diff options
author | golem galvanize <golemgalvanize@github.com> | 2018-02-13 22:12:02 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-02-13 22:12:02 -0500 |
commit | e5b6d15f9163cca8688cd67ca5a0563ce6667601 (patch) | |
tree | 5492d50f51f51acca9cf1861c7b5936182649364 /include | |
parent | 42cfbcb197bb271e675a4b2b9e70a2647bd65532 (diff) | |
parent | 398e775d906ff4f1e5aaad3d8a9eee530c7b122d (diff) |
move data to c
Diffstat (limited to 'include')
58 files changed, 1610 insertions, 800 deletions
diff --git a/include/agb_flash.h b/include/agb_flash.h new file mode 100644 index 000000000..27e45e8fa --- /dev/null +++ b/include/agb_flash.h @@ -0,0 +1,12 @@ +#ifndef GUARD_AGB_FLASH_H +#define GUARD_AGB_FLASH_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void)); + +#endif //GUARD_AGB_FLASH_H diff --git a/include/battle.h b/include/battle.h index 81c1d341d..5225b72e3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,6 +2,7 @@ #define GUARD_BATTLE_H // should they be included here or included individually by every file? +#include "constants/battle.h" #include "battle_util.h" #include "battle_script_commands.h" #include "battle_main.h" @@ -10,215 +11,16 @@ #include "battle_util2.h" #include "battle_bg.h" -/* - * A battler may be in one of four positions on the field. The first bit determines - * what side the battler is on, either the player's side or the opponent's side. - * The second bit determines what flank the battler is on, either the left or right. - * Note that the opponent's flanks are drawn corresponding to their perspective, so - * their right mon appears on the left, and their left mon appears on the right. - * The battler ID is usually the same as the position, except in the case of link battles. - * - * + ------------------------- + - * | Opponent's side | - * | Right Left | - * | 3 1 | - * | | - * | Player's side | - * | Left Right | - * | 0 2 | - * ----------------------------+ - * | | - * | | - * +---------------------------+ - */ - -#define MAX_BATTLERS_COUNT 4 - -#define B_POSITION_PLAYER_LEFT 0 -#define B_POSITION_OPPONENT_LEFT 1 -#define B_POSITION_PLAYER_RIGHT 2 -#define B_POSITION_OPPONENT_RIGHT 3 - -// These macros can be used with either battler ID or positions to get the partner or the opposite mon -#define BATTLE_OPPOSITE(id) ((id) ^ 1) -#define BATTLE_PARTNER(id) ((id) ^ 2) - -#define B_SIDE_PLAYER 0 -#define B_SIDE_OPPONENT 1 - -#define B_FLANK_LEFT 0 -#define B_FLANK_RIGHT 1 - -#define BIT_SIDE 1 -#define BIT_FLANK 2 - #define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler]) #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) #define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) -// Battle Type Flags - -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 -#define BATTLE_TYPE_DOME 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_PIKE 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYOGRE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 -#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) -#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) - -extern u32 gBattleTypeFlags; - #define TRAINER_OPPONENT_3FE 0x3FE #define TRAINER_OPPONENT_C00 0xC00 #define TRAINER_OPPONENT_800 0x800 #define STEVEN_PARTNER_ID 0xC03 #define SECRET_BASE_OPPONENT 0x400 -#define B_OUTCOME_WON 0x1 -#define B_OUTCOME_LOST 0x2 -#define B_OUTCOME_DREW 0x3 -#define B_OUTCOME_RAN 0x4 -#define B_OUTCOME_PLAYER_TELEPORTED 0x5 -#define B_OUTCOME_POKE_FLED 0x6 -#define B_OUTCOME_CAUGHT_POKE 0x7 -#define B_OUTCOME_NO_SAFARI_BALLS 0x8 -#define B_OUTCOME_FORFEITED 0x9 -#define B_OUTCOME_POKE_TELEPORTED 0xA -#define B_OUTCOME_LINK_BATTLE_RAN 0x80 - -extern u8 gBattleOutcome; - -// Non-volatile status conditions -// These persist remain outside of battle and after switching out -#define STATUS1_NONE 0x0 -#define STATUS1_SLEEP 0x7 -#define STATUS1_POISON 0x8 -#define STATUS1_BURN 0x10 -#define STATUS1_FREEZE 0x20 -#define STATUS1_PARALYSIS 0x40 -#define STATUS1_TOXIC_POISON 0x80 -#define STATUS1_TOXIC_COUNTER 0xF00 -#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) -#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) - -// Volatile status ailments -// These are removed after exiting the battle or switching out -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler -#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 - -// Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 -#define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 // two bits -#define STATUS3_PERISH_SONG 0x20 -#define STATUS3_ON_AIR 0x40 -#define STATUS3_UNDERGROUND 0x80 -#define STATUS3_MINIMIZED 0x100 -#define STATUS3_ROOTED 0x400 -#define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 // two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 -#define STATUS3_GRUDGE 0x4000 -#define STATUS3_CANT_SCORE_A_CRIT 0x8000 -#define STATUS3_MUDSPORT 0x10000 -#define STATUS3_WATERSPORT 0x20000 -#define STATUS3_UNDERWATER 0x40000 -#define STATUS3_INTIMIDATE_POKES 0x80000 -#define STATUS3_TRACE 0x100000 -#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) - -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; - -// Not really sure what a "hitmarker" is. - -#define HITMARKER_x10 0x00000010 -#define HITMARKER_x20 0x00000020 -#define HITMARKER_DESTINYBOND 0x00000040 -#define HITMARKER_NO_ANIMATIONS 0x00000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 -#define HITMARKER_NO_ATTACKSTRING 0x00000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 -#define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 -#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_RUN 0x00008000 -#define HITMARKER_IGNORE_ON_AIR 0x00010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 -#define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 -#define HITMARKER_x100000 0x00100000 -#define HITMARKER_x200000 0x00200000 -#define HITMARKER_x400000 0x00400000 -#define HITMARKER_x800000 0x00800000 -#define HITMARKER_GRUDGE 0x01000000 -#define HITMARKER_OBEYS 0x02000000 -#define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 -#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) -#define HITMARKER_UNK(battler) (0x10000000 << battler) - -extern u32 gHitMarker; - -// Per-side statuses that affect an entire party - -#define SIDE_STATUS_REFLECT (1 << 0) -#define SIDE_STATUS_LIGHTSCREEN (1 << 1) -#define SIDE_STATUS_X4 (1 << 2) -#define SIDE_STATUS_SPIKES (1 << 4) -#define SIDE_STATUS_SAFEGUARD (1 << 5) -#define SIDE_STATUS_FUTUREATTACK (1 << 6) -#define SIDE_STATUS_MIST (1 << 8) -#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) - -extern u16 gSideStatuses[2]; - // Battle Actions // These determine what each battler will do in a turn #define B_ACTION_USE_MOVE 0 @@ -238,37 +40,9 @@ extern u16 gSideStatuses[2]; #define B_ACTION_NOTHING_FAINTED 13 // when choosing an action #define B_ACTION_NONE 0xFF -#define MOVE_RESULT_MISSED (1 << 0) -#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) -#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) -#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) -#define MOVE_RESULT_ONE_HIT_KO (1 << 4) -#define MOVE_RESULT_FAILED (1 << 5) -#define MOVE_RESULT_FOE_ENDURED (1 << 6) -#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) -#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) - #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 -// Battle Weather flags - -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) - -extern u16 gBattleWeather; - #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 #define BATTLE_TERRAIN_SAND 2 @@ -280,8 +54,6 @@ extern u16 gBattleWeather; #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 -extern u8 gBattleTerrain; - // array entries for battle communication #define MULTIUSE_STATE 0x0 #define CURSOR_POSITION 0x1 @@ -318,26 +90,7 @@ extern u8 gBattleTerrain; #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_gBank1 3 -#define BS_GET_BANK_0 7 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - -// for battle script commands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 +#define BATTLE_BUFFER_LINK_SIZE 0x1000 struct TrainerMonNoItemDefaultMoves { @@ -346,8 +99,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 GetBattlerSide(u8 battler); - struct TrainerMonItemDefaultMoves { u16 iv; @@ -441,8 +192,6 @@ struct DisableStruct /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; - struct ProtectStruct { /* field_0 */ @@ -476,13 +225,11 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; - struct SpecialStatus { u8 statLowered : 1; // 0x1 @@ -494,35 +241,31 @@ struct SpecialStatus u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; - struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; /*0x0B*/ u8 fieldB; }; -extern struct SideTimer gSideTimers[]; - struct WishFutureKnock { u8 futureSightCounter[MAX_BATTLERS_COUNT]; @@ -530,13 +273,11 @@ struct WishFutureKnock s32 futureSightDmg[MAX_BATTLERS_COUNT]; u16 futureSightMove[MAX_BATTLERS_COUNT]; u8 wishCounter[MAX_BATTLERS_COUNT]; - u8 wishUserID[MAX_BATTLERS_COUNT]; + u8 wishMonId[MAX_BATTLERS_COUNT]; u8 weatherDuration; u8 knockedOffPokes[2]; }; -extern struct WishFutureKnock gWishFutureKnock; - struct AI_ThinkingStruct { u8 aiState; @@ -600,8 +341,6 @@ struct BattleResources struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; - struct BattleResults { u8 playerFaintCounter; // 0x0 @@ -625,21 +364,19 @@ struct BattleResults u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; + u8 filler34[2]; // 0x34 u8 catchAttempts[11]; // 0x36 }; -extern struct BattleResults gBattleResults; - struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; + u8 turnCountersTracker; u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 moveTarget[4]; - u8 expGetterId; + u8 expGetterMonId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; @@ -653,13 +390,13 @@ struct BattleStruct u8 field_45; u8 field_46; u8 field_47; - u8 focusPunchBank; + u8 focusPunchBattlerId; u8 field_49; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; @@ -687,7 +424,7 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; u8 field_92; @@ -732,7 +469,7 @@ struct BattleStruct u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; u8 wishPerishSongState; - u8 wishPerishSongBank; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; @@ -745,8 +482,6 @@ struct BattleStruct u8 field_2A2; }; -extern struct BattleStruct* gBattleStruct; - #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -755,71 +490,8 @@ extern struct BattleStruct* gBattleStruct; typeArg = gBattleMoves[move].type; \ } -#define MOVE_EFFECT_SLEEP 0x1 -#define MOVE_EFFECT_POISON 0x2 -#define MOVE_EFFECT_BURN 0x3 -#define MOVE_EFFECT_FREEZE 0x4 -#define MOVE_EFFECT_PARALYSIS 0x5 -#define MOVE_EFFECT_TOXIC 0x6 -#define MOVE_EFFECT_CONFUSION 0x7 -#define MOVE_EFFECT_FLINCH 0x8 -#define MOVE_EFFECT_TRI_ATTACK 0x9 -#define MOVE_EFFECT_UPROAR 0xA -#define MOVE_EFFECT_PAYDAY 0xB -#define MOVE_EFFECT_CHARGING 0xC -#define MOVE_EFFECT_WRAP 0xD -#define MOVE_EFFECT_RECOIL_25 0xE -#define MOVE_EFFECT_ATK_PLUS_1 0xF -#define MOVE_EFFECT_DEF_PLUS_1 0x10 -#define MOVE_EFFECT_SPD_PLUS_1 0x11 -#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 -#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 -#define MOVE_EFFECT_ACC_PLUS_1 0x14 -#define MOVE_EFFECT_EVS_PLUS_1 0x15 -#define MOVE_EFFECT_ATK_MINUS_1 0x16 -#define MOVE_EFFECT_DEF_MINUS_1 0x17 -#define MOVE_EFFECT_SPD_MINUS_1 0x18 -#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 -#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A -#define MOVE_EFFECT_ACC_MINUS_1 0x1B -#define MOVE_EFFECT_EVS_MINUS_1 0x1C -#define MOVE_EFFECT_RECHARGE 0x1D -#define MOVE_EFFECT_RAGE 0x1E -#define MOVE_EFFECT_STEAL_ITEM 0x1F -#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 -#define MOVE_EFFECT_NIGHTMARE 0x21 -#define MOVE_EFFECT_ALL_STATS_UP 0x22 -#define MOVE_EFFECT_RAPIDSPIN 0x23 -#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 -#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 -#define MOVE_EFFECT_ATK_PLUS_2 0x27 -#define MOVE_EFFECT_DEF_PLUS_2 0x28 -#define MOVE_EFFECT_SPD_PLUS_2 0x29 -#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A -#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B -#define MOVE_EFFECT_ACC_PLUS_2 0x2C -#define MOVE_EFFECT_EVS_PLUS_2 0x2D -#define MOVE_EFFECT_ATK_MINUS_2 0x2E -#define MOVE_EFFECT_DEF_MINUS_2 0x2F -#define MOVE_EFFECT_SPD_MINUS_2 0x30 -#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 -#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 -#define MOVE_EFFECT_ACC_MINUS_2 0x33 -#define MOVE_EFFECT_EVS_MINUS_2 0x34 -#define MOVE_EFFECT_THRASH 0x35 -#define MOVE_EFFECT_KNOCK_OFF 0x36 -#define MOVE_EFFECT_NOTHING_37 0x37 -#define MOVE_EFFECT_NOTHING_38 0x38 -#define MOVE_EFFECT_NOTHING_39 0x39 -#define MOVE_EFFECT_NOTHING_3A 0x3A -#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B -#define MOVE_EFFECT_NOTHING_3C 0x3C -#define MOVE_EFFECT_NOTHING_3D 0x3D -#define MOVE_EFFECT_NOTHING_3E 0x3E -#define MOVE_EFFECT_NOTHING_3F 0x3F -#define MOVE_EFFECT_AFFECTS_USER 0x40 -#define MOVE_EFFECT_CERTAIN 0x80 +#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 @@ -859,8 +531,6 @@ struct BattleScripting u8 multiplayerId; }; -extern struct BattleScripting gBattleScripting; - enum { BACK_PIC_BRENDAN, @@ -874,7 +544,7 @@ enum }; // rom_80A5C6C -u8 GetBattlerSide(u8 bank); +u8 GetBattlerSide(u8 battler); u8 GetBattlerPosition(u8 bank); u8 GetBattlerAtPosition(u8 bank); @@ -956,18 +626,6 @@ struct BattleSpriteData struct BattleBarInfo *battleBars; }; -extern struct BattleSpriteData *gBattleSpritesDataPtr; - -#define BATTLE_BUFFER_LINK_SIZE 0x1000 - -extern u8 *gLinkBattleSendBuffer; -extern u8 *gLinkBattleRecvBuffer; - -extern u8 *gUnknown_0202305C; -extern u8 *gUnknown_02023060; - -// Move this somewhere else - #include "sprite.h" struct MonSpritesGfx @@ -982,11 +640,106 @@ struct MonSpritesGfx void *field_17C; }; -extern struct BattleSpritesGfx* gMonSpritesGfx; -extern u8 gBattleOutcome; -extern u16 gLastUsedItem; +// all battle variables are declared in battle_main.c extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; -extern u16 gTrainerBattleOpponent_A; +extern u8 gBattleTerrain; +extern u32 gUnknown_02022FF4; +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActiveBattler; +extern u32 gBattleControllerExecFlags; +extern u8 gBattlersCount; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u8 gCurrentActionFuncId; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gCurrMovePos; +extern u8 gChosenMovePos; +extern u16 gCurrentMove; +extern u16 gChosenMove; +extern u16 gRandomMove; +extern s32 gBattleMoveDamage; +extern s32 gHpDealt; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; +extern u8 gBattlerFainted; +extern u8 gEffectBattler; +extern u8 gPotentialItemEffectBattler; +extern u8 gAbsentBattlerFlags; +extern u8 gCritMultiplier; +extern u8 gMultiHitCounter; +extern const u8 *gBattlescriptCurrInstr; +extern u32 gUnusedBattleMainVar; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; +extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; +extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; +extern u8 gMoveResultFlags; +extern u32 gHitMarker; +extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_0202428C; +extern u16 gSideStatuses[2]; +extern struct SideTimer gSideTimers[2]; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u8 gBattleOutcome; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; +extern u16 gBattleWeather; +extern struct WishFutureKnock gWishFutureKnock; +extern u16 gIntroSlideFlags; +extern u8 gSentPokesToOpponent[2]; +extern u16 gDynamicBasePower; +extern u16 gExpShareExp; +extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; +extern struct BattleScripting gBattleScripting; +extern struct BattleStruct *gBattleStruct; +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; +extern struct BattleResources *gBattleResources; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; +extern u8 gBattlerInMenuId; +extern bool8 gDoingBattleAnim; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; +extern u8 gPlayerDpadHoldFrames; +extern struct BattleSpriteData *gBattleSpritesDataPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; +extern struct BattleHealthboxInfo *gUnknown_020244D8; +extern struct BattleHealthboxInfo *gUnknown_020244DC; +extern u16 gBattleMovePower; +extern u16 gMoveToLearn; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; + +extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); +extern struct BattleResults gBattleResults; +extern u8 gLeveledUpInBattle; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gMultiUsePlayerCursor; +extern u8 gNumberOfMovesToChoose; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; #endif // GUARD_BATTLE_H diff --git a/include/battle_anim.h b/include/battle_anim.h index cc864b024..aa62db46d 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsBattlerSpriteVisible(u8 bank); -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsBattlerSpriteVisible(u8 battlerId); +void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); @@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); -u8 sub_80A82E4(u8 bank); +u8 sub_80A82E4(u8 battlerId); bool8 AnimateBallThrow(struct Sprite *sprite); enum @@ -85,26 +85,26 @@ enum BANK_Y_POS, }; -u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); -bool8 IsBattlerSpritePresent(u8 bank); +bool8 IsBattlerSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); -u8 GetAnimBattlerSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s -void LaunchStatusAnimation(u8 bank, u8 statusAnimId); +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_frontier_2.h b/include/battle_frontier_2.h index 801c3f3ec..638ff692e 100644 --- a/include/battle_frontier_2.h +++ b/include/battle_frontier_2.h @@ -6,5 +6,6 @@ void sub_81A895C(void); u16 sub_81A89A0(u8); void sub_81A8AF8(void); bool8 InBattlePike(void); +void sub_819FA50(void); #endif // GUARD_BATTLE_FRONTIER_2_H diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h index 75bc3e003..e1c6325b6 100644 --- a/include/battle_gfx_sfx_util.h +++ b/include/battle_gfx_sfx_util.h @@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite); void sub_805D770(struct Sprite *sprite, bool8 arg1); void sub_805D7AC(struct Sprite *sprite); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); -bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); -void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); -bool8 mplay_80342A4(u8 bank); -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); +bool8 mplay_80342A4(u8 battlerId); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId); void nullsub_23(void); void nullsub_24(u16 species); -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); -void DecompressTrainerBackPic(u16 backPicId, u8 bank); +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId); +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId); void nullsub_25(u8 arg0); void FreeTrainerFrontPicPalette(u16 frontPicId); void sub_805DFFC(void); bool8 BattleLoadAllHealthBoxesGfx(u8 state); void LoadBattleBarGfx(u8 arg0); -bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId); void ClearSpritesHealthboxAnimData(void); void CopyAllBattleSpritesInvisibilities(void); -void CopyBattleSpriteInvisibility(u8 bank); -void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); -void ClearBehindSubstituteBit(u8 bank); -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void CopyBattleSpriteInvisibility(u8 battlerId); +void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move); +void ClearBehindSubstituteBit(u8 battlerId); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void BattleStopLowHpSound(void); u8 GetMonHPBarLevel(struct Pokemon *mon); void sub_805EAE8(void); void sub_805EB9C(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); -void SetBattlerShadowSpriteCallback(u8 bank, u16 species); -void HideBattlerShadowSprite(u8 bank); +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species); +void HideBattlerShadowSprite(u8 battlerId); void sub_805EF14(void); -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); diff --git a/include/battle_main.h b/include/battle_main.h index 54b5e7da6..d7a522f17 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite); -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); -void dp11b_obj_free(u8 bank, bool8 b); +void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 battlerId, bool8 b); void sub_8039E44(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); @@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused void sub_803B598(void); // unused void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_803BDA0(u8 bank); +void sub_803BDA0(u8 battlerId); void SwapTurnOrder(u8 id1, u8 id2); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); -bool8 TryRunFromBattle(u8 bank); +bool8 TryRunFromBattle(u8 battlerId); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/battle_message.h b/include/battle_message.h index 30ddca469..a68ad1551 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -229,6 +229,14 @@ extern const u8* const gPokeblockWasTooXStringTable[]; extern const u8* const gRefereeStringsTable[]; extern const u8* const gStatNamesTable2[]; +extern const u8 gText_BadEgg[]; +extern const u8 gText_StatRose[]; +extern const u8 gText_PkmnsStatChanged2[]; +extern const u8 gText_PkmnGettingPumped[]; +extern const u8 gText_PkmnShroudedInMist[]; +extern const u8 gText_BattleWallyName[]; +extern const u8 gText_PkmnsXPreventsSwitching[]; + extern const u16 gMissStringIds[]; extern const u16 gTrappingMoves[]; diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 26659ff20..6c84d1f0f 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -1,51 +1,6 @@ #ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H -#define NO_ACC_CALC 0xFFFE -#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF -#define ACC_CURR_MOVE 0 - -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 - -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability - -#define ATK48_STAT_NEGATIVE 0x1 -#define ATK48_STAT_BY_TWO 0x2 -#define ATK48_BIT_x4 0x4 -#define ATK48_LOWER_FAIL_CHECK 0x8 - -#define ATK4F_DONT_CHECK_STATUSES 0x80 - -#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 -#define VARIOUS_SET_MAGIC_COAT_TARGET 1 -#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 -#define VARIOUS_GET_MOVE_TARGET 3 -#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 -#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 -#define VARIOUS_EMIT_YESNOBOX 13 -#define VARIOUS_WAIT_CRY 18 -#define VARIOUS_RETURN_OPPONENT_MON1 19 -#define VARIOUS_RETURN_OPPONENT_MON2 20 -#define VARIOUS_SET_TELEPORT_OUTCOME 25 -#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 - -#define ATK80_DMG_CHANGE_SIGN 0 -#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define ATK80_DMG_DOUBLED 2 - -#define STAT_CHANGE_BS_PTR 0x1 -#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 - -#define STAT_CHANGE_WORKED 0 -#define STAT_CHANGE_DIDNT_WORK 1 - #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 2e31a37c5..ffd999660 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[]; extern const u8 BattleScript_82DAE7A[]; extern const u8 BattleScript_SpikesOnTarget[]; extern const u8 BattleScript_82DAEB1[]; -extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_SpikesOnFaintedBattler[]; extern const u8 BattleScript_82DAEE8[]; extern const u8 BattleScript_82DAEFE[]; extern const u8 BattleScript_PerishSongTakesLife[]; diff --git a/include/battle_util.h b/include/battle_util.h index 56628c11d..d992faa47 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -44,7 +44,7 @@ #define BS_GET_PLAYER2 13 #define BS_GET_OPPONENT2 14 -u8 GetBattleBank(u8 caseId); +u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); diff --git a/include/calculate_base_damage.h b/include/calculate_base_damage.h deleted file mode 100644 index e9146c188..000000000 --- a/include/calculate_base_damage.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef GUARD_CALCULATE_BASE_DAMAGE_H -#define GUARD_CALCULATE_BASE_DAMAGE_H - -s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); - -#endif // GUARD_CALCULATE_BASE_DAMAGE_H diff --git a/include/constants/battle.h b/include/constants/battle.h new file mode 100644 index 000000000..f3d7a8e0e --- /dev/null +++ b/include/constants/battle.h @@ -0,0 +1,284 @@ +#ifndef GUARD_CONSTANTS_BATTLE_H +#define GUARD_CONSTANTS_BATTLE_H + +/* + * A battler may be in one of four positions on the field. The first bit determines + * what side the battler is on, either the player's side or the opponent's side. + * The second bit determines what flank the battler is on, either the left or right. + * Note that the opponent's flanks are drawn corresponding to their perspective, so + * their right mon appears on the left, and their left mon appears on the right. + * The battler ID is usually the same as the position, except in the case of link battles. + * + * + ------------------------- + + * | Opponent's side | + * | Right Left | + * | 3 1 | + * | | + * | Player's side | + * | Left Right | + * | 0 2 | + * ----------------------------+ + * | | + * | | + * +---------------------------+ + */ + +#define MAX_BATTLERS_COUNT 4 + +#define B_POSITION_PLAYER_LEFT 0 +#define B_POSITION_OPPONENT_LEFT 1 +#define B_POSITION_PLAYER_RIGHT 2 +#define B_POSITION_OPPONENT_RIGHT 3 + +// These macros can be used with either battler ID or positions to get the partner or the opposite mon +#define BATTLE_OPPOSITE(id) ((id) ^ 1) +#define BATTLE_PARTNER(id) ((id) ^ 2) + +#define B_SIDE_PLAYER 0 +#define B_SIDE_OPPONENT 1 + +#define B_FLANK_LEFT 0 +#define B_FLANK_RIGHT 1 + +#define BIT_SIDE 1 +#define BIT_FLANK 2 + +// Battle Type Flags +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 +#define BATTLE_TYPE_DOME 0x10000 +#define BATTLE_TYPE_PALACE 0x20000 +#define BATTLE_TYPE_ARENA 0x40000 +#define BATTLE_TYPE_FACTORY 0x80000 +#define BATTLE_TYPE_PIKE 0x100000 +#define BATTLE_TYPE_PYRAMID 0x200000 +#define BATTLE_TYPE_INGAME_PARTNER 0x400000 +#define BATTLE_TYPE_x800000 0x800000 +#define BATTLE_TYPE_RECORDED 0x1000000 +#define BATTLE_TYPE_x2000000 0x2000000 +#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_SECRET_BASE 0x8000000 +#define BATTLE_TYPE_GROUDON 0x10000000 +#define BATTLE_TYPE_KYOGRE 0x20000000 +#define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 +#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) +#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) + +// Battle Outcome defines +#define B_OUTCOME_WON 0x1 +#define B_OUTCOME_LOST 0x2 +#define B_OUTCOME_DREW 0x3 +#define B_OUTCOME_RAN 0x4 +#define B_OUTCOME_PLAYER_TELEPORTED 0x5 +#define B_OUTCOME_MON_FLED 0x6 +#define B_OUTCOME_CAUGHT 0x7 +#define B_OUTCOME_NO_SAFARI_BALLS 0x8 +#define B_OUTCOME_FORFEITED 0x9 +#define B_OUTCOME_MON_TELEPORTED 0xA +#define B_OUTCOME_LINK_BATTLE_RAN 0x80 + +// Non-volatile status conditions +// These persist remain outside of battle and after switching out +#define STATUS1_NONE 0x0 +#define STATUS1_SLEEP 0x7 +#define STATUS1_POISON 0x8 +#define STATUS1_BURN 0x10 +#define STATUS1_FREEZE 0x20 +#define STATUS1_PARALYSIS 0x40 +#define STATUS1_TOXIC_POISON 0x80 +#define STATUS1_TOXIC_COUNTER 0xF00 +#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) +#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) + +// Volatile status ailments +// These are removed after exiting the battle or switching out +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler +#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 + +// Seems like per-battler statuses. Not quite sure how to categorize these +#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED 0x4 +#define STATUS3_ALWAYS_HITS 0x18 // two bits +#define STATUS3_PERISH_SONG 0x20 +#define STATUS3_ON_AIR 0x40 +#define STATUS3_UNDERGROUND 0x80 +#define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 +#define STATUS3_GRUDGE 0x4000 +#define STATUS3_CANT_SCORE_A_CRIT 0x8000 +#define STATUS3_MUDSPORT 0x10000 +#define STATUS3_WATERSPORT 0x20000 +#define STATUS3_UNDERWATER 0x40000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 +#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) + +// Not really sure what a "hitmarker" is. +#define HITMARKER_x10 0x00000010 +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_RUN 0x00008000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x4000000 0x04000000 +#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) +#define HITMARKER_UNK(battler) (0x10000000 << battler) + +// Per-side statuses that affect an entire party +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +// Flags describing move's result +#define MOVE_RESULT_MISSED (1 << 0) +#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) +#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) +#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) +#define MOVE_RESULT_ONE_HIT_KO (1 << 4) +#define MOVE_RESULT_FAILED (1 << 5) +#define MOVE_RESULT_FOE_ENDURED (1 << 6) +#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) +#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) + +// Battle Weather flags +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) +#define WEATHER_HAIL (1 << 7) +#define WEATHER_HAIL_ANY (WEATHER_HAIL) +#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) + +// Move Effects +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +#endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 9d89d75f0..7d2c70307 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -1,7 +1,7 @@ -#ifndef GUARD_BATTLE_AI_H -#define GUARD_BATTLE_AI_H +#ifndef GUARD_CONSTANTS_BATTLE_AI_H +#define GUARD_CONSTANTS_BATTLE_AI_H -// banks enum +// battlers #define AI_TARGET 0 #define AI_USER 1 #define AI_TARGET_PARTNER 2 @@ -22,7 +22,7 @@ #define AI_EFFECTIVENESS_x0_25 10 #define AI_EFFECTIVENESS_x0 0 -// ai weather enum +// ai weather #define AI_WEATHER_SUN 0 #define AI_WEATHER_RAIN 1 #define AI_WEATHER_SANDSTORM 2 @@ -49,4 +49,4 @@ #define AI_SCRIPT_SAFARI (1 << 30) #define AI_SCRIPT_FIRST_BATTLE (1 << 31) -#endif // GUARD_BATTLE_AI_H +#endif // GUARD_CONSTANTS_BATTLE_AI_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index de2fbebb1..270ac55e0 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,7 +1,7 @@ #ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H -// banks enum used in scripts +// battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 #define ANIM_ATK_PARTNER 2 diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h new file mode 100644 index 000000000..0390f17f4 --- /dev/null +++ b/include/constants/battle_script_commands.h @@ -0,0 +1,97 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H + +// Battle Scripting and BattleCommunication addresses +#define sPAINSPLIT_HP gBattleScripting +#define sBIDE_DMG gBattleScripting + 4 +#define sMULTIHIT_STRING gBattleScripting + 8 +#define sDMG_MULTIPLIER gBattleScripting + 0xE +#define sTWOTURN_STRINGID gBattleScripting + 0xF +#define sB_ANIM_ARG1 gBattleScripting + 0x10 +#define sB_ANIM_ARG2 gBattleScripting + 0x11 +#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 +#define sMOVEEND_STATE gBattleScripting + 0x14 +#define sBANK_WITH_ABILITY gBattleScripting + 0x15 +#define sMULTIHIT_EFFECT gBattleScripting + 0x16 +#define sBANK gBattleScripting + 0x17 +#define sB_ANIM_TURN gBattleScripting + 0x18 +#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 +#define sSTATCHANGER gBattleScripting + 0x1A +#define sFIELD_1B gBattleScripting + 0x1B +#define sGIVEEXP_STATE gBattleScripting + 0x1C +#define sBATTLE_STYLE gBattleScripting + 0x1D +#define sLVLBOX_STATE gBattleScripting + 0x1E +#define sLEARNMOVE_STATE gBattleScripting + 0x1F +#define sFIELD_20 gBattleScripting + 0x20 +#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 +#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 +#define sFIELD_23 gBattleScripting + 0x23 +#define sFIELD_24 gBattleScripting + 0x24 +#define sMULTIPLAYER_ID gBattleScripting + 0x25 + +#define cEFFECT_CHOOSER gBattleCommunication + 3 +#define cMULTISTRING_CHOOSER gBattleCommunication + 5 + +// Battle Script defines for getting the wanted battler +#define BS_TARGET 0 +#define BS_ATTACKER 1 +#define BS_EFFECT_BATTLER 2 +#define BS_FAINTED 3 +#define BS_BANK_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_SCRIPTING 10 +#define BS_PLAYER1 11 +#define BS_OPPONENT1 12 +#define BS_PLAYER2 13 +#define BS_OPPONENT2 14 + +// atk 01, accuracy calc +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +// compare operands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +// atk76, various +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +// atk80, dmg manipulation +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +// atk4F, a flag used for the jumpifcantswitch command +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +// statchange defines +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +// atk48 +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_string_ids.h b/include/constants/battle_string_ids.h index f242284b0..db9ed59bd 100644 --- a/include/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -1,5 +1,5 @@ -#ifndef GUARD_BATTLE_STRING_IDS_H -#define GUARD_BATTLE_STRING_IDS_H +#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H +#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H #define BATTLESTRINGS_COUNT 369 @@ -12,7 +12,6 @@ #define STRINGID_USEDMOVE 4 #define STRINGID_BATTLEEND 5 - // todo: make some of those names less vague: attacker/target vs pkmn, etc. #define STRINGID_TRAINER1LOSETEXT 12 #define STRINGID_PKMNGAINEDEXP 13 @@ -384,4 +383,4 @@ #define STRINGID_TRAINER1WINTEXT 379 #define STRINGID_TRAINER2WINTEXT 380 -#endif // GUARD_BATTLE_STRING_IDS_H +#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H diff --git a/include/constants/items.h b/include/constants/items.h index ca6fdbf64..8717ecbd5 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -464,4 +464,7 @@ #define NUM_TECHNICAL_MACHINES 50 #define NUM_HIDDEN_MACHINES 8 +// Check if the item is one that can be used on a Pokemon. +#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2) + #endif // GUARD_CONSTANTS_ITEMS_H diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h new file mode 100644 index 000000000..78c1583b4 --- /dev/null +++ b/include/constants/pokemon.h @@ -0,0 +1,80 @@ +#ifndef GUARD_CONSTANTS_POKEMON_H +#define GUARD_CONSTANTS_POKEMON_H + +// Pokemon types +#define TYPE_NORMAL 0x00 +#define TYPE_FIGHTING 0x01 +#define TYPE_FLYING 0x02 +#define TYPE_POISON 0x03 +#define TYPE_GROUND 0x04 +#define TYPE_ROCK 0x05 +#define TYPE_BUG 0x06 +#define TYPE_GHOST 0x07 +#define TYPE_STEEL 0x08 +#define TYPE_MYSTERY 0x09 +#define TYPE_FIRE 0x0a +#define TYPE_WATER 0x0b +#define TYPE_GRASS 0x0c +#define TYPE_ELECTRIC 0x0d +#define TYPE_PSYCHIC 0x0e +#define TYPE_ICE 0x0f +#define TYPE_DRAGON 0x10 +#define TYPE_DARK 0x11 +#define NUMBER_OF_MON_TYPES 0x12 + +// Pokemon egg groups +#define EGG_GROUP_NONE 0 +#define EGG_GROUP_MONSTER 1 +#define EGG_GROUP_WATER_1 2 +#define EGG_GROUP_BUG 3 +#define EGG_GROUP_FLYING 4 +#define EGG_GROUP_FIELD 5 +#define EGG_GROUP_FAIRY 6 +#define EGG_GROUP_GRASS 7 +#define EGG_GROUP_HUMAN_LIKE 8 +#define EGG_GROUP_WATER_3 9 +#define EGG_GROUP_MINERAL 10 +#define EGG_GROUP_AMORPHOUS 11 +#define EGG_GROUP_WATER_2 12 +#define EGG_GROUP_DITTO 13 +#define EGG_GROUP_DRAGON 14 +#define EGG_GROUP_UNDISCOVERED 15 + +// Pokemon natures +#define NATURE_HARDY 0 +#define NATURE_LONELY 1 +#define NATURE_BRAVE 2 +#define NATURE_ADAMANT 3 +#define NATURE_NAUGHTY 4 +#define NATURE_BOLD 5 +#define NATURE_DOCILE 6 +#define NATURE_RELAXED 7 +#define NATURE_IMPISH 8 +#define NATURE_LAX 9 +#define NATURE_TIMID 10 +#define NATURE_HASTY 11 +#define NATURE_SERIOUS 12 +#define NATURE_JOLLY 13 +#define NATURE_NAIVE 14 +#define NATURE_MODEST 15 +#define NATURE_MILD 16 +#define NATURE_QUIET 17 +#define NATURE_BASHFUL 18 +#define NATURE_RASH 19 +#define NATURE_CALM 20 +#define NATURE_GENTLE 21 +#define NATURE_SASSY 22 +#define NATURE_CAREFUL 23 +#define NATURE_QUIRKY 24 + +// Pokemon Stats +#define STAT_HP 0 +#define STAT_ATK 1 +#define STAT_DEF 2 +#define STAT_SPEED 3 +#define STAT_SPATK 4 +#define STAT_SPDEF 5 +#define STAT_ACC 6 // only in battles +#define STAT_EVASION 7 // only in battles + +#endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h index 48d4f081e..a017b6975 100644 --- a/include/constants/trainers.h +++ b/include/constants/trainers.h @@ -956,13 +956,13 @@ #define FACILITY_CLASS_HIKER 0x0 #define FACILITY_CLASS_TEAM_AQUA_1 0x1 #define FACILITY_CLASS_PKMN_BREEDER_1 0x2 -#define FACILITY_CLASS_COOLTRAINER_1 0x3 +#define FACILITY_CLASS_COOLTRAINER_M 0x3 #define FACILITY_CLASS_BIRD_KEEPER 0x4 #define FACILITY_CLASS_COLLECTOR 0x5 #define FACILITY_CLASS_TEAM_AQUA_2 0x6 #define FACILITY_CLASS_SWIMMER_M 0x7 #define FACILITY_CLASS_TEAM_MAGMA_1 0x8 -#define FACILITY_CLASS_EXPERT_1 0x9 +#define FACILITY_CLASS_EXPERT_M 0x9 #define FACILITY_CLASS_BLACK_BELT 0xa #define FACILITY_CLASS_AQUA_LEADER 0xb #define FACILITY_CLASS_HEX_MANIAC 0xc @@ -971,7 +971,7 @@ #define FACILITY_CLASS_INTERVIEWER 0xf #define FACILITY_CLASS_TUBER_1 0x10 #define FACILITY_CLASS_TUBER_2 0x11 -#define FACILITY_CLASS_COOLTRAINER_2 0x12 +#define FACILITY_CLASS_COOLTRAINER_F 0x12 #define FACILITY_CLASS_LADY 0x13 #define FACILITY_CLASS_BEAUTY 0x14 #define FACILITY_CLASS_RICH_BOY 0x15 @@ -983,16 +983,16 @@ #define FACILITY_CLASS_CAMPER 0x1b #define FACILITY_CLASS_PICNICKER 0x1c #define FACILITY_CLASS_BUG_MANIAC 0x1d -#define FACILITY_CLASS_PSYCHIC_1 0x1e -#define FACILITY_CLASS_PSYCHIC_2 0x1f +#define FACILITY_CLASS_PSYCHIC_M 0x1e +#define FACILITY_CLASS_PSYCHIC_F 0x1f #define FACILITY_CLASS_GENTLEMAN 0x20 #define FACILITY_CLASS_ELITE_FOUR_1 0x21 #define FACILITY_CLASS_ELITE_FOUR_2 0x22 #define FACILITY_CLASS_LEADER_1 0x23 #define FACILITY_CLASS_LEADER_2 0x24 #define FACILITY_CLASS_LEADER_3 0x25 -#define FACILITY_CLASS_SCHOOL_KID_1 0x26 -#define FACILITY_CLASS_SCHOOL_KID_2 0x27 +#define FACILITY_CLASS_SCHOOL_KID_M 0x26 +#define FACILITY_CLASS_SCHOOL_KID_F 0x27 #define FACILITY_CLASS_SR_AND_JR 0x28 #define FACILITY_CLASS_POKEFAN_1 0x29 #define FACILITY_CLASS_POKEFAN_2 0x2a @@ -1013,28 +1013,28 @@ #define FACILITY_CLASS_TWINS 0x39 #define FACILITY_CLASS_SAILOR 0x3a #define FACILITY_CLASS_PKMN_TRAINER_1 0x3b -#define FACILITY_CLASS_PKMN_TRAINER_2 0x3c +#define FACILITY_CLASS_PKMN_TRAINER_MAY 0x3c #define FACILITY_CLASS_PKMN_TRAINER_3 0x3d #define FACILITY_CLASS_PKMN_TRAINER_4 0x3e -#define FACILITY_CLASS_PKMN_TRAINER_5 0x3f +#define FACILITY_CLASS_PKMN_TRAINER_BRENDAN 0x3f #define FACILITY_CLASS_PKMN_TRAINER_6 0x40 #define FACILITY_CLASS_PKMN_TRAINER_7 0x41 #define FACILITY_CLASS_PKMN_BREEDER_2 0x42 #define FACILITY_CLASS_BUG_CATCHER 0x43 -#define FACILITY_CLASS_PKMN_RANGER_1 0x44 -#define FACILITY_CLASS_PKMN_RANGER_2 0x45 +#define FACILITY_CLASS_PKMN_RANGER_M 0x44 +#define FACILITY_CLASS_PKMN_RANGER_F 0x45 #define FACILITY_CLASS_MAGMA_LEADER 0x46 #define FACILITY_CLASS_LASS 0x47 #define FACILITY_CLASS_YOUNG_COUPLE 0x48 #define FACILITY_CLASS_OLD_COUPLE 0x49 #define FACILITY_CLASS_SIS_AND_BRO 0x4a -#define FACILITY_CLASS_PKMN_TRAINER_8 0x4b +#define FACILITY_CLASS_PKMN_TRAINER_STEVEN 0x4b #define FACILITY_CLASS_SALON_MAIDEN 0x4c #define FACILITY_CLASS_DOME_ACE 0x4d -#define FACILITY_CLASS_PKMN_TRAINER_9 0x4e -#define FACILITY_CLASS_PKMN_TRAINER_10 0x4f -#define FACILITY_CLASS_PKMN_TRAINER_11 0x50 -#define FACILITY_CLASS_PKMN_TRAINER_12 0x51 +#define FACILITY_CLASS_PKMN_TRAINER_RED 0x4e +#define FACILITY_CLASS_PKMN_TRAINER_LEAF 0x4f +#define FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN 0x50 +#define FACILITY_CLASS_PKMN_TRAINER_RS_MAY 0x51 #define TRAINER_CLASS_PKMN_TRAINER_1 0x0 #define TRAINER_CLASS_PKMN_TRAINER_2 0x1 diff --git a/include/crt0.h b/include/crt0.h new file mode 100644 index 000000000..3121eeaed --- /dev/null +++ b/include/crt0.h @@ -0,0 +1,11 @@ +#ifndef GUARD_CRT0_H +#define GUARD_CRT0_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +extern u32 IntrMain[]; + +#endif //GUARD_CRT0_H diff --git a/include/data/pokemon/trainer_class_lookups.h b/include/data/pokemon/trainer_class_lookups.h index 2ffe9cd85..ec4dbf0fb 100644 --- a/include/data/pokemon/trainer_class_lookups.h +++ b/include/data/pokemon/trainer_class_lookups.h @@ -6,13 +6,13 @@ const u8 gFacilityClassToPicIndex[] = TRAINER_PIC_HIKER, // FACILITY_CLASS_HIKER TRAINER_PIC_AQUA_GRUNT_M, // FACILITY_CLASS_TEAM_AQUA_1 TRAINER_PIC_POKEMON_BREEDER_F, // FACILITY_CLASS_PKMN_BREEDER_1 - TRAINER_PIC_COOL_TRAINER_M, // FACILITY_CLASS_COOLTRAINER_1 + TRAINER_PIC_COOL_TRAINER_M, // FACILITY_CLASS_COOLTRAINER_M TRAINER_PIC_BIRD_KEEPER, // FACILITY_CLASS_BIRD_KEEPER TRAINER_PIC_COLLECTOR, // FACILITY_CLASS_COLLECTOR TRAINER_PIC_AQUA_GRUNT_F, // FACILITY_CLASS_TEAM_AQUA_2 TRAINER_PIC_SWIMMER_M, // FACILITY_CLASS_SWIMMER_M TRAINER_PIC_MAGMA_GRUNT_M, // FACILITY_CLASS_TEAM_MAGMA_1 - TRAINER_PIC_EXPERT_M, // FACILITY_CLASS_EXPERT_1 + TRAINER_PIC_EXPERT_M, // FACILITY_CLASS_EXPERT_M TRAINER_PIC_BLACK_BELT, // FACILITY_CLASS_BLACK_BELT TRAINER_PIC_AQUA_LEADER_ARCHIE, // FACILITY_CLASS_AQUA_LEADER TRAINER_PIC_HEX_MANIAC, // FACILITY_CLASS_HEX_MANIAC @@ -21,7 +21,7 @@ const u8 gFacilityClassToPicIndex[] = TRAINER_PIC_INTERVIEWER, // FACILITY_CLASS_INTERVIEWER TRAINER_PIC_TUBER_F, // FACILITY_CLASS_TUBER_1 TRAINER_PIC_TUBER_M, // FACILITY_CLASS_TUBER_2 - TRAINER_PIC_COOL_TRAINER_F, // FACILITY_CLASS_COOLTRAINER_2 + TRAINER_PIC_COOL_TRAINER_F, // FACILITY_CLASS_COOLTRAINER_F TRAINER_PIC_LADY, // FACILITY_CLASS_LADY TRAINER_PIC_BEAUTY, // FACILITY_CLASS_BEAUTY TRAINER_PIC_RICH_BOY, // FACILITY_CLASS_RICH_BOY @@ -33,16 +33,16 @@ const u8 gFacilityClassToPicIndex[] = TRAINER_PIC_CAMPER, // FACILITY_CLASS_CAMPER TRAINER_PIC_PICNICKER, // FACILITY_CLASS_PICNICKER TRAINER_PIC_BUG_MANIAC, // FACILITY_CLASS_BUG_MANIAC - TRAINER_PIC_PSYCHIC_M, // FACILITY_CLASS_PSYCHIC_1 - TRAINER_PIC_PSYCHIC_F, // FACILITY_CLASS_PSYCHIC_2 + TRAINER_PIC_PSYCHIC_M, // FACILITY_CLASS_PSYCHIC_M + TRAINER_PIC_PSYCHIC_F, // FACILITY_CLASS_PSYCHIC_F TRAINER_PIC_GENTLEMAN, // FACILITY_CLASS_GENTLEMAN TRAINER_PIC_ELITE_FOUR_SIDNEY, // FACILITY_CLASS_ELITE_FOUR_1 TRAINER_PIC_ELITE_FOUR_PHOEBE, // FACILITY_CLASS_ELITE_FOUR_2 TRAINER_PIC_LEADER_ROXANNE, // FACILITY_CLASS_LEADER_1 TRAINER_PIC_LEADER_BRAWLY, // FACILITY_CLASS_LEADER_2 TRAINER_PIC_LEADER_TATE_AND_LIZA, // FACILITY_CLASS_LEADER_3 - TRAINER_PIC_SCHOOL_KID_M, // FACILITY_CLASS_SCHOOL_KID_1 - TRAINER_PIC_SCHOOL_KID_F, // FACILITY_CLASS_SCHOOL_KID_2 + TRAINER_PIC_SCHOOL_KID_M, // FACILITY_CLASS_SCHOOL_KID_M + TRAINER_PIC_SCHOOL_KID_F, // FACILITY_CLASS_SCHOOL_KID_F TRAINER_PIC_SR_AND_JR, // FACILITY_CLASS_SR_AND_JR TRAINER_PIC_WINSTRATE_M, // FACILITY_CLASS_POKEFAN_1 TRAINER_PIC_WINSTRATE_F, // FACILITY_CLASS_POKEFAN_2 @@ -63,28 +63,28 @@ const u8 gFacilityClassToPicIndex[] = TRAINER_PIC_TWINS, // FACILITY_CLASS_TWINS TRAINER_PIC_SAILOR, // FACILITY_CLASS_SAILOR TRAINER_PIC_WALLY, // FACILITY_CLASS_PKMN_TRAINER_1 - TRAINER_PIC_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_2 + TRAINER_PIC_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_MAY TRAINER_PIC_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_3 TRAINER_PIC_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_4 - TRAINER_PIC_MAY, // FACILITY_CLASS_PKMN_TRAINER_5 + TRAINER_PIC_MAY, // FACILITY_CLASS_PKMN_TRAINER_BRENDAN TRAINER_PIC_MAY, // FACILITY_CLASS_PKMN_TRAINER_6 TRAINER_PIC_MAY, // FACILITY_CLASS_PKMN_TRAINER_7 TRAINER_PIC_POKEMON_BREEDER_M, // FACILITY_CLASS_PKMN_BREEDER_2 TRAINER_PIC_BUG_CATCHER, // FACILITY_CLASS_BUG_CATCHER - TRAINER_PIC_POKEMON_RANGER_M, // FACILITY_CLASS_PKMN_RANGER_1 - TRAINER_PIC_POKEMON_RANGER_F, // FACILITY_CLASS_PKMN_RANGER_2 + TRAINER_PIC_POKEMON_RANGER_M, // FACILITY_CLASS_PKMN_RANGER_M + TRAINER_PIC_POKEMON_RANGER_F, // FACILITY_CLASS_PKMN_RANGER_F TRAINER_PIC_MAGMA_LEADER_MAXIE, // FACILITY_CLASS_MAGMA_LEADER TRAINER_PIC_LASS, // FACILITY_CLASS_LASS TRAINER_PIC_YOUNG_COUPLE, // FACILITY_CLASS_YOUNG_COUPLE TRAINER_PIC_OLD_COUPLE, // FACILITY_CLASS_OLD_COUPLE TRAINER_PIC_SIS_AND_BRO, // FACILITY_CLASS_SIS_AND_BRO - TRAINER_PIC_STEVEN, // FACILITY_CLASS_PKMN_TRAINER_8 + TRAINER_PIC_STEVEN, // FACILITY_CLASS_PKMN_TRAINER_STEVEN TRAINER_PIC_SALON_MAIDEN_ANABEL, // FACILITY_CLASS_SALON_MAIDEN TRAINER_PIC_DOME_ACE_TUCKER, // FACILITY_CLASS_DOME_ACE - TRAINER_PIC_RED, // FACILITY_CLASS_PKMN_TRAINER_9 - TRAINER_PIC_LEAF, // FACILITY_CLASS_PKMN_TRAINER_10 - TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_11 - TRAINER_PIC_RUBY_SAPPHIRE_MAY, // FACILITY_CLASS_PKMN_TRAINER_12 + TRAINER_PIC_RED, // FACILITY_CLASS_PKMN_TRAINER_RED + TRAINER_PIC_LEAF, // FACILITY_CLASS_PKMN_TRAINER_LEAF + TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN, // FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN + TRAINER_PIC_RUBY_SAPPHIRE_MAY, // FACILITY_CLASS_PKMN_TRAINER_RS_MAY }; const u8 gFacilityClassToTrainerClass[] = @@ -92,13 +92,13 @@ const u8 gFacilityClassToTrainerClass[] = TRAINER_CLASS_HIKER, // FACILITY_CLASS_HIKER TRAINER_CLASS_TEAM_AQUA, // FACILITY_CLASS_TEAM_AQUA_1 TRAINER_CLASS_PKMN_BREEDER, // FACILITY_CLASS_PKMN_BREEDER_1 - TRAINER_CLASS_COOLTRAINER_1, // FACILITY_CLASS_COOLTRAINER_1 + TRAINER_CLASS_COOLTRAINER_1, // FACILITY_CLASS_COOLTRAINER_M TRAINER_CLASS_BIRD_KEEPER, // FACILITY_CLASS_BIRD_KEEPER TRAINER_CLASS_COLLECTOR, // FACILITY_CLASS_COLLECTOR TRAINER_CLASS_TEAM_AQUA, // FACILITY_CLASS_TEAM_AQUA_2 TRAINER_CLASS_SWIMMER_M, // FACILITY_CLASS_SWIMMER_M TRAINER_CLASS_TEAM_MAGMA, // FACILITY_CLASS_TEAM_MAGMA_1 - TRAINER_CLASS_EXPERT, // FACILITY_CLASS_EXPERT_1 + TRAINER_CLASS_EXPERT, // FACILITY_CLASS_EXPERT_M TRAINER_CLASS_BLACK_BELT, // FACILITY_CLASS_BLACK_BELT TRAINER_CLASS_AQUA_LEADER, // FACILITY_CLASS_AQUA_LEADER TRAINER_CLASS_HEX_MANIAC, // FACILITY_CLASS_HEX_MANIAC @@ -107,7 +107,7 @@ const u8 gFacilityClassToTrainerClass[] = TRAINER_CLASS_INTERVIEWER, // FACILITY_CLASS_INTERVIEWER TRAINER_CLASS_TUBER_1, // FACILITY_CLASS_TUBER_1 TRAINER_CLASS_TUBER_2, // FACILITY_CLASS_TUBER_2 - TRAINER_CLASS_COOLTRAINER_1, // FACILITY_CLASS_COOLTRAINER_2 + TRAINER_CLASS_COOLTRAINER_1, // FACILITY_CLASS_COOLTRAINER_F TRAINER_CLASS_LADY, // FACILITY_CLASS_LADY TRAINER_CLASS_BEAUTY, // FACILITY_CLASS_BEAUTY TRAINER_CLASS_RICH_BOY, // FACILITY_CLASS_RICH_BOY @@ -119,16 +119,16 @@ const u8 gFacilityClassToTrainerClass[] = TRAINER_CLASS_CAMPER, // FACILITY_CLASS_CAMPER TRAINER_CLASS_PICNICKER, // FACILITY_CLASS_PICNICKER TRAINER_CLASS_BUG_MANIAC, // FACILITY_CLASS_BUG_MANIAC - TRAINER_CLASS_PSYCHIC, // FACILITY_CLASS_PSYCHIC_1 - TRAINER_CLASS_PSYCHIC, // FACILITY_CLASS_PSYCHIC_2 + TRAINER_CLASS_PSYCHIC, // FACILITY_CLASS_PSYCHIC_M + TRAINER_CLASS_PSYCHIC, // FACILITY_CLASS_PSYCHIC_F TRAINER_CLASS_GENTLEMAN, // FACILITY_CLASS_GENTLEMAN TRAINER_CLASS_ELITE_FOUR, // FACILITY_CLASS_ELITE_FOUR_1 TRAINER_CLASS_ELITE_FOUR, // FACILITY_CLASS_ELITE_FOUR_2 TRAINER_CLASS_LEADER, // FACILITY_CLASS_LEADER_1 TRAINER_CLASS_LEADER, // FACILITY_CLASS_LEADER_2 TRAINER_CLASS_LEADER, // FACILITY_CLASS_LEADER_3 - TRAINER_CLASS_SCHOOL_KID, // FACILITY_CLASS_SCHOOL_KID_1 - TRAINER_CLASS_SCHOOL_KID, // FACILITY_CLASS_SCHOOL_KID_2 + TRAINER_CLASS_SCHOOL_KID, // FACILITY_CLASS_SCHOOL_KID_M + TRAINER_CLASS_SCHOOL_KID, // FACILITY_CLASS_SCHOOL_KID_F TRAINER_CLASS_SR_AND_JR, // FACILITY_CLASS_SR_AND_JR TRAINER_CLASS_POKEFAN, // FACILITY_CLASS_POKEFAN_1 TRAINER_CLASS_POKEFAN, // FACILITY_CLASS_POKEFAN_2 @@ -149,28 +149,28 @@ const u8 gFacilityClassToTrainerClass[] = TRAINER_CLASS_TWINS, // FACILITY_CLASS_TWINS TRAINER_CLASS_SAILOR, // FACILITY_CLASS_SAILOR TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_1 - TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_2 + TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_MAY TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_3 TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_4 - TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_5 + TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_BRENDAN TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_6 TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_7 TRAINER_CLASS_PKMN_BREEDER, // FACILITY_CLASS_PKMN_BREEDER_2 TRAINER_CLASS_BUG_CATCHER, // FACILITY_CLASS_BUG_CATCHER - TRAINER_CLASS_PKMN_RANGER, // FACILITY_CLASS_PKMN_RANGER_1 - TRAINER_CLASS_PKMN_RANGER, // FACILITY_CLASS_PKMN_RANGER_2 + TRAINER_CLASS_PKMN_RANGER, // FACILITY_CLASS_PKMN_RANGER_M + TRAINER_CLASS_PKMN_RANGER, // FACILITY_CLASS_PKMN_RANGER_F TRAINER_CLASS_MAGMA_LEADER, // FACILITY_CLASS_MAGMA_LEADER TRAINER_CLASS_LASS, // FACILITY_CLASS_LASS TRAINER_CLASS_YOUNG_COUPLE, // FACILITY_CLASS_YOUNG_COUPLE TRAINER_CLASS_OLD_COUPLE, // FACILITY_CLASS_OLD_COUPLE TRAINER_CLASS_SIS_AND_BRO, // FACILITY_CLASS_SIS_AND_BRO - TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_8 + TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_STEVEN TRAINER_CLASS_SALON_MAIDEN, // FACILITY_CLASS_SALON_MAIDEN TRAINER_CLASS_DOME_ACE, // FACILITY_CLASS_DOME_ACE - TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_9 - TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_10 - TRAINER_CLASS_PKMN_TRAINER_4, // FACILITY_CLASS_PKMN_TRAINER_11 - TRAINER_CLASS_PKMN_TRAINER_4, // FACILITY_CLASS_PKMN_TRAINER_12 + TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_RED + TRAINER_CLASS_PKMN_TRAINER_3, // FACILITY_CLASS_PKMN_TRAINER_LEAF + TRAINER_CLASS_PKMN_TRAINER_4, // FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN + TRAINER_CLASS_PKMN_TRAINER_4, // FACILITY_CLASS_PKMN_TRAINER_RS_MAY }; #endif //POKEEMERALD_TRAINER_CLASS_LOOKUPS_H diff --git a/include/decompress.h b/include/decompress.h index 34a678cda..b7515250a 100644 --- a/include/decompress.h +++ b/include/decompress.h @@ -28,6 +28,7 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); +extern u8 gDecompressionBuffer[]; u32 sub_8034974(const u8 *ptr); #endif // GUARD_DECOMPRESS_H diff --git a/include/field_map_obj_helpers.h b/include/field_map_obj_helpers.h index 031c7a8ab..ae96b67d8 100644 --- a/include/field_map_obj_helpers.h +++ b/include/field_map_obj_helpers.h @@ -27,5 +27,6 @@ void sub_8098044(u8); void UnfreezeMapObjects(void); void FreezeMapObjectsExceptOne(u8 mapObjectId); void sub_8097B78(u8, u8); +void FreezeMapObjects(void); #endif //GUARD_FIELD_MAP_OBJ_HELPERS_H diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index af602245b..5b9a632fa 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -31,6 +31,8 @@ u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e); u8 PlayerGetZCoord(void); void SetPlayerAvatarTransitionFlags(u16 a); void sub_808BCE8(void); +void sub_808B864(void); +void sub_808BCF4(void); void sub_808D074(u8); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); diff --git a/include/field_specials.h b/include/field_specials.h index dd72bdd13..c1f70a399 100644 --- a/include/field_specials.h +++ b/include/field_specials.h @@ -4,5 +4,6 @@ u8 GetLeadMonIndex(void); u8 sub_813B260(void); u16 get_unknown_box_id(void); +bool8 InMultiBattleRoom(void); #endif // GUARD_FIELD_SPECIALS_H diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 0364c38bc..1847b688f 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -623,6 +623,23 @@ #define TIMER_INTR_ENABLE 0x40 #define TIMER_ENABLE 0x80 +// BGCNT +#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs. +#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data. +#define BGCNT_MOSAIC 0x0040 +#define BGCNT_16COLOR 0x0000 // 4 bits per pixel +#define BGCNT_256COLOR 0x0080 // 8 bits per pixel +#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map. +#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default. +#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels. +#define BGCNT_TXT512x256 0x4000 +#define BGCNT_TXT256x512 0x8000 +#define BGCNT_TXT512x512 0xC000 +#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels. +#define BGCNT_AFF256x256 0x4000 +#define BGCNT_AFF512x512 0x8000 +#define BGCNT_AFF1024x1024 0xC000 + // serial #define SIO_ID 0x0030 // Communication ID diff --git a/include/global.h b/include/global.h index 0e5615eb0..4a71a8a87 100644 --- a/include/global.h +++ b/include/global.h @@ -11,6 +11,7 @@ // to help in decompiling #define asm_comment(x) asm volatile("@ -- " x " -- ") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") +#define ASM_DIRECT __attribute__((naked)) // IDE support #if defined (__APPLE__) || defined (__CYGWIN__) @@ -87,6 +88,7 @@ enum LanguageId LANGUAGE_SPANISH = 7, }; +#define GAME_VERSION (VERSION_EMERALD) #define GAME_LANGUAGE (LANGUAGE_ENGLISH) enum @@ -605,6 +607,11 @@ struct WaldaPhrase bool8 patternUnlocked; }; +struct UnkSaveSubstruct_3b98 { + u32 trainerId; + u8 trainerName[8]; +}; + struct SaveBlock1 { /*0x00*/ struct Coords16 pos; @@ -689,7 +696,9 @@ struct SaveBlock1 /*0x3B14*/ struct RecordMixingGift recordMixingGift; /*0x3B24*/ u8 seen2[52]; /*0x3B58*/ LilycoveLady lilycoveLady; - /*0x3B88*/ u8 filler_3B88[0x1E8]; + /*0x3B88*/ u8 filler_3B88[0x10]; + /*0x3B98*/ struct UnkSaveSubstruct_3b98 unk_3B98[20]; + /*0x3C88*/ u8 filler_3C88[0xE8]; /*0x3D70*/ struct WaldaPhrase waldaPhrase; // sizeof: 0x3D88 }; diff --git a/include/graphics.h b/include/graphics.h index 4eac25856..6e5de9ef4 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -2713,19 +2713,16 @@ extern const u8 gRaySceneHushBg_Pal[]; extern const u8 gRaySceneHushBg_Gfx[]; extern const u8 gRaySceneHushRing_Gfx[]; -//main menu/birch graphics -extern const u16 gMainMenuBgPal[]; -extern const u16 gMainMenuTextPal[]; -extern const u16 gUnknown_082FECFC[]; -extern const u16 gUnknown_082FF028[]; -extern const u16 gUnknown_082FF018[]; -extern const u8 gBirchIntroShadowGfx[]; -extern const u8 gUnknown_082FEEF0[]; - //menu graphics extern const u16 gFireRedMenuElements1_Pal[16]; extern const u16 gFireRedMenuElements2_Pal[16]; extern const u16 gFireRedMenuElements3_Pal[16]; extern const u8 gFireRedMenuElements_Gfx[]; +//item menu graphics +extern const u8 gBagScreen_Gfx[]; +extern const u16 gBagScreenFemale_Pal[]; +extern const u16 gBagScreenMale_Pal[]; +extern const u8 gBagMenuHMIcon_Gfx[]; + #endif //GUARD_GRAPHICS_H diff --git a/include/intro.h b/include/intro.h index 53a446418..aae3438fe 100644 --- a/include/intro.h +++ b/include/intro.h @@ -1,6 +1,12 @@ #ifndef GUARD_INTRO_H #define GUARD_INTRO_H +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void c2_copyright_1(void); void CB2_InitCopyrightScreenAfterBootup(void); void CB2_InitCopyrightScreenAfterTitleScreen(void); void sub_816F2A8(u16, u16, u16, u16); diff --git a/include/item.h b/include/item.h index 06eb08046..d81a3de33 100644 --- a/include/item.h +++ b/include/item.h @@ -61,5 +61,8 @@ ItemUseFunc ItemId_GetBattleFunc(u16 itemId); u8 ItemId_GetSecondaryId(u16 itemId); u16 itemid_get_market_price(u16 itemId); u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 pocketPos); +void sub_80D6FB4(struct BagPocket*); +void sub_80D6F64(struct BagPocket*); +void sub_80D702C(struct ItemSlot*, s16, u16); #endif // ITEM_H diff --git a/include/item_menu.h b/include/item_menu.h index 0ddd6766b..5c1b26faa 100644 --- a/include/item_menu.h +++ b/include/item_menu.h @@ -17,6 +17,8 @@ extern struct BagStruct gUnknown_0203CE58; // Exported RAM declarations +extern u16 gSpecialVar_ItemId; + // Exported ROM declarations void sub_81AAC50(void); void sub_81AAC70(void); diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h index c3932390c..56e012421 100644 --- a/include/item_menu_icons.h +++ b/include/item_menu_icons.h @@ -8,5 +8,9 @@ u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3); u8 CreateBerryTagSprite(u8 id, s16 x, s16 y); void FreeBerryTagSpritePalette(void); u8 CreateBerryFlavorCircleSprite(s16 x); +void sub_80D4FAC(void); +void RemoveBagItemIconObject(u8); +void sub_80D4FEC(u8); +void sub_80D4FC8(u8); #endif // GUARD_ITEM_MENU_ICONS diff --git a/include/item_use.h b/include/item_use.h index ee7939824..6f84a63df 100644 --- a/include/item_use.h +++ b/include/item_use.h @@ -50,5 +50,6 @@ void ItemUseOutOfBattle_EnigmaBerry(u8); void ItemUseInBattle_EnigmaBerry(u8); void ItemUseOutOfBattle_CannotUse(u8); u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId); +void sub_80FDD10(u8); #endif // GUARD_ITEM_USE_H diff --git a/include/librfu.h b/include/librfu.h index dbc8a41a6..aae7df4e9 100644 --- a/include/librfu.h +++ b/include/librfu.h @@ -67,6 +67,28 @@ union RfuPacket struct RfuPacket8 rfuPacket8; }; +struct __attribute__((packed)) UnkLinkRfuStruct_02022B14 +{ + u16 unk_00_0:4; + u16 unk_00_4:1; + u16 unk_00_5:1; + u16 unk_00_6:1; + u16 unk_00_7:1; + u16 unk_01_0:1; + u16 unk_01_1:1; + u16 unk_01_2:4; + u16 unk_01_6:2; + u8 playerTrainerId[2]; + u8 unk_04[4]; + u16 unk_08_0:10; + u16 unk_09_2:6; + u8 unk_0a_0:7; + u8 unk_0a_7:1; + u8 playerGender:1; + u8 unk_0b_1:7; + u8 unk_0c; +}; + struct RfuStruct { vs32 unk_0; @@ -103,6 +125,127 @@ struct RfuIntrStruct u8 block2[0x30]; }; +struct RfuUnk1 +{ + u16 unk_0; + u8 unk_2; + u8 unk_3; + u8 fill_4[14]; + u8 unk_12; + u32 unk_14; + u32 unk_18; + struct RfuIntrStruct unk_1c; +}; + +struct RfuUnk2 +{ + u16 unk_0; + u16 unk_2; + u8 fill_4[0x16]; + u8 unk_1a; + u8 fill_1b[0x19]; + u16 unk_34; + u16 unk_36; + u8 fill_38[0x16]; + u8 unk_4e; + u8 fill_4f[0x12]; + u8 unk_61; + u8 fill_62[6]; + void *unk_68; + void *unk_6c; + u8 unk_70[0x70]; +}; + +struct RfuUnk3 +{ + u32 unk_0; + u32 unk_4; + u8 unk_8[0xD4]; + u32 unk_dc; +}; + +struct RfuUnk5Sub { + u16 unk_00; + u8 unk_02; + u16 unk_04; + struct UnkLinkRfuStruct_02022B14 unk_06; + u8 fill_13[2]; + u8 unk_15[8]; +}; + +struct RfuUnk5 +{ + u8 unk_00; + u8 unk_01; + u8 unk_02; + u8 unk_03; + u8 unk_04; + u8 unk_05; + u8 unk_06; + u8 unk_07; + u8 unk_08; + u8 filler_09[1]; + u8 unk_0a[4]; + u8 filler_0e[6]; + struct RfuUnk5Sub unk_14[4]; +}; + extern struct RfuStruct *gRfuState; +extern struct RfuUnk5 *gUnknown_03007890; +extern u32 *gUnknown_03007894; +extern struct RfuUnk3* gUnknown_03007898; +extern struct RfuUnk2* gUnknown_03007880[4]; +extern struct RfuUnk1* gUnknown_03007870[4]; +extern void* sub_82E53F4; +extern void rfu_STC_clearAPIVariables(void); + +struct UnkLinkRfuStruct_02022B14; + void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam); +void rfu_REQ_stopMode(void); +void rfu_waitREQComplete(void); +u32 rfu_REQBN_softReset_and_checkID(void); +void rfu_REQ_sendData(u8); +void rfu_setMSCCallback(void (*func)(u16)); +void rfu_setREQCallback(void (*func)(u16, u16)); +bool8 rfu_getMasterSlave(void); +void rfu_REQBN_watchLink(u16 a0, u8 *a1, u8 *a2, u8 *a3); +bool16 rfu_syncVBlank(void); +void rfu_REQ_reset(void); +void rfu_REQ_configSystem(u16, u8, u8); +void rfu_REQ_configGameData(u8, u16, struct UnkLinkRfuStruct_02022B14 *, u8 *); +void rfu_REQ_startSearchChild(void); +void rfu_REQ_pollSearchChild(void); +void rfu_REQ_endSearchChild(void); +void rfu_REQ_startSearchParent(void); +void rfu_REQ_pollSearchParent(void); +void rfu_REQ_endSearchParent(void); +void rfu_REQ_startConnectParent(u16); +void rfu_REQ_pollConnectParent(void); +void rfu_REQ_endConnectParent(void); +void rfu_REQ_CHILD_startConnectRecovery(u8); +void rfu_REQ_CHILD_pollConnectRecovery(void); +void rfu_REQ_CHILD_endConnectRecovery(void); +void rfu_REQ_changeMasterSlave(void); +void rfu_REQ_RFUStatus(void); +void rfu_getRFUStatus(u8 *status); +u8 *rfu_getSTWIRecvBuffer(void); +u8 rfu_NI_CHILD_setSendGameName(u8 a0, u8 a1); +void rfu_clearSlot(u8 a0, u8 a1); +void rfu_clearAllSlot(void); +bool16 rfu_CHILD_getConnectRecoveryStatus(u8 *status); +bool16 rfu_getConnectParentStatus(u8 *status, u8 *a1); +bool16 rfu_UNI_PARENT_getDRAC_ACK(u8 *a0); +void rfu_REQ_disconnect(u8 who); +void rfu_changeSendTarget(u8 a0, u8 who, u8 a2); +void rfu_NI_stopReceivingData(u8 who); +u16 rfu_initializeAPI(u32 *unk0, u16 unk1, IntrFunc *interrupt, bool8 copyInterruptToRam); +void rfu_setTimerInterrupt(u8 which, IntrFunc *intr); +void rfu_setRecvBuffer(u8 a0, u8 a1, void *a2, size_t a3); +bool16 rfu_UNI_setSendData(u8 flag, void *ptr, u8 size); +void rfu_REQ_recvData(void); +void rfu_UNI_readySendData(u8 a0); +void rfu_UNI_clearRecvNewDataFlag(u8 a0); +void rfu_REQ_PARENT_resumeRetransmitAndChange(void); +void rfu_NI_setSendData(u8, u8, u8 *, u8); diff --git a/include/link.h b/include/link.h index 202e2a4d7..0fa4d39c2 100644 --- a/include/link.h +++ b/include/link.h @@ -7,6 +7,9 @@ #define QUEUE_CAPACITY 50 #define BLOCK_BUFFER_SIZE 0x100 +#define LINK_SLAVE 0 +#define LINK_MASTER 8 + #define LINK_STAT_LOCAL_ID 0x00000003 #define LINK_STAT_PLAYER_COUNT 0x0000001C #define LINK_STAT_PLAYER_COUNT_SHIFT 2 @@ -16,7 +19,23 @@ #define LINK_STAT_CONN_ESTABLISHED_SHIFT 6 #define LINK_STAT_RECEIVED_NOTHING 0x00000100 #define LINK_STAT_RECEIVED_NOTHING_SHIFT 8 +#define LINK_STAT_UNK_FLAG_9 0x00000200 +#define LINK_STAT_UNK_FLAG_9_SHIFT 9 #define LINK_STAT_ERRORS 0x0007F000 +#define LINK_STAT_ERRORS_SHIFT 12 + +#define LINK_STAT_ERROR_HARDWARE 0x00001000 +#define LINK_STAT_ERROR_HARDWARE_SHIFT 12 +#define LINK_STAT_ERROR_CHECKSUM 0x00002000 +#define LINK_STAT_ERROR_CHECKSUM_SHIFT 13 +#define LINK_STAT_ERROR_QUEUE_FULL 0x00004000 +#define LINK_STAT_ERROR_QUEUE_FULL_SHIFT 14 +#define LINK_STAT_ERROR_LAG_MASTER 0x00010000 +#define LINK_STAT_ERROR_LAG_MASTER_SHIFT 16 +#define LINK_STAT_ERROR_INVALID_ID 0x00020000 +#define LINK_STAT_ERROR_INVALID_ID_SHIFT 17 +#define LINK_STAT_ERROR_LAG_SLAVE 0x00040000 +#define LINK_STAT_ERROR_LAG_SLAVE_SHIFT 18 #define EXTRACT_PLAYER_COUNT(status) \ (((status) & LINK_STAT_PLAYER_COUNT) >> LINK_STAT_PLAYER_COUNT_SHIFT) @@ -26,10 +45,41 @@ (((status) >> LINK_STAT_CONN_ESTABLISHED_SHIFT) & 1) #define EXTRACT_RECEIVED_NOTHING(status) \ (((status) >> LINK_STAT_RECEIVED_NOTHING_SHIFT) & 1) +#define EXTRACT_LINK_ERRORS(status) \ +(((status) & LINK_STAT_ERRORS) >> LINK_STAT_ERRORS_SHIFT) + +#define LINKCMD_SEND_LINK_TYPE 0x2222 +#define LINKCMD_0x2FFE 0x2FFE +#define LINKCMD_SEND_HELD_KEYS 0x4444 +#define LINKCMD_0x5555 0x5555 +#define LINKCMD_0x5566 0x5566 +#define LINKCMD_0x5FFF 0x5FFF +#define LINKCMD_0x6666 0x6666 +#define LINKCMD_0x7777 0x7777 +#define LINKCMD_CONT_BLOCK 0x8888 +#define LINKCMD_0xAAAA 0xAAAA +#define LINKCMD_0xAAAB 0xAAAB +#define LINKCMD_INIT_BLOCK 0xBBBB +#define LINKCMD_SEND_HELD_KEYS_2 0xCAFE +#define LINKCMD_0xCCCC 0xCCCC + +struct LinkStatus +{ + u32 localId:2; + u32 playerCount:3; + u32 master:1; + u32 connEstablished:1; + u32 unused_7:1; + u32 receivedNothing:1; + u32 unused_9:7; + u32 errors:7; +}; #define MASTER_HANDSHAKE 0x8FFF #define SLAVE_HANDSHAKE 0xB9A0 +#define SIO_MULTI_CNT ((struct SioMultiCnt *)REG_ADDR_SIOCNT) + enum { LINK_STATE_START0, @@ -45,6 +95,9 @@ enum EXCHANGE_COMPLETE, EXCHANGE_TIMED_OUT, EXCHANGE_IN_PROGRESS, + EXCHANGE_STAT_4, + EXCHANGE_STAT_5, + EXCHANGE_STAT_6 }; enum @@ -75,18 +128,18 @@ struct LinkPlayer struct LinkPlayerBlock { - u8 magic1[16]; + char magic1[16]; struct LinkPlayer linkPlayer; - u8 magic2[16]; + char magic2[16]; }; // circular queues struct SendQueue { - u16 data[CMD_LENGTH][QUEUE_CAPACITY]; - u8 pos; - u8 count; + /* 0x000 */ u16 data[CMD_LENGTH][QUEUE_CAPACITY]; + /* 0x320 */ u8 pos; + /* 0x321 */ u8 count; }; struct RecvQueue @@ -98,29 +151,29 @@ struct RecvQueue struct Link { - u8 isMaster; // 0: slave, 8: master - u8 state; - u8 localId; // local multi-player ID - u8 playerCount; - u16 tempRecvBuffer[4]; - bool8 receivedNothing; - s8 serialIntrCounter; - bool8 handshakeAsMaster; - u8 link_field_F; + /* 0x000 */ u8 isMaster; // 0: slave, 8: master + /* 0x001 */ u8 state; + /* 0x002 */ u8 localId; // local multi-player ID + /* 0x003 */ u8 playerCount; + /* 0x004 */ u16 tempRecvBuffer[4]; + /* 0x00c */ bool8 receivedNothing; + /* 0x00d */ s8 serialIntrCounter; + /* 0x00e */ bool8 handshakeAsMaster; + /* 0x00f */ u8 link_field_F; // error conditions - bool8 hardwareError; // hardware reported an error - bool8 badChecksum; // checksum didn't match between devices - u8 queueFull; // send or recv queue out of space - u8 lag; // connection is lagging + /* 0x010 */ bool8 hardwareError; // hardware reported an error + /* 0x011 */ bool8 badChecksum; // checksum didn't match between devices + /* 0x012 */ u8 queueFull; // send or recv queue out of space + /* 0x013 */ u8 lag; // connection is lagging - u16 checksum; + /* 0x014 */ u16 checksum; - u8 sendCmdIndex; - u8 recvCmdIndex; + /* 0x016 */ u8 sendCmdIndex; + /* 0x017 */ u8 recvCmdIndex; - struct SendQueue sendQueue; - struct RecvQueue recvQueue; + /* 0x018 */ struct SendQueue sendQueue; + /* 0x33c */ struct RecvQueue recvQueue; }; struct BlockRequest @@ -136,12 +189,12 @@ extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH]; extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE]; extern u16 gLinkType; extern u32 gLinkStatus; -extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2]; +extern u16 gBlockRecvBuffer[MAX_RFU_PLAYERS][BLOCK_BUFFER_SIZE / 2]; extern u16 gSendCmd[CMD_LENGTH]; -extern u8 gShouldAdvanceLinkState; -extern struct LinkPlayer gLinkPlayers[]; +extern struct LinkPlayer gLinkPlayers[5]; extern u16 word_3002910[]; extern bool8 gReceivedRemoteLinkPlayers; +extern u32 gUnknown_020223C0; extern bool8 gLinkVSyncDisabled; extern u32 gLinkStatus; @@ -152,14 +205,14 @@ bool8 sub_80093CC(void); void Task_DestroySelf(u8 taskId); void OpenLink(void); void CloseLink(void); -u16 LinkMain2(u16 *); +u16 LinkMain2(const u16 *); void sub_8007B14(void); bool32 sub_8007B24(void); void ClearLinkCallback(void); void ClearLinkCallback_2(void); u8 GetLinkPlayerCount(void); void OpenLinkTimed(void); -u8 GetLinkPlayerDataExchangeStatusTimed(void); +u8 GetLinkPlayerDataExchangeStatusTimed(int lower, int upper); bool8 IsLinkPlayerDataExchangeComplete(void); u32 GetLinkPlayerTrainerId(u8); void ResetLinkPlayers(void); @@ -167,11 +220,10 @@ void sub_8007E24(void); void sub_8007E4C(void); u8 GetMultiplayerId(void); u8 bitmask_all_link_players_but_self(void); -bool8 SendBlock(u8, void *, u16); +bool8 SendBlock(u8, const void *, u16); u8 GetBlockReceivedStatus(void); void ResetBlockReceivedFlags(void); void ResetBlockReceivedFlag(u8); -void SetLinkDebugValues(u32, u32); u8 GetLinkPlayerCount_2(void); bool8 IsLinkMaster(void); void CB2_LinkError(void); @@ -180,23 +232,64 @@ bool8 IsLinkConnectionEstablished(void); void SetSuppressLinkErrorMessage(bool8); bool8 HasLinkErrorOccurred(void); void ResetSerial(void); -u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]); +u32 LinkMain1(u8 *shouldAdvanceLinkState, u16 *sendCmd, u16 (*recvCmds)[CMD_LENGTH]); void LinkVSync(void); void Timer3Intr(void); void SerialCB(void); u8 GetLinkPlayerCount(void); bool32 InUnionRoom(void); - void sub_800E0E8(void); bool8 sub_800A520(void); -bool8 sub_8010500(void); -void sub_800DFB4(u8, u8); +void CreateWirelessStatusIndicatorSprite(u8, u8); void sub_800ADF8(void); void sub_800B488(void); -void OpenLink(void); void sub_800A620(void); void sub_8011BD0(void); +u8 IsLinkMaster(void); void sub_800AC34(void); -u8 sub_800A0C8(s32, s32); +bool8 HandleLinkConnection(void); +void SetLinkDebugValues(u32 seed, u32 flags); +void sub_800A418(void); +void SetSuppressLinkErrorMessage(bool8 flag); +void sub_800B524(struct LinkPlayer *linkPlayer); +u8 GetSioMultiSI(void); +void sub_800AAF4(void); +void sub_800AF18(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06); +void sub_800B348(void); +void sub_800B3A4(u32 who); + +extern u16 gLinkPartnersHeldKeys[6]; +extern u32 gLinkDebugSeed; +extern struct LinkPlayerBlock gLocalLinkPlayerBlock; +extern bool8 gLinkErrorOccurred; +extern u32 gLinkDebugFlags; +extern bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS]; +extern u8 gBlockReceivedStatus[MAX_LINK_PLAYERS]; +extern u16 gLinkHeldKeys; +extern u32 gLinkStatus; +extern u8 gUnknown_030030E4; +extern u8 gUnknown_030030E8; +extern u8 gUnknown_030030EC[MAX_LINK_PLAYERS]; +extern u8 gUnknown_030030F0[MAX_LINK_PLAYERS]; +extern u16 gUnknown_030030F4; +extern u8 gSuppressLinkErrorMessage; +extern u8 gWirelessCommType; +extern bool8 gSavedLinkPlayerCount; +extern u8 gSavedMultiplayerId; +extern struct LinkTestBGInfo gLinkTestBGInfo; +extern void (*gLinkCallback)(void); +extern bool8 gShouldAdvanceLinkState; +extern u16 gLinkTestBlockChecksums[MAX_LINK_PLAYERS]; +extern u8 gBlockRequestType; +extern u8 gLastSendQueueCount; +extern u8 gLastRecvQueueCount; +extern u16 gLinkSavedIme; +extern u32 gFiller_03003074; +extern u32 gFiller_03003154; +extern u32 gFiller_03003158; +extern u32 gFiller_0300315c; +extern u32 gFiller_03004138; +extern u32 gFiller_0300413C; +extern u32 gFiller_03003080; #endif // GUARD_LINK_H diff --git a/include/link_rfu.h b/include/link_rfu.h new file mode 100644 index 000000000..a6084b138 --- /dev/null +++ b/include/link_rfu.h @@ -0,0 +1,235 @@ +#ifndef GUARD_LINK_RFU_H +#define GUARD_LINK_RFU_H + +// Exported type declarations + +struct UnkLinkRfuStruct_02022B2C +{ + u8 unk_00; + u8 unk_01; + u16 unk_02; + u8 unk_04; + u16 unk_06; + struct UnkLinkRfuStruct_02022B14 *unk_08; + u8 *unk_0c; + u8 unk_10; + u8 unk_11; + u16 unk_12; + u16 unk_14; +}; + +struct UnkLinkRfuStruct_02022B44 +{ + u8 fill_00[6]; + u16 unk_06; + u8 fill_08[6]; + vu8 unk_0e; + u8 unk_0f; + u8 fill_10[0x54]; + u16 unk_64; + u8 fill_66[0x1d]; + u8 unk_83; + u8 fill_84[0x58]; +}; + +struct UnkRfuStruct_1 { + /* 0x000 */ u8 unk_00; + /* 0x001 */ u8 unk_01; + /* 0x002 */ vu8 unk_02; + /* 0x003 */ vu8 unk_03; + /* 0x004 */ u8 unk_04; + /* 0x005 */ u8 unk_05; + /* 0x006 */ u8 unk_06; + /* 0x007 */ u8 unk_07; + /* 0x008 */ u8 unk_08; + /* 0x009 */ u8 unk_09; + /* 0x00a */ u8 unk_0a; + /* 0x00b */ u8 unk_0b; + /* 0x00c */ u8 unk_0c; + /* 0x00d */ u8 unk_0d; + /* 0x00e */ u8 unk_0e; + /* 0x00f */ u8 unk_0f; + /* 0x010 */ u8 unk_10; + /* 0x011 */ u8 unk_11; + /* 0x012 */ u8 unk_12; + // aligned + /* 0x014 */ u16 unk_14; + /* 0x016 */ u16 unk_16; + /* 0x018 */ u16 unk_18; + /* 0x01a */ u16 unk_1a; + /* 0x01c */ u16 unk_1c; + /* 0x01e */ u16 unk_1e; + /* 0x020 */ const u16 *unk_20; + /* 0x024 */ u8 unk_24; + /* 0x026 */ u16 unk_26; + /* 0x028 */ u16 unk_28[4]; + /* 0x030 */ u8 unk_30; + // aligned + /* 0x032 */ u16 unk_32; + /* 0x034 */ u16 unk_34[4]; + /* 0x03c */ const struct UnkLinkRfuStruct_02022B2C *unk_3c; + /* 0x040 */ void (*unk_40)(u8, u8); + /* 0x044 */ void (*unk_44)(u16); + /* 0x048 */ u8 filler_48[8]; + /* 0x050 */ u32 unk_50[0x399]; + /* 0xeb4 */ u8 filler_e64[12]; +}; + +struct UnkRfuStruct_2_Sub_6c { + /* 0x00 */ u16 unk_00; + /* 0x02 */ u16 unk_02; + /* 0x04 */ const u8 *unk_04; + /* 0x08 */ u32 unk_08; + /* 0x0c */ u32 unk_0c; + /* 0x10 */ u8 unk_10; + /* 0x11 */ u8 unk_11; + /* 0x12 */ u8 unk_12; +}; + +struct UnkRfuStruct_2_Sub_124 { + /* 0x000 */ u8 unk_00[32][70]; + /* 0x8c0 */ vu8 unk_8c0; + /* 0x8c1 */ vu8 unk_8c1; + /* 0x8c2 */ vu8 unk_8c2; + /* 0x8c3 */ vu8 unk_8c3; +}; + +struct UnkRfuStruct_2_Sub_9e8 { + /* 0x000 */ u8 unk_00[40][14]; + /* 0x230 */ vu8 unk_230; + /* 0x231 */ vu8 unk_231; + /* 0x232 */ vu8 unk_232; + /* 0x233 */ vu8 unk_233; +}; + +struct UnkRfuStruct_2_Sub_c1c { + /* 0x00 */ u8 unk_00[2][14]; + /* 0x1c */ vu8 unk_1c; + /* 0x1d */ vu8 unk_1d; + /* 0x1e */ vu8 unk_1e; +}; + +struct UnkRfuStruct_Sub_Unused { + /* 0x000 */ u8 unk_00[2][256]; + /* 0x200 */ vu8 unk_200; + /* 0x201 */ vu8 unk_201; + /* 0x202 */ vu8 unk_202; + /* 0x203 */ vu8 unk_203; +}; + +struct UnkRfuStruct_2 { + /* 0x000 */ void (*unk_00)(void); + /* 0x004 */ u16 unk_04; + /* 0x006 */ u8 filler_06[4]; + /* 0x00a */ u16 unk_0a; + /* 0x00c */ u8 unk_0c; + /* 0x00d */ u8 playerCount; + /* 0x00e */ u8 unk_0e; + /* 0x00f */ u8 unk_0f; + /* 0x010 */ u16 unk_10; + /* 0x012 */ u16 unk_12; + /* 0x014 */ u8 unk_14[4][14]; + /* 0x04c */ u8 unk_4c[14]; + /* 0x05a */ u8 unk_5a; + /* 0x05b */ u8 unk_5b; + /* 0x05c */ u8 unk_5c[5]; + /* 0x061 */ u8 unk_61[5]; + /* 0x066 */ u8 unk_66; + /* 0x067 */ u8 unk_67; + /* 0x068 */ u8 filler_68[4]; + /* 0x06c */ struct UnkRfuStruct_2_Sub_6c unk_6c; + /* 0x080 */ struct UnkRfuStruct_2_Sub_6c unk_80[5]; + /* 0x0e4 */ u8 unk_e4[5]; + /* 0x0e9 */ u8 unk_e9[5]; + /* 0x0ee */ vu8 unk_ee; + /* 0x0ef */ u8 unk_ef; + /* 0x0f0 */ u8 unk_f0; + /* 0x0f1 */ u8 unk_f1; + /* 0x0f2 */ u16 unk_f2[6]; + /* 0x0fe */ u16 unk_fe; + /* 0x100 */ u16 unk_100; + /* 0x102 */ u8 unk_102; + /* 0x103 */ u8 filler_103[0x21]; + /* 0x124 */ struct UnkRfuStruct_2_Sub_124 unk_124; + /* 0x9e8 */ struct UnkRfuStruct_2_Sub_9e8 unk_9e8; + /* 0xc1c */ struct UnkRfuStruct_2_Sub_c1c unk_c1c; + /* 0xc3c */ vu8 unk_c3c; + /* 0xc3d */ u8 unk_c3d; + /* 0xc3e */ vu8 unk_c3e; + /* 0xc3f */ u8 unk_c3f[70]; + /* 0xc85 */ u8 unk_c85; + /* 0xc86 */ u8 unk_c86; + /* 0xc87 */ u8 unk_c87[5][7][2]; + /* 0xccd */ u8 unk_ccd; + /* 0xcce */ u8 unk_cce; + /* 0xccf */ u8 unk_ccf; + /* 0xcd0 */ vu8 unk_cd0; + /* 0xcd1 */ u8 unk_cd1[4]; + /* 0xcd5 */ u8 unk_cd5[4]; + /* 0xcd9 */ u8 unk_cd9; + /* 0xcda */ u8 unk_cda; + /* 0xcdb */ vu8 unk_cdb; + /* 0xcdc */ vu8 unk_cdc; + /* 0xcdd */ u8 unk_cdd; + /* 0xcde */ u8 unk_cde[4]; + /* 0xce2 */ u8 unk_ce2; + /* 0xce2 */ u8 unk_ce3; + /* 0xce4 */ u8 unk_ce4; + /* 0xce5 */ u8 unk_ce5; + /* 0xce5 */ u8 unk_ce6; + /* 0xce7 */ u8 unk_ce7; + /* 0xce8 */ u8 unk_ce8; + /* 0xce9 */ u8 unk_ce9; + /* 0xcea */ u8 unk_cea[4]; + /* 0xcee */ u8 unk_cee[4]; +}; // size = 0xcf4 + +struct UnkRfuStruct_8010A14 { + char unk_00[15]; + u8 unk_0f; + u8 unk_10[4]; + struct LinkPlayer unk_14[5]; + u8 fill_a0[0x5c]; +}; + +// Exported RAM declarations + +extern struct UnkRfuStruct_1 gUnknown_03004140; +extern struct UnkRfuStruct_2 gUnknown_03005000; + +// Exported ROM declarations +u32 sub_800BEC0(void); +void sub_800E700(void); +void sub_800EDD4(void); +void sub_800F6FC(u8 who); +void sub_800F728(u8 who); +bool32 sub_800F7E4(void); +void sub_800F804(void); +void sub_800F850(void); +u8 sub_800FCD8(void); +bool32 sub_800FE84(const u8 *src, size_t size); +void Rfu_set_zero(void); +u8 sub_80104F4(void); +u8 rfu_get_multiplayer_id(void); +bool8 sub_8010100(u8 a0); +bool8 sub_8010500(void); +bool8 Rfu_IsMaster(void); +void task_add_05_task_del_08FA224_when_no_RfuFunc(void); +void sub_8010434(void); +void sub_800E604(void); +void sub_800E174(void); +void sub_800E6D0(void); +bool32 sub_8010EC0(void); +bool32 sub_8010F1C(void); +bool32 sub_8011A80(void); +bool32 sub_800F0B8(void); +u32 sub_80124D4(void); +void RfuVSync(void); +void sub_80111B0(bool32 a0); +u8 sub_8011A74(void); +struct UnkLinkRfuStruct_02022B14 *sub_800F7DC(void); +void sub_8011068(u8 a0); +void sub_8011170(u32 a0); +void sub_8011A64(u8 a0, u16 a1); + +#endif //GUARD_LINK_RFU_H diff --git a/include/list_menu.h b/include/list_menu.h index 8b793c0e4..77d00bf97 100644 --- a/include/list_menu.h +++ b/include/list_menu.h @@ -57,5 +57,6 @@ u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPos s32 ListMenuHandleInputGetItemId(u8 listTaskId); void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2); void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2); +u8 ListMenuGetYCoordForPrintingArrowCursor(u8); #endif //GUARD_LIST_MENU_H diff --git a/include/load_save.h b/include/load_save.h index 1f406bbad..92c99fd90 100644 --- a/include/load_save.h +++ b/include/load_save.h @@ -2,6 +2,8 @@ #define GUARD_LOAD_SAVE_H extern bool32 gFlashMemoryPresent; +extern struct SaveBlock2 gSaveblock2; +extern struct PokemonStorage gPokemonStorage; void ClearSav2(void); void ClearSav1(void); @@ -19,6 +21,5 @@ void LoadSerializedGame(void); void LoadPlayerBag(void); void SavePlayerBag(void); void SetSaveBlocksPointers(u16); -void MoveSaveBlocks_ResetHeap(void); #endif // GUARD_LOAD_SAVE_H diff --git a/include/m4a.h b/include/m4a.h index 8c3380dd8..a1f413cf5 100644 --- a/include/m4a.h +++ b/include/m4a.h @@ -17,4 +17,9 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo); +extern struct MusicPlayerInfo gMPlayInfo_SE1; +extern struct MusicPlayerInfo gMPlayInfo_SE2; +extern struct MusicPlayerInfo gMPlayInfo_SE3; +extern struct SoundInfo gSoundInfo; + #endif //GUARD_M4A_H diff --git a/include/main.h b/include/main.h index 40a2580a2..3de34de13 100644 --- a/include/main.h +++ b/include/main.h @@ -42,14 +42,19 @@ struct Main /*0x439*/ u8 field_439_x4:1; }; -extern u8 gUnknown_3001764; -extern struct Main gMain; -extern bool8 gSoftResetDisabled; -extern bool8 gLinkVSyncDisabled; - extern const u8 gGameVersion; extern const u8 gGameLanguage; +extern u16 gKeyRepeatStartDelay; +extern bool8 gLinkTransferringData; +extern struct Main gMain; +extern u16 gKeyRepeatContinueDelay; +extern bool8 gSoftResetDisabled; +extern IntrFunc gIntrTable[]; +extern u8 gLinkVSyncDisabled; +extern u32 IntrMain_Buffer[]; +extern u8 gPcmDmaCounter; + void AgbMain(void); void SetMainCallback2(MainCallback callback); void InitKeys(void); @@ -60,6 +65,7 @@ void SetSerialCallback(IntrCallback callback); void InitFlashTimer(void); void DoSoftReset(void); void ClearPokemonCrySongs(void); +void RestoreSerialTimer3IntrHandlers(void); void StartTimer1(void); void SeedRngAndSetTrainerId(void); diff --git a/include/malloc.h b/include/malloc.h index 003ee1f03..6efa8fbef 100644 --- a/include/malloc.h +++ b/include/malloc.h @@ -1,6 +1,7 @@ #ifndef GUARD_MALLOC_H #define GUARD_MALLOC_H +#define HEAP_SIZE 0x1C000 #define malloc Alloc #define calloc(ct, sz) AllocZeroed((ct) * (sz)) #define free Free diff --git a/include/menu.h b/include/menu.h index 18d391317..c2f15422a 100644 --- a/include/menu.h +++ b/include/menu.h @@ -17,6 +17,8 @@ struct MenuAction } func; }; +extern const u16 gUnknown_0860F074[]; + void sub_81971D0(void); void sub_8197200(void); u16 sub_8197224(void); @@ -49,6 +51,7 @@ void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size, bool8 free_temp_tile_data_buffers_if_possible(void); struct WindowTemplate sub_8198A50(u8, u8, u8, u8, u8, u8, u16); void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos); +void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode); s8 ProcessMenuInputNoWrap_(void); void do_scheduled_bg_tilemap_copies_to_vram(void); void clear_scheduled_bg_copies_to_vram(void); @@ -60,5 +63,10 @@ u16 sub_8198AA4(u8, u8, u8, u8, u8, u8, u16); void *malloc_and_decompress(const void *src, int *sizeOut); u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode); void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress); +void AddItemMenuActionTextPrinters (u8, u8, u8, u8, u8, u8, u8, const struct MenuAction*, const u8*); +void sub_8198DBC(u8, u8, u8, u8, u8, u8, u8, const struct MenuAction*, const u8*); +u8 sub_8199944(u8, u8, u8, u8, u8); +u8 sub_8199134(s8, s8); +void sub_819A2BC(u8, u8); #endif // GUARD_MENU_H diff --git a/include/menu_helpers.h b/include/menu_helpers.h index 048a4aa43..e744c293c 100644 --- a/include/menu_helpers.h +++ b/include/menu_helpers.h @@ -32,5 +32,10 @@ void DisplayMessageAndContinueTask(u8 taskId, u8 arg1, u16 arg2, u8 arg3, u8 arg void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo); u8 GetLRKeysState(void); u8 sub_812210C(void); +bool8 sub_81221EC(void); +bool8 sub_81221AC(void); +bool8 sub_8122148(u16); +bool8 AdjustQuantityAccordingToDPadInput(s16*, u16); +bool8 itemid_80BF6D8_mail_related(u16); #endif //GUARD_MENU_HELPERS_H diff --git a/include/menu_indicators.h b/include/menu_indicators.h index 694c01fd9..b82e48725 100644 --- a/include/menu_indicators.h +++ b/include/menu_indicators.h @@ -6,8 +6,17 @@ // Exported RAM declarations // Exported ROM declarations + +struct ArrowStruct { + u8 unk0[6]; + u16 unk6[4]; + u8 unkE; +}; + void Task_ScrollIndicatorArrowPairOnMainMenu(u8); u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *); void RemoveScrollIndicatorArrowPair(u8); +u8 AddScrollIndicatorArrowPair(const struct ArrowStruct*, void*); +void sub_81AF15C(u8, u8, u8); #endif //GUARD_MENU_INDICATORS_H diff --git a/include/overworld.h b/include/overworld.h index 36198e124..db4d96a89 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -25,8 +25,6 @@ struct UCoords32 extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; extern MainCallback gFieldCallback; -void IncrementGameStat(u8 index); - void Overworld_SetMapObjTemplateCoords(u8, s16, s16); void Overworld_SetMapObjTemplateMovementType(u8, u8); @@ -54,6 +52,7 @@ void Overworld_ChangeMusicToDefault(void); void Overworld_ChangeMusicTo(u16); bool32 is_c1_link_related_active(void); +extern u16 gUnknown_03005DA8; void CB2_NewGame(void); void strange_npc_table_clear(void); @@ -73,7 +72,12 @@ void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused); void mapldr_default(void); u8 get_map_light_from_warp0(void); bool8 is_light_level_1_2_3_5_or_6(u8 a1); +void sub_8086194(void); +void sub_80861B0(void); +bool32 sub_80875C8(void); +bool32 sub_8087634(void); +bool32 sub_808766C(void); void IncrementGameStat(u8); u32 GetGameStat(u8); diff --git a/include/party_menu.h b/include/party_menu.h index 1d1661cee..14aacce88 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -18,5 +18,6 @@ u8 pokemon_ailments_get_primary(u32 status); u8 *GetMonNickname(struct Pokemon *mon, u8 *dst); u8 GetCursorSelectionMonId(void); bool8 FieldCallback_Teleport(void); +void sub_81B7F60(void); #endif // GUARD_PARTY_MENU_H diff --git a/include/player_pc.h b/include/player_pc.h index b14d1ede3..cc2e85b2b 100644 --- a/include/player_pc.h +++ b/include/player_pc.h @@ -8,5 +8,6 @@ // Exported ROM declarations void sub_816B060(u8 taskId); +void sub_816B31C(void); #endif //GUARD_PLAYER_PC_H diff --git a/include/pokemon.h b/include/pokemon.h index ce3074a0b..6df9ce313 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -1,6 +1,9 @@ #ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H +#include "constants/pokemon.h" +#include "sprite.h" + #define MON_DATA_PERSONALITY 0 #define MON_DATA_OT_ID 1 #define MON_DATA_NICKNAME 2 @@ -107,81 +110,11 @@ #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF -#define TYPE_NORMAL 0x00 -#define TYPE_FIGHTING 0x01 -#define TYPE_FLYING 0x02 -#define TYPE_POISON 0x03 -#define TYPE_GROUND 0x04 -#define TYPE_ROCK 0x05 -#define TYPE_BUG 0x06 -#define TYPE_GHOST 0x07 -#define TYPE_STEEL 0x08 -#define TYPE_MYSTERY 0x09 -#define TYPE_FIRE 0x0a -#define TYPE_WATER 0x0b -#define TYPE_GRASS 0x0c -#define TYPE_ELECTRIC 0x0d -#define TYPE_PSYCHIC 0x0e -#define TYPE_ICE 0x0f -#define TYPE_DRAGON 0x10 -#define TYPE_DARK 0x11 - -#define NUMBER_OF_MON_TYPES 0x12 - #define MAX_TOTAL_EVS 510 #define NUM_STATS 6 #define UNOWN_FORM_COUNT 28 #define MAX_MON_LEVEL 100 -enum -{ - EGG_GROUP_NONE, - EGG_GROUP_MONSTER, - EGG_GROUP_WATER_1, - EGG_GROUP_BUG, - EGG_GROUP_FLYING, - EGG_GROUP_FIELD, - EGG_GROUP_FAIRY, - EGG_GROUP_GRASS, - EGG_GROUP_HUMAN_LIKE, - EGG_GROUP_WATER_3, - EGG_GROUP_MINERAL, - EGG_GROUP_AMORPHOUS, - EGG_GROUP_WATER_2, - EGG_GROUP_DITTO, - EGG_GROUP_DRAGON, - EGG_GROUP_UNDISCOVERED -}; - -enum -{ - NATURE_HARDY, - NATURE_LONELY, - NATURE_BRAVE, - NATURE_ADAMANT, - NATURE_NAUGHTY, - NATURE_BOLD, - NATURE_DOCILE, - NATURE_RELAXED, - NATURE_IMPISH, - NATURE_LAX, - NATURE_TIMID, - NATURE_HASTY, - NATURE_SERIOUS, - NATURE_JOLLY, - NATURE_NAIVE, - NATURE_MODEST, - NATURE_MILD, - NATURE_QUIET, - NATURE_BASHFUL, - NATURE_RASH, - NATURE_CALM, - NATURE_GENTLE, - NATURE_SASSY, - NATURE_CAREFUL, - NATURE_QUIRKY, -}; - struct PokemonSubstruct0 { u16 species; @@ -334,6 +267,46 @@ struct UnknownPokemonStruct u8 friendship; }; +struct UnknownPokemonSubStruct2 +{ + u16 species; + u16 moves[4]; + u16 item; +}; + +struct UnknownPokemonStruct2 +{ + u8 field_0_0 : 5; + u8 field_0_1 : 2; + u8 field_1; + u8 field_2; + u8 field_3; + struct UnknownPokemonSubStruct2 mons[3]; + u8 field_28[23]; + u8 language; +}; + +struct UnknownPokemonStruct3 +{ + u8 field_0[48]; + u16 field_30; + u8 field_32[38]; +}; + +struct Unknown_806F160_Struct +{ + u8 field_0_0 : 4; + u8 field_0_1 : 4; + u8 field_1; + u8 magic; + u8 field_3_0 : 4; + u8 field_3_1 : 4; + void *bytes; + u8 **byteArrays; + struct SpriteTemplate *templates; + struct SpriteFrameImage *frameImages; +}; + #define BATTLE_STATS_NO 8 struct BattlePokemon @@ -374,28 +347,6 @@ struct BattlePokemon /*0x54*/ u32 otId; }; -enum -{ - STAT_STAGE_HP, // 0 - STAT_STAGE_ATK, // 1 - STAT_STAGE_DEF, // 2 - STAT_STAGE_SPEED, // 3 - STAT_STAGE_SPATK, // 4 - STAT_STAGE_SPDEF, // 5 - STAT_STAGE_ACC, // 6 - STAT_STAGE_EVASION, // 7 -}; - -enum -{ - STAT_HP, // 0 - STAT_ATK, // 1 - STAT_DEF, // 2 - STAT_SPD, // 3 - STAT_SPATK, // 4 - STAT_SPDEF, // 5 -}; - struct BaseStats { /* 0x00 */ u8 baseHP; @@ -514,17 +465,22 @@ extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; extern struct Pokemon gEnemyParty[PARTY_SIZE]; +extern struct SpriteTemplate gUnknown_0202499C; +extern struct PokemonStorage* gPokemonStoragePtr; + +extern const u8 gFacilityClassToPicIndex[]; +extern const u8 gFacilityClassToTrainerClass[]; extern const struct BaseStats gBaseStats[]; extern const u8 *const gItemEffectTable[]; extern const struct Evolution gEvolutionTable[][EVOS_PER_MON]; -extern struct PokemonStorage* gPokemonStoragePtr; extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1]; extern const u16 *const gLevelUpLearnsets[]; - -u8 CountAliveMonsInBattle(u8 caseId); -#define BATTLE_ALIVE_EXCEPT_ACTIVE 0 -#define BATTLE_ALIVE_ATK_SIDE 1 -#define BATTLE_ALIVE_DEF_SIDE 2 +extern const u8 gUnknown_08329D22[]; +extern const u8 gUnknown_08329D26[]; +extern const u8 gUnknown_08329D2A[]; +extern const u8 gStatStageRatios[][2]; +extern const u16 gUnknown_08329D54[]; +extern const struct SpriteTemplate gUnknown_08329D98[]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); @@ -538,26 +494,45 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level); void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId); void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); -u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon); +void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src); +void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50); +void sub_8068528(struct Pokemon *mon, const struct UnknownPokemonStruct2 *src, u8 monId); +void CreateMonWithEVSpreadPersonalityOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId); +void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest); +void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); +bool8 sub_80688F8(u8 caseId, u8 battlerId); +void SetDeoxysStats(void); +u16 sub_8068B48(void); +u16 sub_8068BB0(void); +void CreateObedientEnemyMon(void); void CalculateMonStats(struct Pokemon *mon); +void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest); u8 GetLevelFromMonExp(struct Pokemon *mon); u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); u16 GiveMoveToMon(struct Pokemon *mon, u16 move); u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); -void MonRestorePP(struct Pokemon *mon); void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot); void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot); void GiveMonInitialMoveset(struct Pokemon *mon); void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); +u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove); void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move); void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); +u8 CountAliveMonsInBattle(u8 caseId); +#define BATTLE_ALIVE_EXCEPT_ACTIVE 0 +#define BATTLE_ALIVE_ATK_SIDE 1 +#define BATTLE_ALIVE_DEF_SIDE 2 + +u8 GetDefaultMoveTarget(u8 battlerId); u8 GetMonGender(struct Pokemon *mon); u8 GetBoxMonGender(struct BoxPokemon *boxMon); u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); -void EncryptBoxMon(struct BoxPokemon *boxMon); -void DecryptBoxMon(struct BoxPokemon *boxMon); +void sub_806A068(u16 species, u8 battlerPosition); +void sub_806A12C(u16 trainerSpriteId, u8 battlerPosition); +void sub_806A1C0(u16 arg0, u8 battlerPosition); // These are full type signatures for GetMonData() and GetBoxMonData(), // but they are not used since some code erroneously omits the third arg. @@ -566,93 +541,105 @@ void DecryptBoxMon(struct BoxPokemon *boxMon); u32 GetMonData(); u32 GetBoxMonData(); -void SetMonData(struct Pokemon *mon, s32 field, const void *data); -void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *data); +void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg); +void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg); void CopyMon(void *dest, void *src, size_t size); u8 GiveMonToPlayer(struct Pokemon *mon); -u8 SendMonToPC(struct Pokemon *mon); +u8 SendMonToPC(struct Pokemon* mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); - +u8 GetMonsStateToDoubles(void); +u8 GetMonsStateToDoubles_2(void); u8 GetAbilityBySpecies(u16 species, bool8 altAbility); u8 GetMonAbility(struct Pokemon *mon); void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord); u8 GetSecretBaseTrainerPicIndex(void); -u8 GetSecretBaseTrainerNameIndex(void); +u8 GetSecretBaseTrainerClass(void); bool8 IsPlayerPartyAndPokemonStorageFull(void); bool8 IsPokemonStorageFull(void); void GetSpeciesName(u8 *name, u16 species); u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex); void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex); void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex); -void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex); - +void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex); +bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex); +bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e); +bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId); +u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); +u8 *sub_806CF78(u16 itemId); u8 GetNature(struct Pokemon *mon); u8 GetNatureFromPersonality(u32 personality); - -u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex); - -void MonRestorePP(struct Pokemon *); -void BoxMonRestorePP(struct BoxPokemon *); - +u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem); +u16 HoennPokedexNumToSpecies(u16 hoennNum); u16 NationalPokedexNumToSpecies(u16 nationalNum); -u16 NationalToHoennOrder(u16); -u16 SpeciesToNationalPokedexNum(u16); -u16 HoennToNationalOrder(u16); +u16 NationalToHoennOrder(u16 nationalNum); +u16 SpeciesToNationalPokedexNum(u16 species); +u16 SpeciesToHoennPokedexNum(u16 species); +u16 HoennToNationalOrder(u16 hoennNum); u16 SpeciesToCryId(u16 species); -void DrawSpindaSpots(u16, u32, u8 *, u8); -void AdjustFriendship(struct Pokemon *, u8); -u8 CheckPartyHasHadPokerus(struct Pokemon *, u8); -void UpdatePartyPokerusTime(u16); -u32 CanMonLearnTMHM(struct Pokemon *, u8); -u32 CanSpeciesLearnTMHM(u16 species, u8 tm); -u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); -void ClearBattleMonForms(void); -const u8 *GetMonFrontSpritePal(struct Pokemon *mon); -const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16, u32, u32); -const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32); -bool8 IsOtherTrainer(u32, u8 *); -void SetWildMonHeldItem(void); -u16 GetMonEVCount(struct Pokemon *); - -const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon); -const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); -bool32 IsHMMove2(u16 move); -bool8 IsPokeSpriteNotFlipped(u16 species); -bool8 IsMonShiny(struct Pokemon *mon); -bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); - -void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); -bool8 IsTradedMon(struct Pokemon *mon); -void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); -s32 GetBattlerMultiplayerId(u16 a1); +void sub_806D544(u16 species, u32 personality, u8 *dest); +void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4); +void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); +bool8 sub_806D7EC(void); bool16 sub_806D82C(u8 id); -u16 MonTryLearningNewMove(struct Pokemon* mon, bool8); -void sub_8068AA4(void); // sets stats for deoxys -bool8 HasTwoFramesAnimation(u16 species); -u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem); +s32 GetBattlerMultiplayerId(u16 a1); +u8 GetTrainerEncounterMusicId(u16 trainerOpponentId); +u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex); +void AdjustFriendship(struct Pokemon *mon, u8 event); +void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); +u16 GetMonEVCount(struct Pokemon *mon); void RandomlyGivePartyPokerus(struct Pokemon *party); u8 CheckPartyPokerus(struct Pokemon *party, u8 selection); u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); -s8 GetMonFlavorRelation(struct Pokemon *mon, u8 a2); -s8 GetFlavorRelationByPersonality(u32 personality, u8 a2); -u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); -u8 GetDefaultMoveTarget(u8 atkBank); -u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); -void sub_806A1C0(u16 arg0, u8 bankIdentity); -void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity); -u8 GetSecretBaseTrainerPicIndex(void); bool8 TryIncrementMonLevel(struct Pokemon *mon); -void BoxMonToMon(struct BoxPokemon *srcMon, struct Pokemon *dstMon); +u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm); +u32 CanSpeciesLearnTMHM(u16 species, u8 tm); +u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); -u8 GetMonsStateToDoubles_2(void); - -#include "sprite.h" - -void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); +u16 SpeciesToPokedexNum(u16 species); +bool32 sub_806E3F8(u16 species); +void ClearBattleMonForms(void); +u16 GetBattleBGM(void); +void PlayBattleBGM(void); +void PlayMapChosenOrBattleBGM(u16 songId); +void sub_806E694(u16 songId); +const u8 *GetMonFrontSpritePal(struct Pokemon *mon); +const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality); +const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon); +const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); +bool32 IsHMMove2(u16 move); +bool8 IsMonSpriteNotFlipped(u16 species); +s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor); +s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor); +bool8 IsTradedMon(struct Pokemon *mon); +bool8 IsOtherTrainer(u32 otId, u8 *otName); +void MonRestorePP(struct Pokemon *mon); +void BoxMonRestorePP(struct BoxPokemon *boxMon); +void sub_806E994(void); +void SetWildMonHeldItem(void); +bool8 IsMonShiny(struct Pokemon *mon); +bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); +const u8 *GetTrainerPartnerName(void); void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame); +void sub_806EE98(void); void BattleAnimateBackSprite(struct Sprite* sprite, u16 species); +u8 sub_806EF08(u8 arg0); +u8 sub_806EF84(u8 arg0, u8 arg1); +u16 sub_806EFF0(u16 arg0); +u16 FacilityClassToPicIndex(u16 facilityClass); +u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); +void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); +const u8 *GetTrainerClassNameFromId(u16 trainerId); +const u8 *GetTrainerNameFromId(u16 trainerId); +bool8 HasTwoFramesAnimation(u16 species); +bool8 sub_806F104(void); +struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1); +void sub_806F47C(u8 id); +u8 *sub_806F4F8(u8 id, u8 arg1); #endif // GUARD_POKEMON_H diff --git a/include/pokemon_item_effects.h b/include/pokemon_item_effects.h deleted file mode 100644 index 505cc0f25..000000000 --- a/include/pokemon_item_effects.h +++ /dev/null @@ -1,62 +0,0 @@ -#ifndef GUARD_POKEMON_ITEM_EFFECTS -#define GUARD_POKEMON_ITEM_EFFECTS - -#include "pokemon.h" - -// TODO once pokemon item effects is decompiled -/* -struct PokemonItemEffect -{ - //field 0 - u8 xAtk : 4; // x1, x2, x4, x8 = xF - u8 field_0_x10 : 1; // x10 - u8 critRatioUp : 1; // x20 - u8 field_0_x40 : 1; // x40 - u8 cureInfatuation : 1; // x80 - - /*field 1 - u8 xSpeed : 4; // x1, x2, x4, x8 = xF - u8 xDefense : 4; // x10, x20, x40, xF0 - - /*field 2 - u8 xSpAtk : 4; // x1, x2, x4, x8 = xF - u8 xAccuracy : 4; // x10, x20, x40, xF0 - - /*field 3 - u8 cureConfusion : 1; // x1 - u8 cureParalysis : 1; // x2 - u8 cureFreeze : 1; // x4 - u8 cureBurn : 1; // x8 - u8 curePoison : 1; // x10 - u8 cureSleep : 1; // x20 - u8 field_3_x40 : 1; // x40 - u8 cantLowerStats : 1; // x80 - - /*field 4 - u8 hpEv : 1; // x1 - u8 attackEv : 1; // x2 - u8 healHp : 1; // x4 - u8 field_4_x8 : 1; // x8 - u8 field_4_x10 : 1; // x10 - u8 ppUp : 1; // x20 - u8 levelUp : 1; // x40 - u8 evolutionStone : 1; // x80 - - /*field 5 - u8 defEv: 1; // x1 - u8 speedEv : 1; // x2 - u8 spDefEv : 1; // x4 - u8 spAtkEv : 1; // x8 - u8 ppMax : 1; // x10 - u8 field_5_x20 : 1; // x20 - u8 field_5_x40 : 1; // x40 - u8 field_5_x80 : 1; // x80 - - /*field 6 - u8 value; -}; -*/ - -bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5); - -#endif // GUARD_POKEMON_ITEM_EFFECTS diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h new file mode 100755 index 000000000..adadcea03 --- /dev/null +++ b/include/pokemon_summary_screen.h @@ -0,0 +1,6 @@ +#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H +#define GUARD_POKEMON_SUMMARY_SCREEN_H + +void sub_81C4F98(u8, void(*)(void)); + +#endif // GUARD_POKEMON_SUMMARY_SCREEN_H diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 296245a24..8b1fa258d 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4; void sub_8184DA4(u8 arg0); void sub_8184E58(void); -void RecordedBattle_SetBattlerAction(u8 bank, u8 action); -void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear); -u8 RecordedBattle_GetBattlerAction(u8 bank); +void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action); +void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear); +u8 RecordedBattle_GetBattlerAction(u8 battlerId); u8 sub_81850D0(void); u8 sub_81850DC(u8 *arg0); void sub_81851A8(u8 *arg0); @@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void)); u8 sub_8185EA0(void); u8 sub_8185EAC(void); void RecordedBattle_SaveParties(void); -u8 GetActiveBankLinkPlayerGender(void); +u8 GetActiveBattlerLinkPlayerGender(void); void sub_8185F84(void); void sub_8185F90(u16 arg0); u8 sub_8185FAC(void); u8 GetBattleStyleInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); -void RecordedBattle_CopyBankMoves(void); +void RecordedBattle_CopyBattlerMoves(void); void sub_818603C(u8 arg0); u32 GetAiScriptsInRecordedBattle(void); void sub_8186444(void); diff --git a/include/reset_save_heap.h b/include/reset_save_heap.h new file mode 100644 index 000000000..12fd186ec --- /dev/null +++ b/include/reset_save_heap.h @@ -0,0 +1,12 @@ +#ifndef GUARD_RESET_SAVE_HEAP_H +#define GUARD_RESET_SAVE_HEAP_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_81700F8(void); + +#endif //GUARD_RESET_SAVE_HEAP_H diff --git a/include/rom_8011DC0.h b/include/rom_8011DC0.h new file mode 100644 index 000000000..fd8c35f56 --- /dev/null +++ b/include/rom_8011DC0.h @@ -0,0 +1,12 @@ +#ifndef GUARD_rom_8011DC0_H +#define GUARD_rom_8011DC0_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_8018438(void); + +#endif //GUARD_rom_8011DC0_H diff --git a/include/shop.h b/include/shop.h index d3e86408c..9b14a672e 100644 --- a/include/shop.h +++ b/include/shop.h @@ -6,5 +6,6 @@ extern EWRAM_DATA struct ItemSlot gUnknown_02039F80[3]; void CreatePokemartMenu(const u16 *); void CreateDecorationShop1Menu(const u16 *); void CreateDecorationShop2Menu(const u16 *); +void CB2_ExitSellMenu(void); #endif // GUARD_SHOP_H diff --git a/include/strings.h b/include/strings.h index a3d2a2fb7..59ca5719c 100644 --- a/include/strings.h +++ b/include/strings.h @@ -101,6 +101,11 @@ extern const u8 gText_NoRegistry[]; extern const u8 gText_OkayToDeleteFromRegistry[]; extern const u8 gText_RegisteredDataDeleted[]; extern const u8 gUnknown_085EA79D[]; +extern const u8 gText_CommErrorEllipsis[]; +extern const u8 gText_MoveCloserToLinkPartner[]; +extern const u8 gText_CommErrorCheckConnections[]; +extern const u8 gText_ABtnTitleScreen[]; +extern const u8 gText_ABtnRegistrationCounter[]; extern const u8 gText_EmptyString2[]; extern const u8 gText_Confirm3[]; extern const u8 gText_Cancel4[]; @@ -134,6 +139,14 @@ extern const u8 gMenuText_Use[]; extern const u8 gMenuText_Toss[]; extern const u8 gMenuText_Give[]; extern const u8 gMenuText_Give2[]; +extern const u8 gMenuText_Register[]; +extern const u8 gMenuText_Check[]; +extern const u8 gMenuText_Walk[]; +extern const u8 gMenuText_Deselect[]; +extern const u8 gMenuText_CheckTag[]; +extern const u8 gMenuText_Confirm[]; +extern const u8 gMenuText_Show[]; +extern const u8 gMenuText_Give2[]; extern const u8 gText_Cancel2[]; @@ -245,6 +258,48 @@ extern const u8 gText_ContinueMenuPlayer[]; extern const u8 gText_ContinueMenuTime[]; extern const u8 gText_ContinueMenuPokedex[]; extern const u8 gText_ContinueMenuBadges[]; +extern const u8 gText_BirchBoy[]; +extern const u8 gText_BirchGirl[]; +extern const u8 gText_DefaultNameStu[]; +extern const u8 gText_DefaultNameMilton[]; +extern const u8 gText_DefaultNameTom[]; +extern const u8 gText_DefaultNameKenny[]; +extern const u8 gText_DefaultNameReid[]; +extern const u8 gText_DefaultNameJude[]; +extern const u8 gText_DefaultNameJaxson[]; +extern const u8 gText_DefaultNameEaston[]; +extern const u8 gText_DefaultNameWalker[]; +extern const u8 gText_DefaultNameTeru[]; +extern const u8 gText_DefaultNameJohnny[]; +extern const u8 gText_DefaultNameBrett[]; +extern const u8 gText_DefaultNameSeth[]; +extern const u8 gText_DefaultNameTerry[]; +extern const u8 gText_DefaultNameCasey[]; +extern const u8 gText_DefaultNameDarren[]; +extern const u8 gText_DefaultNameLandon[]; +extern const u8 gText_DefaultNameCollin[]; +extern const u8 gText_DefaultNameStanley[]; +extern const u8 gText_DefaultNameQuincy[]; +extern const u8 gText_DefaultNameKimmy[]; +extern const u8 gText_DefaultNameTiara[]; +extern const u8 gText_DefaultNameBella[]; +extern const u8 gText_DefaultNameJayla[]; +extern const u8 gText_DefaultNameAllie[]; +extern const u8 gText_DefaultNameLianna[]; +extern const u8 gText_DefaultNameSara[]; +extern const u8 gText_DefaultNameMonica[]; +extern const u8 gText_DefaultNameCamila[]; +extern const u8 gText_DefaultNameAubree[]; +extern const u8 gText_DefaultNameRuthie[]; +extern const u8 gText_DefaultNameHazel[]; +extern const u8 gText_DefaultNameNadine[]; +extern const u8 gText_DefaultNameTanja[]; +extern const u8 gText_DefaultNameYasmin[]; +extern const u8 gText_DefaultNameNicola[]; +extern const u8 gText_DefaultNameLillie[]; +extern const u8 gText_DefaultNameTerra[]; +extern const u8 gText_DefaultNameLucy[]; +extern const u8 gText_DefaultNameHalie[]; // mystery event menu text extern const u8 gText_EventSafelyLoaded[]; @@ -267,4 +322,30 @@ extern const u8 gText_Var1DotVar2[]; extern const u8 gText_ThreeMarks[]; extern const u8 gText_FirmSlash[]; +//item menu screen text +extern const u8 gText_CloseBag[]; +extern const u8 gText_ClearTo11Var1Clear5Var2[]; +extern const u8 gText_UnkF908Var1Clear7Var2[]; +extern const u8 gText_xVar1[]; +extern const u8 gText_ReturnToVar1[]; +extern const u8 gText_SelectorArrow2[]; +extern const u8 gText_MoveVar1Where[]; +extern const u8 gText_Var1IsSelected[]; +extern const u8 gText_TossHowManyVar1s[]; +extern const u8 gText_ConfirmTossItems[]; +extern const u8 gText_ThrewAwayVar2Var1s[]; +extern const u8 gText_CantWriteMail[]; +extern const u8 gText_NoPokemon[]; +extern const u8 gText_Var1CantBeHeld[]; +extern const u8 gText_Var1CantBeHeldHere[]; +extern const u8 gText_CantBuyKeyItem[]; +extern const u8 gText_HowManyToSell[]; +extern const u8 gText_ICanPayVar1[]; +extern const u8 gText_TurnedOverVar1ForVar2[]; +extern const u8 gText_DepositHowManyVar1[]; +extern const u8 gText_CantStoreImportantItems[]; +extern const u8 gText_DepositedVar2Var1s[]; +extern const u8 gText_NoRoomForItems[]; +extern const u8 gText_ThreeDashes[]; + #endif //GUARD_STRINGS_H diff --git a/include/text.h b/include/text.h index e073c3762..81c066426 100644 --- a/include/text.h +++ b/include/text.h @@ -208,6 +208,7 @@ void DecompressGlyphTile(const u16 *src, u16 *dest); u8 GetLastTextColor(u8 colorType); void CopyGlyphToWindow(struct TextPrinter *x); void ClearTextSpan(struct TextPrinter *textPrinter, u32 width); +u8 GetMenuCursorDimensionByFont(u8, u8); u16 Font0Func(struct TextPrinter *textPrinter); u16 Font1Func(struct TextPrinter *textPrinter); diff --git a/include/trade.h b/include/trade.h new file mode 100644 index 000000000..15438ff3f --- /dev/null +++ b/include/trade.h @@ -0,0 +1,12 @@ +#ifndef GUARD_TRADE_H +#define GUARD_TRADE_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +int sub_807A728(void); + +#endif //GUARD_TRADE_H diff --git a/include/window.h b/include/window.h index 07c642a09..1a6ff3808 100644 --- a/include/window.h +++ b/include/window.h @@ -68,5 +68,11 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 src void CopyWindowToVram8Bit(u8 windowId, u8 mode); extern struct Window gWindows[]; +extern void* gUnknown_03002F70[]; +extern u32 filler_03002F58; +extern u32 filler_03002F5C; +extern u32 filler_03002F64; + +extern u8 gUnknown_03002F60; #endif // GUARD_WINDOW_H |