diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-01-02 20:38:33 +0100 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-01-02 20:38:33 +0100 |
commit | eb00e8ba4acab773b5bcebbc622563c60abb512d (patch) | |
tree | ce56dc294c2aa39ac48e12503ab7189e1e5d56cb /include | |
parent | ba176dfe0729e8c8c46a8f79c2f1b6e732ee13c8 (diff) |
more work on battle transition
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_transition.h | 10 | ||||
-rw-r--r-- | include/field_effect.h | 1 | ||||
-rw-r--r-- | include/gba/io_reg.h | 61 | ||||
-rw-r--r-- | include/unk_transition.h | 16 |
4 files changed, 66 insertions, 22 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h index 108b6232b..2ad27dc29 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -7,6 +7,16 @@ void BattleTransition_StartOnField(u8 transitionID); void BattleTransition_Start(u8 transitionID); bool8 IsBattleTransitionDone(void); +enum // TRANSITION_MUGSHOT +{ + MUGSHOT_SYDNEY, + MUGSHOT_PHOEBE, + MUGSHOT_GLACIA, + MUGSHOT_DRAKE, + MUGSHOT_CHAMPION, + MUGSHOTS_COUNT +}; + // credits for the names go to Dyskinesia and Tetrable // names are naturally subject to change diff --git a/include/field_effect.h b/include/field_effect.h index 772b20d37..2d1d3b3b0 100644 --- a/include/field_effect.h +++ b/include/field_effect.h @@ -75,5 +75,6 @@ u32 FieldEffectStart(u8); bool8 FieldEffectActiveListContains(u8 id); void sub_80B69DC(void); void FieldEffectStop(struct Sprite *sprite, u8 id); +u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer); #endif //GUARD_FIELD_EFFECTS_H diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index f86f2434c..6dbe5e8ed 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -137,8 +137,6 @@ #define REG_OFFSET_DMA3CNT_H 0xde #define REG_OFFSET_TMCNT 0x100 -#define REG_OFFSET_TMCNT_L 0x100 -#define REG_OFFSET_TMCNT_H 0x102 #define REG_OFFSET_TM0CNT 0x100 #define REG_OFFSET_TM0CNT_L 0x100 #define REG_OFFSET_TM0CNT_H 0x102 @@ -300,8 +298,6 @@ #define REG_ADDR_DMA3CNT_H (REG_BASE + REG_OFFSET_DMA3CNT_H) #define REG_ADDR_TMCNT (REG_BASE + REG_OFFSET_TMCNT) -#define REG_ADDR_TMCNT_L (REG_BASE + REG_OFFSET_TMCNT_L) -#define REG_ADDR_TMCNT_H (REG_BASE + REG_OFFSET_TMCNT_H) #define REG_ADDR_TM0CNT (REG_BASE + REG_OFFSET_TM0CNT) #define REG_ADDR_TM0CNT_L (REG_BASE + REG_OFFSET_TM0CNT_L) #define REG_ADDR_TM0CNT_H (REG_BASE + REG_OFFSET_TM0CNT_H) @@ -462,8 +458,6 @@ #define REG_DMA3CNT_H (*(vu16 *)REG_ADDR_DMA3CNT_H) #define REG_TMCNT(n) (*(vu16 *)(REG_ADDR_TMCNT + ((n) * 4))) -#define REG_TMCNT_L(n) (*(vu16 *)(REG_ADDR_TMCNT_L + ((n) * 4))) -#define REG_TMCNT_H(n) (*(vu16 *)(REG_ADDR_TMCNT_H + ((n) * 4))) #define REG_TM0CNT (*(vu32 *)REG_ADDR_TM0CNT) #define REG_TM0CNT_L (*(vu16 *)REG_ADDR_TM0CNT_L) #define REG_TM0CNT_H (*(vu16 *)REG_ADDR_TM0CNT_H) @@ -501,12 +495,12 @@ // I/O register fields // DISPCNT -#define DISPCNT_MODE_0 0x0000 -#define DISPCNT_MODE_1 0x0001 -#define DISPCNT_MODE_2 0x0002 -#define DISPCNT_MODE_3 0x0003 -#define DISPCNT_MODE_4 0x0004 -#define DISPCNT_MODE_5 0x0005 +#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text +#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off +#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine +#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color +#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette +#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color #define DISPCNT_OBJ_1D_MAP 0x0040 #define DISPCNT_FORCED_BLANK 0x0080 #define DISPCNT_BG0_ON 0x0100 @@ -527,7 +521,46 @@ #define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled #define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled +// BGCNT +#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs. +#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data. +#define BGCNT_MOSAIC 0x0040 +#define BGCNT_16COLOR 0x0000 // 4 bits per pixel +#define BGCNT_256COLOR 0x0080 // 8 bits per pixel +#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map. +#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default. +#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels. +#define BGCNT_TXT512x256 0x4000 +#define BGCNT_TXT256x512 0x8000 +#define BGCNT_TXT512x512 0xC000 +#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels. +#define BGCNT_AFF256x256 0x4000 +#define BGCNT_AFF512x512 0x8000 +#define BGCNT_AFF1024x1024 0xC000 + // BLDCNT +// Bits 0-5 select layers for the 1st target +#define BLDCNT_TGT1_BG0 (1 << 0) +#define BLDCNT_TGT1_BG1 (1 << 1) +#define BLDCNT_TGT1_BG2 (1 << 2) +#define BLDCNT_TGT1_BG3 (1 << 3) +#define BLDCNT_TGT1_OBJ (1 << 4) +#define BLDCNT_TGT1_BD (1 << 5) +// Bits 6-7 select the special effect +#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect +#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA) +#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY) +#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY) +// Bits 8-13 select layers for the 2nd target +#define BLDCNT_TGT2_BG0 (1 << 8) +#define BLDCNT_TGT2_BG1 (1 << 9) +#define BLDCNT_TGT2_BG2 (1 << 10) +#define BLDCNT_TGT2_BG3 (1 << 11) +#define BLDCNT_TGT2_OBJ (1 << 12) +#define BLDCNT_TGT2_BD (1 << 13) + +// BLDALPHA +#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1)) // SOUNDCNT_H #define SOUND_CGB_MIX_QUARTER 0x0000 @@ -627,8 +660,8 @@ #define KEY_INTR_ENABLE 0x0400 #define KEY_OR_INTR 0x0000 #define KEY_AND_INTR 0x8000 - -#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN)) +#define DPAD_ANY 0x00F0 +#define JOY_EXCL_DPAD 0x030F // interrupt flags #define INTR_FLAG_VBLANK (1 << 0) diff --git a/include/unk_transition.h b/include/unk_transition.h index ef7b33ed7..a9caac419 100644 --- a/include/unk_transition.h +++ b/include/unk_transition.h @@ -1,13 +1,13 @@ #ifndef GUARD_UNK_TRANSITION_H #define GUARD_UNK_TRANSITION_H -void Phase2Task_Transition_34(u8 taskId); -void Phase2Task_Transition_35(u8 taskId); -void Phase2Task_Transition_36(u8 taskId); -void Phase2Task_Transition_37(u8 taskId); -void Phase2Task_Transition_38(u8 taskId); -void Phase2Task_Transition_39(u8 taskId); -void Phase2Task_Transition_40(u8 taskId); -void Phase2Task_Transition_41(u8 taskId); +void Phase2Task_34(u8 taskId); +void Phase2Task_35(u8 taskId); +void Phase2Task_36(u8 taskId); +void Phase2Task_37(u8 taskId); +void Phase2Task_38(u8 taskId); +void Phase2Task_39(u8 taskId); +void Phase2Task_40(u8 taskId); +void Phase2Task_41(u8 taskId); #endif // GUARD_UNK_TRANSITION_H |