diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-22 18:43:15 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-22 18:43:15 +0200 |
commit | df4e32a307c17163e9a64e5ea615ab9eb18afc4b (patch) | |
tree | 0aa62be639c330084f67032185eff58768a5cc9e /include | |
parent | 813b1bfd4a8f0fc316e78b39abaaafd09a42f0c4 (diff) |
player battle controller is done
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 84 | ||||
-rw-r--r-- | include/battle_2.h | 45 | ||||
-rw-r--r-- | include/battle_anim.h | 21 | ||||
-rw-r--r-- | include/battle_controllers.h | 55 | ||||
-rw-r--r-- | include/battle_interface.h | 8 | ||||
-rw-r--r-- | include/battle_link_817C95C.h | 11 | ||||
-rw-r--r-- | include/link.h | 1 | ||||
-rw-r--r-- | include/pokeball.h | 8 |
8 files changed, 161 insertions, 72 deletions
diff --git a/include/battle.h b/include/battle.h index 7d97f7777..6079d019e 100644 --- a/include/battle.h +++ b/include/battle.h @@ -750,38 +750,39 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_AFFECTS_USER 0x40 #define MOVE_EFFECT_CERTAIN 0x80 -// battle animations ids - -#define B_ANIM_CASTFORM_CHANGE 0x0 -#define B_ANIM_STATS_CHANGE 0x1 -#define B_ANIM_SUBSTITUTE_FADE 0x2 -#define B_ANIM_SUBSTITUTE_APPEAR 0x3 -#define B_ANIM_x4 0x4 -#define B_ANIM_ITEM_KNOCKOFF 0x5 -#define B_ANIM_TURN_TRAP 0x6 -#define B_ANIM_ITEM_EFFECT 0x7 -#define B_ANIM_SMOKEBALL_ESCAPE 0x8 -#define B_ANIM_HANGED_ON 0x9 -#define B_ANIM_RAIN_CONTINUES 0xA -#define B_ANIM_SUN_CONTINUES 0xB -#define B_ANIM_SANDSTORM_CONTINUES 0xC -#define B_ANIM_HAIL_CONTINUES 0xD -#define B_ANIM_LEECH_SEED_DRAIN 0xE -#define B_ANIM_MON_HIT 0xF -#define B_ANIM_ITEM_STEAL 0x10 -#define B_ANIM_SNATCH_MOVE 0x11 -#define B_ANIM_FUTURE_SIGHT_HIT 0x12 -#define B_ANIM_x13 0x13 -#define B_ANIM_x14 0x14 -#define B_ANIM_INGRAIN_HEAL 0x15 -#define B_ANIM_WISH_HEAL 0x16 -#define B_ANIM_x17 0x17 -#define B_ANIM_x18 0x18 -#define B_ANIM_x19 0x19 -#define B_ANIM_x1A 0x1A -#define B_ANIM_x1B 0x1B -#define B_ANIM_x1C 0x1C -#define B_ANIM_x1D 0x1D +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_x4 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_x13 0x13 +#define B_ANIM_x14 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_MON 0x1 +#define B_ANIM_SPECIAL_2 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SPECIAL_4 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 @@ -868,6 +869,13 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); void sub_805EB9C(u8 arg0); void sub_805E394(void); void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); +void DoStatusAnimation(bool8 isStatus2, u32 status); +void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument); +void SetBattleSpriteInvisibilityBitToSpriteInvisibility(u8 bank); +u16 ChooseMoveAndTargetInBattlePalace(void); +void LoadBattleBarGfx(u8 arg0); +bool8 mplay_80342A4(u8 bank); enum { @@ -905,7 +913,7 @@ struct BattleAnimationInfo u8 field_5; u8 field_6; u8 field_7; - u8 field_8; + u8 ballThrowCaseId; u8 field_9_x1 : 1; u8 field_9_x2 : 1; u8 field_9_x1C : 3; @@ -920,9 +928,9 @@ struct BattleHealthboxInfo u8 flag_x2 : 1; u8 flag_x4 : 1; u8 flag_x8 : 1; - u8 flag_x10 : 1; - u8 flag_x20 : 1; - u8 flag_x40 : 1; + u8 statusAnimActive : 1; // x10 + u8 animFromTableActive : 1; // x20 + u8 specialAnimActive : 1; //x40 u8 flag_x80 : 1; u8 field_1_x1 : 1; u8 field_1_x2 : 1; @@ -934,7 +942,7 @@ struct BattleHealthboxInfo u8 field_1_x80 : 1; u8 field_2; u8 field_3; - u8 field_4; + u8 animationState; u8 field_5; u8 field_6; u8 field_7; @@ -949,7 +957,7 @@ struct BattleBarInfo u8 healthboxSpriteId; s32 maxValue; s32 currentValue; - s32 field_C; + s32 receivedValue; s32 field_10; }; diff --git a/include/battle_2.h b/include/battle_2.h index 0d4bcbc67..ee61efd9b 100644 --- a/include/battle_2.h +++ b/include/battle_2.h @@ -2,26 +2,45 @@ #define GUARD_BATTLE_2_H void CB2_InitBattle(void); -void CB2_QuitRecordedBattle(void); -void FaintClearSetData(void); -void SwitchInClearSetData(void); -void sub_803BDA0(u8 bank); void BattleMainCB2(void); +void CB2_QuitRecordedBattle(void); +void sub_8038528(struct Sprite* sprite); +void sub_8038A04(void); // unused void VBlankCB_Battle(void); -bool8 TryRunFromBattle(u8 bank); -u8 IsRunningFromBattleImpossible(void); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); -void SwapTurnOrder(u8 id1, u8 id2); -void BattleTurnPassed(void); +void nullsub_17(void); +void sub_8038B74(struct Sprite *sprite); void sub_8038D64(void); -void RunBattleScriptCommands_PopCallbacksStack(void); -void RunBattleScriptCommands(void); +u32 sub_80391E0(u8 arrayId, u8 caseId); u32 sub_80397C4(u32 setId, u32 tableId); -void sub_8039E9C(struct Sprite *sprite); -void sub_8039B2C(struct Sprite *sprite); +void oac_poke_opponent(struct Sprite *sprite); +void SpriteCallbackDummy_2(struct Sprite *sprite); +void sub_8039934(struct Sprite *sprite); void sub_8039AD8(struct Sprite *sprite); +void sub_8039B2C(struct Sprite *sprite); +void sub_8039B58(struct Sprite *sprite); +void sub_8039BB4(struct Sprite *sprite); +void sub_80105DC(struct Sprite *sprite); +void sub_8039C00(struct Sprite *sprite); +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 bank, bool8 b); +void sub_8039E44(struct Sprite *sprite); +void sub_8039E60(struct Sprite *sprite); +void sub_8039E84(struct Sprite *sprite); +void sub_8039E9C(struct Sprite *sprite); void nullsub_20(void); void BeginBattleIntro(void); +void SwitchInClearSetData(void); +void FaintClearSetData(void); +void sub_803B3AC(void); // unused +void sub_803B598(void); // unused +void BattleTurnPassed(void); +u8 IsRunningFromBattleImpossible(void); +void sub_803BDA0(u8 bank); +void SwapTurnOrder(u8 id1, u8 id2); +u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +void RunBattleScriptCommands_PopCallbacksStack(void); +void RunBattleScriptCommands(void); +bool8 TryRunFromBattle(u8 bank); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/battle_anim.h b/include/battle_anim.h index 5282916c0..67f0813bc 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -60,7 +60,7 @@ extern u8 gUnknown_02038440; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); -void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); +void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); @@ -75,5 +75,24 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void HandleIntroSlide(u8 terrainId); + +// battle_anim_80A5C6C.s +void sub_80A6EEC(struct Sprite *sprite); +void sub_80A8278(void); +void sub_80A6B30(struct UnknownAnimStruct2*); +void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +u8 sub_80A82E4(u8 bank); +u8 sub_80A5C6C(u8 bank, u8 attributeId); +bool8 AnimBankSpriteExists(u8 bank); +void sub_80A6C68(u8 arg0); +u8 GetAnimBankSpriteId(u8 wantedBank); +bool8 IsDoubleBattle(void); +u8 sub_80A6D94(void); +u8 sub_80A8364(u8); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void oamt_add_pos2_onto_pos1(struct Sprite *sprite); +u8 sub_80A6138(u8 bank); +u8 sub_80A82E4(u8 bank); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_controllers.h b/include/battle_controllers.h index 0b8fb0c0e..8affb1406 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -76,6 +76,16 @@ enum #define BALL_3_SHAKES_SUCCESS 4 #define BALL_TRAINER_BLOCK 5 +#define RET_VALUE_LEVELLED_UP 11 + +#define INSTANT_HP_BAR_DROP 32767 + +struct UnusedControllerStruct +{ + u8 field_0 : 7; + u8 flag_x80 : 1; +}; + struct HpAndStatus { u16 hp; @@ -113,14 +123,14 @@ enum CONTROLLER_TRAINERSLIDEBACK, CONTROLLER_FAINTANIMATION, CONTROLLER_PALETTEFADE, - CONTROLLER_12, - CONTROLLER_BALLTHROW, + CONTROLLER_SUCCESSBALLTHROWANIM, + CONTROLLER_BALLTHROWANIM, CONTROLLER_PAUSE, CONTROLLER_MOVEANIMATION, CONTROLLER_PRINTSTRING, CONTROLLER_PRINTSTRINGPLAYERONLY, CONTROLLER_CHOOSEACTION, - CONTROLLER_YESNOBOX, + CONTROLLER_UNKNOWNYESNOBOX, CONTROLLER_CHOOSEMOVE, CONTROLLER_OPENBAG, CONTROLLER_CHOOSEPOKEMON, @@ -134,10 +144,10 @@ enum CONTROLLER_DMA3TRANSFER, CONTROLLER_31, CONTROLLER_32, - CONTROLLER_CHOICERETURNVALUE, - CONTROLLER_34, - CONTROLLER_35, - CONTROLLER_36, + CONTROLLER_TWORETURNVALUES, + CONTROLLER_CHOSENMONRETURNVALUE, + CONTROLLER_ONERETURNVALUE, + CONTROLLER_ONERETURNVALUE_DUPLICATE, CONTROLLER_37, CONTROLLER_38, CONTROLLER_39, @@ -182,16 +192,16 @@ void EmitTrainerSlide(u8 bufferId); void EmitTrainerSlideBack(u8 bufferId); void EmitFaintAnimation(u8 bufferId); void EmitPaletteFade(u8 bufferId); // unused -void EmitCmd12(u8 bufferId); // unused -void EmitBallThrow(u8 bufferId, u8 caseId); +void EmitSuccessBallThrowAnim(u8 bufferId); // unused +void EmitBallThrowAnim(u8 bufferId, u8 caseId); void EmitPause(u8 bufferId, u8 toWait, void *data); // unused void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); void EmitPrintString(u8 bufferId, u16 stringId); void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); -void EmitYesNoBox(u8 bufferId); +void EmitUnknownYesNoBox(u8 bufferId); void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); -void EmitOpenBag(u8 bufferId, u8* arg1); +void EmitChooseItem(u8 bufferId, u8* arg1); void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); void EmitCmd23(u8 bufferId); // unused void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); @@ -203,14 +213,14 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data); void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused void EmitCmd32(u8 bufferId, u16 size, void *c); // unused -void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2); -void EmitCmd34(u8 bufferId, u8 b, u8 *c); -void EmitCmd35(u8 bufferId, u16 b); -void EmitCmd36(u8 bufferId, u16 b); -void EmitCmd37(u8 bufferId); -void EmitCmd38(u8 bufferId, u8 b); -void EmitCmd39(u8 bufferId); -void EmitCmd40(u8 bufferId); +void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2); +void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c); +void EmitOneReturnValue(u8 bufferId, u16 arg1); +void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b); +void EmitCmd37(u8 bufferId); // unused +void EmitCmd38(u8 bufferId, u8 b); // unused +void EmitCmd39(u8 bufferId); // unused +void EmitCmd40(u8 bufferId); // unused void EmitHitAnimation(u8 bufferId); void EmitCmd42(u8 bufferId); void EmitEffectivenessSound(u8 bufferId, u16 songId); @@ -230,8 +240,15 @@ void EmitCmd55(u8 bufferId, u8 arg1); // player controller void SetBankFuncToPlayerBufferRunCommand(void); void nullsub_21(void); +void PlayerHandleGetRawMonData(void); +void sub_80587B0(void); +void sub_805CC00(struct Sprite *sprite); +void SetCB2ToReshowScreenAfterMenu(void); +void SetCB2ToReshowScreenAfterMenu2(void); +void c3_0802FDF4(u8 taskId); void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); void ActionSelectionDestroyCursorAt(u8 cursorPos); +void InitMoveSelectionsVarsAndStrings(void); // recorded player controller void SetBankFuncToRecordedPlayerBufferRunCommand(void); diff --git a/include/battle_interface.h b/include/battle_interface.h index 0980b0002..aad30f7b3 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -9,6 +9,12 @@ enum HP_MAX }; +enum +{ + HEALTH_BAR, + EXP_BAR +}; + #define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF #define TAG_HEALTHBOX_PLAYER2_TILE 0xD700 #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 @@ -41,7 +47,7 @@ enum u8 CreateBankHealthboxSprites(u8 bank); u8 CreateSafariPlayerHealthboxSprites(void); -void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C); +void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); void SetHealthboxSpriteVisible(u8 healthboxSpriteId); void DestoryHealthboxSprite(u8 healthboxSpriteId); diff --git a/include/battle_link_817C95C.h b/include/battle_link_817C95C.h new file mode 100644 index 000000000..815c1f058 --- /dev/null +++ b/include/battle_link_817C95C.h @@ -0,0 +1,11 @@ +#ifndef GUARD_BATTLE_LINK_817C95C_H +#define GUARD_BATTLE_LINK_817C95C_H + +void sub_817C95C(u16 stringId); +void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr); +void sub_817E32C(u8 animationId); +void sub_817E3F4(void); +void sub_817F2A8(void); +u8 GetBankMoveSlotId(u8 bank, u16 move); + +#endif // GUARD_BATTLE_LINK_817C95C_H diff --git a/include/link.h b/include/link.h index b8835ce04..7a6563144 100644 --- a/include/link.h +++ b/include/link.h @@ -191,5 +191,6 @@ void sub_800A620(void); void sub_8011BD0(void); u8 sub_800ABAC(void); u8 sub_800ABBC(void); +void sub_800AC34(void); #endif // GUARD_LINK_H diff --git a/include/pokeball.h b/include/pokeball.h new file mode 100644 index 000000000..76f084465 --- /dev/null +++ b/include/pokeball.h @@ -0,0 +1,8 @@ +#ifndef GUARD_POKEBALL_H +#define GUARD_POKEBALL_H + +u8 sub_80753E8(u16, u8); +void sub_8076918(u8 bank); +void DoHitAnimHealthboxEffect(u8 bank); + +#endif // GUARD_POKEBALL_H |