diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-11-20 22:55:44 -0500 |
---|---|---|
committer | GriffinR <griffin.richards@comcast.net> | 2019-11-20 22:55:44 -0500 |
commit | ec3e86f1d2f78bb9fece0956e246862cea3c07b9 (patch) | |
tree | fdeca5705cf68b2a355bba9fa90f9f3c16e3c69e /include | |
parent | 215bb31d67398386d3554d31f55dbe495e7f6b6f (diff) |
Standardize Event Object to Object Event
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_pyramid.h | 6 | ||||
-rw-r--r-- | include/berry.h | 10 | ||||
-rw-r--r-- | include/constants/coins.h | 2 | ||||
-rw-r--r-- | include/constants/vars.h | 2 | ||||
-rw-r--r-- | include/event_data.h | 2 | ||||
-rw-r--r-- | include/event_obj_lock.h | 6 | ||||
-rw-r--r-- | include/event_object_movement.h | 408 | ||||
-rwxr-xr-x | include/faraway_island.h | 4 | ||||
-rw-r--r-- | include/field_control_avatar.h | 2 | ||||
-rw-r--r-- | include/field_effect_helpers.h | 8 | ||||
-rw-r--r-- | include/field_player_avatar.h | 2 | ||||
-rw-r--r-- | include/global.fieldmap.h | 16 | ||||
-rw-r--r-- | include/global.h | 4 | ||||
-rw-r--r-- | include/load_save.h | 4 | ||||
-rw-r--r-- | include/overworld.h | 8 | ||||
-rw-r--r-- | include/script.h | 2 | ||||
-rw-r--r-- | include/script_movement.h | 2 | ||||
-rw-r--r-- | include/trainer_hill.h | 6 | ||||
-rw-r--r-- | include/trainer_see.h | 8 |
19 files changed, 251 insertions, 251 deletions
diff --git a/include/battle_pyramid.h b/include/battle_pyramid.h index d77172d0b..b22854ed5 100644 --- a/include/battle_pyramid.h +++ b/include/battle_pyramid.h @@ -16,9 +16,9 @@ void CopyPyramidTrainerWinSpeech(u16 trainerId); void CopyPyramidTrainerLoseSpeech(u16 trainerId); u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId); void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition); -void LoadBattlePyramidEventObjectTemplates(void); -void LoadBattlePyramidFloorEventObjectScripts(void); -u8 GetNumBattlePyramidEventObjects(void); +void LoadBattlePyramidObjectEventTemplates(void); +void LoadBattlePyramidFloorObjectEventScripts(void); +u8 GetNumBattlePyramidObjectEvents(void); u16 GetBattlePyramidPickupItemId(void); #endif // GUARD_BATTLE_PYRAMID_H diff --git a/include/berry.h b/include/berry.h index ebe1e9a38..afd1bc499 100644 --- a/include/berry.h +++ b/include/berry.h @@ -6,7 +6,7 @@ void SetEnigmaBerry(u8 *src); bool32 IsEnigmaBerryValid(void); const struct Berry *GetBerryInfo(u8 berry); struct BerryTree *GetBerryTreeInfo(u8 id); -bool32 EventObjectInteractionWaterBerryTree(void); +bool32 ObjectEventInteractionWaterBerryTree(void); bool8 IsPlayerFacingEmptyBerryTreePatch(void); bool8 TryToWaterBerryTree(void); void ClearBerryTrees(void); @@ -19,10 +19,10 @@ u8 ItemIdToBerryType(u16 item); void GetBerryNameByBerryType(u8 berry, u8 *string); void ResetBerryTreeSparkleFlag(u8 id); void Bag_ChooseBerry(void); -void EventObjectInteractionGetBerryTreeData(void); -void EventObjectInteractionPlantBerryTree(void); -void EventObjectInteractionPickBerryTree(void); -void EventObjectInteractionRemoveBerryTree(void); +void ObjectEventInteractionGetBerryTreeData(void); +void ObjectEventInteractionPlantBerryTree(void); +void ObjectEventInteractionPickBerryTree(void); +void ObjectEventInteractionRemoveBerryTree(void); bool8 PlayerHasBerries(void); void ResetBerryTreeSparkleFlags(void); diff --git a/include/constants/coins.h b/include/constants/coins.h index fd68f3f9e..3ae3bb23f 100644 --- a/include/constants/coins.h +++ b/include/constants/coins.h @@ -3,4 +3,4 @@ #define MAX_COINS 9999 -#endif // GUARD_CONSTANTS_COINS_H
\ No newline at end of file +#endif // GUARD_CONSTANTS_COINS_H diff --git a/include/constants/vars.h b/include/constants/vars.h index d39323831..690173044 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -25,7 +25,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 diff --git a/include/event_data.h b/include/event_data.h index 11289c1ab..4c1d4a046 100644 --- a/include/event_data.h +++ b/include/event_data.h @@ -24,7 +24,7 @@ bool32 CanResetRTC(void); u16 *GetVarPointer(u16 id); u16 VarGet(u16 id); bool8 VarSet(u16 id, u16 value); -u8 VarGetEventObjectGraphicsId(u8 id); +u8 VarGetObjectEventGraphicsId(u8 id); u8 *GetFlagPointer(u16 id); u8 FlagSet(u16 id); u8 FlagClear(u16 id); diff --git a/include/event_obj_lock.h b/include/event_obj_lock.h index 037c0080d..f9ca40199 100644 --- a/include/event_obj_lock.h +++ b/include/event_obj_lock.h @@ -2,12 +2,12 @@ #define GUARD_EVENT_OBJ_LOCK_H bool8 sub_80983C4(void); -void ScriptFreezeEventObjects(void); +void ScriptFreezeObjectEvents(void); bool8 sub_809847C(void); -void LockSelectedEventObject(void); +void LockSelectedObjectEvent(void); void sub_8098630(void); bool8 sub_8098734(void); -void ScriptUnfreezeEventObjects(void); +void ScriptUnfreezeObjectEvents(void); void sub_8098524(void); #endif // GUARD_EVENT_OBJ_LOCK_H diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 93f73e635..956f888f9 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -52,80 +52,80 @@ struct PairedPalettes const u16 *data; }; -struct LockedAnimEventObjects +struct LockedAnimObjectEvents { - u8 eventObjectIds[EVENT_OBJECTS_COUNT]; + u8 objectEventIds[EVENT_OBJECTS_COUNT]; u8 count; }; -extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; -extern const struct OamData gEventObjectBaseOam_32x8; -extern const struct OamData gEventObjectBaseOam_32x32; +extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[]; +extern const struct OamData gObjectEventBaseOam_32x8; +extern const struct OamData gObjectEventBaseOam_32x32; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; extern const u8 gReflectionEffectPaletteMap[]; -extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[]; +extern const u8 *const gBerryTreeObjectEventGraphicsIdTablePointers[]; extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[]; extern const u8 *const gBerryTreePaletteSlotTablePointers[]; -void ResetEventObjects(void); +void ResetObjectEvents(void); u8 GetMoveDirectionAnimNum(u8); -u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); -bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); -u8 GetEventObjectIdByXY(s16, s16); -void SetEventObjectDirection(struct EventObject *, u8); -u8 GetFirstInactiveEventObjectId(void); -void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); +u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetObjectEventIdByXY(s16, s16); +void SetObjectEventDirection(struct ObjectEvent *, u8); +u8 GetFirstInactiveObjectEventId(void); +void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); void LoadPlayerObjectReflectionPalette(u16, u8); void LoadSpecialObjectReflectionPalette(u16, u8); -void TryMoveEventObjectToMapCoords(u8, u8, u8, s16, s16); +void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); void PatchObjectPalette(u16, u8); void sub_808E16C(s16, s16); void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); void sub_80930E0(s16 *, s16 *, s16, s16); -void EventObjectClearHeldMovement(struct EventObject *); -void EventObjectClearHeldMovementIfActive(struct EventObject *); -void TrySpawnEventObjects(s16, s16); +void ObjectEventClearHeldMovement(struct ObjectEvent *); +void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); +void TrySpawnObjectEvents(s16, s16); u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction); -u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority); -u8 TrySpawnEventObject(u8, u8, u8); -u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z); -u8 SpawnSpecialEventObject(struct EventObjectTemplate *); +u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority); +u8 TrySpawnObjectEvent(u8, u8, u8); +u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z); +u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); -void EventObjectSetGraphicsId(struct EventObject *, u8 graphicsId); -void EventObjectTurn(struct EventObject *, u8); -void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); -const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId); +void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId); +void ObjectEventTurn(struct ObjectEvent *, u8); +void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void FreeAndReserveObjectSpritePalettes(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup); -void ShiftEventObjectCoords(struct EventObject *, s16, s16); -void MoveEventObjectToMapCoords(struct EventObject *, s16, s16); -void TryOverrideEventObjectTemplateCoords(u8, u8, u8); -void InitEventObjectPalettes(u8 palSlot); -void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); -u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup); +void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16); +void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16); +void TryOverrideObjectEventTemplateCoords(u8, u8, u8); +void InitObjectEventPalettes(u8 palSlot); +void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *)); +u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetOppositeDirection(u8); u8 GetWalkInPlaceFastestMovementAction(u32); u8 GetWalkInPlaceFastMovementAction(u32); u8 GetWalkInPlaceNormalMovementAction(u32); u8 GetWalkInPlaceSlowMovementAction(u32); -u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32); +u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 EventObjectIsHeldMovementActive(struct EventObject *); -u8 EventObjectClearHeldMovementIfFinished(struct EventObject *); -u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z); -void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType); +bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *); +u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); +u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z); +void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType); u8 GetTrainerFacingDirectionMovementType(u8 direction); -const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId); -u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction); +const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId); +u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction); u8 GetFaceDirectionMovementAction(u32); u8 GetWalkNormalMovementAction(u32); u8 GetWalkFastMovementAction(u32); @@ -148,56 +148,56 @@ u8 GetFishingDirectionAnimNum(u8 direction); u8 GetAcroWheelieDirectionAnimNum(u8 direction); u8 GetFishingBiteDirectionAnimNum(u8 direction); u8 GetFishingNoCatchDirectionAnimNum(u8 direction); -bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); -void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId); -bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); -u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); -u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject); -void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); -void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); -void ShiftStillEventObjectCoords(struct EventObject *pObject); -void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); +bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 specialAnimId); +void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId); +bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent); +u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent); +u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent); +void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType); +void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent); +void ShiftStillObjectEventCoords(struct ObjectEvent *pObject); +void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); u8 AddCameraObject(u8 linkedSpriteId); -void UpdateEventObjectsForCameraUpdate(s16 x, s16 y); +void UpdateObjectEventsForCameraUpdate(s16 x, s16 y); u8 GetWalkSlowMovementAction(u32); u8 GetJumpMovementAction(u32); bool8 AreZCoordsCompatible(u8, u8); u8 ZCoordToPriority(u8); -void EventObjectUpdateZCoord(struct EventObject *pObject); +void ObjectEventUpdateZCoord(struct ObjectEvent *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); -void UnfreezeEventObject(struct EventObject *); -u8 FindLockedEventObjectIndex(struct EventObject *); +void UnfreezeObjectEvent(struct ObjectEvent *); +u8 FindLockedObjectEventIndex(struct ObjectEvent *); bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); void sub_809783C(struct Sprite *, u8, u8, u8); -void DoShadowFieldEffect(struct EventObject *); +void DoShadowFieldEffect(struct ObjectEvent *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); -void CreateLevitateMovementTask(struct EventObject *); +void CreateLevitateMovementTask(struct ObjectEvent *); void DestroyExtraMovementTask(u8); -void UnfreezeEventObjects(void); -void FreezeEventObjectsExceptOne(u8 eventObjectId); +void UnfreezeObjectEvents(void); +void FreezeObjectEventsExceptOne(u8 objectEventId); void sub_8097B78(u8, u8); void sub_8098074(u8 var1, u8 var2); -void FreezeEventObjects(void); -bool8 FreezeEventObject(struct EventObject *eventObject); +void FreezeObjectEvents(void); +bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); u8 GetLedgeJumpDirection(s16, s16, u8); void CameraObjectSetFollowedObjectId(u8 objectId); u16 GetObjectPaletteTag(u8 palSlot); -void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible); +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); s16 sub_809773C(s16 a1); s16 sub_8097728(s16 a1); void CameraObjectReset2(void); -u8 EventObjectGetBerryTreeId(u8 eventObjectId); +u8 ObjectEventGetBerryTreeId(u8 objectEventId); void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup); bool8 IsBerryTreeSparkling(u8, u8, u8); @@ -262,13 +262,13 @@ u8 GetJumpMovementAction(u32); u8 GetJump2MovementAction(u32); u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority); -u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *); u8 GetVectorDirection(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16); u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16); @@ -280,143 +280,143 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16); u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16); -u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); -bool8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); +bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); void sub_8097C44(u8 var, bool32 var2); bool32 sub_8097C8C(u8 var); void sub_8097BB4(u8 var1, u8 graphicsId); diff --git a/include/faraway_island.h b/include/faraway_island.h index 4946bda8a..084b5a277 100755 --- a/include/faraway_island.h +++ b/include/faraway_island.h @@ -2,9 +2,9 @@ #define GUARD_FARAWAY_ISLAND_H u32 GetMewMoveDirection(void); -bool8 sub_81D4A58(struct EventObject*); +bool8 sub_81D4A58(struct ObjectEvent*); void UpdateFarawayIslandStepCounter(void); -bool8 EventObjectIsFarawayIslandMew(struct EventObject *); +bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *); bool8 IsMewPlayingHideAndSeek(void); #endif // GUARD_FARAWAY_ISLAND_H diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h index feb20cef6..f722a6063 100644 --- a/include/field_control_avatar.h +++ b/include/field_control_avatar.h @@ -29,7 +29,7 @@ u8 *sub_80682A8(struct MapPosition *, u8, u8); void overworld_poison_timer_set(void); void RestartWildEncounterImmunitySteps(void); u8 *sub_8068E24(struct MapPosition *); -const u8 *GetEventObjectScriptPointerPlayerFacing(void); +const u8 *GetObjectEventScriptPointerPlayerFacing(void); bool8 sub_8068870(u16 a); bool8 sub_8068894(void); bool8 sub_8068A64(struct MapPosition *, u16); diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 6ea9771e6..8257bc110 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -9,11 +9,11 @@ u8 CreateWarpArrowSprite(void); u8 sub_8155800(u8 oldSpriteId); void sub_81555AC(u8, u8); -bool8 sub_8155DA0(struct EventObject *); -void sub_8155D78(struct EventObject *); +bool8 sub_8155DA0(struct ObjectEvent *); +void sub_8155D78(struct ObjectEvent *); void StartAshFieldEffect(s16, s16, u16, s16); -void SetUpReflection(struct EventObject*, struct Sprite*, u8); -u32 StartFieldEffectForEventObject(u8, struct EventObject*); +void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); +u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void sub_8155F80(struct Sprite*); void UpdateShadowFieldEffect(struct Sprite*); diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 8d87779e6..db045e540 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -29,7 +29,7 @@ void PlayerAcroTurnJump(u8 a); void PlayerSetAnimId(u8 a, u8 b); bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction); void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction); -u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e); +u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e); u8 PlayerGetZCoord(void); void SetPlayerAvatarTransitionFlags(u16 a); void sub_808BCE8(void); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index de08fd1ec..81f638c8d 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -50,7 +50,7 @@ struct BackupMapLayout u16 *map; }; -struct EventObjectTemplate +struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -102,11 +102,11 @@ struct BgEvent struct MapEvents { - u8 eventObjectCount; + u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -143,7 +143,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct EventObject +struct ObjectEvent { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -206,7 +206,7 @@ struct EventObject /*size = 0x24*/ }; -struct EventObjectGraphicsInfo +struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag1; @@ -298,7 +298,7 @@ struct PlayerAvatar /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; + /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -320,8 +320,8 @@ struct Camera s32 y; }; -extern struct EventObject gEventObjects[EVENT_OBJECTS_COUNT]; -extern u8 gSelectedEventObject; +extern struct ObjectEvent gObjectEvents[EVENT_OBJECTS_COUNT]; +extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; extern struct Camera gCamera; diff --git a/include/global.h b/include/global.h index af33f13cb..56899dc68 100644 --- a/include/global.h +++ b/include/global.h @@ -918,8 +918,8 @@ struct SaveBlock1 /*0x9C2*/ u8 field_9C2[6]; /*0x9C8*/ u16 trainerRematchStepCounter; /*0x9CA*/ u8 trainerRematches[100]; - /*0xA30*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT]; - /*0xC70*/ struct EventObjectTemplate eventObjectTemplates[EVENT_OBJECT_TEMPLATES_COUNT]; + /*0xA30*/ struct ObjectEvent objectEvents[EVENT_OBJECTS_COUNT]; + /*0xC70*/ struct ObjectEventTemplate objectEventTemplates[EVENT_OBJECT_TEMPLATES_COUNT]; /*0x1270*/ u8 flags[FLAGS_COUNT]; /*0x139C*/ u16 vars[VARS_COUNT]; /*0x159C*/ u32 gameStats[NUM_GAME_STATS]; diff --git a/include/load_save.h b/include/load_save.h index bf50bffd7..2f4a9ace6 100644 --- a/include/load_save.h +++ b/include/load_save.h @@ -22,8 +22,8 @@ void SetContinueGameWarpStatusToDynamicWarp(void); void ClearContinueGameWarpStatus2(void); void SavePlayerParty(void); void LoadPlayerParty(void); -void SaveEventObjects(void); -void LoadEventObjects(void); +void SaveObjectEvents(void); +void LoadObjectEvents(void); void SaveSerializedGame(void); void LoadSerializedGame(void); void LoadPlayerBag(void); diff --git a/include/overworld.h b/include/overworld.h index b86067701..dced95007 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -30,17 +30,17 @@ struct InitialPlayerAvatarState u8 direction; }; -struct LinkPlayerEventObject +struct LinkPlayerObjectEvent { u8 active; u8 linkPlayerId; - u8 eventObjId; + u8 objEventId; u8 movementMode; }; // Exported RAM declarations extern struct WarpData gLastUsedWarp; -extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4]; +extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4]; extern u16 *gBGTilemapBuffers1; extern u16 *gBGTilemapBuffers2; @@ -157,6 +157,6 @@ bool32 sub_8087598(void); bool32 sub_80875C8(void); bool32 sub_8087634(void); bool32 sub_808766C(void); -void ClearLinkPlayerEventObjects(void); +void ClearLinkPlayerObjectEvents(void); #endif // GUARD_OVERWORLD_H diff --git a/include/script.h b/include/script.h index 3f92964ac..f9fb09b5d 100644 --- a/include/script.h +++ b/include/script.h @@ -59,7 +59,7 @@ bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 const u8 *GetRamScript(u8 objectId, const u8 *script); bool32 ValidateSavedRamScript(void); u8 *GetSavedRamScriptIfValid(void); -void InitRamScript_NoEventObject(u8 *script, u16 scriptSize); +void InitRamScript_NoObjectEvent(u8 *script, u16 scriptSize); // srccmd.h void SetMovingNpcId(u16 npcId); diff --git a/include/script_movement.h b/include/script_movement.h index f9a97cf46..03f8bf0b7 100644 --- a/include/script_movement.h +++ b/include/script_movement.h @@ -3,6 +3,6 @@ bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript); bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup); -void ScriptMovement_UnfreezeEventObjects(void); +void ScriptMovement_UnfreezeObjectEvents(void); #endif // GUARD_SCRIPT_MOVEMENT_H diff --git a/include/trainer_hill.h b/include/trainer_hill.h index c07aeb6d7..c849bcced 100644 --- a/include/trainer_hill.h +++ b/include/trainer_hill.h @@ -60,15 +60,15 @@ void CopyTrainerHillTrainerText(u8 which, u16 trainerId); bool8 InTrainerHillChallenge(void); void nullsub_129(void); void PrintOnTrainerHillRecordsWindow(void); -void LoadTrainerHillEventObjectTemplates(void); -bool32 LoadTrainerHillFloorEventObjectScripts(void); +void LoadTrainerHillObjectEventTemplates(void); +bool32 LoadTrainerHillFloorObjectEventScripts(void); void GenerateTrainerHillFloorLayout(u16 *mapArg); bool32 InTrainerHill(void); u8 GetCurrentTrainerHillMapId(void); const struct WarpEvent* SetWarpDestinationTrainerHill4F(void); const struct WarpEvent* SetWarpDestinationTrainerHillFinalFloor(u8 warpEventId); u16 LocalIdToHillTrainerId(u8 localId); -bool8 GetHillTrainerFlag(u8 eventObjectId); +bool8 GetHillTrainerFlag(u8 objectEventId); void SetHillTrainerFlag(void); const u8 *GetTrainerHillTrainerScript(void); void FillHillTrainerParty(void); diff --git a/include/trainer_see.h b/include/trainer_see.h index daf9d0298..9d88e05fa 100644 --- a/include/trainer_see.h +++ b/include/trainer_see.h @@ -3,7 +3,7 @@ struct ApproachingTrainer { - u8 eventObjectId; + u8 objectEventId; u8 radius; // plus 1 const u8 *trainerScriptPtr; u8 taskId; @@ -17,14 +17,14 @@ extern bool8 gTrainerApproachedPlayer; extern u8 gApproachingTrainerId; bool8 CheckForTrainersWantingBattle(void); -void sub_80B4578(struct EventObject *var); +void sub_80B4578(struct ObjectEvent *var); void EndTrainerApproach(void); void TryPrepareSecondApproachingTrainer(void); u8 FldEff_ExclamationMarkIcon(void); u8 FldEff_QuestionMarkIcon(void); u8 FldEff_HeartIcon(void); -u8 GetCurrentApproachingTrainerEventObjectId(void); -u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId); +u8 GetCurrentApproachingTrainerObjectEventId(void); +u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId); void PlayerFaceTrainerAfterBattle(void); #endif // GUARD_TRAINER_SEE_H |