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authorDizzyEggg <jajkodizzy@wp.pl>2018-01-02 20:38:33 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-01-02 20:38:33 +0100
commiteb00e8ba4acab773b5bcebbc622563c60abb512d (patch)
treece56dc294c2aa39ac48e12503ab7189e1e5d56cb /include
parentba176dfe0729e8c8c46a8f79c2f1b6e732ee13c8 (diff)
more work on battle transition
Diffstat (limited to 'include')
-rw-r--r--include/battle_transition.h10
-rw-r--r--include/field_effect.h1
-rw-r--r--include/gba/io_reg.h61
-rw-r--r--include/unk_transition.h16
4 files changed, 66 insertions, 22 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h
index 108b6232b..2ad27dc29 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -7,6 +7,16 @@ void BattleTransition_StartOnField(u8 transitionID);
void BattleTransition_Start(u8 transitionID);
bool8 IsBattleTransitionDone(void);
+enum // TRANSITION_MUGSHOT
+{
+ MUGSHOT_SYDNEY,
+ MUGSHOT_PHOEBE,
+ MUGSHOT_GLACIA,
+ MUGSHOT_DRAKE,
+ MUGSHOT_CHAMPION,
+ MUGSHOTS_COUNT
+};
+
// credits for the names go to Dyskinesia and Tetrable
// names are naturally subject to change
diff --git a/include/field_effect.h b/include/field_effect.h
index 772b20d37..2d1d3b3b0 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -75,5 +75,6 @@ u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
+u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
#endif //GUARD_FIELD_EFFECTS_H
diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h
index f86f2434c..6dbe5e8ed 100644
--- a/include/gba/io_reg.h
+++ b/include/gba/io_reg.h
@@ -137,8 +137,6 @@
#define REG_OFFSET_DMA3CNT_H 0xde
#define REG_OFFSET_TMCNT 0x100
-#define REG_OFFSET_TMCNT_L 0x100
-#define REG_OFFSET_TMCNT_H 0x102
#define REG_OFFSET_TM0CNT 0x100
#define REG_OFFSET_TM0CNT_L 0x100
#define REG_OFFSET_TM0CNT_H 0x102
@@ -300,8 +298,6 @@
#define REG_ADDR_DMA3CNT_H (REG_BASE + REG_OFFSET_DMA3CNT_H)
#define REG_ADDR_TMCNT (REG_BASE + REG_OFFSET_TMCNT)
-#define REG_ADDR_TMCNT_L (REG_BASE + REG_OFFSET_TMCNT_L)
-#define REG_ADDR_TMCNT_H (REG_BASE + REG_OFFSET_TMCNT_H)
#define REG_ADDR_TM0CNT (REG_BASE + REG_OFFSET_TM0CNT)
#define REG_ADDR_TM0CNT_L (REG_BASE + REG_OFFSET_TM0CNT_L)
#define REG_ADDR_TM0CNT_H (REG_BASE + REG_OFFSET_TM0CNT_H)
@@ -462,8 +458,6 @@
#define REG_DMA3CNT_H (*(vu16 *)REG_ADDR_DMA3CNT_H)
#define REG_TMCNT(n) (*(vu16 *)(REG_ADDR_TMCNT + ((n) * 4)))
-#define REG_TMCNT_L(n) (*(vu16 *)(REG_ADDR_TMCNT_L + ((n) * 4)))
-#define REG_TMCNT_H(n) (*(vu16 *)(REG_ADDR_TMCNT_H + ((n) * 4)))
#define REG_TM0CNT (*(vu32 *)REG_ADDR_TM0CNT)
#define REG_TM0CNT_L (*(vu16 *)REG_ADDR_TM0CNT_L)
#define REG_TM0CNT_H (*(vu16 *)REG_ADDR_TM0CNT_H)
@@ -501,12 +495,12 @@
// I/O register fields
// DISPCNT
-#define DISPCNT_MODE_0 0x0000
-#define DISPCNT_MODE_1 0x0001
-#define DISPCNT_MODE_2 0x0002
-#define DISPCNT_MODE_3 0x0003
-#define DISPCNT_MODE_4 0x0004
-#define DISPCNT_MODE_5 0x0005
+#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
+#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
+#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
+#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
+#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
+#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
#define DISPCNT_OBJ_1D_MAP 0x0040
#define DISPCNT_FORCED_BLANK 0x0080
#define DISPCNT_BG0_ON 0x0100
@@ -527,7 +521,46 @@
#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
+// BGCNT
+#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
+#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
+#define BGCNT_MOSAIC 0x0040
+#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
+#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
+#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
+#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
+#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
+#define BGCNT_TXT512x256 0x4000
+#define BGCNT_TXT256x512 0x8000
+#define BGCNT_TXT512x512 0xC000
+#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels.
+#define BGCNT_AFF256x256 0x4000
+#define BGCNT_AFF512x512 0x8000
+#define BGCNT_AFF1024x1024 0xC000
+
// BLDCNT
+// Bits 0-5 select layers for the 1st target
+#define BLDCNT_TGT1_BG0 (1 << 0)
+#define BLDCNT_TGT1_BG1 (1 << 1)
+#define BLDCNT_TGT1_BG2 (1 << 2)
+#define BLDCNT_TGT1_BG3 (1 << 3)
+#define BLDCNT_TGT1_OBJ (1 << 4)
+#define BLDCNT_TGT1_BD (1 << 5)
+// Bits 6-7 select the special effect
+#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
+#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
+#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY)
+#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY)
+// Bits 8-13 select layers for the 2nd target
+#define BLDCNT_TGT2_BG0 (1 << 8)
+#define BLDCNT_TGT2_BG1 (1 << 9)
+#define BLDCNT_TGT2_BG2 (1 << 10)
+#define BLDCNT_TGT2_BG3 (1 << 11)
+#define BLDCNT_TGT2_OBJ (1 << 12)
+#define BLDCNT_TGT2_BD (1 << 13)
+
+// BLDALPHA
+#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
// SOUNDCNT_H
#define SOUND_CGB_MIX_QUARTER 0x0000
@@ -627,8 +660,8 @@
#define KEY_INTR_ENABLE 0x0400
#define KEY_OR_INTR 0x0000
#define KEY_AND_INTR 0x8000
-
-#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
+#define DPAD_ANY 0x00F0
+#define JOY_EXCL_DPAD 0x030F
// interrupt flags
#define INTR_FLAG_VBLANK (1 << 0)
diff --git a/include/unk_transition.h b/include/unk_transition.h
index ef7b33ed7..a9caac419 100644
--- a/include/unk_transition.h
+++ b/include/unk_transition.h
@@ -1,13 +1,13 @@
#ifndef GUARD_UNK_TRANSITION_H
#define GUARD_UNK_TRANSITION_H
-void Phase2Task_Transition_34(u8 taskId);
-void Phase2Task_Transition_35(u8 taskId);
-void Phase2Task_Transition_36(u8 taskId);
-void Phase2Task_Transition_37(u8 taskId);
-void Phase2Task_Transition_38(u8 taskId);
-void Phase2Task_Transition_39(u8 taskId);
-void Phase2Task_Transition_40(u8 taskId);
-void Phase2Task_Transition_41(u8 taskId);
+void Phase2Task_34(u8 taskId);
+void Phase2Task_35(u8 taskId);
+void Phase2Task_36(u8 taskId);
+void Phase2Task_37(u8 taskId);
+void Phase2Task_38(u8 taskId);
+void Phase2Task_39(u8 taskId);
+void Phase2Task_40(u8 taskId);
+void Phase2Task_41(u8 taskId);
#endif // GUARD_UNK_TRANSITION_H