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authorDizzyEggg <jajkodizzy@wp.pl>2018-07-01 11:15:42 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-07-01 11:15:42 +0200
commitd2e47323fe988e430af782c2c10b8e41e7a131b3 (patch)
tree273eee91f67c7b53007a9ef9e6959de1aa1cfa5c /include
parent2d0be91217e0ea16f298bb823e954a4d6f6ff63b (diff)
document frontier related
Diffstat (limited to 'include')
-rw-r--r--include/battle.h30
-rw-r--r--include/battle_util.h53
-rw-r--r--include/constants/abilities.h2
-rw-r--r--include/constants/battle.h2
-rw-r--r--include/constants/battle_frontier.h13
-rw-r--r--include/constants/battle_script_commands.h2
-rw-r--r--include/constants/moves.h2
-rw-r--r--include/constants/trainers.h18
-rw-r--r--include/data/battle_moves.h2
-rw-r--r--include/data/text/abilities.h4
-rw-r--r--include/pokemon.h2
-rw-r--r--include/recorded_battle.h2
12 files changed, 68 insertions, 64 deletions
diff --git a/include/battle.h b/include/battle.h
index 0169dde7c..6e941191f 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -16,12 +16,6 @@
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
-#define TRAINER_OPPONENT_3FE 0x3FE
-#define TRAINER_OPPONENT_C00 0xC00
-#define TRAINER_OPPONENT_800 0x800
-#define STEVEN_PARTNER_ID 0xC03
-#define SECRET_BASE_OPPONENT 0x400
-
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
@@ -429,7 +423,7 @@ struct BattleTv_Mon
struct BattleTv
{
- struct BattleTv_Mon mon[2][6]; // [side][partyId]
+ struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId]
struct BattleTv_Position pos[2][2]; // [side][flank]
struct BattleTv_Side side[2]; // [side]
};
@@ -479,10 +473,10 @@ struct BattleStruct
u8 runTries;
u8 caughtMonNick[11];
u8 field_78;
- u8 field_79;
- u8 field_7A;
- u8 field_7B;
- u8 field_7C;
+ u8 safariGoNearCounter;
+ u8 safariPkblThrowCounter;
+ u8 safariEscapeFactor;
+ u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 formToChangeInto;
@@ -526,7 +520,7 @@ struct BattleStruct
u8 AI_itemFlags[2];
u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
- u8 intimidateBank;
+ u8 intimidateBattler;
u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
@@ -611,18 +605,6 @@ struct BattleScripting
u8 multiplayerId;
};
-enum
-{
- BACK_PIC_BRENDAN,
- BACK_PIC_MAY,
- BACK_PIC_RED,
- BACK_PIC_LEAF,
- BACK_PIC_RS_BRENDAN,
- BACK_PIC_RS_MAY,
- BACK_PIC_WALLY,
- BACK_PIC_STEVEN
-};
-
// rom_80A5C6C
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 bank);
diff --git a/include/battle_util.h b/include/battle_util.h
index 0b5590011..0531966df 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -8,27 +8,27 @@
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
-#define ABILITYEFFECT_ON_SWITCHIN 0x0
-#define ABILITYEFFECT_ENDTURN 0x1
-#define ABILITYEFFECT_MOVES_BLOCK 0x2
-#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_FORECAST 0x6
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_INTIMIDATE1 0x9
-#define ABILITYEFFECT_INTIMIDATE2 0xA
-#define ABILITYEFFECT_TRACE 0xB
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_FIELD_SPORT 0xE
-#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
-#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF
+#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
+#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
@@ -39,15 +39,6 @@
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
-#define BS_GET_TARGET 0
-#define BS_GET_ATTACKER 1
-#define BS_GET_EFFECT_BANK 2
-#define BS_GET_SCRIPTING_BANK 10
-#define BS_GET_PLAYER1 11
-#define BS_GET_OPPONENT1 12
-#define BS_GET_PLAYER2 13
-#define BS_GET_OPPONENT2 14
-
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
@@ -74,7 +65,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
-bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2);
+bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 battlerId);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
diff --git a/include/constants/abilities.h b/include/constants/abilities.h
index 4e2c4056c..4ad54c86f 100644
--- a/include/constants/abilities.h
+++ b/include/constants/abilities.h
@@ -80,4 +80,6 @@
#define ABILITY_CACOPHONY 76
#define ABILITY_AIR_LOCK 77
+#define ABILITIES_COUNT 78
+
#endif // GUARD_CONSTANTS_ABILITIES_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 5a09067ad..b3f9d919a 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -130,7 +130,7 @@
#define STATUS2_TORMENT 0x80000000
// Seems like per-battler statuses. Not quite sure how to categorize these
-#define STATUS3_LEECHSEED_BANK 0x3
+#define STATUS3_LEECHSEED_BATTLER 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h
new file mode 100644
index 000000000..4145805c4
--- /dev/null
+++ b/include/constants/battle_frontier.h
@@ -0,0 +1,13 @@
+#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
+#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
+
+// Battle Frontier facility ids.
+#define FRONTIER_FACILITY_TOWER 0
+#define FRONTIER_FACILITY_DOME 1
+#define FRONTIER_FACILITY_PALACE 2
+#define FRONTIER_FACILITY_ARENA 3
+#define FRONTIER_FACILITY_FACTORY 4
+#define FRONTIER_FACILITY_PIKE 5
+#define FRONTIER_FACILITY_PYRAMID 6
+
+#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index a1a4ed50a..c820a1114 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -37,7 +37,7 @@
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
-#define BS_BANK_0 7
+#define BS_BATTLER_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
diff --git a/include/constants/moves.h b/include/constants/moves.h
index f3a3acb90..85c02e3da 100644
--- a/include/constants/moves.h
+++ b/include/constants/moves.h
@@ -357,6 +357,6 @@
#define MOVE_DOOM_DESIRE 353
#define MOVE_PSYCHO_BOOST 354
-#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
+#define MOVES_COUNT 355
#endif // GUARD_CONSTANTS_MOVES_H
diff --git a/include/constants/trainers.h b/include/constants/trainers.h
index a017b6975..eb695e4ab 100644
--- a/include/constants/trainers.h
+++ b/include/constants/trainers.h
@@ -857,7 +857,14 @@
#define TRAINER_BRENDAN_16 853
#define TRAINER_MAY_16 854
-#define NO_OF_TRAINERS 854
+#define TRAINERS_COUNT 855
+
+// Special Trainer Ids.
+#define TRAINER_FRONTIER_BRAIN 1022
+#define TRAINER_SECRET_BASE 1024
+#define TRAINER_LINK_OPPONENT 0x800
+#define TRAINER_OPPONENT_C00 0xC00
+#define TRAINER_STEVEN_PARTNER 0xC03
#define TRAINER_PIC_HIKER 0
#define TRAINER_PIC_AQUA_GRUNT_M 1
@@ -953,6 +960,15 @@
#define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91
#define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92
+#define TRAINER_BACK_PIC_BRENDAN 0
+#define TRAINER_BACK_PIC_MAY 1
+#define TRAINER_BACK_PIC_RED 2
+#define TRAINER_BACK_PIC_LEAF 3
+#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4
+#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5
+#define TRAINER_BACK_PIC_WALLY 6
+#define TRAINER_BACK_PIC_STEVEN 7
+
#define FACILITY_CLASS_HIKER 0x0
#define FACILITY_CLASS_TEAM_AQUA_1 0x1
#define FACILITY_CLASS_PKMN_BREEDER_1 0x2
diff --git a/include/data/battle_moves.h b/include/data/battle_moves.h
index 6489fe07f..00a6f7fdb 100644
--- a/include/data/battle_moves.h
+++ b/include/data/battle_moves.h
@@ -1,7 +1,7 @@
#ifndef GUARD_DATA_BATTLE_MOVES
#define GUARD_DATA_BATTLE_MOVES
-const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
+const struct BattleMove gBattleMoves[MOVES_COUNT] =
{
{ // MOVE_NONE
.effect = EFFECT_HIT,
diff --git a/include/data/text/abilities.h b/include/data/text/abilities.h
index 2efd76afc..3a1e989d2 100644
--- a/include/data/text/abilities.h
+++ b/include/data/text/abilities.h
@@ -80,7 +80,7 @@ static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
-const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
+const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
{
_("-------"),
_("STENCH"),
@@ -162,7 +162,7 @@ const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
_("AIR LOCK"),
};
-const u8 *const gAbilityDescriptionPointers[] =
+const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
{
gNoneAbilityDescription,
gStenchAbilityDescription,
diff --git a/include/pokemon.h b/include/pokemon.h
index 37028821a..f928243d0 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -556,7 +556,7 @@ void sub_806D544(u16 species, u32 personality, u8 *dest);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
bool8 sub_806D7EC(void);
-bool16 sub_806D82C(u8 id);
+bool16 GetLinkTrainerFlankId(u8 id);
s32 GetBattlerMultiplayerId(u16 a1);
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
diff --git a/include/recorded_battle.h b/include/recorded_battle.h
index 8b1fa258d..81c88a15e 100644
--- a/include/recorded_battle.h
+++ b/include/recorded_battle.h
@@ -16,7 +16,7 @@ void sub_81851A8(u8 *arg0);
bool32 CanCopyRecordedBattleSaveData(void);
u32 MoveRecordedBattleToSaveData(void);
void PlayRecordedBattle(void (*CB2_After)(void));
-u8 sub_8185EA0(void);
+u8 GetRecordedBattleFrontierFacility(void);
u8 sub_8185EAC(void);
void RecordedBattle_SaveParties(void);
u8 GetActiveBattlerLinkPlayerGender(void);