diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-13 17:51:26 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-13 17:51:26 -0500 |
commit | 4d13e3394ad44eaa5dab972e73985dd1820069ea (patch) | |
tree | 05141d2c6307990b3013bc330e80d8e163492181 /include | |
parent | aa9a45c16fbaee2fffc94e4741e0a1f203b244bc (diff) |
Bring all movement function names up-to-date with pokeruby
Diffstat (limited to 'include')
-rw-r--r-- | include/event_object_movement.h | 834 | ||||
-rw-r--r-- | include/field_effect.h | 4 | ||||
-rw-r--r-- | include/field_player_avatar.h | 8 | ||||
-rw-r--r-- | include/overworld.h | 2 | ||||
-rw-r--r-- | include/trainer_see.h | 4 |
5 files changed, 532 insertions, 320 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index ca2449a6d..8a1749b0b 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -4,9 +4,255 @@ #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 -// Exported struct declarations +enum +{ + MOVEMENT_TYPE_NONE, + MOVEMENT_TYPE_LOOK_AROUND, + MOVEMENT_TYPE_WANDER_AROUND, + MOVEMENT_TYPE_WANDER_UP_AND_DOWN, + MOVEMENT_TYPE_WANDER_DOWN_AND_UP, + MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, + MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT, + MOVEMENT_TYPE_FACE_UP, + MOVEMENT_TYPE_FACE_DOWN, + MOVEMENT_TYPE_FACE_LEFT, + MOVEMENT_TYPE_FACE_RIGHT, + MOVEMENT_TYPE_PLAYER, + MOVEMENT_TYPE_BERRY_TREE_GROWTH, + MOVEMENT_TYPE_FACE_DOWN_AND_UP, + MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, + MOVEMENT_TYPE_FACE_UP_AND_LEFT, + MOVEMENT_TYPE_FACE_UP_AND_RIGHT, + MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, + MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, + MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT, + MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, + MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT, + MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT, + MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, + MOVEMENT_TYPE_ROTATE_CLOCKWISE, + MOVEMENT_TYPE_WALK_UP_AND_DOWN, + MOVEMENT_TYPE_WALK_DOWN_AND_UP, + MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT, + MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT, + MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, + MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN, + MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP, + MOVEMENT_TYPE_COPY_PLAYER, + MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE, + MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE, + MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE, + MOVEMENT_TYPE_TREE_DISGUISE, + MOVEMENT_TYPE_MOUNTAIN_DISGUISE, + MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS, + MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, + MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS, + MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS, + MOVEMENT_TYPE_HIDDEN, + MOVEMENT_TYPE_WALK_IN_PLACE_DOWN, + MOVEMENT_TYPE_WALK_IN_PLACE_UP, + MOVEMENT_TYPE_WALK_IN_PLACE_LEFT, + MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT, + MOVEMENT_TYPE_JOG_IN_PLACE_DOWN, + MOVEMENT_TYPE_JOG_IN_PLACE_UP, + MOVEMENT_TYPE_JOG_IN_PLACE_LEFT, + MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT, + MOVEMENT_TYPE_RUN_IN_PLACE_DOWN, + MOVEMENT_TYPE_RUN_IN_PLACE_UP, + MOVEMENT_TYPE_RUN_IN_PLACE_LEFT, + MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT, + MOVEMENT_TYPE_INVISIBLE, + MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN, + MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP, + MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT, + MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT, +}; + +enum +{ + MOVEMENT_ACTION_FACE_DOWN, + MOVEMENT_ACTION_FACE_UP, + MOVEMENT_ACTION_FACE_LEFT, + MOVEMENT_ACTION_FACE_RIGHT, + MOVEMENT_ACTION_WALK_SLOW_DOWN, + MOVEMENT_ACTION_WALK_SLOW_UP, + MOVEMENT_ACTION_WALK_SLOW_LEFT, + MOVEMENT_ACTION_WALK_SLOW_RIGHT, + MOVEMENT_ACTION_WALK_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_NORMAL_UP, + MOVEMENT_ACTION_WALK_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_NORMAL_RIGHT, + MOVEMENT_ACTION_JUMP_2_DOWN, + MOVEMENT_ACTION_JUMP_2_UP, + MOVEMENT_ACTION_JUMP_2_LEFT, + MOVEMENT_ACTION_JUMP_2_RIGHT, + MOVEMENT_ACTION_DELAY_1, + MOVEMENT_ACTION_DELAY_2, + MOVEMENT_ACTION_DELAY_4, + MOVEMENT_ACTION_DELAY_8, + MOVEMENT_ACTION_DELAY_16, + MOVEMENT_ACTION_WALK_FAST_DOWN, + MOVEMENT_ACTION_WALK_FAST_UP, + MOVEMENT_ACTION_WALK_FAST_LEFT, + MOVEMENT_ACTION_WALK_FAST_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, + MOVEMENT_ACTION_WALK_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_FASTEST_UP, + MOVEMENT_ACTION_WALK_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_FASTEST_RIGHT, + MOVEMENT_ACTION_SLIDE_DOWN, + MOVEMENT_ACTION_SLIDE_UP, + MOVEMENT_ACTION_SLIDE_LEFT, + MOVEMENT_ACTION_SLIDE_RIGHT, + MOVEMENT_ACTION_PLAYER_RUN_DOWN, + MOVEMENT_ACTION_PLAYER_RUN_UP, + MOVEMENT_ACTION_PLAYER_RUN_LEFT, + MOVEMENT_ACTION_PLAYER_RUN_RIGHT, + MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, + MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + MOVEMENT_ACTION_JUMP_SPECIAL_UP, + MOVEMENT_ACTION_JUMP_SPECIAL_LEFT, + MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, + MOVEMENT_ACTION_FACE_PLAYER, + MOVEMENT_ACTION_FACE_AWAY_PLAYER, + MOVEMENT_ACTION_LOCK_FACING_DIRECTION, + MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, + MOVEMENT_ACTION_JUMP_DOWN, + MOVEMENT_ACTION_JUMP_UP, + MOVEMENT_ACTION_JUMP_LEFT, + MOVEMENT_ACTION_JUMP_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, + MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, + MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, + MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, + MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, + MOVEMENT_ACTION_DISABLE_ANIMATION, + MOVEMENT_ACTION_RESTORE_ANIMATION, + MOVEMENT_ACTION_SET_INVISIBLE, + MOVEMENT_ACTION_SET_VISIBLE, + MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, + MOVEMENT_ACTION_EMOTE_QUESTION_MARK, + MOVEMENT_ACTION_EMOTE_HEART, + MOVEMENT_ACTION_REVEAL_TRAINER, + MOVEMENT_ACTION_ROCK_SMASH_BREAK, + MOVEMENT_ACTION_CUT_TREE, + MOVEMENT_ACTION_SET_FIXED_PRIORITY, + MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, + MOVEMENT_ACTION_INIT_AFFINE_ANIM, + MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, + MOVEMENT_ACTION_UNKNOWN1, + MOVEMENT_ACTION_UNKNOWN2, + MOVEMENT_ACTION_WALK_DOWN_START_AFFINE, + MOVEMENT_ACTION_WALK_DOWN_AFFINE, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, + MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT, + MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT, + MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT, + MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT, + MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT, + MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT, + MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT, + MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT, + MOVEMENT_ACTION_STORE_AND_LOCK_ANIM, + MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM, + MOVEMENT_ACTION_WALK_LEFT_AFFINE, + MOVEMENT_ACTION_WALK_RIGHT_AFFINE, + MOVEMENT_ACTION_LEVITATE, + MOVEMENT_ACTION_STOP_LEVITATE, + MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP, + MOVEMENT_ACTION_FIGURE_8, + MOVEMENT_ACTION_FLY_UP, + MOVEMENT_ACTION_FLY_DOWN, +}; -enum SpinnerRunnerFollowPatterns { +enum SpinnerRunnerFollowPatterns +{ RUNFOLLOW_ANY, RUNFOLLOW_NORTH_SOUTH, RUNFOLLOW_EAST_WEST, @@ -46,57 +292,49 @@ struct UnkStruct_085094AC { #define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18) #define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) -#define null_object_step(name, retval) \ -bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\ -void EventObjectCB_##name(struct Sprite *sprite)\ +#define movement_type_def(setup, table) \ +static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +void setup(struct Sprite *sprite)\ {\ - EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\ + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ }\ -bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\ +static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ {\ - return (retval);\ + return table[sprite->data[1]](eventObject, sprite);\ } -#define field_object_step(name, table) \ -extern bool8 (*const (table)[])(struct EventObject *, struct Sprite *);\ -bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\ -void EventObjectCB_##name(struct Sprite *sprite)\ +#define movement_type_empty_callback(setup) \ +static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +void setup(struct Sprite *sprite)\ {\ - EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\ + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ }\ -bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\ +static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ {\ - return (table)[sprite->data[1]](eventObject, sprite);\ + return 0;\ } -#define field_object_path(idx, table, sub, path, catch, coord)\ -field_object_step(GoInDirectionSequence##idx, table)\ -extern const u8 path[4];\ -bool8 sub(struct EventObject *eventObject, struct Sprite *sprite)\ -{\ - u8 route[sizeof(path)];\ - memcpy(route, path, sizeof(path));\ - if (eventObject->directionSequenceIndex == (catch) && eventObject->initialCoords.coord == eventObject->currentCoords.coord)\ - {\ - eventObject->directionSequenceIndex = (catch) + 1;\ - }\ - return MoveEventObjectInNextDirectionInSequence(eventObject, sprite, route);\ -}\ - -struct PairedPalettes { +struct PairedPalettes +{ u16 tag; const u16 *data; }; +struct LockedAnimEventObjects +{ + u8 eventObjectIds[NUM_EVENT_OBJECTS]; + u8 count; +}; + extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; void sub_808D438(void); -u8 get_go_image_anim_num(u8); +u8 GetMoveDirectionAnimNum(u8); u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetEventObjectIdByXY(s16, s16); -void EventObjectSetDirection(struct EventObject *, u8); -u8 sub_808D4F4(void); +void SetEventObjectDirection(struct EventObject *, u8); +u8 GetFirstInactiveEventObjectId(void); void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); void npc_load_two_palettes__no_record(u16, u8); void npc_load_two_palettes__and_record(u16, u8); @@ -105,11 +343,11 @@ void pal_patch_for_npc(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); -u8 EventObjectDirectionToImageAnimId(u8); +u8 GetFaceDirectionAnimNum(u8); void sub_80930E0(s16 *, s16 *, s16, s16); -void EventObjectClearAnim(struct EventObject *); -void EventObjectClearAnimIfSpecialAnimActive(struct EventObject *); -void SpawnEventObjectsInView(s16, s16); +void EventObjectClearHeldMovement(struct EventObject *); +void EventObjectClearHeldMovementIfActive(struct EventObject *); +void TrySpawnEventObjects(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); @@ -128,50 +366,50 @@ void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup); -void npc_coords_shift(struct EventObject *, s16, s16); +void ShiftEventObjectCoords(struct EventObject *, s16, s16); void sub_808EB08(struct EventObject *, s16, s16); void sub_808F254(u8, u8, u8); -void EventObjectStep(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); +void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); u8 GetOppositeDirection(u8); -u8 GetStepInPlaceDelay4AnimId(u32); -u8 GetStepInPlaceDelay8AnimId(u32); -u8 GetStepInPlaceDelay16AnimId(u32); -u8 GetStepInPlaceDelay32AnimId(u32); -u8 npc_block_way(struct EventObject *, s16, s16, u32); +u8 GetWalkInPlaceFastestMovementAction(u32); +u8 GetWalkInPlaceFastMovementAction(u32); +u8 GetWalkInPlaceNormalMovementAction(u32); +u8 GetWalkInPlaceSlowMovementAction(u32); +u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 EventObjectIsSpecialAnimActive(struct EventObject *); -u8 EventObjectClearAnimIfSpecialAnimFinished(struct EventObject *); +bool8 EventObjectIsHeldMovementActive(struct EventObject *); +u8 EventObjectClearHeldMovementIfFinished(struct EventObject *); u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z); -void npc_set_running_behaviour_etc(struct EventObject *eventObject, u8 movementType); -u8 npc_running_behaviour_by_direction(u8 direction); +void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType); +u8 GetTrainerFacingDirectionMovementType(u8 direction); const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId); -u8 sub_8092C8C(struct EventObject *eventObject, s16 x, s16 y, u8 direction); -u8 GetFaceDirectionAnimId(u32); -u8 GetGoSpeed0AnimId(u32); -u8 GetGoSpeed1AnimId(u32); -u8 GetGoSpeed3AnimId(u32); -u8 sub_80934BC(u32); -bool8 EventObjectSetSpecialAnim(struct EventObject *eventObject, u8 specialAnimId); -bool8 EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct EventObject *eventObject); -u8 EventObjectCheckIfSpecialAnimFinishedOrInactive(struct EventObject *eventObject); -void sub_808F23C(const struct EventObject *eventObject, u8 movementType); -void sub_808F208(const struct EventObject *eventObject); -void npc_coords_shift_still(struct EventObject *pObject); +u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction); +u8 GetFaceDirectionMovementAction(u32); +u8 GetWalkNormalMovementAction(u32); +u8 GetWalkFastMovementAction(u32); +u8 GetWalkFastestMovementAction(u32); +u8 GetJumpInPlaceMovementAction(u32); +bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); +bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); +u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); +void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); +void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); +void ShiftStillEventObjectCoords(struct EventObject *pObject); void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); u8 AddCameraObject(u8 linkedSpriteId); void UpdateEventObjectsForCameraUpdate(s16 x, s16 y); -u8 GetSimpleGoAnimId(u32); -u8 sub_8093514(u32); +u8 GetWalkSlowMovementAction(u32); +u8 GetJumpMovementAction(u32); bool8 AreZCoordsCompatible(u8, u8); u8 ZCoordToPriority(u8); void EventObjectUpdateZCoord(struct EventObject *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); -void sub_8097AC8(struct Sprite *); -void npc_sync_anim_pause_bits(struct EventObject *); +void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *); +void UnfreezeEventObject(struct EventObject *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); -u8 sub_8097F78(struct EventObject *); +u8 FindLockedEventObjectIndex(struct EventObject *); bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); @@ -179,262 +417,236 @@ void sub_809783C(struct Sprite *, u8, u8, u8); void DoShadowFieldEffect(struct EventObject *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); -void obj_anim_image_set_and_seek(struct Sprite *, u8, u8); -bool8 sub_80979BC(struct Sprite *); +void SetAndStartSpriteAnim(struct Sprite *, u8, u8); +bool8 SpriteAnimEnded(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); -void sub_8097FA4(struct EventObject *); -void sub_8098044(u8); +void CreateLevitateMovementTask(struct EventObject *); +void DestroyExtraMovementTask(u8); void UnfreezeEventObjects(void); void FreezeEventObjectsExceptOne(u8 eventObjectId); void sub_8097B78(u8, u8); void sub_8098074(u8 var1, u8 var2); void FreezeEventObjects(void); bool8 FreezeEventObject(struct EventObject *eventObject); -u8 get_go_fast_image_anim_num(u8); -u8 get_go_faster_image_anim_num(u8); -u8 get_go_fastest_image_anim_num(u8); +u8 GetMoveDirectionFastAnimNum(u8); +u8 GetMoveDirectionFasterAnimNum(u8); +u8 GetMoveDirectionFastestAnimNum(u8); -void EventObjectCB_NoMovement1(struct Sprite *); -void EventObjectCB_LookRandomDirections(struct Sprite *); -void EventObjectCB_GoRandomDirections(struct Sprite *); -void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); -void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); -void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *); -void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *); -void EventObjectCB_FaceFixedDirection(struct Sprite *); -void EventObjectCB_FaceFixedDirection(struct Sprite *); -void EventObjectCB_FaceFixedDirection(struct Sprite *); -void EventObjectCB_FaceFixedDirection(struct Sprite *); -void EventObjectCB_NoMovement2(struct Sprite *); -void EventObjectCB_BerryTree(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrSouth(struct Sprite *); -void EventObjectCB_RandomlyLookEastOrWest(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrWest(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrEast(struct Sprite *); -void EventObjectCB_RandomlyLookSouthOrWest(struct Sprite *); -void EventObjectCB_RandomlyLookSouthOrEast(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrSouthOrWest(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrSouthOrEast(struct Sprite *); -void EventObjectCB_RandomlyLookNorthOrEastOrWest(struct Sprite *); -void EventObjectCB_RandomlyLookSouthOrEastOrWest(struct Sprite *); -void EventObjectCB_LookAroundCounterclockwise(struct Sprite *); -void EventObjectCB_LookAroundClockwise(struct Sprite *); -void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void EventObjectCB_GoInDirectionSequence1(struct Sprite *); -void EventObjectCB_GoInDirectionSequence2(struct Sprite *); -void EventObjectCB_GoInDirectionSequence3(struct Sprite *); -void EventObjectCB_GoInDirectionSequence4(struct Sprite *); -void EventObjectCB_GoInDirectionSequence5(struct Sprite *); -void EventObjectCB_GoInDirectionSequence6(struct Sprite *); -void EventObjectCB_GoInDirectionSequence7(struct Sprite *); -void EventObjectCB_GoInDirectionSequence8(struct Sprite *); -void EventObjectCB_GoInDirectionSequence9(struct Sprite *); -void EventObjectCB_GoInDirectionSequence10(struct Sprite *); -void EventObjectCB_GoInDirectionSequence11(struct Sprite *); -void EventObjectCB_GoInDirectionSequence12(struct Sprite *); -void EventObjectCB_GoInDirectionSequence13(struct Sprite *); -void EventObjectCB_GoInDirectionSequence14(struct Sprite *); -void EventObjectCB_GoInDirectionSequence15(struct Sprite *); -void EventObjectCB_GoInDirectionSequence16(struct Sprite *); -void EventObjectCB_GoInDirectionSequence17(struct Sprite *); -void EventObjectCB_GoInDirectionSequence18(struct Sprite *); -void EventObjectCB_GoInDirectionSequence19(struct Sprite *); -void EventObjectCB_GoInDirectionSequence20(struct Sprite *); -void EventObjectCB_GoInDirectionSequence21(struct Sprite *); -void EventObjectCB_GoInDirectionSequence22(struct Sprite *); -void EventObjectCB_GoInDirectionSequence23(struct Sprite *); -void EventObjectCB_GoInDirectionSequence24(struct Sprite *); -void EventObjectCB_CopyPlayer1(struct Sprite *); -void EventObjectCB_CopyPlayer1(struct Sprite *); -void EventObjectCB_CopyPlayer1(struct Sprite *); -void EventObjectCB_CopyPlayer1(struct Sprite *); -void EventObjectCB_TreeDisguise(struct Sprite *); -void EventObjectCB_MountainDisguise(struct Sprite *); -void EventObjectCB_CopyPlayer2(struct Sprite *); -void EventObjectCB_CopyPlayer2(struct Sprite *); -void EventObjectCB_CopyPlayer2(struct Sprite *); -void EventObjectCB_CopyPlayer2(struct Sprite *); -void EventObjectCB_Hidden1(struct Sprite *); -void EventObjectCB_WalkInPlace1(struct Sprite *); -void EventObjectCB_WalkInPlace1(struct Sprite *); -void EventObjectCB_WalkInPlace1(struct Sprite *); -void EventObjectCB_WalkInPlace1(struct Sprite *); -void EventObjectCB_WalkInPlace2(struct Sprite *); -void EventObjectCB_WalkInPlace2(struct Sprite *); -void EventObjectCB_WalkInPlace2(struct Sprite *); -void EventObjectCB_WalkInPlace2(struct Sprite *); -void EventObjectCB_WalkInPlace3(struct Sprite *); -void EventObjectCB_WalkInPlace3(struct Sprite *); -void EventObjectCB_WalkInPlace3(struct Sprite *); -void EventObjectCB_WalkInPlace3(struct Sprite *); -void EventObjectCB_Hidden2(struct Sprite *); -void EventObjectCB_WalkInPlace4(struct Sprite *); -void EventObjectCB_WalkInPlace4(struct Sprite *); -void EventObjectCB_WalkInPlace4(struct Sprite *); -void EventObjectCB_WalkInPlace4(struct Sprite *); +void MovementType_None(struct Sprite *); +void MovementType_LookAround(struct Sprite *); +void MovementType_WanderAround(struct Sprite *); +void MovementType_WanderUpAndDown(struct Sprite *); +void MovementType_WanderLeftAndRight(struct Sprite *); +void MovementType_FaceDirection(struct Sprite *); +void MovementType_Player(struct Sprite *); +void MovementType_BerryTreeGrowth(struct Sprite *); +void MovementType_FaceDownAndUp(struct Sprite *); +void MovementType_FaceLeftAndRight(struct Sprite *); +void MovementType_FaceUpAndLeft(struct Sprite *); +void MovementType_FaceUpAndRight(struct Sprite *); +void MovementType_FaceDownAndLeft(struct Sprite *); +void MovementType_FaceDownAndRight(struct Sprite *); +void MovementType_FaceDownUpAndLeft(struct Sprite *); +void MovementType_FaceDownUpAndRight(struct Sprite *); +void MovementType_FaceUpRightAndLeft(struct Sprite *); +void MovementType_FaceDownRightAndLeft(struct Sprite *); +void MovementType_RotateCounterclockwise(struct Sprite *); +void MovementType_RotateClockwise(struct Sprite *); +void MovementType_WalkBackAndForth(struct Sprite *); +void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *); +void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *); +void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *); +void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *); +void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *); +void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *); +void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *); +void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *); +void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *); +void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *); +void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *); +void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *); +void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *); +void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *); +void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *); +void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *); +void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *); +void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *); +void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *); +void MovementType_CopyPlayer(struct Sprite *); +void MovementType_TreeDisguise(struct Sprite *); +void MovementType_MountainDisguise(struct Sprite *); +void MovementType_CopyPlayerInGrass(struct Sprite *); +void MovementType_Hidden(struct Sprite *); +void MovementType_WalkInPlace(struct Sprite *); +void MovementType_JogInPlace(struct Sprite *); +void MovementType_RunInPlace(struct Sprite *); +void MovementType_Invisible(struct Sprite *); +void MovementType_WalkSlowlyInPlace(struct Sprite *); +u8 GetSlideMovementAction(u32); +u8 GetJumpInPlaceMovementAction(u32); +u8 GetJumpMovementAction(u32); +u8 GetJump2MovementAction(u32); -u8 sub_808F44C(struct EventObject *, struct Sprite *); -u8 sub_808F460(struct EventObject *, struct Sprite *); -u8 sub_808F48C(struct EventObject *, struct Sprite *); -u8 sub_808F4C8(struct EventObject *, struct Sprite *); -u8 sub_808F4E8(struct EventObject *, struct Sprite *); -u8 sub_808F534(struct EventObject *, struct Sprite *); -u8 sub_808F564(struct EventObject *, struct Sprite *); -u8 GetRegularRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNorthSouthRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetEastWestRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNorthEastRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNorthWestRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetSouthEastRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetSouthWestRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNonEastRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNonWestRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNonSouthRunningPastFacingDirection(s16, s16, s16, s16); -u8 GetNonNorthRunningPastFacingDirection(s16, s16, s16, s16); -u8 sub_808F988(struct EventObject *, struct Sprite *); -u8 sub_808F99C(struct EventObject *, struct Sprite *); -u8 sub_808F9C8(struct EventObject *, struct Sprite *); -u8 sub_808FA0C(struct EventObject *, struct Sprite *); -u8 sub_808FA3C(struct EventObject *, struct Sprite *); -u8 sub_808FAC8(struct EventObject *, struct Sprite *); -u8 sub_808FADC(struct EventObject *, struct Sprite *); -u8 sub_808FB08(struct EventObject *, struct Sprite *); -u8 sub_808FB44(struct EventObject *, struct Sprite *); -u8 sub_808FB64(struct EventObject *, struct Sprite *); -u8 sub_808FBB0(struct EventObject *, struct Sprite *); -u8 sub_808FBE0(struct EventObject *, struct Sprite *); -u8 sub_808FC4C(struct EventObject *, struct Sprite *); -u8 sub_808FC60(struct EventObject *, struct Sprite *); -u8 sub_808FC8C(struct EventObject *, struct Sprite *); -u8 sub_808FCC8(struct EventObject *, struct Sprite *); -u8 sub_808FCE8(struct EventObject *, struct Sprite *); -u8 sub_808FD34(struct EventObject *, struct Sprite *); -u8 sub_808FD64(struct EventObject *, struct Sprite *); -u8 sub_808FDD0(struct EventObject *, struct Sprite *); -u8 sub_808FDFC(struct EventObject *, struct Sprite *); -u8 sub_808FE1C(struct EventObject *, struct Sprite *); -u8 do_berry_tree_growth_sparkle_1(struct EventObject *, struct Sprite *); -u8 sub_808FF48(struct EventObject *, struct Sprite *); -u8 do_berry_tree_growth_sparkle_2(struct EventObject *, struct Sprite *); -u8 sub_808FFB4(struct EventObject *, struct Sprite *); -u8 sub_8090004(struct EventObject *, struct Sprite *); -u8 sub_8090094(struct EventObject *, struct Sprite *); -u8 sub_80900A8(struct EventObject *, struct Sprite *); -u8 sub_80900D4(struct EventObject *, struct Sprite *); -u8 sub_8090118(struct EventObject *, struct Sprite *); -u8 sub_8090148(struct EventObject *, struct Sprite *); -u8 sub_80901D4(struct EventObject *, struct Sprite *); -u8 sub_80901E8(struct EventObject *, struct Sprite *); -u8 sub_8090214(struct EventObject *, struct Sprite *); -u8 sub_8090258(struct EventObject *, struct Sprite *); -u8 sub_8090288(struct EventObject *, struct Sprite *); -u8 sub_8090314(struct EventObject *, struct Sprite *); -u8 sub_8090328(struct EventObject *, struct Sprite *); -u8 sub_8090354(struct EventObject *, struct Sprite *); -u8 sub_8090398(struct EventObject *, struct Sprite *); -u8 sub_80903C8(struct EventObject *, struct Sprite *); -u8 sub_8090454(struct EventObject *, struct Sprite *); -u8 sub_8090468(struct EventObject *, struct Sprite *); -u8 sub_8090494(struct EventObject *, struct Sprite *); -u8 sub_80904D8(struct EventObject *, struct Sprite *); -u8 sub_8090508(struct EventObject *, struct Sprite *); -u8 sub_8090594(struct EventObject *, struct Sprite *); -u8 sub_80905A8(struct EventObject *, struct Sprite *); -u8 sub_80905D4(struct EventObject *, struct Sprite *); -u8 sub_8090618(struct EventObject *, struct Sprite *); -u8 sub_8090648(struct EventObject *, struct Sprite *); -u8 sub_80906D4(struct EventObject *, struct Sprite *); -u8 sub_80906E8(struct EventObject *, struct Sprite *); -u8 sub_8090714(struct EventObject *, struct Sprite *); -u8 sub_8090758(struct EventObject *, struct Sprite *); -u8 sub_8090788(struct EventObject *, struct Sprite *); -u8 sub_8090814(struct EventObject *, struct Sprite *); -u8 sub_8090828(struct EventObject *, struct Sprite *); -u8 sub_8090854(struct EventObject *, struct Sprite *); -u8 sub_8090898(struct EventObject *, struct Sprite *); -u8 sub_80908C8(struct EventObject *, struct Sprite *); -u8 sub_8090954(struct EventObject *, struct Sprite *); -u8 sub_8090968(struct EventObject *, struct Sprite *); -u8 sub_8090994(struct EventObject *, struct Sprite *); -u8 sub_80909D8(struct EventObject *, struct Sprite *); -u8 sub_8090A08(struct EventObject *, struct Sprite *); -u8 sub_8090A94(struct EventObject *, struct Sprite *); -u8 sub_8090AA8(struct EventObject *, struct Sprite *); -u8 sub_8090AD4(struct EventObject *, struct Sprite *); -u8 sub_8090B18(struct EventObject *, struct Sprite *); -u8 sub_8090B48(struct EventObject *, struct Sprite *); -u8 sub_8090BD4(struct EventObject *, struct Sprite *); -u8 sub_8090BE8(struct EventObject *, struct Sprite *); -u8 sub_8090C14(struct EventObject *, struct Sprite *); -u8 sub_8090C58(struct EventObject *, struct Sprite *); -u8 sub_8090C88(struct EventObject *, struct Sprite *); -u8 sub_8090D14(struct EventObject *, struct Sprite *); -u8 sub_8090D40(struct EventObject *, struct Sprite *); -u8 sub_8090D64(struct EventObject *, struct Sprite *); -u8 sub_8090D90(struct EventObject *, struct Sprite *); -u8 sub_8090E18(struct EventObject *, struct Sprite *); -u8 sub_8090E44(struct EventObject *, struct Sprite *); -u8 sub_8090E68(struct EventObject *, struct Sprite *); -u8 sub_8090E94(struct EventObject *, struct Sprite *); -u8 sub_8090F1C(struct EventObject *, struct Sprite *); -u8 sub_8090F30(struct EventObject *, struct Sprite *); -u8 sub_8090F68(struct EventObject *, struct Sprite *); -u8 sub_8091020(struct EventObject *, struct Sprite *); -u8 sub_8091048(struct EventObject *, struct Sprite *); -u8 sub_809117C(struct EventObject *, struct Sprite *); -u8 sub_8091110(struct EventObject *, struct Sprite *); -u8 sub_8091208(struct EventObject *, struct Sprite *); -u8 sub_8091294(struct EventObject *, struct Sprite *); -u8 sub_8091320(struct EventObject *, struct Sprite *); -u8 sub_80913AC(struct EventObject *, struct Sprite *); -u8 sub_8091438(struct EventObject *, struct Sprite *); -u8 sub_80914C4(struct EventObject *, struct Sprite *); -u8 sub_8091550(struct EventObject *, struct Sprite *); -u8 sub_80915DC(struct EventObject *, struct Sprite *); -u8 sub_8091668(struct EventObject *, struct Sprite *); -u8 sub_80916F4(struct EventObject *, struct Sprite *); -u8 sub_8091780(struct EventObject *, struct Sprite *); -u8 sub_809180C(struct EventObject *, struct Sprite *); -u8 sub_8091898(struct EventObject *, struct Sprite *); -u8 sub_8091924(struct EventObject *, struct Sprite *); -u8 sub_80919B0(struct EventObject *, struct Sprite *); -u8 sub_8091A3C(struct EventObject *, struct Sprite *); -u8 sub_8091AC8(struct EventObject *, struct Sprite *); -u8 sub_8091B54(struct EventObject *, struct Sprite *); -u8 sub_8091BE0(struct EventObject *, struct Sprite *); -u8 sub_8091C6C(struct EventObject *, struct Sprite *); -u8 sub_8091CF8(struct EventObject *, struct Sprite *); -u8 sub_8091D84(struct EventObject *, struct Sprite *); -u8 sub_8091E10(struct EventObject *, struct Sprite *); -u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct EventObject *, struct Sprite *); -u8 sub_8091EC0(struct EventObject *, struct Sprite *); -u8 sub_8091F20(struct EventObject *, struct Sprite *); -bool8 sub_8091F48(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8091F4C(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8091F94(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_80920A4(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_809215C(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8092214(struct EventObject *, struct Sprite *, u8, bool8(u8)); +u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *); +u8 GetVectorDirection(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16); +u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); +bool8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8)); bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8092314(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 oac_hopping(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 mss_08062EA4(struct EventObject *, struct Sprite *); -u8 sub_80926AC(struct EventObject *, struct Sprite *); -u8 sub_8092718(struct EventObject *, struct Sprite *); -u8 sub_80926B8(struct EventObject *, struct Sprite *); -u8 sub_8092788(struct EventObject *, struct Sprite *); -u8 sub_80927F8(struct EventObject *, struct Sprite *); -u8 sub_8092868(struct EventObject *, struct Sprite *); -u8 sub_80928D8(struct EventObject *, struct Sprite *); -u8 sub_809290C(struct EventObject *, struct Sprite *); -u8 sub_809292C(struct EventObject *, struct Sprite *); - -// Exported data declarations - -extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; +bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8)); +u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *); #endif //GUARD_FIELD_EVENT_OBJ_H diff --git a/include/field_effect.h b/include/field_effect.h index 5e7cec4cb..800048605 100644 --- a/include/field_effect.h +++ b/include/field_effect.h @@ -11,7 +11,7 @@ extern const struct OamData gNewGameBirchOamAttributes; enum FieldEffectScriptIdx { - FLDEFF_EXCLAMATION_MARK_ICON_1, + FLDEFF_EXCLAMATION_MARK_ICON, FLDEFF_USE_CUT_ON_GRASS, FLDEFF_USE_CUT_ON_TREE, FLDEFF_SHADOW, @@ -44,7 +44,7 @@ enum FieldEffectScriptIdx FLDEFF_NPCFLY_OUT, FLDEFF_USE_FLY, FLDEFF_FLY_IN, - FLDEFF_EXCLAMATION_MARK_ICON_2, + FLDEFF_QUESTION_MARK_ICON, FLDEFF_FEET_IN_FLOWING_WATER, FLDEFF_BIKE_TIRE_TRACKS, FLDEFF_SAND_DISGUISE, diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 970f47d5f..8cd6c275b 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -8,9 +8,9 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); u8 GetPlayerAvatarObjectId(void); void PlayerGetDestCoords(s16 *, s16 *); -u8 player_get_direction_lower_nybble(void); -u8 player_get_direction_upper_nybble(void); -u8 player_get_x22(void); +u8 GetPlayerFacingDirection(void); +u8 GetPlayerMovementDirection(void); +u8 PlayerGetCopyableMovement(void); void PlayerGoSpeed1(u8); void PlayerGoSpeed2(u8); void PlayerGoSpeed3(u8); @@ -43,6 +43,6 @@ void sub_808C114(void); u8 GetPlayerAvatarGraphicsIdByCurrentState(void); void SetPlayerAvatarStateMask(u8 a); u8 GetPlayerAvatarGraphicsIdByStateId(u8 a); -u8 sub_8093540(u32); +u8 GetJumpSpecialMovementAction(u32); #endif // GUARD_FIELD_PLAYER_AVATAR_H diff --git a/include/overworld.h b/include/overworld.h index ace988f4e..a81f10b0d 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -141,6 +141,6 @@ bool32 sub_8087598(void); bool32 sub_80875C8(void); bool32 sub_8087634(void); bool32 sub_808766C(void); -void ZeroAllLinkPlayerEventObjects(void); +void ClearLinkPlayerEventObjects(void); #endif // GUARD_OVERWORLD_H diff --git a/include/trainer_see.h b/include/trainer_see.h index 39f3cd8b0..43f8b82d2 100644 --- a/include/trainer_see.h +++ b/include/trainer_see.h @@ -20,8 +20,8 @@ bool8 CheckForTrainersWantingBattle(void); void sub_80B4578(struct EventObject *var); void EndTrainerApproach(void); void sub_80B45D0(void); -u8 FldEff_ExclamationMarkIcon1(void); -u8 FldEff_ExclamationMarkIcon2(void); +u8 FldEff_ExclamationMarkIcon(void); +u8 FldEff_QuestionMarkIcon(void); u8 FldEff_HeartIcon(void); u8 GetCurrentApproachingTrainerEventObjectId(void); u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId); |