a/include/constants/battle_tent.h b/include/constants/battle_tent.h new file mode 100644 index 000000000..666ada6bd --- /dev/null +++ b/include/constants/battle_tent.h @@ -0,0 +1,32 @@ +#ifndef GUARD_CONSTANTS_BATTLE_TENT_H +#define GUARD_CONSTANTS_BATTLE_TENT_H + +#define VERDANTURF_TENT_FUNC_INIT 0 +#define VERDANTURF_TENT_FUNC_GET_PRIZE 1 +#define VERDANTURF_TENT_FUNC_SET_PRIZE 2 +#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3 +#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4 +#define VERDANTURF_TENT_FUNC_SAVE 5 +#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6 +#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7 + +#define FALLARBOR_TENT_FUNC_INIT 0 +#define FALLARBOR_TENT_FUNC_GET_PRIZE 1 +#define FALLARBOR_TENT_FUNC_SET_PRIZE 2 +#define FALLARBOR_TENT_FUNC_SAVE 3 +#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4 +#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5 +#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6 + +#define SLATEPORT_TENT_FUNC_INIT 0 +#define SLATEPORT_TENT_FUNC_GET_PRIZE 1 +#define SLATEPORT_TENT_FUNC_SET_PRIZE 2 +#define SLATEPORT_TENT_FUNC_SAVE 3 +#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4 +#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5 +#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6 +#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7 +#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8 +#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9 + +#endif // GUARD_CONSTANTS_BATTLE_TENT_H diff --git a/include/constants/battle_tower.h b/include/constants/battle_tower.h index 508656fab..6afd8a949 100644 --- a/include/constants/battle_tower.h +++ b/include/constants/battle_tower.h @@ -1,21 +1,25 @@ #ifndef GUARD_CONSTANTS_BATTLE_TOWER_H #define GUARD_CONSTANTS_BATTLE_TOWER_H -#define BATTLE_TOWER_FUNC_0 0 -#define BATTLE_TOWER_FUNC_1 1 -#define BATTLE_TOWER_FUNC_2 2 -#define BATTLE_TOWER_FUNC_CHOOSE_TRAINER 3 -#define BATTLE_TOWER_FUNC_4 4 -#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5 -#define BATTLE_TOWER_FUNC_SAVE 6 -#define BATTLE_TOWER_FUNC_7 7 -#define BATTLE_TOWER_FUNC_NOP 8 -#define BATTLE_TOWER_FUNC_NOP2 9 -#define BATTLE_TOWER_FUNC_10 10 -#define BATTLE_TOWER_FUNC_11 11 -#define BATTLE_TOWER_FUNC_12 12 -#define BATTLE_TOWER_FUNC_13 13 -#define BATTLE_TOWER_FUNC_14 14 -#define BATTLE_TOWER_FUNC_15 15 +#define BATTLE_TOWER_FUNC_INIT 0 +#define BATTLE_TOWER_FUNC_GET_DATA 1 +#define BATTLE_TOWER_FUNC_SET_DATA 2 +#define BATTLE_TOWER_FUNC_SET_OPPONENT 3 +#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4 +#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5 +#define BATTLE_TOWER_FUNC_SAVE 6 +#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7 +#define BATTLE_TOWER_FUNC_NOP 8 +#define BATTLE_TOWER_FUNC_NOP2 9 +#define BATTLE_TOWER_FUNC_10 10 +#define BATTLE_TOWER_FUNC_11 11 +#define BATTLE_TOWER_FUNC_12 12 +#define BATTLE_TOWER_FUNC_13 13 +#define BATTLE_TOWER_FUNC_14 14 +#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15 + +#define TOWER_DATA_WIN_STREAK 1 +#define TOWER_DATA_WIN_STREAK_ACTIVE 2 +#define TOWER_DATA_LVL_MODE 3 #endif //GUARD_CONSTANTS_BATTLE_TOWER_H diff --git a/include/constants/vars.h b/include/constants/vars.h index d39323831..d078cf841 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -69,9 +69,9 @@ #define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034 #define VAR_DEOXYS_ROCK_LEVEL 0x4035 #define VAR_PC_BOX_TO_SEND_MON 0x4036 -#define VAR_UNUSUAL_WEATHER_LOCATION 0x4037 -#define VAR_UNUSUAL_WEATHER_STEP_COUNTER 0x4038 -#define VAR_SHOULD_END_UNUSUAL_WEATHER 0x4039 +#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037 +#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038 +#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039 #define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A #define VAR_REGICE_STEPS_1 0x403B #define VAR_REGICE_STEPS_2 0x403C diff --git a/include/constants/weather.h b/include/constants/weather.h index b01cfb390..98a0a2e1e 100644 --- a/include/constants/weather.h +++ b/include/constants/weather.h @@ -1,66 +1,66 @@ #ifndef GUARD_CONSTANTS_WEATHER_H #define GUARD_CONSTANTS_WEATHER_H -#define WEATHER_NONE 0 -#define WEATHER_CLOUDS 1 -#define WEATHER_SUNNY 2 -#define WEATHER_RAIN_LIGHT 3 -#define WEATHER_SNOW 4 -#define WEATHER_RAIN_MED 5 -#define WEATHER_FOG_1 6 -#define WEATHER_ASH 7 -#define WEATHER_SANDSTORM 8 -#define WEATHER_FOG_2 9 -#define WEATHER_FOG_3 10 -#define WEATHER_SHADE 11 -#define WEATHER_DROUGHT 12 -#define WEATHER_RAIN_HEAVY 13 -#define WEATHER_BUBBLES 14 -#define WEATHER_ALTERNATING 15 -#define WEATHER_ROUTE119_CYCLE 20 -#define WEATHER_ROUTE123_CYCLE 21 +#define WEATHER_NONE 0 +#define WEATHER_SUNNY_CLOUDS 1 +#define WEATHER_SUNNY 2 +#define WEATHER_RAIN 3 +#define WEATHER_SNOW 4 // Unused +#define WEATHER_RAIN_THUNDERSTORM 5 +#define WEATHER_FOG_HORIZONTAL 6 +#define WEATHER_VOLCANIC_ASH 7 +#define WEATHER_SANDSTORM 8 +#define WEATHER_FOG_DIAGONAL 9 // Unused +#define WEATHER_UNDERWATER 10 // Unused +#define WEATHER_SHADE 11 // Original name was closer to WEATHER_CLOUDY/OVERCAST +#define WEATHER_DROUGHT 12 +#define WEATHER_DOWNPOUR 13 +#define WEATHER_UNDERWATER_BUBBLES 14 +#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict +#define WEATHER_ROUTE119_CYCLE 20 +#define WEATHER_ROUTE123_CYCLE 21 // These are used in maps' coord_weather_event entries. // They are not a one-to-one mapping with the engine's // internal weather constants above. -#define COORD_EVENT_WEATHER_CLOUDS 1 -#define COORD_EVENT_WEATHER_SUNNY 2 -#define COORD_EVENT_WEATHER_RAIN_LIGHT 3 -#define COORD_EVENT_WEATHER_SNOW 4 -#define COORD_EVENT_WEATHER_RAIN_MED 5 -#define COORD_EVENT_WEATHER_FOG_1 6 -#define COORD_EVENT_WEATHER_FOG_2 7 -#define COORD_EVENT_WEATHER_ASH 8 -#define COORD_EVENT_WEATHER_SANDSTORM 9 -#define COORD_EVENT_WEATHER_SHADE 10 -#define COORD_EVENT_WEATHER_DROUGHT 11 -#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20 -#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21 +#define COORD_EVENT_WEATHER_SUNNY_CLOUDS 1 +#define COORD_EVENT_WEATHER_SUNNY 2 +#define COORD_EVENT_WEATHER_RAIN 3 +#define COORD_EVENT_WEATHER_SNOW 4 +#define COORD_EVENT_WEATHER_RAIN_THUNDERSTORM 5 +#define COORD_EVENT_WEATHER_FOG_HORIZONTAL 6 +#define COORD_EVENT_WEATHER_FOG_DIAGONAL 7 +#define COORD_EVENT_WEATHER_VOLCANIC_ASH 8 +#define COORD_EVENT_WEATHER_SANDSTORM 9 +#define COORD_EVENT_WEATHER_SHADE 10 +#define COORD_EVENT_WEATHER_DROUGHT 11 +#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20 +#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21 -// These are the "unusual weather events" that are used +// These are the "abnormal weather events" that are used // to find Kyogre and Groudon. -#define UNUSUAL_WEATHER_COUNT_PER_LEGENDARY 8 -#define UNUSUAL_WEATHER_GROUDON_LOCATIONS_START 1 -#define UNUSUAL_WEATHER_KYOGRE_LOCATIONS_START 1 + UNUSUAL_WEATHER_COUNT_PER_LEGENDARY +#define ABNORMAL_WEATHER_COUNT_PER_LEGENDARY 8 +#define ABNORMAL_WEATHER_GROUDON_LOCATIONS_START 1 +#define ABNORMAL_WEATHER_KYOGRE_LOCATIONS_START 1 + ABNORMAL_WEATHER_COUNT_PER_LEGENDARY -#define UNUSUAL_WEATHER_NONE 0 +#define ABNORMAL_WEATHER_NONE 0 // Groudon locations -#define UNUSUAL_WEATHER_ROUTE_114_NORTH 1 -#define UNUSUAL_WEATHER_ROUTE_114_SOUTH 2 -#define UNUSUAL_WEATHER_ROUTE_115_WEST 3 -#define UNUSUAL_WEATHER_ROUTE_115_EAST 4 -#define UNUSUAL_WEATHER_ROUTE_116_NORTH 5 -#define UNUSUAL_WEATHER_ROUTE_116_SOUTH 6 -#define UNUSUAL_WEATHER_ROUTE_118_EAST 7 -#define UNUSUAL_WEATHER_ROUTE_118_WEST 8 +#define ABNORMAL_WEATHER_ROUTE_114_NORTH 1 +#define ABNORMAL_WEATHER_ROUTE_114_SOUTH 2 +#define ABNORMAL_WEATHER_ROUTE_115_WEST 3 +#define ABNORMAL_WEATHER_ROUTE_115_EAST 4 +#define ABNORMAL_WEATHER_ROUTE_116_NORTH 5 +#define ABNORMAL_WEATHER_ROUTE_116_SOUTH 6 +#define ABNORMAL_WEATHER_ROUTE_118_EAST 7 +#define ABNORMAL_WEATHER_ROUTE_118_WEST 8 // Kyogre locations -#define UNUSUAL_WEATHER_ROUTE_105_NORTH 9 -#define UNUSUAL_WEATHER_ROUTE_105_SOUTH 10 -#define UNUSUAL_WEATHER_ROUTE_125_WEST 11 -#define UNUSUAL_WEATHER_ROUTE_125_EAST 12 -#define UNUSUAL_WEATHER_ROUTE_127_NORTH 13 -#define UNUSUAL_WEATHER_ROUTE_127_SOUTH 14 -#define UNUSUAL_WEATHER_ROUTE_129_WEST 15 -#define UNUSUAL_WEATHER_ROUTE_129_EAST 16 +#define ABNORMAL_WEATHER_ROUTE_105_NORTH 9 +#define ABNORMAL_WEATHER_ROUTE_105_SOUTH 10 +#define ABNORMAL_WEATHER_ROUTE_125_WEST 11 +#define ABNORMAL_WEATHER_ROUTE_125_EAST 12 +#define ABNORMAL_WEATHER_ROUTE_127_NORTH 13 +#define ABNORMAL_WEATHER_ROUTE_127_SOUTH 14 +#define ABNORMAL_WEATHER_ROUTE_129_WEST 15 +#define ABNORMAL_WEATHER_ROUTE_129_EAST 16 #endif // GUARD_CONSTANTS_WEATHER_H diff --git a/include/event_scripts.h b/include/event_scripts.h index 3e4251cf6..aa76155c2 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -546,7 +546,7 @@ extern const u8 EventScript_FallDownHole[]; extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8[]; extern const u8 EventScript_FieldPoison[]; extern const u8 EventScript_EggHatch[]; -extern const u8 UnusualWeather_EventScript_EndEventAndCleanup_1[]; +extern const u8 AbnormalWeather_EventScript_EndEventAndCleanup_1[]; extern const u8 IslandCave_EventScript_OpenRegiEntrance[]; extern const u8 MauvilleCity_EventScript_RegisterWallyCall[]; extern const u8 Route119_EventScript_ScottWonAtFortreeGymCall[]; diff --git a/include/field_specials.h b/include/field_specials.h index a4d53a9a6..79fa89bb1 100644 --- a/include/field_specials.h +++ b/include/field_specials.h @@ -10,7 +10,7 @@ u16 GetPCBoxToSendMon(void); bool8 InMultiBattleRoom(void); void UpdateTrainerFansAfterLinkBattle(void); void IncrementBirthIslandRockStepCount(void); -bool8 UnusualWeatherHasExpired(void); +bool8 AbnormalWeatherHasExpired(void); bool8 ShouldDoBrailleRegicePuzzle(void); bool32 ShouldDoWallyCall(void); bool32 ShouldDoScottFortreeCall(void); diff --git a/include/field_weather.h b/include/field_weather.h index 3a84a8a73..e587da233 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -3,13 +3,13 @@ #include "sprite.h" -#define MAX_RAIN_SPRITES 24 -#define NUM_CLOUD_SPRITES 3 -#define NUM_FOG1_SPRITES 20 -#define NUM_ASH_SPRITES 20 -#define NUM_FOG2_SPRITES 20 -#define NUM_SANDSTORM_SPRITES 20 -#define NUM_SWIRL_SANDSTORM_SPRITES 5 +#define MAX_RAIN_SPRITES 24 +#define NUM_CLOUD_SPRITES 3 +#define NUM_FOG_HORIZONTAL_SPRITES 20 +#define NUM_ASH_SPRITES 20 +#define NUM_FOG_DIAGONAL_SPRITES 20 +#define NUM_SANDSTORM_SPRITES 20 +#define NUM_SWIRL_SANDSTORM_SPRITES 5 // Controls how the weather should be changing the screen palettes. enum @@ -42,9 +42,9 @@ struct Weather struct { u8 filler0[0xA0]; - struct Sprite *fog1Sprites[NUM_FOG1_SPRITES]; + struct Sprite *fogHSprites[NUM_FOG_HORIZONTAL_SPRITES]; struct Sprite *ashSprites[NUM_ASH_SPRITES]; - struct Sprite *fog2Sprites[NUM_FOG2_SPRITES]; + struct Sprite *fogDSprites[NUM_FOG_DIAGONAL_SPRITES]; struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES]; struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES]; } s2; @@ -75,7 +75,7 @@ struct Weather u8 targetRainSpriteCount; u8 rainSpriteCount; u8 rainSpriteVisibleDelay; - u8 isHeavyRain; + u8 isDownpour; u8 rainStrength; /*0x6DE*/ u8 cloudSpritesCreated; u8 filler_6DF[1]; @@ -89,12 +89,12 @@ struct Weather u8 unknown_6EB; u8 unknown_6EC; u8 thunderTriggered; - u16 fog1ScrollPosX; - u16 fog1ScrollCounter; - u16 fog1ScrollOffset; + u16 fogHScrollPosX; + u16 fogHScrollCounter; + u16 fogHScrollOffset; u8 lightenedFogSpritePals[6]; u8 lightenedFogSpritePalsCount; - u8 fog1SpritesCreated; + u8 fogHSpritesCreated; u16 ashBaseSpritesX; u16 unknown_6FE; u8 ashSpritesCreated; @@ -108,13 +108,13 @@ struct Weather u16 sandstormWaveCounter; u8 sandstormSpritesCreated; u8 sandstormSwirlSpritesCreated; - u16 fog2BaseSpritesX; - u16 fog2PosY; - u16 fog2ScrollXCounter; - u16 fog2ScrollYCounter; - u16 fog2XOffset; - u16 fog2YOffset; - u8 fog2SpritesCreated; + u16 fogDBaseSpritesX; + u16 fogDPosY; + u16 fogDScrollXCounter; + u16 fogDScrollYCounter; + u16 fogDXOffset; + u16 fogDYOffset; + u8 fogDSpritesCreated; u8 filler_725[1]; u16 bubblesDelayCounter; u16 bubblesDelayIndex; @@ -145,7 +145,7 @@ extern struct Weather *const gWeatherPtr; extern const u16 gUnknown_083970E8[]; // field_weather_effect.c -extern const u8 gWeatherFog1Tiles[]; +extern const u8 gWeatherFogHorizontalTiles[]; void StartWeather(void); void SetNextWeather(u8 weather); @@ -186,22 +186,22 @@ void Sunny_InitVars(void); void Sunny_Main(void); void Sunny_InitAll(void); bool8 Sunny_Finish(void); -void LightRain_InitVars(void); -void LightRain_Main(void); -void LightRain_InitAll(void); -bool8 LightRain_Finish(void); +void Rain_InitVars(void); +void Rain_Main(void); +void Rain_InitAll(void); +bool8 Rain_Finish(void); void Snow_InitVars(void); void Snow_Main(void); void Snow_InitAll(void); bool8 Snow_Finish(void); -void MedRain_InitVars(void); -void Rain_Main(void); -void MedRain_InitAll(void); -bool8 Rain_Finish(void); -void Fog1_InitVars(void); -void Fog1_Main(void); -void Fog1_InitAll(void); -bool8 Fog1_Finish(void); +void Thunderstorm_InitVars(void); +void Thunderstorm_Main(void); +void Thunderstorm_InitAll(void); +bool8 Thunderstorm_Finish(void); +void FogHorizontal_InitVars(void); +void FogHorizontal_Main(void); +void FogHorizontal_InitAll(void); +bool8 FogHorizontal_Finish(void); void Ash_InitVars(void); void Ash_Main(void); void Ash_InitAll(void); @@ -210,14 +210,10 @@ void Sandstorm_InitVars(void); void Sandstorm_Main(void); void Sandstorm_InitAll(void); bool8 Sandstorm_Finish(void); -void Fog2_InitVars(void); -void Fog2_Main(void); -void Fog2_InitAll(void); -bool8 Fog2_Finish(void); -void Fog1_InitVars(void); -void Fog1_Main(void); -void Fog1_InitAll(void); -bool8 Fog1_Finish(void); +void FogDiagonal_InitVars(void); +void FogDiagonal_Main(void); +void FogDiagonal_InitAll(void); +bool8 FogDiagonal_Finish(void); void Shade_InitVars(void); void Shade_Main(void); void Shade_InitAll(void); @@ -226,10 +222,8 @@ void Drought_InitVars(void); void Drought_Main(void); void Drought_InitAll(void); bool8 Drought_Finish(void); -void HeavyRain_InitVars(void); -void Rain_Main(void); -void HeavyRain_InitAll(void); -bool8 Rain_Finish(void); +void Downpour_InitVars(void); +void Downpour_InitAll(void); void Bubbles_InitVars(void); void Bubbles_Main(void); void Bubbles_InitAll(void); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index de08fd1ec..e6421f37c 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -59,8 +59,8 @@ struct EventObjectTemplate /*0x06*/ s16 y; /*0x08*/ u8 elevation; /*0x09*/ u8 movementType; - /*0x0A*/ u8 movementRangeX:4; - u8 movementRangeY:4; + /*0x0A*/ u16 movementRangeX:4; + u16 movementRangeY:4; /*0x0C*/ u16 trainerType; /*0x0E*/ u16 trainerRange_berryTreeId; /*0x10*/ const u8 *script; diff --git a/include/global.h b/include/global.h index 9bf1a5b34..16fbb14e2 100644 --- a/include/global.h +++ b/include/global.h @@ -363,18 +363,18 @@ struct BattleFrontier /*0xD1C*/ u16 domeTotalChampionships[2][2]; /*0xD24*/ struct BattleDomeTrainer domeTrainers[DOME_TOURNAMENT_TRAINERS_COUNT]; /*0xD64*/ u16 domeMonIds[DOME_TOURNAMENT_TRAINERS_COUNT][FRONTIER_PARTY_SIZE]; - /*0xDC4*/ u16 field_DC4; - /*0xDC6*/ u16 field_DC6; + /*0xDC4*/ u16 unused_DC4; + /*0xDC6*/ u16 palacePrize; /*0xDC8*/ u16 palaceWinStreaks[2][2]; /*0xDD0*/ u16 palaceRecordWinStreaks[2][2]; - /*0xDD8*/ u16 arenaRewardItem; + /*0xDD8*/ u16 arenaPrize; /*0xDDA*/ u16 arenaWinStreaks[2]; /*0xDDE*/ u16 arenaRecordStreaks[2]; /*0xDE2*/ u16 factoryWinStreaks[2][2]; /*0xDEA*/ u16 factoryRecordWinStreaks[2][2]; /*0xDF6*/ u16 factoryRentsCount[2][2]; /*0xDFA*/ u16 factoryRecordRentsCount[2][2]; - /*0xE02*/ u16 field_E02; + /*0xE02*/ u16 pikePrize; /*0xE04*/ u16 pikeWinStreaks[2]; /*0xE08*/ u16 pikeRecordStreaks[2]; /*0xE0C*/ u16 pikeTotalStreaks[2]; @@ -382,16 +382,16 @@ struct BattleFrontier /*0xE10*/ u8 pikeHintedRoomType:4; /*0xE10*/ u8 pikeHealingRoomsDisabled:1; /*0xE12*/ u16 pikeHeldItemsBackup[FRONTIER_PARTY_SIZE]; - /*0xE18*/ u16 pyramidRewardItem; + /*0xE18*/ u16 pyramidPrize; /*0xE1A*/ u16 pyramidWinStreaks[2]; /*0xE1E*/ u16 pyramidRecordStreaks[2]; /*0xE22*/ u16 pyramidRandoms[4]; /*0xE2A*/ u8 pyramidTrainerFlags; /*0xE2C*/ struct PyramidBag pyramidBag; /*0xE68*/ u8 pyramidLightRadius; - /*0xE6A*/ u16 field_E6A; - /*0xE6C*/ u16 field_E6C; - /*0xE6E*/ u16 field_E6E; + /*0xE6A*/ u16 verdanturfTentPrize; + /*0xE6C*/ u16 fallarborTentPrize; + /*0xE6E*/ u16 slateportTentPrize; /*0xE70*/ struct RentalMon rentalMons[PARTY_SIZE]; /*0xEB8*/ u16 battlePoints; /*0xEBA*/ u16 cardBattlePoints; diff --git a/include/strings.h b/include/strings.h index ccc27c01f..a272c0801 100644 --- a/include/strings.h +++ b/include/strings.h @@ -389,7 +389,7 @@ extern const u8 gBerryFirmnessString_Hard[]; extern const u8 gBerryFirmnessString_VeryHard[]; extern const u8 gBerryFirmnessString_SuperHard[]; extern const u8 gText_BerryTag[]; -extern const u8 gText_UnkF908Var1Var2[]; +extern const u8 gText_NumberVar1Var2[]; extern const u8 gText_SizeSlash[]; extern const u8 gText_Var1DotVar2[]; extern const u8 gText_ThreeMarks[]; @@ -398,7 +398,7 @@ extern const u8 gText_FirmSlash[]; // item menu screen text extern const u8 gText_CloseBag[]; extern const u8 gText_ClearTo11Var1Clear5Var2[]; -extern const u8 gText_UnkF908Var1Clear7Var2[]; +extern const u8 gText_NumberVar1Clear7Var2[]; extern const u8 gText_xVar1[]; extern const u8 gText_ReturnToVar1[]; extern const u8 gText_SelectorArrow2[]; @@ -487,20 +487,20 @@ extern const u8 gText_EggCantBattle[]; extern const u8 gText_PkmnAlreadySelected[]; extern const u8 gText_PkmnAlreadyInBattle[]; extern const u8 gText_PkmnCantSwitchOut[]; -extern const u8 gUnknown_085EEA46[]; -extern const u8 gUnknown_085EEA4E[]; -extern const u8 gUnknown_085EEA55[]; -extern const u8 gUnknown_085EEA63[]; -extern const u8 gUnknown_085EEA6B[]; -extern const u8 gUnknown_085EEA5D[]; +extern const u8 gText_MaxHP[]; +extern const u8 gText_Attack[]; +extern const u8 gText_Defense[]; +extern const u8 gText_SpAtk[]; +extern const u8 gText_SpDef[]; +extern const u8 gText_Speed[]; extern const u8 gText_Dash[]; -extern const u8 gText_UnkCtrlF904[]; +extern const u8 gText_Plus[]; //pokedex text extern const u8 gText_CryOf[]; extern const u8 gText_SizeComparedTo[]; extern const u8 gText_PokedexRegistration[]; -extern const u8 gText_UnkCtrlF908Clear01[]; +extern const u8 gText_NumberClear01[]; extern const u8 gText_5MarksPokemon[]; extern const u8 gText_UnkHeight[]; extern const u8 gText_UnkWeight[]; @@ -508,7 +508,7 @@ extern const u8 gText_HTHeight[]; extern const u8 gText_WTWeight[]; extern const u8 gText_SearchingPleaseWait[]; extern const u8 gText_SearchCompleted[]; -extern const u8 gUnknown_085E8785[]; +extern const u8 gText_NoMatchingPkmnWereFound[]; extern const u8 gText_SelectorArrow[]; // birch dex rating text @@ -936,7 +936,7 @@ extern const u8 gText_Accuracy2[]; extern const u8 gText_Appeal[]; extern const u8 gText_Jam[]; extern const u8 gText_OTSlash[]; -extern const u8 gText_UnkCtrlF907F908[]; +extern const u8 gText_IDNumber2[]; extern const u8 gText_XNature[]; extern const u8 gText_XNatureHatchedAtYZ[]; extern const u8 gText_XNatureHatchedSomewhereAt[]; @@ -1094,15 +1094,15 @@ extern const u8 gTrickHouse_Mechadoll_Seven2[]; extern const u8 gTrickHouse_Mechadoll_Eight2[]; // Pokedex strings -extern const u8 gUnknown_085E87A5[]; -extern const u8 gUnknown_085E87D6[]; -extern const u8 gUnknown_085E87EF[]; -extern const u8 gUnknown_085E8806[]; -extern const u8 gUnknown_085E881F[]; -extern const u8 gUnknown_085E8840[]; -extern const u8 gUnknown_085E887C[]; -extern const u8 gUnknown_085E88A6[]; -extern const u8 gUnknown_085E88C8[]; +extern const u8 gText_SearchForPkmnBasedOnParameters[]; +extern const u8 gText_SwitchPokedexListings[]; +extern const u8 gText_ReturnToPokedex[]; +extern const u8 gText_SelectPokedexMode[]; +extern const u8 gText_SelectPokedexListingMode[]; +extern const u8 gText_ListByFirstLetter[]; +extern const u8 gText_ListByBodyColor[]; +extern const u8 gText_ListByType[]; +extern const u8 gText_ExecuteSearchSwitch[]; extern const u8 gText_DexHoennTitle[]; extern const u8 gText_DexNatTitle[]; extern const u8 gText_DexSortNumericalTitle[]; @@ -2046,14 +2046,14 @@ extern const u8 gText_LeagueChamp[]; extern const u8 gText_HOFNumber[]; extern const u8 gText_PickNextCancel[]; extern const u8 gText_PickCancel[]; -extern const u8 gText_UnkCtrlF800Exit[]; +extern const u8 gText_AButtonExit[]; extern const u8 gText_HOFCorrupted[]; extern const u8 gText_WelcomeToHOF[]; extern const u8 gText_Number[]; extern const u8 gText_Level[]; extern const u8 gText_IDNumber[]; extern const u8 gText_Name[]; -extern const u8 gText_MainMenuTime[]; +extern const u8 gText_Time[]; // daycare extern const u8 gText_MaleSymbol4[]; @@ -2139,9 +2139,6 @@ extern const u8 gText_XSentOverY[]; extern const u8 gText_TakeGoodCareOfX[]; extern const u8 gText_CommunicationStandby5[]; -// roulette -extern const u8 gUnknown_082A5B89[]; - // match call extern const u8 MatchCall_WildBattleText1[]; extern const u8 MatchCall_WildBattleText2[]; @@ -2531,35 +2528,35 @@ extern const u8 gText_BattlePtsWon[]; extern const u8 gText_SymbolsEarned[]; extern const u8 gText_BattleRecord[]; extern const u8 gText_BattlePoints[]; -extern const u8 gUnknown_085EDA96[]; -extern const u8 gUnknown_085ED932[]; -extern const u8 gUnknown_085ED94D[]; -extern const u8 gUnknown_085ED961[]; -extern const u8 gUnknown_085ED977[]; -extern const u8 gUnknown_085ED993[]; -extern const u8 gUnknown_085ED9AF[]; -extern const u8 gUnknown_085ED9C7[]; -extern const u8 gUnknown_085ED9E5[]; -extern const u8 gUnknown_085EDA02[]; -extern const u8 gUnknown_085EDA21[]; -extern const u8 gUnknown_085EDA3C[]; -extern const u8 gUnknown_085EDA5E[]; -extern const u8 gUnknown_085EDA78[]; -extern const u8 gUnknown_085ED931[]; -extern const u8 gUnknown_085EDAB1[]; -extern const u8 gUnknown_085EDB0F[]; -extern const u8 gUnknown_085EDABE[]; -extern const u8 gUnknown_085EDB4E[]; -extern const u8 gUnknown_085EDACA[]; -extern const u8 gUnknown_085EDB8B[]; -extern const u8 gUnknown_085EDAD8[]; -extern const u8 gUnknown_085EDBC2[]; -extern const u8 gUnknown_085EDAE5[]; -extern const u8 gUnknown_085EDC00[]; -extern const u8 gUnknown_085EDAF4[]; -extern const u8 gUnknown_085EDC45[]; -extern const u8 gUnknown_085EDB00[]; -extern const u8 gUnknown_085EDC84[]; +extern const u8 gText_ThereIsNoBattleRecord[]; +extern const u8 gText_CheckFrontierMap[]; +extern const u8 gText_CheckTrainerCard[]; +extern const u8 gText_ViewRecordedBattle[]; +extern const u8 gText_PutAwayFrontierPass[]; +extern const u8 gText_CurrentBattlePoints[]; +extern const u8 gText_CollectedSymbols[]; +extern const u8 gText_BattleTowerAbilitySymbol[]; +extern const u8 gText_BattleDomeTacticsSymbol[]; +extern const u8 gText_BattlePalaceSpiritsSymbol[]; +extern const u8 gText_BattleArenaGutsSymbol[]; +extern const u8 gText_BattleFactoryKnowledgeSymbol[]; +extern const u8 gText_BattlePikeLuckSymbol[]; +extern const u8 gText_BattlePyramidBraveSymbol[]; +extern const u8 gText_EmptyString7[]; +extern const u8 gText_BattleTower3[]; +extern const u8 gText_BattleDome2[]; +extern const u8 gText_BattlePalace2[]; +extern const u8 gText_BattleArena2[]; +extern const u8 gText_BattleFactory2[]; +extern const u8 gText_BattlePike2[]; +extern const u8 gText_BattlePyramid2[]; +extern const u8 gText_BattleTowerDesc[]; +extern const u8 gText_BattleDomeDesc[]; +extern const u8 gText_BattlePalaceDesc[]; +extern const u8 gText_BattleArenaDesc[]; +extern const u8 gText_BattleFactoryDesc[]; +extern const u8 gText_BattlePikeDesc[]; +extern const u8 gText_BattlePyramidDesc[]; // Apprentice extern const u8 gText_Give[]; @@ -2710,24 +2707,19 @@ extern const u8 gText_UnionRoomChatKeyboard_Emoji9[]; extern const u8 gText_UnionRoomChatKeyboard_Emoji10[]; // E-Reader -extern const u8 gUnknown_085EDFD6[]; -extern const u8 gUnknown_085EDFF5[]; -extern const u8 gUnknown_085EE014[]; -extern const u8 gUnknown_085EE035[]; -extern const u8 gUnknown_085EE05C[]; -extern const u8 gUnknown_085EE06B[]; -extern const u8 gUnknown_085EE080[]; -extern const u8 gUnknown_085EE097[]; -extern const u8 gUnknown_085EE0A3[]; -extern const u8 gUnknown_085EE0BF[]; -extern const u8 gUnknown_085EE0DC[]; -extern const u8 gUnknown_085EE0FA[]; -extern const u8 gUnknown_085EE107[]; -extern const u8 gUnknown_085EE120[]; -extern const u8 gUnknown_085EE12D[]; -extern const u8 gUnknown_085EE14B[]; -extern const u8 gUnknown_085EE14F[]; -extern const u8 gUnknown_085EE154[]; +extern const u8 gJPText_ReceiveMysteryGiftWithEReader[]; +extern const u8 gJPText_SelectConnectFromEReaderMenu[]; +extern const u8 gJPText_SelectConnectWithGBA[]; +extern const u8 gJPText_LinkIsIncorrect[]; +extern const u8 gJPText_CardReadingHasBeenHalted[]; +extern const u8 gJPText_Connecting[]; +extern const u8 gJPText_ConnectionErrorCheckLink[]; +extern const u8 gJPText_ConnectionErrorTryAgain[]; +extern const u8 gJPText_AllowEReaderToLoadCard[]; +extern const u8 gJPText_ConnectionComplete[]; +extern const u8 gJPText_NewTrainerHasComeToHoenn[]; +extern const u8 gJPText_PleaseWaitAMoment[]; +extern const u8 gJPText_WriteErrorUnableToSaveData[]; // Berry Powder Menu extern const u8 gText_Powder[]; @@ -2742,7 +2734,7 @@ extern const u8 gText_Battle[]; extern const u8 gText_Lets[]; extern const u8 gText_Ok[]; extern const u8 gText_Sorry[]; -extern const u8 gText_YayUnkF9F9[]; +extern const u8 gText_YaySmileEmoji[]; extern const u8 gText_ThankYou[]; extern const u8 gText_ByeBye[]; @@ -2905,20 +2897,20 @@ extern const u8 gText_Unknown[]; extern const u8 gText_TrainerCloseBy[]; // pokenav_unk_2 -extern const u8 gUnknown_085EBCC5[]; -extern const u8 gUnknown_085EBCE8[]; -extern const u8 gUnknown_085EBD01[]; -extern const u8 gUnknown_085EBD1C[]; -extern const u8 gUnknown_085EBD34[]; -extern const u8 gUnknown_085EBD83[]; -extern const u8 gUnknown_085EBDA2[]; -extern const u8 gUnknown_085EBDBF[]; -extern const u8 gUnknown_085EBDDB[]; -extern const u8 gUnknown_085EBDEE[]; -extern const u8 gUnknown_085EBE06[]; -extern const u8 gUnknown_085EBE19[]; -extern const u8 gUnknown_085EBE2D[]; -extern const u8 gUnknown_085EBE41[]; +extern const u8 gText_CheckMapOfHoenn[]; +extern const u8 gText_CheckPokemonInDetail[]; +extern const u8 gText_CallRegisteredTrainer[]; +extern const u8 gText_CheckObtainedRibbons[]; +extern const u8 gText_PutAwayPokenav[]; +extern const u8 gText_CheckPartyPokemonInDetail[]; +extern const u8 gText_CheckAllPokemonInDetail[]; +extern const u8 gText_ReturnToPokenavMenu[]; +extern const u8 gText_FindCoolPokemon[]; +extern const u8 gText_FindBeautifulPokemon[]; +extern const u8 gText_FindCutePokemon[]; +extern const u8 gText_FindSmartPokemon[]; +extern const u8 gText_FindToughPokemon[]; +extern const u8 gText_ReturnToConditionMenu[]; extern const u8 gText_NoRibbonWinners[]; // pokenav_unk_4 |