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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-22 18:43:15 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-22 18:43:15 +0200
commitdf4e32a307c17163e9a64e5ea615ab9eb18afc4b (patch)
tree0aa62be639c330084f67032185eff58768a5cc9e /include
parent813b1bfd4a8f0fc316e78b39abaaafd09a42f0c4 (diff)
player battle controller is done
Diffstat (limited to 'include')
-rw-r--r--include/battle.h84
-rw-r--r--include/battle_2.h45
-rw-r--r--include/battle_anim.h21
-rw-r--r--include/battle_controllers.h55
-rw-r--r--include/battle_interface.h8
-rw-r--r--include/battle_link_817C95C.h11
-rw-r--r--include/link.h1
-rw-r--r--include/pokeball.h8
8 files changed, 161 insertions, 72 deletions
diff --git a/include/battle.h b/include/battle.h
index 7d97f7777..6079d019e 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -750,38 +750,39 @@ extern struct BattleStruct* gBattleStruct;
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
-// battle animations ids
-
-#define B_ANIM_CASTFORM_CHANGE 0x0
-#define B_ANIM_STATS_CHANGE 0x1
-#define B_ANIM_SUBSTITUTE_FADE 0x2
-#define B_ANIM_SUBSTITUTE_APPEAR 0x3
-#define B_ANIM_x4 0x4
-#define B_ANIM_ITEM_KNOCKOFF 0x5
-#define B_ANIM_TURN_TRAP 0x6
-#define B_ANIM_ITEM_EFFECT 0x7
-#define B_ANIM_SMOKEBALL_ESCAPE 0x8
-#define B_ANIM_HANGED_ON 0x9
-#define B_ANIM_RAIN_CONTINUES 0xA
-#define B_ANIM_SUN_CONTINUES 0xB
-#define B_ANIM_SANDSTORM_CONTINUES 0xC
-#define B_ANIM_HAIL_CONTINUES 0xD
-#define B_ANIM_LEECH_SEED_DRAIN 0xE
-#define B_ANIM_MON_HIT 0xF
-#define B_ANIM_ITEM_STEAL 0x10
-#define B_ANIM_SNATCH_MOVE 0x11
-#define B_ANIM_FUTURE_SIGHT_HIT 0x12
-#define B_ANIM_x13 0x13
-#define B_ANIM_x14 0x14
-#define B_ANIM_INGRAIN_HEAL 0x15
-#define B_ANIM_WISH_HEAL 0x16
-#define B_ANIM_x17 0x17
-#define B_ANIM_x18 0x18
-#define B_ANIM_x19 0x19
-#define B_ANIM_x1A 0x1A
-#define B_ANIM_x1B 0x1B
-#define B_ANIM_x1C 0x1C
-#define B_ANIM_x1D 0x1D
+// table ids for general animations
+#define B_ANIM_CASTFORM_CHANGE 0x0
+#define B_ANIM_STATS_CHANGE 0x1
+#define B_ANIM_SUBSTITUTE_FADE 0x2
+#define B_ANIM_SUBSTITUTE_APPEAR 0x3
+#define B_ANIM_x4 0x4
+#define B_ANIM_ITEM_KNOCKOFF 0x5
+#define B_ANIM_TURN_TRAP 0x6
+#define B_ANIM_ITEM_EFFECT 0x7
+#define B_ANIM_SMOKEBALL_ESCAPE 0x8
+#define B_ANIM_HANGED_ON 0x9
+#define B_ANIM_RAIN_CONTINUES 0xA
+#define B_ANIM_SUN_CONTINUES 0xB
+#define B_ANIM_SANDSTORM_CONTINUES 0xC
+#define B_ANIM_HAIL_CONTINUES 0xD
+#define B_ANIM_LEECH_SEED_DRAIN 0xE
+#define B_ANIM_MON_HIT 0xF
+#define B_ANIM_ITEM_STEAL 0x10
+#define B_ANIM_SNATCH_MOVE 0x11
+#define B_ANIM_FUTURE_SIGHT_HIT 0x12
+#define B_ANIM_x13 0x13
+#define B_ANIM_x14 0x14
+#define B_ANIM_INGRAIN_HEAL 0x15
+#define B_ANIM_WISH_HEAL 0x16
+
+// special animations table
+#define B_ANIM_LVL_UP 0x0
+#define B_ANIM_SWITCH_OUT_MON 0x1
+#define B_ANIM_SPECIAL_2 0x2
+#define B_ANIM_BALL_THROW 0x3
+#define B_ANIM_SPECIAL_4 0x4
+#define B_ANIM_SUBSTITUTE_TO_MON 0x5
+#define B_ANIM_MON_TO_SUBSTITUTE 0x6
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
@@ -868,6 +869,13 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
void sub_805EB9C(u8 arg0);
void sub_805E394(void);
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
+void DoStatusAnimation(bool8 isStatus2, u32 status);
+void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
+bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
+void SetBattleSpriteInvisibilityBitToSpriteInvisibility(u8 bank);
+u16 ChooseMoveAndTargetInBattlePalace(void);
+void LoadBattleBarGfx(u8 arg0);
+bool8 mplay_80342A4(u8 bank);
enum
{
@@ -905,7 +913,7 @@ struct BattleAnimationInfo
u8 field_5;
u8 field_6;
u8 field_7;
- u8 field_8;
+ u8 ballThrowCaseId;
u8 field_9_x1 : 1;
u8 field_9_x2 : 1;
u8 field_9_x1C : 3;
@@ -920,9 +928,9 @@ struct BattleHealthboxInfo
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 flag_x8 : 1;
- u8 flag_x10 : 1;
- u8 flag_x20 : 1;
- u8 flag_x40 : 1;
+ u8 statusAnimActive : 1; // x10
+ u8 animFromTableActive : 1; // x20
+ u8 specialAnimActive : 1; //x40
u8 flag_x80 : 1;
u8 field_1_x1 : 1;
u8 field_1_x2 : 1;
@@ -934,7 +942,7 @@ struct BattleHealthboxInfo
u8 field_1_x80 : 1;
u8 field_2;
u8 field_3;
- u8 field_4;
+ u8 animationState;
u8 field_5;
u8 field_6;
u8 field_7;
@@ -949,7 +957,7 @@ struct BattleBarInfo
u8 healthboxSpriteId;
s32 maxValue;
s32 currentValue;
- s32 field_C;
+ s32 receivedValue;
s32 field_10;
};
diff --git a/include/battle_2.h b/include/battle_2.h
index 0d4bcbc67..ee61efd9b 100644
--- a/include/battle_2.h
+++ b/include/battle_2.h
@@ -2,26 +2,45 @@
#define GUARD_BATTLE_2_H
void CB2_InitBattle(void);
-void CB2_QuitRecordedBattle(void);
-void FaintClearSetData(void);
-void SwitchInClearSetData(void);
-void sub_803BDA0(u8 bank);
void BattleMainCB2(void);
+void CB2_QuitRecordedBattle(void);
+void sub_8038528(struct Sprite* sprite);
+void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
-bool8 TryRunFromBattle(u8 bank);
-u8 IsRunningFromBattleImpossible(void);
-u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
-void SwapTurnOrder(u8 id1, u8 id2);
-void BattleTurnPassed(void);
+void nullsub_17(void);
+void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
-void RunBattleScriptCommands_PopCallbacksStack(void);
-void RunBattleScriptCommands(void);
+u32 sub_80391E0(u8 arrayId, u8 caseId);
u32 sub_80397C4(u32 setId, u32 tableId);
-void sub_8039E9C(struct Sprite *sprite);
-void sub_8039B2C(struct Sprite *sprite);
+void oac_poke_opponent(struct Sprite *sprite);
+void SpriteCallbackDummy_2(struct Sprite *sprite);
+void sub_8039934(struct Sprite *sprite);
void sub_8039AD8(struct Sprite *sprite);
+void sub_8039B2C(struct Sprite *sprite);
+void sub_8039B58(struct Sprite *sprite);
+void sub_8039BB4(struct Sprite *sprite);
+void sub_80105DC(struct Sprite *sprite);
+void sub_8039C00(struct Sprite *sprite);
+void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
+void dp11b_obj_free(u8 bank, bool8 b);
+void sub_8039E44(struct Sprite *sprite);
+void sub_8039E60(struct Sprite *sprite);
+void sub_8039E84(struct Sprite *sprite);
+void sub_8039E9C(struct Sprite *sprite);
void nullsub_20(void);
void BeginBattleIntro(void);
+void SwitchInClearSetData(void);
+void FaintClearSetData(void);
+void sub_803B3AC(void); // unused
+void sub_803B598(void); // unused
+void BattleTurnPassed(void);
+u8 IsRunningFromBattleImpossible(void);
+void sub_803BDA0(u8 bank);
+void SwapTurnOrder(u8 id1, u8 id2);
+u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
+void RunBattleScriptCommands_PopCallbacksStack(void);
+void RunBattleScriptCommands(void);
+bool8 TryRunFromBattle(u8 bank);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 5282916c0..67f0813bc 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -60,7 +60,7 @@ extern u8 gUnknown_02038440;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
-void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
+void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
@@ -75,5 +75,24 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void HandleIntroSlide(u8 terrainId);
+
+// battle_anim_80A5C6C.s
+void sub_80A6EEC(struct Sprite *sprite);
+void sub_80A8278(void);
+void sub_80A6B30(struct UnknownAnimStruct2*);
+void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
+u8 sub_80A82E4(u8 bank);
+u8 sub_80A5C6C(u8 bank, u8 attributeId);
+bool8 AnimBankSpriteExists(u8 bank);
+void sub_80A6C68(u8 arg0);
+u8 GetAnimBankSpriteId(u8 wantedBank);
+bool8 IsDoubleBattle(void);
+u8 sub_80A6D94(void);
+u8 sub_80A8364(u8);
+void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
+void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
+u8 sub_80A6138(u8 bank);
+u8 sub_80A82E4(u8 bank);
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index 0b8fb0c0e..8affb1406 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -76,6 +76,16 @@ enum
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
+#define RET_VALUE_LEVELLED_UP 11
+
+#define INSTANT_HP_BAR_DROP 32767
+
+struct UnusedControllerStruct
+{
+ u8 field_0 : 7;
+ u8 flag_x80 : 1;
+};
+
struct HpAndStatus
{
u16 hp;
@@ -113,14 +123,14 @@ enum
CONTROLLER_TRAINERSLIDEBACK,
CONTROLLER_FAINTANIMATION,
CONTROLLER_PALETTEFADE,
- CONTROLLER_12,
- CONTROLLER_BALLTHROW,
+ CONTROLLER_SUCCESSBALLTHROWANIM,
+ CONTROLLER_BALLTHROWANIM,
CONTROLLER_PAUSE,
CONTROLLER_MOVEANIMATION,
CONTROLLER_PRINTSTRING,
CONTROLLER_PRINTSTRINGPLAYERONLY,
CONTROLLER_CHOOSEACTION,
- CONTROLLER_YESNOBOX,
+ CONTROLLER_UNKNOWNYESNOBOX,
CONTROLLER_CHOOSEMOVE,
CONTROLLER_OPENBAG,
CONTROLLER_CHOOSEPOKEMON,
@@ -134,10 +144,10 @@ enum
CONTROLLER_DMA3TRANSFER,
CONTROLLER_31,
CONTROLLER_32,
- CONTROLLER_CHOICERETURNVALUE,
- CONTROLLER_34,
- CONTROLLER_35,
- CONTROLLER_36,
+ CONTROLLER_TWORETURNVALUES,
+ CONTROLLER_CHOSENMONRETURNVALUE,
+ CONTROLLER_ONERETURNVALUE,
+ CONTROLLER_ONERETURNVALUE_DUPLICATE,
CONTROLLER_37,
CONTROLLER_38,
CONTROLLER_39,
@@ -182,16 +192,16 @@ void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintAnimation(u8 bufferId);
void EmitPaletteFade(u8 bufferId); // unused
-void EmitCmd12(u8 bufferId); // unused
-void EmitBallThrow(u8 bufferId, u8 caseId);
+void EmitSuccessBallThrowAnim(u8 bufferId); // unused
+void EmitBallThrowAnim(u8 bufferId, u8 caseId);
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
-void EmitYesNoBox(u8 bufferId);
+void EmitUnknownYesNoBox(u8 bufferId);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
-void EmitOpenBag(u8 bufferId, u8* arg1);
+void EmitChooseItem(u8 bufferId, u8* arg1);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitCmd23(u8 bufferId); // unused
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
@@ -203,14 +213,14 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data);
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
-void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2);
-void EmitCmd34(u8 bufferId, u8 b, u8 *c);
-void EmitCmd35(u8 bufferId, u16 b);
-void EmitCmd36(u8 bufferId, u16 b);
-void EmitCmd37(u8 bufferId);
-void EmitCmd38(u8 bufferId, u8 b);
-void EmitCmd39(u8 bufferId);
-void EmitCmd40(u8 bufferId);
+void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
+void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
+void EmitOneReturnValue(u8 bufferId, u16 arg1);
+void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
+void EmitCmd37(u8 bufferId); // unused
+void EmitCmd38(u8 bufferId, u8 b); // unused
+void EmitCmd39(u8 bufferId); // unused
+void EmitCmd40(u8 bufferId); // unused
void EmitHitAnimation(u8 bufferId);
void EmitCmd42(u8 bufferId);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
@@ -230,8 +240,15 @@ void EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void SetBankFuncToPlayerBufferRunCommand(void);
void nullsub_21(void);
+void PlayerHandleGetRawMonData(void);
+void sub_80587B0(void);
+void sub_805CC00(struct Sprite *sprite);
+void SetCB2ToReshowScreenAfterMenu(void);
+void SetCB2ToReshowScreenAfterMenu2(void);
+void c3_0802FDF4(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
+void InitMoveSelectionsVarsAndStrings(void);
// recorded player controller
void SetBankFuncToRecordedPlayerBufferRunCommand(void);
diff --git a/include/battle_interface.h b/include/battle_interface.h
index 0980b0002..aad30f7b3 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -9,6 +9,12 @@ enum
HP_MAX
};
+enum
+{
+ HEALTH_BAR,
+ EXP_BAR
+};
+
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
@@ -41,7 +47,7 @@ enum
u8 CreateBankHealthboxSprites(u8 bank);
u8 CreateSafariPlayerHealthboxSprites(void);
-void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C);
+void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
diff --git a/include/battle_link_817C95C.h b/include/battle_link_817C95C.h
new file mode 100644
index 000000000..815c1f058
--- /dev/null
+++ b/include/battle_link_817C95C.h
@@ -0,0 +1,11 @@
+#ifndef GUARD_BATTLE_LINK_817C95C_H
+#define GUARD_BATTLE_LINK_817C95C_H
+
+void sub_817C95C(u16 stringId);
+void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
+void sub_817E32C(u8 animationId);
+void sub_817E3F4(void);
+void sub_817F2A8(void);
+u8 GetBankMoveSlotId(u8 bank, u16 move);
+
+#endif // GUARD_BATTLE_LINK_817C95C_H
diff --git a/include/link.h b/include/link.h
index b8835ce04..7a6563144 100644
--- a/include/link.h
+++ b/include/link.h
@@ -191,5 +191,6 @@ void sub_800A620(void);
void sub_8011BD0(void);
u8 sub_800ABAC(void);
u8 sub_800ABBC(void);
+void sub_800AC34(void);
#endif // GUARD_LINK_H
diff --git a/include/pokeball.h b/include/pokeball.h
new file mode 100644
index 000000000..76f084465
--- /dev/null
+++ b/include/pokeball.h
@@ -0,0 +1,8 @@
+#ifndef GUARD_POKEBALL_H
+#define GUARD_POKEBALL_H
+
+u8 sub_80753E8(u16, u8);
+void sub_8076918(u8 bank);
+void DoHitAnimHealthboxEffect(u8 bank);
+
+#endif // GUARD_POKEBALL_H