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authorFontbane <fontbane@gmail.com>2019-04-04 23:26:53 -0400
committerhuderlem <huderlem@gmail.com>2019-04-06 12:48:50 -0500
commit4a09a5da330cfb855989ed5390efaef219d73ecc (patch)
tree79e0d681267098117292c32853696dbfbeb3ed33 /include
parent621e5d22639a3228c4522de342afd8010ab71689 (diff)
Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels Fix labels again Delete extra boulder scripts Now it should build fine
Diffstat (limited to 'include')
-rw-r--r--include/event_scripts.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/event_scripts.h b/include/event_scripts.h
index d35bf962d..da96d29d8 100644
--- a/include/event_scripts.h
+++ b/include/event_scripts.h
@@ -381,10 +381,10 @@ extern const u8 SecretBase_RedCave1_Text_2758CC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
//field effects
-extern const u8 FieryPath_EventScript_2908FD[];
-extern const u8 EventScript_290CAE[];
+extern const u8 EventScript_FldEffStrength[];
+extern const u8 EventScript_FailSweetScent[];
extern const u8 EventScript_2926F8[];
-extern const u8 Route111_EventScript_2907F0[];
+extern const u8 EventScript_FldEffRockSmash[];
//player pc
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_1F863F[];