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author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-10-30 12:00:37 -0500 |
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committer | GitHub <noreply@github.com> | 2018-10-30 12:00:37 -0500 |
commit | 9adbb5d8719db5e60f0051b5a854deec09ae5860 (patch) | |
tree | 047e24caf0d948f52df8d9ee34a44ca7d850bbad /include | |
parent | 2837859bdb439aafff70ba58749277c0ab3364d4 (diff) | |
parent | 3cb7a33f4267127e2a222417865cfe34c7cab74d (diff) |
Merge pull request #375 from garakmon/animation-test-temp
Back animation names
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/battle_anim.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index a3d774818..496a5ed0a 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -410,4 +410,33 @@ #define ANIM_WEATHER_SANDSTORM 3 #define ANIM_WEATHER_HAIL 4 +// Battle mon back animations. +#define BACK_ANIM_NONE 0x00 +#define BACK_ANIM_H_SLIDE_QUICK 0x01 +#define BACK_ANIM_H_SLIDE 0x02 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 +#define BACK_ANIM_SHRINK_GROW_1 0x05 +#define BACK_ANIM_GROW_1 0x06 +#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 +#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 +#define BACK_ANIM_VERTICAL_SHAKE 0x09 +#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a +#define BACK_ANIM_VERTICAL_STRETCH 0x0b +#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c +#define BACK_ANIM_GROW_2 0x0d +#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e +#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 +#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 +#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 +#define BACK_ANIM_SHRINK_GROW_2 0x14 +#define BACK_ANIM_JOLT_RIGHT 0x15 +#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 +#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 +#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 +#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 + + #endif // GUARD_CONSTANTS_BATTLE_ANIM_H |